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ACS12 - Pyroclasm Starter is a kind of Shotgun in the Way of Winter PvE scenario in Once Human. Read on to see how to get the ACS12 - Pyroclasm Starter, its stats and weapon passives, the different materials required per tier, the location of its blueprint fragment, as well as the best ammo, accessories, and mods for ACS12 - Pyroclasm Starter.
All Pyroclasm Starter and Burn Build Guides | ||
---|---|---|
Pyroclasm Starter Burn Build (Way of Winter) | How to Get ACS12 - Pyroclasm Starter | Burn Build |
The ACS12 - Pyroclasm Starter's blueprint can be acquired via the Wish Machine. The blueprint or blueprint fragments of this weapon is included in these pools:
• Echoes from the Rift
• Destructive Flames
Starchroms are needed to make a wish in the Wish Machine to get blueprints, which you can get via Battle Pass rewards and completing Journey tasks.
How to Get and Use the Wish Machine
Starchrom Cost | 8000 |
---|
This weapon's blueprint is bought from the Blueprint Shop, which can be accessed by pressing the G key when facing the Wish Machine. The blueprints are bought with Starchrom.
ACS12 - Pyroclasm Starter | |||||||||||
DMG | Fire Rate | MAG | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
36x5 | 180 | 18 | |||||||||
Crit Rate% | Weakspot DMG% | Crit DMG% | |||||||||
8 | 15 | 27 | |||||||||
DMG Bonus | |||||||||||
None | |||||||||||
Stability | 42 | ||||||||||
Accuracy | 32 | ||||||||||
Range | 40 | ||||||||||
Reload Speed | 13 | ||||||||||
Blueprint Fragment Type | Juggernaut | ||||||||||
Rarity | Legendary |
The stats shown are the weapon's Tier I value without any blueprint enhancements and calibrations.
Weapon Features | |
---|---|
1 | 27% chance to trigger Burn on hit. |
2 | 20% chance to generate a Deviant Particle on hit, which can be picked up to enter Charge state. |
3 | While under Charge upon reloading, replace all ammunition as Dragon's Breath ammo until the next reload. Dragon's Breath: Deals Blaze Elemental Weapon DMG equal to 85% Attack (Burn DMG bonus applies). |
4 | Upon reloading, expend all Charge to increase Blaze Elemental DMG by 10% until next reload. Each Charge stack expended further increases this by an additional 10%, up to 4 stacks. |
Burn - Deal Status DMG of 10% Psi Intensity every 0.5s for 6s. DMG increases with more stacks. up to 5 stacks.
The additional damage is Blaze Element, cannot Crit, cannot strike Weakspots, and will not decay with distance.
Actual Factor = 10% x Stacks x (1 + Burn DMG Factor Bonus) x (1 + Burn Final DMG Bonus).
Tier | New DMG | Required Materials |
---|---|---|
I | 36x5 |
Rifle Receiver I Copper Ingot x2, Waste Plastic x4, Adhesive x4 Legendary Pneumatic Action I Copper Ingot x3, Rusted Part x8, Stardust Source x15 Fixed Stock I Copper Ingot x1, Waste Plastic x4 Standard Barrel I Copper Ingot x2, Rusted Part x1, Metal Scraps x4 |
II | 55x5 |
Rifle Receiver II Bronze Ingot x3, Copper Ingot x4, All-Purpose Plastic x4, Adhesive x10 Legendary Pneumatic Action II Beryllium Crystal x4, Bronze Ingot x3, Standard Part x10, Stardust Source x20 Fixed Stock II Bronze Ingot x1, All-Purpose Plastic x4, Waste Plastic x4 Standard Barrel II Bronze Ingot x2, Standard Part x1, Metal Scraps x8 |
III | 88x5 |
Rifle Receiver III Steel Ingot x3, Bronze Ingot x4, Fireproof Plastic x4, Adhesive x10 Legendary Pneumatic Action III Vanadium Crystal x5, Steel Ingot x4, Refined Part x10, Stardust Source x35 Fixed Stock III Steel Ingot x1, Fireproof Plastic x4, All-Purpose Plastic x4 Standard Barrel III Steel Ingot x2, Refined Part x1, Metal Scraps x10 |
IV | 138x5 |
Rifle Receiver IV Aluminum Ingot x3, Steel Ingot x4, Engineering Plastic x4, Adhesive x10 Legendary Pneumatic Action IV Iridium Crystal x5, Aluminum Ingot x4, Special Part x10, Stardust Source x55 Fixed Stock IV Aluminum Ingot x1, Engineering Plastic x4, Fireproof Plastic x4 Standard Barrel IV Aluminum Ingot x2, Special Part x1, Metal Scraps x10 |
V | 210x5 |
Rifle Receiver V Tungsten Ingot x3, Aluminum Ingot x4, Special Plastic x4, Adhesive x10 Legendary Pneumatic Action V Platinum Crystal x5, Tungsten Ingot x4, Automatic Part x10, Stardust Source x80 Fixed Stock V Tungsten Ingot x1, Special Plastic x4, Engineering Plastic x4 Standard Barrel V Tungsten Ingot x2, Automatic Part x1, Metal Scraps x10 |
Calibrating your weapons will increase your weapon's DMG and cost materials and Energy Links. Reaching a calibration level of 4, 7, and 10 will unlock additional calibration attributes. This upgrade method only applies to your current weapon.
Enhancing the star rank of your blueprint will also increase a weapon's DMG once it's been crafted.Weapons crafted prior to the enhancement of their blueprints will not be affected with the stat increase. The higher the blueprint's rarity, the more you can enhance the blueprint.
All Weapon Types | ||
---|---|---|
Pistols | Shotguns | SMGs |
Assault Rifles | Sniper Rifles | LMGs |
Crossbows | Heavy Artillery | Melee |
ACS12 - Corrosion | ACS12 - Netherworld | ACS12 - Pyroclasm Starter |
DB12 - Backfire | DB12 - Raining Cash | DBSG |
DBSG - Doombringer | Dual Fury | Old Huntsman |
S870 - Sandstorm |
ACS12 - Pyroclasm Starter How to Get and Location
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