Once Human

All Mods List and Guide

Once Human - Mods List and Guide

This guide lists all of the available Mods in Once Human. Read on and check out the full list of mods, a guide to mod enhancements, tier mods and mod conversion explained, what mods are, and how to get them!

Once Human Mods List

All Mods

Mod Tier Core Effect Gear Slot
Blaze Amplifier IconBlaze Amplifier IV Every stack of Burn grants +2.5% Psi Intensity DMG. Masks
Blaze Amplifier IconBlaze Amplifier V Every stack of Burn grants +3% Psi Intensity DMG. Masks
Blaze Blessing IconBlaze Blessing IV When defeating an enemy affected by Burn, recover 5% HP All Weapons
Blaze Blessing V TBA All Weapons
Blitzkrieg IconBlitzkrieg IV Fast Gunner stacks +4 and additional Fire Rate +0.8% for each stack. Masks
Blitzkrieg V Fast Gunner stacks +5 and additional Fire Rate +1% for each stack. Masks
Bombardier Souvenir V When triggering Unstable Bomber, automatically refill 10% of your magazine. All Weapons
Bounce Rampage IconBounce Rampage V Bounce deals more DMG as more targets are hit, up to DMG +45% All Weapons
Bullet Siphon IconBullet Siphon IV Every 5 bullets consumed in the magazine grants +4% Weapon DMG, capped at 20%. Bottoms
Bullet Siphon IconBullet Siphon V Weapon DMG +5%. Every 5 bullets consumed in the magazine grants +4% Weapon DMG, capped at 20%. Bottoms
Burning Wrath IconBurning Wrath V Triggering Burn has a 25% chance to grant +1 Burn stack(s). All Weapons
Covered Advance IconCovered Advance IV Taking no DMG within 6s grants +16% Melee, Weapon, and Status DMG for 30s. The effect resets when the duration ends. Shoes
Covered Advance V Taking no DMG within 4s grants +20% Melee, Weapon, and Status DMG for 30s. The effect resets when the duration ends. Shoes
Cowboy V After reloading when the magazine is empty, Fast Gunner trigger chance 100% (based on the weapon's Trigger Chance) for 5s. When Fast Gunner reaches max stacks, the duration is increased by 5s. All Weapons
Crit Amplifier IconCrit Amplifier IV Crit Rate +5%, Crit DMG +15% Gloves
Crit Amplifier IconCrit Amplifier V Crit Rate +10%, Crit DMG +15% Gloves
Crit Boost I Crit Rate +3.0% All Weapons
Crit Boost IconCrit Boost II Crit Rate +6.0% All Weapons
Crit Boost IconCrit Boost III Crit Rate +9.0% All Weapons
Crit Boost IconCrit Boost IV Crit Rate +12.0% Gloves
Crit DMG Enhancement IconCrit DMG Enhancement I Crit Rate +2.0%, Crit DMG +4.0% All Armor
Crit DMG Enhancement IconCrit DMG Enhancement II Crit Rate +2.0%, Crit DMG +8.0% All Armor
Crit DMG Enhancement IconCrit DMG Enhancement III Crit Rate +2.0%, Crit DMG +12.0% All Armor
Critical Rescue IconCritical Rescue IV DMG Reduction 16% and Healing Received +16% when HP is below 30%. Tops
Critical Rescue IconCritical Rescue V DMG Reduction 20% and Healing Received + 20% when HP is below 30%. Tops
Deadshot IconDeadshot IV Each Crit Hit by non-melee weapons grants +4% Crit DMG, up to 36%. The effect is removed upon the next reload. Bottoms
Deadshot IconDeadshot V Each Crit Hit by non-melee weapons grants +5% Crit DMG, up to 45%. The effect is removed upon the next reload. Bottoms
Delayed Blast V Before the bomb explodes, for every 5 hits taken, the bomb's Ultimate DMG +25% Masks
Deviation Expert IconDeviation Expert IV Range -25%, Fire Rate +10%, Status DMG +16% Helmet
Deviation Expert IconDeviation Expert V Range -25%, Fire Rate +10%, Status DMG +20% Helmet
Durable Territory IconDurable Territory V Every enemy defeated while in Fortress Warfare state will extend the effect by 5s (up to 5 times for every Fortress Warfare) All Weapons
Elemental Havoc IconElemental Havoc IV Elemental DMG +10%. When HP is above 90%, +5% additionally. Helmet
Elemental Overload IconElemental Overload IV Element DMG (Blaze, Frost, Shock, Blast) +15% Gloves
Elemental Overload IconElemental Overload V Element DMG (Blaze, Frost, Shock, Blast) +18% Gloves
Embers V When Burn is removed, stacks only -50% All Weapons
Enduring Shield IconEnduring Shield IV When out of combat, gain 1 stack of Safe Haven for 5s, stacking up to 5 times. For every 5 damage received, remove 1 stack of Safe Haven to gain a 6% Shield for 3s. Tops
