★ Mario & Luigi: Brothership out now!
★ How to Unlock and Complete Every Challenge!
★ Pull off strong Bros. Attacks for maximum damage!
★ Best Gear | Best Battle Plugs | Rank-Up Bonuses
★ Power up with Best Battle Plug Combos.
★ Share your Hammer Rally high scores!
Battle Plugs are support items in Mario & Luigi: Brothership that give bonus effects when triggered in combat. Learn more about the Battle Plugs and how to use them and check out a list of all the Battle Plugs and their effects in this guide!
Battle Plug Guides | |
---|---|
Best Battle Plugs to Buy First | Best Battle Plug Combos |
How to Get More Power Tap Outlets | List of Battle Plugs |
Battle Plug | Effect | |||
---|---|---|---|---|
Kaboom Attack | Get an EXCELLENT rating with a Jump or Hammer attack to also damage nearby targets. | |||
Charges | 10 | Recharge Turns | 30 | |
Surprise Iron Ball | When you get an EXCELLENT rating with a Jump or Hammer attack, an iron ball drops on the target to deal more damage. | |||
Charges | 10 | Recharge Turns | 30 | |
Dizzifying Attack | Increases the damage you deal with Jump and Hammer attacks by 15%. Also, an EXCELLENT rating can make a target dizzy. | |||
Charges | 15 | Recharge Turns | 20 | |
Anti-Flying Specialist | Jump attacks against flying enemies are guarenteed critical hits. | |||
Charges | 10 | Recharge Turns | 30 | |
Anti-Spike Specialist | Hammer attacks against spiky enemies are guarenteed critical hits. | |||
Charges | 10 | Recharge Turns | 30 | |
Performance Bonus | Restores 50% of BP used on a Bros. Attack that earns an EXCELLENT rating. | |||
Charges | 3 | Recharge Turns | 20 | |
Auto EXCELLENT | Automatically gives Jump, Hammer, and Bros. attacks an EXCELLENT rating. | |||
Charges | 5 | Recharge Turns | 20 | |
Fiery Attack | Increases the damage you deal with Jump and Hammer attacks by 15%. Also, if you get an EXCELLENT, your target may become burned. | |||
Charges | 15 | Recharge Turns | 20 | |
Icy Attack | Increases the damage you deal with Jump and Hammer attacks by 15%. Also, if you get an EXCELLENT, your target may become iced. | |||
Charges | 15 | Recharge Turns | 20 | |
Attack Boost | Grants you one additional Jump or Hammer attack. | |||
Charges | 10 | Recharge Turns | 30 | |
Bros. Boost | Boosts damage dealt by Bros. Attacks by 20% but also increases BP spent by 10%. | |||
Charges | 5 | Recharge Turns | 30 | |
Kaboom Attack | Get an EXCELLENT rating with a Jump or Hammer attack to also damage nearby targets. | |||
Charges | 10 | Recharge Turns | 30 | |
Surprise Iron Ball | When you get an EXCELLENT rating with a Jump or Hammer attack, an iron ball drops on the target to deal more damage. | |||
Charges | 10 | Recharge Turns | 30 | |
Anti-Army Specialist | Jump and Hammer attacks against Bowser's army are guaranteed critical hits. | |||
Charges | 10 | Recharge Turns | TBD | |
Anti-Zokket Specialist | Jump and Hammer attacks against Zok Troops are guaranteed critical hits. | |||
Charges | 10 | Recharge Turns | TBD | |
Anti-Glohm Specialist | Jump and Hammer attacks against Glohmed enemies are guaranteed critical hits. | |||
Charges | 10 | Recharge Turns | TBD | |
Seedle-ize | When you get an EXCELLENT rating on a Jump or Hammer attack, sometimes turns your target into a Seedle. | |||
Charges | 10 | Recharge Turns | 20 |
Battle Plug | Effect | |||
---|---|---|---|---|
Easy-Peasy Counters | Holding the button makes counters easier, enabling you to float in midair when you jump and enlarging your hammer for those counters. | |||
Charges | 10 | Recharge Turns | TBD | |
Surefooted Guard | Prevents the effects of Trip and Dizzy. | |||
Charges | 5 | Recharge Turns | 20 | |
Empower Counters | Turns jump counters into ground pounds, and charges up hammer counters to do an extra 30% damage. | |||
Charges | 10 | Recharge Turns | 20 | |
Notdroppin | When you have at least 2 HP and you take enough damage to become KO'd, preserves you at 1 HP instead. | |||
Charges | 5 | Recharge Turns | 30 | |
Back-Atcha Attack | When you take damage, sometimes triggers an extra Jump or Hammer attack back at the attacker. | |||
Charges | 3 | Recharge Turns | 30 | |
Protectus | Reduces the damage you suffer from enemies to 0. | |||
Charges | 3 | Recharge Turns | 40 | |
Temperature Guard | Prevents the effects of Burn and Ice | |||
Charges | 5 | Recharge Turns | TBD | |
