Mario & Luigi: Brothership

Story Walkthrough

★ Mario & Luigi: Brothership out now!
How to Unlock and Complete Every Challenge!
★ Pull off strong Bros. Attacks for maximum damage!
Best Gear | Best Battle Plugs | Rank-Up Bonuses
★ Power up with Best Battle Plug Combos.
★ Share your Hammer Rally high scores!

A walkthrough for the main story of Mario and Luigi: Brothership. Let us guide you through the main quests on your journey to reunite Concordia.

Lushgreen Sea Walkthrough

Prologue

# Step by Step Objectives
1 You'll start by controlling Mario. Move with the left analog stick and Jump with the A button. Explore the island north to come across your first battle encounter.
2 Learn the basics of combat by jumping on the Seedle's head with timed presses of the A button to deal damage. Also learn to dodge and counter by jumping at the right time.
3
Continue to head east, jumping across gaps until a cutscene plays. You'll see visions of Luigi up ahead. Jump up the ledges north and make your way towards where you saw him.
4 Once you reach the northern tip of the islet, you'll spot Shipshape Island, a half-boat half-island vessel where Luigi is on board. After a short cutscene, you'll be reunited with Luigi and the adventure will start for real!

Shipshape Island

# Step by Step Objectives
1
Head to the center of Shipshape Island to meet Connie and Snoutlet who will ask for the brothers' help on their journey to restore Concordia. After the brief dialogue, you can head west to find a Save Block for you to save the game.
▶︎ How to Save
2 Follow the path north where Snoutlet was headed to learn about the basics of exploring the world.

You'll also gain access to the different menus of the game, such as the Challenges, a list of in-game achievements that you can strive for to earn rewards.
* One of the Challenges is the Do It Yourself Challenge. It requires you to defeat 300 enemies without any equipment.

If you're up to the challenge, we recommend taking off all your wear, gloves, and accessories now while you'll still deal with easier enemies, as it'll be harder to do this later on!
▶︎How to Unlock and Complete Every Challenge
3
Continue east to find The Big Cannon, this large yellow contraption serves as both a lookout point, and a launch point as you explore different islands.

Interact with the cannon to look for an Island to explore before launching yourself to it to start your adventure. First stop, Rumbla Island!

Rumbla Island

# Step by Step Objectives
1
The core gameplay loop of Mario and Luigi: Brothership involves discovering new islands, exploring them to find their Lighthouse, and reconnecting it to Shipshape Island.

Upon landing on Rumbla Island, you'll notice their lighthouse in the distance, precariously placed on a dish-shaped rock. After your conversation with the Rumbla local, make your way north to head to the lighthouse.
▶︎ How to Find Islands
*
Take note of the Recovery Block on this shore. You may be at full health at the moment, but it will be important to return to these Recovery Blocks to restore HP and BP if you're having trouble with enemies.
2
As you head north, you'll find some Guardarms bothering the locals. You'll engage in a battle and learn about Attack Combos and how to attack with Luigi.

By pressing the action buttons for Mario and Luigi in sequence, you can execute an Attack Combo that will deal more damage than if you were to attack normally.

Mastering Attack Combos is essential to excel in combat and to maximize your damage output.
▶︎ How to Do Attack Combos
*
★ Battle Tip! Dealing with Guardarms
On the offensive, Jump attacks will be servicable. Land your attack combos for maximum damage.

On the defensive, you can dodge by jumping over them as they charge towards you. But if timed at the right moment, you can jump on their head to deal a counter blow!

If you jump a bit too early, you'll land on their arms which will block any damage, and if you don't jump soon enough you'll probably get hit.
3 After defeating the Guardarms, the locals will thank you by gifting you with Mushrooms. These are one of the many consumable items that you can use in and out of battle.

Mushrooms are used to recover a small amount of HP to either Mario or Luigi.
▶︎ List of Consumables
*
While you are bound to meet multiple NPCs, those with notable interactions will have a speech bubble above their heads. You'll find one nearby who frets over a withered Connectar Flower.