Enduring Shield IconEnduring Shield V When out of combat, gain 1 stack of Safe Haven for 5s, stacking up to 5 times. For every 5 damage received, remove 1 stack of Safe Haven to gain a 8% Shield for 3s. Tops
Explosive Shrapnel IconExplosive Shrapnel IV The 20th Shrapnel is explosive and deald +240% DMG as a critical hit. Masks
Explosive Shrapnel V TBA Masks
Fateful Strike IconFateful Strike IV Cannot deal Weakspot DMG. Crit Rate +8% and Crit DMG +25%. Helmet
Fateful Strike IconFateful Strike V Cannot deal Weakspot DMG. Crit Rate +10% and Crit DMG +30%. Helmet
Ferocious Charge IconFerocious Charge IV Killing enemies within 10 meters grants Melee, Weapon, Status DMG +16% for 8s. Shoes
Final Territory IconFinal Territory IV When Fortress Warfare ends, Weapon DMG +8%, Movement Speed +8% for 10s. All Weapons
Final Territory V TBA All Weapons
First-Move Advantage IconFirst-Move Advantage IV After reloading, Crit Rate +8%, Crit DMG +16% for 2s. Helmet
Flame Resonance IconFlame Resonance III Status DMG +12.0% All Weapons
Flame Resonance IconFlame Resonance III Status DMG +12.0% All Armor
Flame Resonance V Max Burn stack +2, Burn duration -20%. All Weapons
Frosty Blessing V When Frost Vortex disappears, restore 10% of HP. All Weapons
Gunslinger IconGunslinger IV When in Fast Gunner state, Weakspot DMG +25%. Masks
Gunslinger V TBA Masks
Head Guard IconHead Guard V When HP is above 70%, the head area is no longer a weakspot. Tops
Head-On Conflict IconHead-On Conflict IV Having enemies within 7 meters around you grants a 8% DMG Reduction. Taking melee DMG from enemies grants an extra 8% DMG Reduction for 5 seconds. Tops
Head-On Conflict IconHead-On Conflict V Having enemies within 7 meters around you grants a 10% DMG Reduction. Taking melee DMG from enemies grants an extra 10% DMG Reduction for 5 seconds. Tops
Healing Fortification IconHealing Fortification V When using a healing shot, DMG Reduction +40% for 2s. Tops
Heavy Explosives IconHeavy Explosives V Unstable Bomber inflicts Heavy Attack. All Weapons
Lifeforce Boost I HP +4.0% All Armor
Lifeforce Boost IconLifeforce Boost II HP +6.0% All Armor
Lifeforce Boost IconLifeforce Boost III HP +8.0% All Armor
Light Cannon V TBA Masks
Lingering Frost IconLingering Frost IV The longer the duration of a Frost Vortex, the higher its final DMG, up to +48%. Masks
Lingering Frost IconLingering Frost V The longer the duration of a Frost Vortex, the higher its final DMG, up to +60%. Masks
Mag Expansion IV When reloading an empty magazine, Magazine Capacity +25% Helmet
Mag Expansion IconMag Expansion V When reloading an empty magazine, Magazine Capacity +25% Helmet
Melee Amplifier IconMelee Amplifier I Melee DMG +4.0% Melee Weapons
Melee Amplifier IconMelee Amplifier I Melee DMG +4.0% All Armor
Melee Amplifier IconMelee Amplifier II Melee DMG +8.0% Melee Weapons
Melee Amplifier IconMelee Amplifier II Melee DMG +8.0% All Armor
Melee Amplifier IconMelee Amplifier III Melee DMG +12.0% Melee Weapons
Melee Amplifier IconMelee Amplifier III Melee DMG +12.0% All Armor
Melee Momentum IconMelee Momentum IV Melee DMG by +15%. After a melee kill, recover 25% of max Stamina. Bottoms
Momentum Up IV Fire Rate +8% for the first 50% of the magazine and Weapon DMG +25% for the next 50% of the magazine. Helmet
Momentum Up IconMomentum Up V Fire Rate +10% for the first 50% of the magazine and Weapon DMG +30% for the next 50% of the magazine. Helmet
Most Wanted IV Every time an enemy is marked, Attack +4% for 8s. Effect can stack up to 3 times. Masks
Most Wanted IconMost Wanted V Every time an enemy is marked, Attack +5% for 8s. Effect can stack up to 3 times. Masks
Munitions Amplifier IconMunitions Amplifier I Weapon DMG +3.0% Ranged Weapons
Munitions Amplifier IconMunitions Amplifier I Weapon DMG +3.0% All Armor
Munitions Amplifier IconMunitions Amplifier II Weapon DMG +6.0% Ranged Weapons
Munitions Amplifier IconMunitions Amplifier II Weapon DMG +6.0% All Armor
Munitions Amplifier IconMunitions Amplifier III Weapon DMG +9.0% Ranged Weapons
Munitions Amplifier IconMunitions Amplifier III Weapon DMG +9.0% All Armor
Munitions Amplifier IconMunitions Amplifier IV Weapon DMG +12.0% Gloves
