Energy is the resource used to execute Elemental Bursts.
Overview[]
The amount of energy required for each Elemental Burst varies and can be checked in-game via the Skill Attributes section of a character's Talents menu. After a character uses their Elemental Burst, their energy is completely drained.
A character cannot have more energy than is required for their Elemental Burst, nor can a character have negative energy.
When a character is knocked out, they will lose all their energy.
Particles and Orbs[]
Elemental particles and orbs are primarily dropped by characters' Elemental Skills and by enemies who lose HP. When particles and orbs are picked up, they regenerate energy for the entire party.
Particles and orbs only give energy once they reach a character, not when they are generated. As a result, it is possible to switch the active character before the particles or orbs are received so that a different character can recover more energy.
Particles and orbs also only begin to travel to the character if they are in range, and they disappear if not collected within approximately 30 seconds and 9 seconds, respectively.[Verify exact periods of time]
There are also some weapons that can generate elemental particles, and the Elemental Resonance High Voltage will generate an Electro elemental particle on a 5-second cooldown if an Electro-related Elemental Reaction is triggered on an enemy. Lightning strikes may occasionally produce one Electro particle.
The amount of energy that a character gains when a particle or orb is picked up depends on the character's element, their Energy Recharge stat, whether they are on the field ("active") or off the field ("inactive"), and how many characters are in the player's party.
The number of characters in the party affects the Conversion Rate of inactive characters.[1]
- For 2 / 3 / 4 characters in the party, the Conversion Rate of inactive characters is 80% / 70% / 60% of the Conversion Rate of active characters, respectively.
- In Co-Op Mode, the number is determined by characters a player can control. For 2 Players, the host is considered to have 2 characters in their party, so the Conversion Rate of inactive characters is 80% of the Conversion Rate of active characters.
The table below shows the conversion rates of elemental particles and orbs to energy without taking the Energy Recharge stat into account. For example, if the active character picks up an elemental particle of the same element, they gain 3 Energy at 100% Energy Recharge.
Character | Particle | Orb | ||||
---|---|---|---|---|---|---|
Same Element | Different Element | Non-Elemental | Same Element | Different Element | Non-Elemental | |
Active | 3 | 1 | 2 | 9 | 3 | 6 |
Inactive (4 characters in the party) | 1.8 | 0.6 | 1.2 | 5.4 | 1.8 | 3.6 |
Inactive (3 characters in the party) | 2.1 | 0.7 | 1.4 | 6.3 | 2.1 | 4.2 |
Inactive (2 characters in the party) | 2.4 | 0.8 | 1.6 | 7.2 | 2.4 | 4.8 |
Direct Energy Generation[]
Energy can be directly generated through some artifacts, weapons, character talents, and character Constellations when their activation conditions are met. Direct energy generation is not affected by the Energy Recharge stat.
Energy can also be directly generated at the beginning of Event domains or through Event effects.
Direct Energy Loss[]
Aside from using an Elemental Burst or becoming knocked out, a character's energy may also be drained by certain enemies; Ley Line Disorders such as High Voltage; and effects from weapons and Artifacts, such as Katsuragikiri Nagamasa and Shimenawa's Reminiscence.
Particles Generated by Elemental Skills[]
Elemental Skills can generate up to 5 particles at once or a smaller number of particles at intervals upon hitting an enemy. These particles will match the respective character's element. The particles generated will spawn at the location of the enemy hit, the player, or the construct that generated the attack, depending on the Elemental Skill. A small number of characters do not generate any particles at all.
Particles can be generated even if no damage is dealt due to an enemy's elemental immunity or a shield that prevents all damage. However, some Elemental Skills that deal coordinated attacks will not trigger against enemies that cannot take damage, thus preventing those Elemental Skills from generating particles.
The amount of particles generated by some Elemental Skills are not fixed. These skills have a guaranteed amount of particle generation (which may be 0) and a chance to generate 1 additional particle.
Some Elemental Skills have a cooldown for particle generation, which is independent of the cooldown of the Elemental Skill itself. After an attempt to generate particles from a successful hit, the particle generation cooldown will be entered, even if no particles were generated.
Hitting inanimate objects or non-hostile wildlife will not generate elemental particles, with the following exceptions:
- The press version of Razor's Elemental Skill can generate particles upon hitting non-hostile wildlife.
- Wriothesley's Normal Attacks enhanced by his Elemental Skill and Charged Attacks enhanced by his 1st Ascension Passive can generate particles upon hitting inanimate objects.
Particles Generated by Enemy Drops[]
When an enemy's HP decreases to a certain threshold, it will drop Energy particles or orbs. The HP thresholds and drops vary across different enemies, with larger enemies tending to have more thresholds, and one enemy may have up to 4 such thresholds. Depending on the type of enemy, these particles may or may not be elementally charged; for example, particles and orbs dropped by Slimes are always of their own element.