Damage Guard | Turns jump encounters into ground pounds, and charges up hammer counters to do an extra 30% damage. | |||
Charges | 5 | Recharge Turns | TBD | |
Damage Shield | Reduces damage received from enemies by 20% | |||
Charges | 10 | Recharge Turns | TBD | |
Ouch Charge | Causes damage to charge you up. Once full, your next attack deals +100% damage. | |||
Charges | 1 | Recharge Turns | 5 | |
Auto Luigi | At the end of his turns, Luigi will sometimes take a bonus attack or search the area for an item. | |||
Charges | 5 | Recharge Turns | 20 |
Battle Plug | Effect | |||
---|---|---|---|---|
Auto Mushroom | When your HP becomes low, will automatically use a Mushroom. | |||
Charges | 5 | Recharge Turns | 20 | |
Auto Syrup Jar | When your BP becomes low, will automatically use a Syrup Jar. | |||
Charges | 5 | Recharge Turns | 20 | |
Auto Herb | When you gain a status effect, will automatically use a Refreshing Herb. | |||
Charges | 5 | Recharge Turns | 20 | |
Auto 1-Up | When one of the brothers is KO'd, automatically uses a 1-Up Mushroom. | |||
Charges | 3 | Recharge Turns | 20 | |
Loot Booster | Makes it more likely that defeated enemies will drop items. | |||
Charges | 10 | Recharge Turns | 20 | |
Boomerang Items | Items you use return to your inventory. | |||
Charges | 5 | Recharge Turns | 30 | |
Coinpiler | Causes enemies to drop coins each time you damage them in proportion to damage dealth. | |||
Charges | 20 | Recharge Turns | 20 | |
Deluxe Auto | The Auto series of Battle Plugs will automatically select the most efficient recovery item for your current state. | |||
Charges | 15 | Recharge Turns | 15 | |
Speedy Recharge | When another equipped plug reaches zero charges, its recharge time is shortened by 50% turns. | |||
Charges | 5 | Recharge Turns | 20 | |
Second Helping | When using an item, uses two identical items out of your inventory to give the benefit for both. | |||
Charges | 5 | Recharge Turns | TBD | |
Countdown to Cure | The number of charges decreases at the end of every turn. When it reaches zero, HP and BP are 100% restored. | |||
Charges | 15 | Recharge Turns | TBD | |
Auto Ampberry | When you are afflicted with Glohm, will automatically use an Ampberry. | |||
Charges | 5 | Recharge Turns | TBD |
Battle Plugs can be set in the Main Menu before entering combat through the Set Plugs option or during combat through the Battle Plugs command block.
You can only set as many Battle Plugs as you have Power Taps. Continue progressing the Main Story to unlock more Power Taps!
Especially in boss fights, it is advisable to take time and assess the current situation to know which Battle Plugs will suit you best. Check your active Battle Plugs and see if they can be adjusted for a major advantage against your opponent.
Ideally, you should switch to Defense or Utility plugs if you're struggling and go full Offense once everything is under your control. You can also try different combinations of each type that suit your play style!
Each Battle Plug has specific triggers that activates their effect. Triggers like landing an EXCELLENT rating on attacks or receiving a status ailment activates the effect of several Battle Plugs.
There is a limit on how many times a Battle Plug's effect can be triggered. Once a Battle Plug's Charge reaches zero, it will be unusable for a while and can only be recharged by completing turns in combat with Mario and Luigi.
Don't forget to replace a Battle Plug with a charged one when it's depleted! Replacing Battle Plugs can be done in the Set Plugs menu during or outside of combat.
Battle Plugs are support items that can only be used in combat. They make battles easier with effects like increasing your damage output with follow-up attacks, preventing status ailments, and making it easier to counter.
The rest of the Battle Plugs can only be obtained through crafting using Lumenades. You can get more Lumenade by exploring islands and looking for Spritebulbs.
Initially, you'll only be able to create a few types of Battle Plugs. Expand the list to unlock Battle Plugs with better or different effects by crafting more in the Create Plugs menu!
Mario & Luigi: Brothership Guides and Wiki
Mario and Luigi: Brothership Guides | |
---|---|
Walkthrough | Side Quests |
Tips and Tricks | Islands |
Bosses | Enemies |
Gear | Items |
Bros. Attacks | Battle Plugs |
News and Game Info |
List of Battle Plugs
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