Not Throw Away Your Shot  IconNot Throw Away Your Shot V Bounce can hit allies but deals no DMG and refills 1 bullet(s). All Weapons
Obliterate IconObliterate IV The more parts Shrapnel hits, the higher the Shrapnel DMG. Each part +15% All Weapons
Obliterate V The more parts Shrapnel hits, the higher the Shrapnel DMG. Each part +15% All Weapons
Point Detonation IconPoint Detonation IV When Unstable Bomber hits only one enemy, Unstable Bomber final DMG +20%. Masks
Point Detonation V TBA Masks
Portable Territory IconPortable Territory V After leaving Fortress Warfare, the status will remain for 2s. All Weapons
Precise Strike IV Hitting a weakspot grants Weakspot DMG +10% for 3s. Effect can stack 3 times. Helmet
Precise Strike IconPrecise Strike V Hitting a weakspot grants Weakspot DMG +12% for 3s. Effect can stack 3 times. Helmet
Precision Bounce IconPrecision Bounce IV The 6th Bounce is a Precision Bounce and deals +80% DMG as a critical hit. Masks
Precision Bounce V TBA Masks
Precision Charge IconPrecision Charge IV For every 10% Weakspot hit rate of the previous magazine, Elemental DMG +3%, up to 18%, lasting for 10s. Reloading resets the calculation. Bottoms
Precision Charge IconPrecision Charge V For every 10% Weakspot hit rate of the previous magazine, Elemental DMG +4%, up to 24%, lasting for 10s. Reloading resets the calculation. Bottoms
Precision Rush V When Fast Gunner is active, increase weakspot DMG while continuously shooting for 3s up to 45%. All Weapons
Quick Comeback IconQuick Comeback IV When using a healing shot, Movement Speed +20% for 2s and refill the magazine from the inventory up to 70%. Tops
Quick Comeback IconQuick Comeback V When using a healing shot, Movement Speed +20% for 2s and refill the magazine from the inventory up to 100%. Tops
Reckless Bomber IconReckless Bomber V For every 1% Crit Rate, Unstable Bomber DMG +0.5% All Weapons
Recover Mark IconRecover Mark IV When defeating marked enemies, recover 15% HP and 25% Stamina. All Weapons
Recover Mark IconRecover Mark V When defeating marked enemies, recover 15% HP and 25% Stamina. All Weapons
Rejuvenating IconRejuvenating IV When HP is above 75%, a kill recovers 15% lost HP. Tops
Rejuvenating IconRejuvenating V When HP is above 60%, a kill recovers 15% lost HP. Tops
Reload Rampage IV After killing an enemy, refill 2 bullets from reserves (no more than 50% of the Magazine Capacity). Weapon DMG and Status DMG +5% until next reload. Bottoms
Reload Rampage V After killing two enemies, refill 2 bullets from reserves (no more than 50% of the Magazine Capacity). Weapon DMG and Status DMG +10.0%% until next reload. Bottoms
Resist Advantage IconResist Advantage IV When out of combat, gain 1 stack of 8% DMG Reduction every 5s. Effect can stack up to 5 times. 1 stack is removed when hit. Tops
Resist Advantage IconResist Advantage V When out of combat, gain 1 stack of 10% DMG Reduction every 5s. Effect can stack up to 5 times. 1 stack is removed when hit. Tops
Rush Hour IconRush Hour IV Every 10% HP loss grants +3.2% Melee, Weapon, and Status DMG. Shoes
Ruthless Reaper IconRuthless Reaper IV After getting 2 kills(s), refill 80% of your magazine from your reserves Shoes
Secluded Strike IconSecluded Strike IV Having no enemies within 7 meters around you grants +12% Weapon and Status DMG. Shoes
Secluded Strike IconSecluded Strike V Having no enemies within 7 meters around you grants +15% Weapon and Status DMG. Shoes
Shattering Ice IconShattering Ice IV When an enemy at the center of the Frost Vortex is defeated, deal 40% Psi Intensity Ice DMG to enemies within 1m once. All Weapons
Shattering Ice V TBA All Weapons
Shield Breaker IconShield Breaker V When hitting a shielded enemy, Shrapnel DMG +60% for 1s. All Weapons
Shock Diffusion IconShock Diffusion V When triggering Power Surge, apply the Power Surge status to 1 enemy(s) within 5m of the target (prioritizes enemies that are not affected by Power Surge Status) All Weapons
Shock Rampage IconShock Rampage IV Dealing Power Surge DMG grants +4% Power Surge Trigger Chance (based on weapon's Trigger Chance) for 5s. Effect can stack up to 4 times. All Weapons
