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OverviewScaling

Charged Attacks are performed by holding the Normal Attack button. These attacks are usually stronger, but take slightly longer to perform and typically consume Stamina. Bow characters are an exception; Stamina is not consumed in Aimed Shot mode and charging up an attack is only needed to make it deal Elemental Damage.

A single Charged Attack typically consumes 20 Stamina for Sword users, 25 Stamina for Polearm users, 50 Stamina for Catalyst users, and 40 Stamina per second for Claymore users, with exceptions.

Sword users and Polearm users must always perform at least one Normal Attack before performing their Charged Attack.

Charged Attack Modification[]

Talents[]

There are 29 Talents modify or grant additional effects to Charged Attacks (besides Elemental Infusions, which also infuse Charged Attacks):

TalentDescriptionType
A Glimpse Into Arcanum A Glimpse Into Arcanum
Qiqi Qiqi
When Qiqi hits opponents with her Normal and Charged Attacks, she has a 50% chance to apply a Fortune-Preserving Talisman to them for 6s. This effect can only occur once every 30s.4th Ascension Passive
Adeptus Art: Herald of Frost Adeptus Art: Herald of Frost
Qiqi Qiqi
Using the Icevein Talisman, Qiqi brings forth the Herald of Frost, dealing Cryo DMG to surrounding opponents.

Herald of Frost
  • On hit, Qiqi's Normal and Charged Attacks regenerate HP for your own party members and nearby teammates. Healing scales based on Qiqi's ATK.
  • Periodically regenerates your active character's HP.
  • Follows the character around, dealing Cryo DMG to opponents in their path.
Elemental Skill
Backup Plan Backup Plan
Ningguang Ningguang
When Ningguang is in possession of Star Jades, her Charged Attack does not consume Stamina.1st Ascension Passive
Blazing Eye Blazing Eye
Yanfei Yanfei
When Yanfei's Charged Attack deals a CRIT Hit to opponents, she will deal an additional instance of AoE Pyro DMG equal to 80% of her ATK. This DMG counts as Charged Attack DMG.4th Ascension Passive
Cutting Torrent Cutting Torrent
Tartaglia Tartaglia
Normal Attack
Performs up to 6 consecutive shots with a bow.

Charged Attack
Performs a more precise Aimed Shot with increased DMG.
While aiming, the power of Hydro will accumulate on the arrowhead. An arrow fully charged with the torrent will deal Hydro DMG and apply the Riptide status.

Riptide
Opponents affected by Riptide will suffer from AoE Hydro DMG effects when attacked by Tartaglia in various ways. DMG dealt in this way is considered Normal Attack DMG.
  • Riptide Flash: A fully-charged Aimed Shot that hits an opponent affected by Riptide deals consecutive bouts of AoE DMG. Can occur once every 0.7s.
  • Riptide Burst: Defeating an opponent affected by Riptide creates a Hydro burst that inflicts the Riptide status on nearby opponents hit.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
When Tartaglia is in Foul Legacy: Raging Tide's Melee Stance, he cannot perform a plunging attack.
Normal Attack
Done Deal Done Deal
Yanfei Yanfei
Triggers a spray of intense flames that rush at nearby opponents, dealing AoE Pyro DMG, granting Yanfei the maximum number of Scarlet Seals, and applying Brilliance to her.

Brilliance
Has the following effects:
  • Grants Yanfei a Scarlet Seal at fixed intervals.
  • Increases the DMG dealt by her Charged Attacks.
The effects of Brilliance will end if Yanfei leaves the field or falls in battle.
Elemental Burst
Fight Club Legend Fight Club Legend
Arataki Itto Arataki Itto
Normal Attack
Performs up to 4 consecutive strikes.
When the 2nd and 4th strikes hit opponents, Itto will gain 1 and 2 stacks of Superlative Superstrength, respectively.
Max 5 stacks. Triggering this effect will refresh the current duration of any existing stacks.

Additionally, Itto's Normal Attack combo does not immediately reset after sprinting or using his Elemental Skill, "Masatsu Zetsugi: Akaushi Burst!"

Charged Attack
When holding to perform a Charged Attack, Itto unleashes a series of Arataki Kesagiri slashes without consuming Stamina. Instead, each Arataki Kesagiri slash consumes 1 stack of Superlative Superstrength. When the final stack is consumed, Itto delivers a powerful final slash.
If no stacks of Superlative Superstrength are available, Itto will perform a single Saichimonji Slash.

Plunging Attack
Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact.
Normal Attack
Firework Flare-Up Firework Flare-Up
Yoimiya Yoimiya
Normal Attack
Performs up to 5 consecutive shots with a bow.

