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☆ Future Characters: Camellya, Lumi
There are multiple different Memory Doors and Illusia Encounters in Wuthering Waves' Depths of Illusive Realms. Check out a list of all the different Memory Door and Illusia choices you can encounter, as well as their rewards.
Memory | Rewards |
---|---|
Fierce Struggle and Combat | 1-2 Metaphors |
Deathmatch | 1-2 Metaphors |
Training | 1 Character Upgrade |
Dreaming | 2 Metaphors |
Unknown | Random |
Rest | Heal Metaphors |
Calamity | 1 Metaphor 1 Character Upgrade |
Endgame | None |
This does not account for the breakable rocks that could be hiding Strange Cats who give extra Metaphors.
When you enter a Memory of Fierce Struggle or Memory of Combat door, you'll be faced with a battle against 1 to 2 waves of enemies once you step into the marked area. After every battle, you'll be rewarded with 1 Metaphor.
Memory of a Deathmatch is an encounter where you'll have to initiate the battle manually. This can either be a Challenge fight similar to the Tower of Adversity or a Forgery Challenge, or it could be a Defense Shield where you'll need to defend the device from waves of enemies.
Depending on the map and battle type, you can be rewarded with either 1 or 2 Metaphors. In the 1.1 update Dreams Ablaze in Darkness, you may also be rewarded a Token for successfully completing a Challenge-type fight.
Much like the last two encounters, Memory of Training will have you fight some enemies before receiving your reward. However, the main difference is that you'll get a Character Upgrade this time instead of a Metaphor.
In the 1.1 update Dreams Ablaze in Darkness, the Memory of Dreaming room will ask you to find where the white cat is hiding between two destructible rocks presented.
Each time you successfully find the white cat, you will be granted 1 Metaphor; This process will repeat three times, netting you around 1 to 3 Metaphors once the challenge is completed.
Memory of Unknown is the most unique and random encounter you can get since each Illusia has different dialogue options with different rewards. Be careful when choosing this door since you won't be sure which Illusia you'll get.
You'll be safe when going through a Memory of Rest door since you won't have to fight any enemies. Instead, you'll have a chance to heal up, get a Metaphor from a Cat, and spend your Dream Fragments to purchase Metaphors from the Transaction person.
Do note that at higher difficulty levels and later rounds, the Strange Cat may not appear and you'll only be left with the ability to purchase Metaphors.
List of Bosses | |
---|---|
Inferno Rider | Crownless |
Feilian Beringal | Thundering Mephis |
This is the hardest type of encounter you'll face since they are Boss fights that are meant to be skill checks for your builds. The difference between Calamity and Endgame is that Memory of Calamity is not the end and you will be rewarded with a Metaphor and Character Upgrade, while Memory of Endgame is the final boss fight at the end of your run.
Notice | Since this is an RNG Gamemode, there may be some missing encounters in this list. If ever you encounter an Illusia that wasn't mentioned, let us know in the comments down below! |
---|
Choice | Result |
---|---|
Return it for me. | Gain 100 Dream Fragments. |
I need this record to help me get pumped up. | Gain 1 [Battlecry] of Metaphor.* |
*We believe this is a translation error, and think it's supposed to say you'll Gain 1 Resonance Metaphor.
Choice | Result |
---|---|
Participate in the ritual. | Lose 40% of your current HP and gain 300 Dream Fragments. |
Become a ritual sacrifice. | Lose 80% of your current HP and gain 600 Dream Fragments. |
Escape from the cave. | Gain 50 Dream Fragments. |
Choice | Result |
---|---|
You guys keep the stuff. I'll take a break and go. | Restores 30% life. |
I can teach you to hunt, but the stuff must be returned... | Gain 1 [Blazing] Metaphor.* |
*We believe this is a translation error, and think it's supposed to say you'll Gain 1 Fusion Metaphor.
Choice | Result |
---|---|
Touch lightly with your fingertips. | Lose 20% of your current life and gain a Metaphor. (Can be repeated up to 3 times) |
Leave. | Suffering means nothing. (Nothing Happens) |
Choice | Result |
---|---|
A copy of Dangerous Ground, please. | Obtain Metaphor: Key of Tremor. |
A copy of Midnight Rock, please. | Obtain Metaphor: Key of Passion. |
A copy of Food in SOL3, please. | Obtain Metaphor: Key of Tranquility. |
Choice | Result |
---|---|
Gathering his courage, he agreed to embark on another... | Walk towards the Rift for a chance to get 1 Metaphor. |
It ends here. | You don't want to go any closer to the Rift Valley. |
Choice | Result |
---|---|
Buy another hiking pick and head deeper into the Rift... | Spend 100 Dream Fragments to gain 1 Metaphor. |
It ends here. | You don't want to go any closer to the Rift Valley. |
Choice | Result |
---|---|
Go forward and bring everything we need. | Spend 200 Dream Fragments to gain 2 Metaphor. |
It ends here. | You don't want to go any closer to the Rift Valley. |
Choice | Result |
---|---|
Forward, even if it costs us everything we have. | Spend 200 Dream Fragments to redeem the last ticket. |
It ends here. | You don't want to go any closer to the Rift Valley. |
Note: It's currently unconfirmed if there even is a Grand Prize for redeeming the last ticket, and it could be that you always waste 200 Dream Fragments for nothing.
Depths of Illusive Realm Guide
Depths of Illusive Realm Stage Guides | ||
---|---|---|
Difficulty 1 | Difficulty 2 | Difficulty 3 |
Difficulty 4 | Difficulty 5 | Difficulty 6 |
Depths of Illusive Realm Guides | |
---|---|
List of Memory Doors and Illusia Encounters | Key of Tremor, Tranquility, or Passion? |
List of Upgrades | |
---|---|
Metaphors | Character Upgrades |
List of Memory Doors and Illusia Encounters
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