Shock Rampage IconShock Rampage V Dealing Power Surge DMG grants +5% Power Surge Trigger Chance (based on weapon's Trigger Chance) for 5s. Effect can stack up to 4 times. All Weapons
Shoot Out IconShoot Out IV When triggering Fast Gunner, Weapon DMG +1.2% for 10s, up to 20 stack(s). All Weapons
Shoot Out V When triggering Fast Gunner, Weapon DMG +1.5% for 10s, up to 20 stack(s). All Weapons
Shrapnel Carnage IconShrapnel Carnage V The chance of Shrapnel hitting Weakspots is increased by 100.0%, with Weakspot DMG +25.0% Masks
Shrapnel Smash IconShrapnel Smash V Triggering Shrapnel grants Shrapnel Crit Rate +1% for 2s. Effect can stack up to 20 time(s). All Weapons
Slow and Steady IconSlow and Steady IV Melee, Weapon, and Status DMG +8%. When HP is above 90%, grants +8% additional DMG. Shoes
Slow and Steady V Melee, Weapon, and Status DMG +10%. When HP is above 90%, grants +10% additional DMG. Shoes
Spreading Marks V When a marked enemy is defeated, The Bull's Eye will spread to 1 enemies within 15m. All Weapons
Static Shock IconStatic Shock V Power Surge duration -50.0%, and Power Surge DMG +20.0% All Weapons
Status Amplification IconStatus Amplification IV When the magazine is empty, Status DMG +8% for 12s. Effect can stack up to 3 stacks. Bottoms
Status Amplification IconStatus Amplification V When the magazine is empty, Status DMG +10% for 12s. Effect can stack up to 3 stacks. Bottoms
Status Enhancement IconStatus Enhancement V Status DMG +20.0% Gloves
Status Immune IconStatus Immune V When HP is lower than 60% purge all Deviated States (cooldown: 15s) Tops
Super Bullet IconSuper Bullet IV Bounce Crit Rate +10%, Bounce Crit DMG +25% All Weapons
Super Bullet V TBA All Weapons
Super Charged IconSuper Charged IV Triggering Unstable Bomber grants Unstable Bomber DMG +4% for 3 seconds. Effect can stack up to 6 times. All Weapons
Super Charged V Triggering Unstable Bomber grants Unstable Bomber DMG +5.0% for 5 seconds, up to 10 stacks All Weapons
Surge Amplifier V Dealing Power Surge DMG grants Power Surge DMG +5% for 3s, up to 4 stack(s). All Weapons
Targeted Strike IV When hitting marked enemies, Crit Rate +8%, and Crit DMG +20%. Masks
Targeted Strike V When hitting marked enemies, Crit Rate +10%, and Crit DMG +25%. Masks
Three Strikes IconThree Strikes IV For the first three hits after reloading (not exceeding 50% of magazine capacity), Weakspot DMG +40% Bottoms
Three Strikes IconThree Strikes V For the first three hits after reloading (not exceeding 50% of magazine capacity), Weakspot DMG +50% Bottoms
Thunderclap V After triggering Power Surge 20 times, the next hit summons Celestial Thunder (Shock DMG of 200% PSI Intensity). Masks
Unbreakable IconUnbreakable IV Fortress Warfare Range -30%. While in Fortress Warfare state, Attack +12%. Masks
Unbreakable IconUnbreakable V Fortress Warfare Range -30%. While in Fortress Warfare state, Attack +15%. Masks
United We Stand IconUnited We Stand V The more players inside Fortress Warfare, the greater the Weapon DMG bonus, up to 40%. All Weapons
Unstoppable IconUnstoppable IV Weakspot DMG +10% when a bullet hits a target more than 20 meters away. For every additional 1 meter(s) away from the target, Weakspot DMG +1%, up to 20%. Bottoms
Unstoppable IconUnstoppable V Weakspot DMG +20% when a bullet hits a target more than 20 meters away. For every additional 1 meter(s) away from the target, Weakspot DMG +1%, up to 20%. Bottoms
Vortex Multiplier V Max number of Frost Vortexes +1, Frost Vortex DMG +10% All Weapons
Vulnerability Amplifier V The Bull's Eye adds Vulnerability +8%. All Weapons
Weakspot DMG Boost I Weakspot DMG +5.0% All Armor
Weakspot DMG Boost IconWeakspot DMG Boost II Weakspot DMG +10.0% All Armor
Weakspot DMG Boost IconWeakspot DMG Boost V Weakspot DMG +25.0% Gloves
Work of Proficiency IconWork of Proficiency IV When reloading with an empty magazine, Reload Speed +10%, Elemental DMG +16% for 5s. Resets with the next reload. Helmet
Work of Proficiency IconWork of Proficiency V When reloading with an empty magazine, Reload Speed +10%, Elemental DMG +20% for 5s. Resets with the next reload. Helmet