Charged Attack
Perform a more precise Aimed Shot with increased DMG.
While aiming, flames will accumulate on the arrowhead before being fired off as an attack. Has different effects based on how long the energy has been charged:
  • Charge Level 1: Fires off a flaming arrow that deals Pyro DMG.
  • Charge Level 2: Generates a maximum of 3 Kindling Arrows based on time spent charging, releasing them as part of this Aimed Shot. Kindling Arrows will home in on nearby opponents, dealing Pyro DMG on hit.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
Normal Attack
Guide to Afterlife Guide to Afterlife
Hu Tao Hu Tao
Only an unwavering flame can cleanse the impurities of this world.
Hu Tao consumes a set portion of her HP to knock the surrounding enemies back and enter the Paramita Papilio state.

Paramita Papilio
  • Increases Hu Tao's ATK based on her Max HP at the time of entering this state. ATK Bonus gained this way cannot exceed 400% of Hu Tao's Base ATK.
  • Converts attack DMG to Pyro DMG, which cannot be overridden by any other elemental infusion.
  • Charged Attacks apply the Blood Blossom effect to the enemies hit.
  • Increases Hu Tao's resistance to interruption.

Blood Blossom
Enemies affected by Blood Blossom will take Pyro DMG every 4s. This DMG is considered Elemental Skill DMG.
Each enemy can be affected by only one Blood Blossom effect at a time, and its duration may only be refreshed by Hu Tao herself.

Paramita Papilio ends when its duration is over, or Hu Tao has left the battlefield or fallen.
Elemental Skill
Immovable Will Immovable Will
Kujou Sara Kujou Sara
While in the Crowfeather Cover state provided by Tengu Stormcall, Aimed Shot charge times are decreased by 60%.1st Ascension Passive
Impetuous Flow Impetuous Flow
Faruzan Faruzan
When Faruzan is in the Manifest Gale state created by Wind Realm of Nasamjnin, the amount of time taken to charge a shot is decreased by 60%, and she can apply The Wind's Secret Ways' Perfidious Wind's Bale to opponents who are hit by the vortex created by Pressurized Collapse.1st Ascension Passive
Induced Aftershock Induced Aftershock
Lisa Lisa
Hits by Charged Attacks apply Violet Arc's Conductive status to opponents.1st Ascension Passive
Khanda Barrier-Buster Khanda Barrier-Buster
Tighnari Tighnari
Normal Attack
Performs up to 4 consecutive shots with a bow.

Charged Attack
Performs a more precise Aimed Shot with increased DMG.
While aiming, the power of Dendro will accumulate on the arrowhead before the arrow is fired. Has different effects based on how long the energy has been charged:
  • Charge Level 1: Fires off an arrow carrying the power of flora that deals Dendro DMG.
  • Charge Level 2: Fires off a Wreath Arrow that deals Dendro DMG. Upon hit, the Wreath Arrow will create 4 Clusterbloom Arrows that will track nearby opponents automatically and deal Dendro DMG.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
Normal Attack
Let the Show Begin♪ Let the Show Begin♪
Barbara Barbara
Summons water droplets resembling musical notes that form a Melody Loop, dealing Hydro DMG to surrounding opponents and applying the Wet status to them.

Melody Loop
  • On hit, Barbara's Normal Attacks heal your own party members and nearby teammates for a certain amount of HP, which scales with Barbara's Max HP.
  • On hit, Barbara's Charged Attack generates 4 times the amount of healing.
  • Periodically regenerates your own active character's HP.
  • Applies the Wet status to the character and to opponents who come in contact with them.
Elemental Skill
Lightning Storm Lightning Storm
Beidou Beidou
Gain the following effects for 10s after unleashing Tidecaller with its maximum DMG Bonus:
  • DMG dealt by Normal and Charged Attacks is increased by 15%. ATK SPD of Normal and Charged Attacks is increased by 15%.
  • Greatly reduced delay before unleashing Charged Attacks.
4th Ascension Passive
Liutian Archery Liutian Archery
Ganyu Ganyu
Normal Attack
Performs up to 6 consecutive shots with a bow.

