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┗ New Map: Black Shores
☆ Future Characters: Camellya, Lumi
Check out how to beat the Overdrive Zone's Resonant Tower in Wuthering Waves. We have the best characters and stage guides for each floor here!
List of Contents
Interference | |
---|---|
The enemies' Glacio RES and Spectro RES are reduced by 10%, and their Havoc RES and Aero RES are increased by 10%. The Vibration Strength Depletion Rate of Coordinated Attack is increased by 100%. Hitting a target with Coordinated Attacks gives all team members 5% Resonance Skill DMG Bonus for 5s, stacking up to 24 times. Retriggering the effect resets its duration. |
|
Objectives | |
Clear the challenge with all team members standing Clear the challenge with at least 90s left Clear the challenge with at least 360s left |
|
Enemies (Lv. 100) |
|
Enemy RES | |
Vigor Cost | 5 Vigor |
Main DPS | |
---|---|
Sub-DPS | |
Support |
Main DPS | Sub-DPS | Support |
---|---|---|
Jinhsi | Zhezhi | Verina |
The interference of Floor 1 points directly at using a Jinhsi team. A team composed of Jinhsi and Zhezhi will completely wipe this floor considering they can maximize the effects of the tower.
If you do not have Jinhsi, we suggest going for a Sanhua supported by a Zhezhi as her Glacio structures will benefit from the Skill DMG buff. Then, if you do not have Zhezhi just go with anyone that deals coordinated attack so your team can benefit from the coordinated attack buffs.
The prisms will provide damage mitigation to the Herons if you do not dispose of them first. To make things a bit easier, defeat them first.
If you're using a Fusion or Havoc character, you won't deal any damage to the prisms. Take note of this when bringing any member bearing that attribute!
Interference | |
---|---|
The enemies' Glacio RES and Spectro RES are reduced by 10%, and their Havoc RES and Aero RES are increased by 10%. The Vibration Strength Depletion Rate of Coordinated Attack is increased by 100%. Hitting a target with Coordinated Attacks gives all team members 5% Resonance Skill DMG Bonus for 5s, stacking up to 24 times. Retriggering the effect resets its duration. |
|
Objectives | |
Clear the challenge with all team members standing Clear the challenge with at least 90s left Clear the challenge with at least 360s left |
|
Enemies (Lv. 100) |
|
Enemy RES | |
Vigor Cost | 5 Vigor |
Main DPS | |
---|---|
Sub-DPS | |
Support |
Main DPS | Sub-DPS | Support |
---|---|---|
Jinhsi | Zhezhi | Verina |
The same Jinhsi-Zhezhi-Verina team from Floor 1 will apply to this Floor as well. The Crownless being resistant to Havoc only is a huge plus for this team. Similar to the team in Floor 1, avoid using Havoc characters because of the Havoc RES of Crownless.
The Crownless will have a lot of attacks that are easily telegraphed so make sure to avoid them at all costs. You need to be able to reliably deal coordinated attacks, and getting hit is a huge downtime. You can even attack after avoiding attacks because Crownless usually have a bit of a charge up between attacks.
All Hazard Zone Towers | ||
---|---|---|
Resonant Tower | Tower of Hazard | Echoing Tower |
Hazard Tower will reset in: |
Hazard Zone refreshes every 14 days.
All Overdrive Zone Towers | ||
---|---|---|
Resonant Tower | Hazard Tower | Echoing Tower |
All Experimental Zone Towers | ||
---|---|---|
Resonant Tower | Echoing Tower |
Stable Zone Tower | ||
---|---|---|
Resonant Tower |
Resonant Tower (Overdrive Zone) Guide
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