Note that if a threshold has already been reached, and the enemy is healed over that threshold, reaching this threshold again will not drop Energy.
Energy Generated by Normal Attacks[]
When a Normal or Charged Attack hits an enemy, it has a probability to generate 1 Energy for the character. Every time a Normal or Charged Attack fails to generate Energy, the probability will be increased. When Energy is successfully generated, the probability will be reset. Energy restored this way is not affected by Energy Recharge.
Weapon Type | Base Probability (%) | Probability Increase Per Fail (%) | Avg. Hits Taken |
---|---|---|---|
Sword | 10 | 5 | 4.52 |
Bow | 0 | 5 | 6.29 |
Claymore | 0 | 10 | 4.66 |
Polearm | 0 | 4 | 6.95 |
Catalyst | 0 | 10 | 4.66 |
Energy Cost Table[]
This table describes how much energy each character needs for their burst and how long the burst cooldown is.
Energy Cost | Cooldown | Characters |
---|---|---|
40 | 12s | |
50 | 13.5s | |
60 | 15s | |
70 | 18s | |
80 | 20s | |
90 | 18s | |
90 | 22s |
Energy Generation Effects[]
This is the list of Talents with the effect of regenerating energy directly, or recharging energy via Elemental Particles.
To see the list of effects which increase the Energy Recharge attribute, or are dependent on the Energy Recharge attribute, see Energy Recharge.
Talents[]
There are 18 Talents that match the category selection:
Talent | Description | Type |
---|---|---|
Alcazarzaray's Exactitude Alcazarzaray's Exactitude Dori | Summons forth the Jinni within the lamp to give the client various kinds of aid. Jinni Connects to a nearby character. The connected character will:
Only one Jinni can exist at one time. | Elemental Burst |
Ancient Rite: The Thundering Sands Ancient Rite: The Thundering Sands Sethos | Gathers the might of thunder, dealing AoE Electro DMG and quickly retreating. If this attack triggers Electro-Charged, Superconduct, Overloaded, Quicken, Aggravate, or Electro Swirl reactions, Sethos recovers a certain amount of Elemental Energy. | Elemental Skill |
Bellowing Thunder Bellowing Thunder Traveler (Electro) | You call upon the protection of lightning, knocking nearby opponents back and dealing Electro DMG to them. Lightning Shroud When your active character's Normal or Charged Attacks hit opponents, they will call Falling Thunder forth, dealing Electro DMG. When Falling Thunder hits opponents, it will regenerate Energy for that character. One instance of Falling Thunder can be generated every 0.5s. | Elemental Burst |
Claw and Thunder Claw and Thunder Razor | Hunts his prey using the techniques taught to him by his master and his lupical. (PressPress/TapTap) Swings the Thunder Wolf Claw, dealing Electro DMG to opponents in front of Razor. Upon striking an opponent, Razor will gain an Electro Sigil, which increases his Energy Recharge rate. Razor can have up to 3 Electro Sigils simultaneously, and gaining a new Electro Sigil refreshes their duration. Hold Gathers Electro energy to unleash a lightning storm over a small AoE, causing massive Electro DMG, and clears all of Razor's Electro Sigils. Each Electro Sigil cleared in this manner will be converted into Energy for Razor. | Elemental Skill |
Compound Interest Compound Interest Dori | When the Troubleshooter Shots or After-Sales Service Rounds from Spirit-Warding Lamp: Troubleshooter Cannon hit opponents, Dori will restore 5 Elemental Energy for every 100% Energy Recharge possessed. Per Spirit-Warding Lamp: Troubleshooter Cannon, only one instance of Energy restoration can be triggered and a maximum of 15 Energy can be restored this way. | 4th Ascension Passive |
Decorum Decorum Kujou Sara | When Tengu Juurai: Ambush hits opponents, Kujou Sara will restore 1.2 Energy to all party members for every 100% Energy Recharge she has. This effect can be triggered once every 3s. | 4th Ascension Passive |
Enlightened One Enlightened One Raiden Shogun | Each 1% above 100% Energy Recharge that the Raiden Shogun possesses grants her:
| 4th Ascension Passive |
Glacial Heart Glacial Heart Kaeya | Opponents Frozen by Frostgnaw will drop additional Elemental Particles. Frostgnaw may only produce a maximum of 2 additional Elemental Particles per use. | 4th Ascension Passive |
Havoc: Obliteration Havoc: Obliteration Tartaglia | Performs different attacks based on what stance Tartaglia is in when casting. Ranged Stance: Flash of Havoc Swiftly fires a Hydro-imbued magic arrow, dealing AoE Hydro DMG and applying the Riptide status. Returns a portion of its Energy Cost after use. Melee Stance: Light of Obliteration Performs a slash with a large AoE, dealing massive Hydro DMG to all surrounding opponents, which triggers Riptide Blast. Riptide Blast When the obliterating waters hit an opponent affected by Riptide, it clears their Riptide status and triggers a Hydro Explosion that deals AoE Hydro DMG. DMG dealt in this way is considered Elemental Burst DMG. | Elemental Burst |