These Connectar Flowers will remain withered until the island's lighthouse is reconnected with Shipshape Island. Return to them afterwards to gain access to new areas.
4
Continue north, to find some ledges that you'll need Luigi's help to climb. Once on the ledge, head west.
5 You'll come across a lone Seedle who has not been alerted to your presence just yet. Jump on top of its head to learn about First Strikes which allow you to gain the upper hand before an encounter even starts.
▶︎ How to Do A First Strike
6
Continue along the path, jumping across ledges, picking up coins, hitting Question Blocks for small rewards, and getting used to the combat system by fighting the Seedles along your way until you come across a gate with a large red M block next to it.
7 Jump to hit the M Block with Mario, but this only opens up half of the bars of the gate. You'll find the L Block on the other side of the gate, but you'll need both to have free passage. What a pickle!
8 The game will introduce the mechanic of Luigi Logic - short moments of brilliance from Luigi where he comes up with unique solutions.

Press L to have Luigi leap between the gate's bars, and repeatedly press B as he squeezes through! Once he gets to the other side, he'll open up the rest of the gate to have both brothers reunite.
*
Commanding Luigi with L also frequently becomes an option, denoted by a green glow around his character. He'll eagerly help you collect Plug Radishes for coins, smash blocks, or chase after Spritebulbs.

You can try this out with the nearby patch of Plug Radishes!
9
Continue north to arrive at Rumbla Island's Plaza. Here you'll find Item Shops to buy consumables, a Gear Shop with equipment for you to wear, and a Green Warp Pipe Block you can activate to create a shortcut back to the shore.

We don't recommend buying anything for now, so that you can save up for something nicer, and if you're working on the Do It Yourself Challenge, you won't need any wear anyway.
10 Recover and Save at the nearby blocks before continuing even further north into the island. You'll again encounter more Guardarms terrorizing more locals. Take them out to get to know Willma.
11 Willma is experiencing some back pain and would like some help getting home. Learn how to pick up objects to carry them around to their destinations.

Carry Willma and her tool box back to her home just west of the area.
12 Once you've gently set Willma down and placed her tool box on the nearby table, she'll open the path leading to the island's lighthouse.

She'll also give you the Billdit Gloves and the Maykit Bangle. These gloves and accessories can be worn for additional stats and bonuses, in addition to your wear.

If you are working towards the Do It Yourself Challenge, keep them unequipped for now.
13 Head towards the path that Willma has opened up for you. Ahead you'll find a trail of red and green coins. With Luigi's Logic, Mario and Luigi can collect the coins at the same time which you can treat as a fun little race.
14 At the end, there will also be a P Button that you can press that will spawn musical notes in a path. Collecting these notes in quick succession, without letting them despawn, will reward you with an item! In this case, you can receive Dirt-Cheap Wear.
15
Jump up the next ledge, and you'll find the lighthouse looming before you. However, there's still yet another fence in your way. You'll have to carry the Apple Sculptures and place them onto their pedestals to create the path forward.

The first of these Apple Sculptures will be just to the left of the fence, with its pedestal just to the right. You can even ask Luigi to carry and place it for you! Doing so will open the fence to the east section.
16
In the east section, you'll find a nearby blue block with two, white, spinning arrows on it, as well as a see-saw in the middle of the section. Hitting the Spin Block will cause the see-saw to rotate from a north-south orientation to a west-east orientation.

This will inspire Luigi's Logic that allows you to command him to stay on one end of the see-saw, to keep it tipped at an angle.
17
With the see-saw in the west-east orientation, command Luigi to stand on the left side. This will let you run up and jump to the cliff to the east where this section's Apple Sculpture can be found.
18
Place the Apple Sculpture on the nearby pedestal to have some footholds appear on the right wall leading to the lighthouse.
* If you care for an extra item, spin the see-saw into the north-south orientation, and command Luigi to stand on the north end of the see-saw. Run up the slope south of the see-saw and jump onto the elevated side.

This will launch Luigi onto the opposite ledge where he can grab a Nut from the nearby Question Block.
19
Once you're done with the section east of the lighthouse, head for the west section. You'll come across another see-saw in the north-south orientation. Have Luigi stand on the south end and Mario run up to the Spin Block.

Jump to activate the Spin Block and rotate the see-saw into the east-west orientation.
20
With this see-saw in the east-west orientation, have Luigi stand on the east end of the see saw. This will create a path for Mario to run up, jump to the left ledge, and carry the blue statue.
21 Have both brothers continue west, with Mario carrying the statue. You'll come across a second see-saw that is initially in the north-south orientation. Have Luigi stand on the north end of this see-saw.
22
As Mario, carry the statue up the ramp to the left and follow the path to the top.