How to Get Mods

Securement Silos

Once Human - Securement Silo

Each securement silo rewards challengers with specific mod types after successfully clearing them. Consider teaming up with friends or joining a group of random players to clear silos faster!

Weapon and Gear Crates

Once Human - Weapon Crate

Weapon mods can be acquired from weapon crates while Armor mods are obtained from gear crates. These can be found in various locations, alongside Mystical crates.

Interactive Map and All Locations Guide

How to Equip Mods

Equip Mods via the Gear Tab

Once Human - How to Equip Mods

Open your Gear Menu by pressing K then right click the weapon or armor you want to modify. In the mods tab, click the blank square to see the list of available mods. Afterwards, double click the mod you wish to equip.

Mods that are already equipped to a gear will have a letter E on the top right of the icon.

Mod Enhancement Explained

Enhances a Random Stat

Once Human - Mod Enhancement

Enhancing a mod will increase the stat of a random attribute that the mod currently has. The quality of the random attribute will not change, only the stat itself.

Enhancing a mod costs Energy Links and tokens, which can be obtained by disassembling mods. You should avoid disassembling Tier V (Gold) mods since you might use them for another build.

Mod Tiers Explained

Affects the Number of Slots and Quality of Attributes

Once Human - Mod Tier

Mods have different tiers, which can be identified by their color or the number of slots they have for random attributes.

For example, mods with a blue background indicate that they're Tier III mods, which can have two additional random attributes. The quality of these attributes will not exceed the mod's tier.

Mod Conversion Explained

Exchange Mods for a Specific Mod

Mod Conversion is basically converting six legendary mods into a mod of your choosing with a guaranteed suffix. You can guarantee a suffix if at least four of the legendary mods you'll be converting have the suffix you want.

You'll be able to unlock additional mods from the list once you acquire three of the same legendary mod. For example, ff you want to unlock the Shrapnel Carnage mod from the list, you'll need to have obtained three Shrapnel Carnage mods from whichever silo or monument yields them.

What are Mods?

Grants Additional Stats to Gear

Once Human - Mod List

Each mod has a unique core effect that greatly synergizes with weapon effects, granted that you picked the right mod. It also has a series of random attributes, with the number of attributes depending on the tier of the weapon mod.

Mod Suffixes Guarantee an Attribute

Once Human - Suffixes

The text inside the <> aymbols guarantees an attribute among the random attributes, indicated by the green text color. For example, if you have Precision inside the <>, you'll have a guaranteed Weakspot DMG +#%.

Once Human Related Guides

Once Human - Main Links

Once Human Wiki Top Page

Main Links
Once Human - Tips and Tricks Tips and Tricks Once Human - Builds PartialBest Builds
Once Human - Scenarios Scenarios Once Human - Location GuidesMaps & Locations
Once Human - WeaponsWeapons Once Human - Deviants Deviants
Once Human - ArmorArmor Once Human - Memetic SpecializationsMemetic Specializations
Once Human - Securement Silo partial Securement Silos Once Human - Resources and MaterialsResources and Materials
Once Human - ModsMods Once Human - Side QuestsSide Quests
Once Human - Latest News and Updates News Once Human - Bosses Bosses
Once Human - Base BuildingBase Building Once Human - MemeticsMemetics
Once Human - Message BoardMessage Boards -

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