Jade-Claimed Flower Jade-Claimed Flower Wanderer | If Hanega: Song of the Wind comes into contact with Hydro/Pyro/Cryo/Electro when it is unleashed, this instance of the Windfavored state will obtain buffs according to the contacted element(s):
You can have up to 2 different kinds of these buffs simultaneously. | 1st Ascension Passive |
Kamisato Art: Michiyuku Hagetsu Kamisato Art: Michiyuku Hagetsu Kamisato Ayato | If Kamisato Ayato is not on the field and his Energy is less than 40, he will regenerate 2 Energy for himself every second. | 4th Ascension Passive |
Let the Wind Lead Let the Wind Lead Jean | Using Dandelion Breeze will regenerate 20% of its Energy. | 4th Ascension Passive |
Lightning Blade Lightning Blade Traveler (Electro) | Unleashes three swift thunder shadows that deal Electro DMG to opponents and leave an Abundance Amulet behind after hitting an opponent. 2 Abundance Amulets can be created initially. Using this skill will reset any Abundance Amulets that were generated. Abundance Amulets When a character is near an Abundance Amulet, they will absorb it and obtain the following effects:
| Elemental Skill |
Perilous Performance Perilous Performance Lyney | If Lyney consumes HP when firing off a Prop Arrow, the Grin-Malkin hat summoned by the arrow will, upon hitting an opponent, restore 3 Energy to Lyney and increase DMG dealt by 80% of his ATK. | 1st Ascension Passive |
Rebound Hydrotherapy Rebound Hydrotherapy Sigewinne | Blows a Bolstering Bubblebalm that can stimulate blood flow and help patients drift off to sleep using a bubblegun specially made in the Fortress of Meropide. Bolstering Bubblebalms will bounce between nearby opponents, dealing Hydro DMG based on Sigewinne's max HP to opponents it hits. When it bounces, it will restore HP to all nearby party members except Sigewinne herself. The amount healed is based on Sigewinne's max HP. After bouncing 5 times, the Bolstering Bubblebalm will disappear and restore HP to Sigewinne based on her max HP value. When no opponents are present, the Bolstering Bubblebalm will bounce nearby. Only one Bolstering Bubblebalm created by a Sigewinne may exist at once. When Held, the Bolstering Bubblebalm can be boosted to an even bigger size. Hold Enter Aiming Mode to begin blowing an even bigger, even more breathtaking Bolstering Bubblebalm! The Bolstering Bubblebalm will grow bigger the longer the skill is Held, until it grows up to two tiers in size. Each tier it grows increases its DMG by 5% and healing by 5%. When a Bolstering Bubblebalm bounces, it will drop down a tier in size, until it returns to being a normal Bolstering Bubblebalm. After weaker opponents are hit by big Bolstering Bubblebalms, they will be imprisoned and will be unable to move. In addition, 2 Sourcewater Droplets will be created near Sigewinne when she uses this Skill. Each Sourcewater Droplet Sigewinne collects will grant her a Bond of Life worth 10% of her Max HP. When Sigewinne's Bond of Life is cleared, she regains 1 Elemental Energy for every 2,000 HP worth of the Bond of Life that was cleared. Sigewinne can regain up to 5 Elemental Energy in this way. Arkhe: Ousia Bolstering Bubblebalms periodically call down a Surging Blade on the position they hit, dealing Ousia-aligned Hydro DMG based on Sigewinne's max HP. | Elemental Skill |
Secret Art: Musou Shinsetsu Secret Art: Musou Shinsetsu Raiden Shogun | Gathering truths unnumbered and wishes uncounted, the Raiden Shogun unleashes the Musou no Hitotachi and deals AoE Electro DMG, using Musou Isshin in combat for a certain duration afterward. The DMG dealt by Musou no Hitotachi and Musou Isshin's attacks will be increased based on the number of Chakra Desiderata's Resolve stacks consumed when this skill is used. Musou Isshin While in this state, the Raiden Shogun will wield her tachi in battle, while her Normal, Charged, and Plunging Attacks will be infused with Electro DMG, which cannot be overridden. When such attacks hit opponents, she will regenerate Energy for all nearby party members. Energy can be restored this way once every 1s, and this effect can be triggered 5 times throughout this skill's duration. While in this state, the Raiden Shogun's resistance to interruption is increased, and she is immune to Electro-Charged reaction DMG. While Musou Isshin is active, the Raiden Shogun's Normal, Charged, and Plunging Attack DMG will be considered Elemental Burst DMG. The effects of Musou Isshin will be cleared when the Raiden Shogun leaves the field. Chakra Desiderata When nearby party members (excluding the Raiden Shogun herself) use their Elemental Bursts, the Raiden Shogun will build up Resolve stacks based on the Energy Cost of these Elemental Bursts. The maximum number of Resolve stacks is 60. The Resolve gained by Chakra Desiderata will be cleared 300s after the Raiden Shogun leaves the field. | Elemental Burst |