Activate the Spin Block at the top of this cliff, to rotate the see-saw into the east-west orientation. Luigi should be standing on the east part of the see-saw, with the raised part closer to where Mario is.
23 Carry the weight and drop onto the see-saw below. This will launch Luigi into the air.

After a comically long wait, Luigi will land on the high ledge to the right, and will carry the last Apple Sculpture you need.
24
Return towards the lighthouse's fence with the Apple Sculpture in tow, and place it on the pedestal to have the remaining footholds appear on the left wall leading to the lighthouse.

With both sets of footholds in place, the fence will open allowing you to continue onward.
25 As you approach the footholds, a group of four Guardarms will appear for battle. This is likely the biggest group you've had to contend with yet, so mind your timings and take them out.
26 With the enemies disposed of, make your ascent towards the lighthouse platform. Grab onto the lowest foothold, and press each brother's action button alternately to wall jump up.
27
When you approach the lighthouse, you'll notice a keyhole. The key for it can be found on the ledges west. Climb up to pick it up for a cutscene to play.
28 Once you regain control, climb up the steps and interact with the Lighthouse's Connectar Plug. This will trigger the island link that connects Rumbla Island back to Shipshape Island.

Several cutscenes will play and you'll find yourself back on Shipshape Island.
*
A pipe has appeared in Shipshape's Plaza. For every island you link to, you unlock a fast travel point to it that you can access from Shipshape Island.

This will make it easier for you to return to islands you've visited before in case you want to explore newly opened up areas.
▶︎ Fast Travel Guide
29
Head towards it, but not before noticing the Sprite Bulbs on the slope leading to the plaza. Collect these Sprite Bulbs to earn Lumenade.

We recommend finding Sprite Bulbs and collecting Lumenade as you explore. These will later be used for creating Battle Plugs, helpful items for combat in the mid-to-late stages of the game.

Linking Raynforst Island

# Step by Step Objectives
1
Back at Shipshape Island, a loud scream will be heard from the beach. Head down there and you'll find a purple capsule with a voice coming from within.

Mario and Luigi will unsuccessfully try to open it, and come to the conclusion that they'll need a hammer.
2
Willma will arrive and suggest that her kids could provide a hammer for the Bros. Her son, Billdit, can be found at Raynforst, while her daughter, Maykit, can be found at Twistee.

You'll have to decide which of her children to help first, but either option will give you the hammer. The person in the capsule will offer an Ocean Map so that you can find the islands where they are located.
▶︎ Billdit or Maykit? Who Should You Save First?
3
Use the Ocean Map to learn how to navigate between currents. This is also part of the core gameplay loop where you sail and look for the islands to relink.

As the ship sails towards your selected currents, you can use the time to revisit previously linked islands. Take this time to revisit Rumbla Island and collect some Sprite Bulbs!
4
Once the currents have brought the ship within viewing distance of the islands, head to the Gold Cannon to launch yourself! We recommend heading to Raynforst Island first! This will later make Billdit's Workshop available for you to buy strong Gear from.
5
Upon arriving at Raynforst, head east past the Save Block and north to where some steps are. You'll find a stone cube that you can carry. Have Luigi pick it up. Once he does, have him come back down and continue east.
6
There will be a spot on a ledge just past the green NPC where you can place the block, however you'll discover that you're unable to jump while carrying an object. Have one brother be on top of the ledge, before passing the object with X. This is how you can carry objects to higher elevations.
7
Place the stone cube on the dirt patch to create a platform you can jump on to get to the top of the ledge.
8
Head east and you'll find some red and green coins. Use Luigi Logic to have Luigi follow the trail of green coins, while you as Mario collect the red coins. Collecting the coins that match your color will give 2x as much!
9
Continuing east, you'll find a peddler who sells Items and Gear. Keep an eye out for these travelling merchants on islands that don't have settlements where shops can be found!

There will also be a nearby patch of Turnip Plugs you can harvest for coin.
*
From the Peddler, you can take the path up a slope with a Turnip at the top. However, pulling it out will reveal that it is not a Turnip Plug, but in fact, a Grampy Turnip!