Sparkling Burst Sparkling Burst Klee | When Klee's Charged Attack results in a CRIT Hit, all party members gain 2 Elemental Energy. | 4th Ascension Passive |
Stormeye Stormeye Venti | Regenerates 15 Energy for Venti after the effects of Wind's Grand Ode end. If an Elemental Absorption occurred, this also restores 15 Energy to all characters of that corresponding element in the party. | 4th Ascension Passive |
Constellations[]
There are 41 Constellations that match the category selection:
Constellation | Description | Level |
---|---|---|
Reaction Force Reaction Force Traveler (Geo) | The shockwave triggered by Wake of Earth regenerates 5 Energy for every opponent hit. A maximum of 25 Energy can be regenerated in this manner at any one time. | 4 |
Flower of Eden Flower of Eden Albedo | Transient Blossoms generated by Albedo's Abiogenesis: Solar Isotoma regenerate 1.2 Energy for Albedo. | 1 |
Gleeful Songs Gleeful Songs Barbara | Barbara regenerates 1 Energy every 10s. | 1 |
Attentiveness Be My Power Attentiveness Be My Power Barbara | Every opponent Barbara hits with her Charged Attack regenerates 1 Energy for her. A maximum of 5 energy can be regenerated in this manner with any one Charged Attack. | 4 |
Frozen Skies Frozen Skies Chongyun | Chongyun regenerates 1 Energy every time he hits an opponent affected by Cryo. This effect can only occur once every 2s. | 4 |
A Lingering Flavor A Lingering Flavor Diona | Regenerates 15 Energy for Diona after the effects of Signature Mix end. | 1 |
Dew-Drinker Dew-Drinker Ganyu | Taking DMG from a Charge Level 2 Frostflake Arrow or Frostflake Arrow Bloom decreases opponents' Cryo RES by 15% for 6s. A hit regenerates 2 Energy for Ganyu. This effect can only occur once per Charge Level 2 Frostflake Arrow, regardless if Frostflake Arrow itself or its Bloom hit the target. | 1 |
Glacial Whirlwind Glacial Whirlwind Kaeya | Glacial Waltz will generate 1 additional icicle, and will regenerate 15 Energy when cast. | 6 |
Keen Extraction Keen Extraction Keqing | When Keqing's Normal and Charged Attacks hit opponents affected by Electro, they have a 50% chance of producing an Elemental Particle. This effect can only occur once every 5s. | 2 |
Blazing Delight Blazing Delight Klee | While under the effects of Sparks 'n' Splash, Klee will regenerate 3 Energy for all members of the party (excluding Klee) every 3s. When Sparks 'n' Splash is used, all party members will gain a 10% Pyro DMG Bonus for 25s. | 6 |
Infinite Circuit Infinite Circuit Lisa | Lisa regenerates 2 Energy for every opponent hit while holding Violet Arc. A maximum of 10 Energy can be regenerated in this manner at any one time. | 1 |
Ascetics of Frost Ascetics of Frost Qiqi | When the Herald of Frost hits an opponent marked by a Fortune-Preserving Talisman, Qiqi regenerates 2 Energy. | 1 |
Painful Grace Painful Grace Rosaria | Ravaging Confession's CRIT Hits regenerate 5 Energy for Rosaria. Can only be triggered once each time Ravaging Confession is cast. | 4 |
Foul Legacy: Understream Foul Legacy: Understream Tartaglia | When opponents affected by Riptide are defeated, Tartaglia regenerates 4 Elemental Energy. | 2 |
Hence, Call Them My Own Verses Hence, Call Them My Own Verses Xingqiu | Activating 2 of Guhua Sword: Raincutter's sword rain attacks greatly enhances the third sword rain attack. On hit, the third sword rain attack also regenerates 3 Energy for Xingqiu. | 6 |
Oozora Genpou Oozora Genpou Kaedehara Kazuha | When Kaedehara Kazuha's Energy is lower than 45, he obtains the following effects:
| 4 |
Fickle Cloudstrike Fickle Cloudstrike Traveler (Electro) | When a character obtains Abundance Amulets generated by Lightning Blade, if this character's Energy is less than 35%, the Energy restored by the Abundance Amulets is increased by 100%. | 4 |
World-Shaker World-Shaker Traveler (Electro) | Every 2 Falling Thunder attacks triggered by Bellowing Thunder will significantly increase the DMG dealt by the next Falling Thunder, dealing 200% of its original DMG, and will restore an additional 1 Energy to the current character. | 6 |
The Moon Overlooks the Waters The Moon Overlooks the Waters Sangonomiya Kokomi | While donning the Ceremonial Garment created by Nereid's Ascension, Sangonomiya Kokomi's Normal Attack SPD is increased by 10%, and Normal Attacks that hit opponents will restore 0.8 Energy for her. This effect can occur once every 0.2s. | 4 |
Long-Term Planning Long-Term Planning Thoma | After using Crimson Ooyoroi, 15 Energy will be restored to Thoma. | 4 |
Yakan Offering Yakan Offering Yae Miko | Each time Great Secret Art: Tenko Kenshin activates a Tenko Thunderbolt, Yae Miko will restore 8 Elemental Energy for herself. | 1 |
Gather 'Round, It's a Brawl! Gather 'Round, It's a Brawl! Arataki Itto | After using Royal Descent: Behold, Itto the Evil!, each party member whose Element is Geo will decrease that skill's CD by 1.5s and restore 6 Energy to Arataki Itto. CD can be decreased by up to 4.5s in this manner. Max 18 Energy can be restored in this manner. | 2 |
Skiving: New and Improved Skiving: New and Improved Sayu | Sayu recovers 1.2 Energy when she triggers a Swirl reaction. This effect occurs once every 2s. | 4 |
Tome of Lies Tome of Lies Shikanoin Heizou | The first Windmuster Iris explosion in each Windmuster Kick will regenerate 9 Elemental Energy for Shikanoin Heizou. Every subsequent explosion in that Windmuster Kick will each regenerate an additional 1.5 Energy for Heizou. One Windmuster Kick can regenerate a total of 13.5 Energy for Heizou in this manner. | 4 |
Symbiotic Creeper Symbiotic Creeper Traveler (Dendro) | After Razorgrass Blade hits an opponent, it will regenerate 3.5 Energy for the Traveler. | 1 |
Austerity: Forbidding Guard Austerity: Forbidding Guard Cyno | When Cyno is in the Pactsworn Pathclearer state triggered by Sacred Rite: Wolf's Swiftness, after he triggers Electro-Charged, Superconduct, Overloaded, Quicken, Aggravate, Hyperbloom, or an Electro Swirl reaction, he will restore 3 Elemental Energy for all nearby party members (except himself.) This effect can occur 5 times within one use of Sacred Rite: Wolf's Swiftness. | 4 |
Fricative Pulse Fricative Pulse Nilou | After the third dance step of Dance of Haftkarsvar's Pirouette hits opponents, Nilou will gain 15 Elemental Energy, and DMG from her Dance of Abzendegi: Distant Dreams, Listening Spring will be increased by 50% for 8s. | 4 |
Light's Remit Light's Remit Layla | When Shooting Stars from Nights of Formal Focus strike opponents, they will each restore 1 Energy to Layla. Each Shooting Star can restore Energy to her in this manner once. | 2 |
Divine Comprehension Divine Comprehension Faruzan | The vortex created by Pressurized Collapses will restore Energy to Faruzan based on the number of opponents hit: If it hits 1 opponent, it will restore 2 Energy for Faruzan. Each additional opponent hit will restore 0.5 more Energy for Faruzan. A maximum of 4 Energy can be restored to her per vortex. | 4 |
Innocent Innocent Yaoyao | While affected by the Adeptal Legacy state caused by Moonjade Descent, if White Jade Radish explosions damage opponents, 3 Energy will be restored to Yaoyao. This form of Energy regeneration can occur once every 0.8s. | 2 |
An Oath Abiding An Oath Abiding Dehya | When Flame-Mane's Fist and Incineration Drive attacks unleashed during Leonine Bite hit opponents, they will restore 1.5 Energy for Dehya and 2.5% of her Max HP. This effect can be triggered once every 0.2s. | 4 |
Sunfrost Encomium Sunfrost Encomium Mika | When Mika's own Skyfeather Song's Eagleplume state heals party members, this will restore 3 Energy to Mika. This form of Energy restoration can occur 5 times during the Eagleplume state created by 1 use of Skyfeather Song. | 4 |
Swelling Lake Swelling Lake Traveler (Hydro) | Picking up a Sourcewater Droplet will restore 2 Energy to the Traveler. Requires the Passive Talent "Spotless Waters." | 1 |
Penguins and the Land of Plenty Penguins and the Land of Plenty Freminet | Unleashing Pressurized Floe: Shattering Pressure will restore 2 Energy to Freminet. If a Pressure Level 4 Shattering Pressure is unleashed, this will restore 3 Energy. | 2 |
"They Know Not Life, Who Dwelt in the Netherworld Not!" "They Know Not Life, Who Dwelt in the Netherworld Not!" Furina | When the Salon Members from Salon Solitaire hit an opponent, or the Singer of Many Waters restores HP to nearby active characters, Furina will restore 4 Energy. This effect can be triggered once every 5s. | 4 |