These odd fellows can be found across different islands of Concordia and will have harmless nuggets of wisdom that they are happy to share. If you find all 18 of them among the different islands, you'll get different rewards!
▶︎ All 18 Grampy Turnip Locations
10
Back from the Peddler's location, head past the Turnip patch and continue north. There'll be a larger open area with a Golden Turnip for you to pull. This requires both Mario and Luigi to harvest, and when you do there will be red and green coins for you to collect!
11
Continue west and you'll finally spot Billdit, a highly eager fellow in great contrast to this island's gloomy weather. He explains he's happy to make a hammer for you, but won't be able to unless the island is relinked.

The lighthouse you'll need to relink the island is just up ahead, but there is currently a flower gate blocking the path.
12
There are Exclamation Blocks nearby that control the growth of the roots and vines that block your way. Hit the Orange Exclamation Block to lower the roots on the nearby ledge, giving you close access to where the Purple Exclamation block is.
13
Hit the Purple Exclamation Block to retract the branches and open the path east. You'll see a bright yellow flower button. Have Mario and Luigi jump on it to activate a light on the flower gate.

Also note that this is the first of the four lights that need to be lit.
14
Hop up the ledges north and east to find the second flower light button. It's currently behind some overgrown roots, so hit the second Orange Exclamation Block nearby to gain access to it.
15
Just slightly south of the second flower light button, you'll find a floating green platform with an L on it. Command Luigi to jump on it with the L Button and a red platform with an M will appear. Control Mario to jump onto that platform.

With every platform you jump on, more will appear. You'll have to correctly alternate and reach the assigned platforms to reach other sections. Seeing these platforms to their end will have you land on the third flower light button with a lot of coins earned along the way.
16
Circle back around to where the second Orange Exclamation Block is, and from there hop up the ledges west. You'll want to activate the Purple Exclamation Block to open the path that lets you drop down where the ledge bars are.
17
As you approach the bars, a Purple Toad will be found nearby who is happy to see you. This Toad will ask for your help to reunite with two other Toads in the area.
18
The first Toad to rescue is the Yellow one nearby. Use Luigi Logic to have Luigi reach the higher platform, where the Purple Exclamation Block is. Having him hit the block will free up the poor Yellow Toad.

Speak with the Yellow Toad, then carry him, and toss him over to Luigi.
19
The second Toad to rescue is the Green one just past the bridge west of where you were. Speak with him then carry him back to Luigi.
20
On the way back, place the Toad on the pressure plate to take out the stone cube from the fenced-off section. Put it to the side for now, then bring and toss the Green Toad to Luigi
21
Luigi will then ask for something that will help him up another section. Toss him the stone cube and toss back the Green Toad.
22
Luigi will then wait for you by the ledge bars to your left. Jump up to him and he'll lift you up.
23
Finally, reunite the Toads by moving the stone cube near the ledge where the Purple Toad is. The Toads will rejoice and you'll have access to the 4th flower light button.

Press the 4th flower light button and the gate to the lighthouse should now be opened up.
24 With the gate down, you can now proceed forward. Billdit will arrive to give you some praise and reassure you that he will build a Hammer for you as soon as you relink the Island.

So continue north, save along the way, and make your way to the lighthouse.
25
You'll again have to do some wall jumps to climb up the large-tree trunk, but once you reach the top, you can access the lighthouse's plug and relink it to Shipshape Island.
26
After a short cutscene, you'll be back on Shipshape with Billdit eager to build you your hammers! These hammers will now allow you to press buttons on walls, use hammers in combat, and smash open crates!

And speaking of smashing things open, you can now free the person trapped in the purple capsule. Swing Mario's hammer with X three times to meet Arc, a skillful navigator of the seas!
27 Arc will ask to speak with you at the Shipshape Plaza so you can discuss how to find the Great Lighthouse Island, a crucial step in relinking all of Concordia.

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Mario & Luigi: Brothership Related Guides

Mario and Luigi Brothership Guides and Wiki
Mario & Luigi: Brothership Guides and Wiki

Mario and Luigi: Brothership Guides
WalkthroughWalkthrough Mario and Luigi Brothership - Side QuestsSide Quests
Tips and TricksTips and Tricks IslandsIslands
BossesBosses EnemiesEnemies
Gear and EquipmentGear ItemsItems
Mario and Luigi Brothership - List of All Bros AttacksBros. Attacks Battle PlugsBattle Plugs
News and Game InfoNews and Game Info

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