A Responsibility to Oversee A Responsibility to Oversee Charlotte | When Still Photo: Comprehensive Confirmation hits an opponent marked by Snappy Silhouette or Focused Impression, it will deal 10% more DMG and restore 2 Energy to Charlotte. This restoration can be triggered 5 times every 20s. | 4 |
A Lady's Rules for Keeping a Courteous Distance A Lady's Rules for Keeping a Courteous Distance Navia | Each stack of Crystal Shrapnel consumed when Navia uses Ceremonial Crystalshot will restore 3 Energy to her and decrease the CD of As the Sunlit Sky's Singing Salute by 1s. Up to 9 Energy can be gained this way, and the CD of "As the Sunlit Sky's Singing Salute" can be decreased by up to 3s. | 1 |
Stable Front Line's Resolve Stable Front Line's Resolve Chevreuse | When the active character with the "Coordinated Tactics" status (not including Chevreuse herself) triggers the Overloaded reaction, they will recover 6 Energy. This effect can be triggered once every 10s. You must first unlock the Passive Talent "Vanguard's Coordinated Tactics." | 1 |
Soar Across Mountains Soar Across Mountains Gaming | When Bestial Ascent's Plunging Attack: Charmed Cloudstrider hits an opponent, it will restore 2 Energy to Gaming. This effect can be triggered once every 0.2s. | 4 |
"You Shall Love and Protect Each Other Henceforth..." "You Shall Love and Protect Each Other Henceforth..." Arlecchino | When Arlecchino successfully absorbs a Blood-Debt Directive, Balemoon Rising's CD will decrease by 2s and 15 Elemental Energy will be restored to her. This effect can occur once every 10s. | 4 |
Pylon of the Sojourning Sun Temple Pylon of the Sojourning Sun Temple Sethos | After Shadowpiercing Shot strikes an opponent, the Elemental Energy consumed by the Passive Talent "Black Kite's Enigma" will be returned. This effect can be triggered up to once every 15s. You must first unlock the Passive Talent "Black Kite's Enigma." | 6 |
Artifacts[]
The following artifact sets generate energy. 2 Artifact Sets match the category selection:
Set | Rarity | Pieces | Bonuses |
---|---|---|---|
The Exile | 3-4★ | 2 Piece: Energy Recharge +20% 4 Piece: Using an Elemental Burst regenerates 2 Energy for all party members (excluding the wearer) every 2s for 6s. This effect cannot stack. | |
Scholar | 3-4★ | 2 Piece: Energy Recharge +20% 4 Piece: Gaining Elemental Particles or Orbs gives 3 Energy to all party members who have a bow or a catalyst equipped. Can only occur once every 3s. |
Weapons[]
The following weapons have energy generation as a part of their passive effect. 12 Weapons match the category selection:
Icon | Name | Quality | Base ATK (Lv. 1) |
2nd Stat (Lv. 1) |
Passive Ability |
---|---|---|---|---|---|
Everlasting Moonglow | 608 (46) |
HP 49.6% (10.8%) |
Byakuya Kougetsu Healing Bonus increased by 10~20%, Normal Attack DMG is increased by 1~3.0% of the Max HP of the character equipping this weapon. For 12s after using an Elemental Burst, Normal Attacks that hit opponents will restore 0.6 Energy. Energy can be restored this way once every 0.1s. | ||
Jadefall's Splendor | 608 (46) |
HP 49.6% (10.8%) |
Primordial Jade Regalia For 3s after using an Elemental Burst or creating a shield, the equipping character can gain the Primordial Jade Regalia effect: Restore 4.5~6.5 Energy every 2.5s, and gain 0.3~1.1% Elemental DMG Bonus for their corresponding Elemental Type for every 1,000 Max HP they possess, up to 12~44%. Primordial Jade Regalia will still take effect even if the equipping character is not on the field. | ||
Tome of the Eternal Flow | 542 (44) |
CRIT DMG 88.2% (19.2%) |
Aeon Wave HP is increased by 16~32%. When current HP increases or decreases, Charged Attack DMG will be increased by 14~30% for 4s. Max 3 stacks, can be triggered once every 0.3s. When you have 3 stacks or refresh a third stack's duration, 8~12 Energy will be restored. This Energy restoration effect can be triggered once every 12s. | ||
Amenoma Kageuchi | 454 (41) |
ATK 55.1% (12%) |
Iwakura Succession After casting an Elemental Skill, gain 1 Succession Seed. This effect can be triggered once every 5s. The Succession Seed lasts for 30s. Up to 3 Succession Seeds may exist simultaneously. After using an Elemental Burst, all Succession Seeds are consumed and after 2s, the character regenerates 6~12 Energy for each seed consumed. | ||
Favonius Codex | 510 (42) |
Energy Recharge 45.9% (10.0%) |
Windfall CRIT hits have a 60~100% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12~6s. | ||
Favonius Greatsword | 454 (41) |
Energy Recharge 61.3% (13.3%) |
Windfall CRIT hits have a 60~100% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12~6s. | ||
Favonius Lance | 565 (44) |
Energy Recharge 30.6% (6.7%) |
Windfall CRIT Hits have a 60~100% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12~6s. | ||
Favonius Sword | 454 (41) |
Energy Recharge 61.3% (13.3%) |
Windfall CRIT hits have a 60~100% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12~6s. | ||
Favonius Warbow | 454 (41) |
Energy Recharge 61.3% (13.3%) |
Windfall CRIT hits have a 60~100% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12~6s. | ||
Katsuragikiri Nagamasa | 510 (42) |
Energy Recharge 45.9% (10.0%) |
Samurai Conduct Increases Elemental Skill DMG by 6~12%. After Elemental Skill hits an opponent, the character loses 3 Energy but regenerates 3~5 Energy every 2s for the next 6s. This effect can occur once every 10s. Can be triggered even when the character is not on the field. | ||
Kitain Cross Spear | 565 (44) |
Elemental Mastery 110 (24) |
Samurai Conduct Increases Elemental Skill DMG by 6~12%. After Elemental Skill hits an opponent, the character loses 3 Energy but regenerates 3~5 Energy every 2s for the next 6s. This effect can occur once every 10s. Can be triggered even when the character is not on the field. | ||
Prototype Amber | 510 (42) |
HP 41.3% (9%) |
Gilding Using an Elemental Burst regenerates 4~6 Energy every 2s for 6s. All party members will regenerate 4~6% HP every 2s for this duration. |
Other Energy-Related Effects[]
Talents[]
There are 2 Talents that match the category selection:
Talent | Description | Type |
---|---|---|
Black Kite's Enigma Black Kite's Enigma Sethos | When Aiming, the charging time is decreased by 0.285s based on each point of Sethos's current Elemental Energy. Charging time can be reduced to a minimum of 0.3s through this method and a maximum of 20 Energy can be tallied. If a Shadowpiercing Shot is fired, consume the tallied amount of Elemental Energy; if it is a Charge Level 1 shot, then consume 50% of the tallied amount of Elemental Energy. | 1st Ascension Passive |
Wishes Unnumbered Wishes Unnumbered Raiden Shogun | When nearby party members gain Elemental Orbs or Particles, Chakra Desiderata gains 2 Resolve stacks. This effect can occur once every 3s. | 1st Ascension Passive |
Artifacts[]
The following artifact sets have effects related to energy. 2 Artifact Sets match the category selection:
Set | Rarity | Pieces | Bonuses |
---|---|---|---|
Shimenawa's Reminiscence | 4-5★ | 2 Piece: ATK +18% 4 Piece: When casting an Elemental Skill, if the character has 15 or more Energy, they lose 15 Energy and Normal/Charged/Plunging Attack DMG is increased by 50% for 10s. This effect will not trigger again during that duration. | |
Scroll of the Hero of Cinder City | 4-5★ | 2 Piece: When a nearby party member triggers a Nightsoul Burst, the equipping character regenerates 6 Elemental Energy. 4 Piece: After the equipping character triggers a reaction related to their Elemental Type, all nearby party members gain a 12% Elemental DMG Bonus for the Elemental Types involved in the elemental reaction for 15s. If the equipping character is in the Nightsoul's Blessing state when triggering this effect, all nearby party members gain an additional 28% Elemental DMG Bonus for the Elemental Types involved in the elemental reaction for 20s. The equipping character can trigger this effect while off-field, and the DMG bonus from Artifact Sets with the same name do not stack. |
Weapons[]
The following weapons have passive effects related to energy. 15 Weapons match the category selection:
Icon | Name | Quality | Base ATK (Lv. 1) |
2nd Stat (Lv. 1) |
Passive Ability |
---|---|---|---|---|---|
Crane's Echoing Call | 741 (49) |
ATK 16.5% (3.6%) |
Cloudfall Axiom After the equipping character hits an opponent with a Plunging Attack, all nearby party members' Plunging Attacks will deal 28~80% increased DMG for 20s. When nearby party members hit opponents with Plunging Attacks, they will restore 2.5~3.5 Energy to the equipping character. Energy can restored this way every 0.7s. This energy regain effect can be triggered even if the equipping character is not on the field. | ||
Lumidouce Elegy | 608 (46) |
CRIT Rate 33.1% (7.2%) |
Bright Dawn Overture ATK increased by 15~31%. After the equipping character triggers Burning on an opponent or deals Dendro DMG to Burning opponents, the DMG dealt is increased by 18~38%. This effect lasts for 8s, max 2 stacks. When 2 stacks are reached or when the duration is refreshed at 2 stacks, restore 12~16 Energy. Energy can be restored this way once every 12s. The 2 aforementioned effects can be triggered even when the character is off-field. | ||
Mistsplitter Reforged | 674 (48) |
CRIT DMG 44.1% (9.6%) |
Mistsplitter's Edge Gain a 12~24% Elemental DMG Bonus for all elements and receive the might of the Mistsplitter's Emblem. At stack levels 1/2/3, Mistsplitter's Emblem provides a 8/16/28~16/32/56% Elemental DMG Bonus for the character's Elemental Type. The character will obtain 1 stack of Mistsplitter's Emblem in each of the following scenarios: Normal Attack deals Elemental DMG (stack lasts 5s), casting Elemental Burst (stack lasts 10s); Energy is less than 100% (stack disappears when Energy is full). Each stack's duration is calculated independently. | ||
Thundering Pulse | 608 (46) |
CRIT DMG 66.2% (14.4%) |
Rule By Thunder Increases ATK by 20~40% and grants the might of the Thunder Emblem. At stack levels 1/2/3, the Thunder Emblem increases Normal Attack DMG by 12/24/40~24/48/80%. The character will obtain 1 stack of Thunder Emblem in each of the following scenarios: Normal Attack deals DMG (stack lasts 5s), casting Elemental Skill (stack lasts 10s); Energy is less than 100% (stack disappears when Energy is full). Each stack's duration is calculated independently. | ||
Akuoumaru | 510 (42) |
ATK 41.3% (9%) |
Watatsumi Wavewalker For every point of the entire party's combined maximum Energy capacity, the Elemental Burst DMG of the character equipping this weapon is increased by 0.12~0.24%. A maximum of 40~80% increased Elemental Burst DMG can be achieved this way. | ||
Cloudforged | 510 (42) |
Elemental Mastery 165 (36) |
Crag-Chiseled Forge After Elemental Energy is decreased, the equipping character's Elemental Mastery will increase by 40~80 for 18s. Max 2 stacks. | ||
Dialogues of the Desert Sages | 510 (42) |
HP 41.3% (9%) |
Principle of Equilibrium When the wielder performs healing, restore 8~16 Energy. This effect can be triggered once every 10s and can occur even when the character is not on the field. | ||
Hamayumi | 454 (41) |
ATK 55.1% (12%) |
Full Draw Increases Normal Attack DMG by 16~32% and Charged Attack DMG by 12~24%. When the equipping character's Energy reaches 100%, this effect is increased by 100%. | ||
Mouun's Moon | 565 (44) |
ATK 27.6% (6%) |
Watatsumi Wavewalker For every point of the entire party's combined maximum Energy capacity, the Elemental Burst DMG of the character equipping this weapon is increased by 0.12~0.24%. A maximum of 40~80% increased Elemental Burst DMG can be achieved this way. | ||
Portable Power Saw | 454 (41) |
HP 55.1% (12%) |
Sea Shanty When the wielder is healed or heals others, they will gain a Stoic's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Roused effect will be granted for 10s. For each Symbol consumed, gain 40~80 Elemental Mastery, and 2s after the effect occurs, 2~4 Energy per Symbol consumed will be restored for said character. The Roused effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field. | ||
Rightful Reward | 565 (44) |
HP 27.6% (6%) |
Tip of the Spear When the wielder is healed, restore 8~16 Energy. This effect can triggered once every 10s, and can occur even when the character is not on the field. | ||
The Dockhand's Assistant | 510 (42) |
HP 41.3% (9%) |
Sea Shanty When the wielder is healed or heals others, they will gain a Stoic's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Roused effect will be granted for 10s. For each Symbol consumed, gain 40~80 Elemental Mastery, and 2s after the effect occurs, 2~4 Energy per Symbol consumed will be restored for said character. The Roused effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field. | ||
Wavebreaker's Fin | 620 (45) |
ATK 13.8% (3%) |
Watatsumi Wavewalker For every point of the entire party's combined maximum Energy capacity, the Elemental Burst DMG of the character equipping this weapon is increased by 0.12~0.24%. A maximum of 40~80% increased Elemental Burst DMG can be achieved this way. | ||
Otherworldly Story | 401 (39) |
Energy Recharge 39.0% (8.5%) |
Energy Shower Each Elemental Orb or Particle collected restores 1~2% HP. | ||
Traveler's Handy Sword | 448 (40) |
DEF 29.3% (6.4%) |
Journey Each Elemental Orb or Particle collected restores 1~2% HP. |
Enemies[]
The following enemies have the ability to drain Energy:
Elite Enemies
- Abyss Lector: Violet Lightning
- Bolteater Bathysmal Vishap Hatchling
- Primordial Bathysmal Vishap
- Primordial Bathysmal Vishap Hatchling
- Rimebiter Bathysmal Vishap Hatchling
Normal Bosses
Event Bosses
Weekly Bosses
Gallery[]
Notes[]
References[]
- ↑ Bilibili: Energy Recharge Research
[]
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