Charged Attack
Performs a more precise Aimed Shot with increased DMG.
While aiming, an icy aura will accumulate on the arrowhead before the arrow is fired. Has different effects based on how long the energy has been charged:
  • Charge Level 1: Fires off an icy arrow that deals Cryo DMG.
  • Charge Level 2: Fires off a Frostflake Arrow that deals Cryo DMG. The Frostflake Arrow blooms after hitting its target, dealing AoE Cryo DMG.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
Normal Attack
Nice and Clean Nice and Clean
Noelle Noelle
Every 4 Normal or Charged Attack hits will decrease the CD of Breastplate by 1s.
Hitting multiple opponents with a single attack is only counted as 1 hit.
4th Ascension Passive
Pounding Surprise Pounding Surprise
Klee Klee
When Jumpy Dumpty and Normal Attacks deal DMG, Klee has a 50% chance to obtain an Explosive Spark. This Explosive Spark is consumed by the next Charged Attack, which costs no Stamina and deals 50% increased DMG.1st Ascension Passive
Precise Shot Precise Shot
Amber Amber
Aimed Shot hits on weak spots increase ATK by 15% for 10s.4th Ascension Passive
Proviso Proviso
Yanfei Yanfei
When Yanfei consumes Scarlet Seals by using a Charged Attack, each Scarlet Seal will increase Yanfei's Pyro DMG Bonus by 5%. This effect lasts for 6s. When a Charged Attack is used again during the effect's duration, it will dispel the previous effect.1st Ascension Passive
Relentless Relentless
Diluc Diluc
Diluc's Charged Attack Stamina Cost is decreased by 50%, and its duration is increased by 3s.1st Ascension Passive
Seal of Approval Seal of Approval
Yanfei Yanfei
Normal Attack
Shoots fireballs that deal up to three counts of Pyro DMG.
When Yanfei's Normal Attacks hit enemies, they will grant her a single Scarlet Seal. Yanfei may possess a maximum of 3 Scarlet Seals, and each time this effect is triggered, the duration of currently possessed Scarlet Seals will refresh.
Each Scarlet Seal will decrease Yanfei's Stamina consumption and will disappear when she leaves the field.

Charged Attack
Consumes Stamina and all Scarlet Seals before dealing AoE Pyro DMG to the opponents after a short casting time.
This Charged Attack's AoE and DMG will increase according to the amount of Scarlet Seals consumed.

Plunging Attack
Gathering the power of Pyro, Yanfei plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Pyro DMG upon impact with the ground.
Normal Attack
Sparkling Burst Sparkling Burst
Klee Klee
When Klee's Charged Attack results in a CRIT Hit, all party members gain 2 Elemental Energy.4th Ascension Passive
Sparkling Scatter Sparkling Scatter
Ningguang Ningguang
Normal Attack
Shoots gems that deal Geo DMG.
Upon hit, this grants Ningguang 1 Star Jade.

Charged Attack
Consumes a certain amount of stamina to fire off a giant gem that deals Geo DMG.
If Ningguang has any Star Jades, unleashing a Charged Attack will cause the Star Jades to be fired at the enemy as well, dealing additional DMG.

Plunging Attack
Gathering the might of Geo, Ningguang plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Geo DMG upon impact with the ground.
Normal Attack
Stealthy Bowshot Stealthy Bowshot
Yelan Yelan
Normal Attack
Performs up to 4 consecutive shots with a bow.

Charged Attack
Perform a more precise Aimed Shot with increased DMG.
While aiming, flowing water will accumulate on the arrowhead. A fully charged torrential arrow will deal Hydro DMG.

Breakthrough
Yelan will enter a "Breakthrough" state after spending 5s out of combat, which will cause her next Charged Aimed Shot to have 80% decreased charge time, and once charged, she can fire a "Breakthrough Barb" that will deal AoE Hydro DMG based on Yelan's Max HP.

Plunging Attack
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.
Normal Attack
Stellar Predator Stellar Predator
Fischl Fischl
When Fischl hits Oz with a fully-charged Aimed Shot, Oz brings down Thundering Retribution, dealing AoE Electro DMG equal to 152.7% of the arrow's DMG.1st Ascension Passive
Stormbreaker Stormbreaker
Beidou Beidou
Recalling her slaying of the great beast Haishan, Beidou calls upon that monstrous strength and the lightning to create a Thunderbeast's Targe around herself, dealing Electro DMG to nearby opponents.

Thunderbeast's Targe
  • When Normal and Charged Attacks hit, they create a lightning discharge that can jump between opponents, dealing Electro DMG.
  • Increases the character's resistance to interruption, and decreases DMG taken.

A maximum of 1 lightning discharge can be triggered per second.
Elemental Burst
Sword of Torrents Sword of Torrents
Tartaglia Tartaglia
When Tartaglia is in Foul Legacy: Raging Tide's Melee stance, on dealing a CRIT hit, Normal and Charged Attacks apply the Riptide status effects to opponents.4th Ascension Passive
Vijnana-Phala Mine Vijnana-Phala Mine
Tighnari Tighnari
Tighnari throws a Vijnana Stormheart ahead that deals AoE Dendro DMG, creating a Vijnana-Khanda Field that creates mysterious illusions that taunt opponents and draw their fire.
Additionally, Tighnari gains the Vijnana Suffusion effect, which will decrease the Wreath Arrow's charging time by 2.4s. This effect will dissipate once the skill duration ends or after Tighnari has fired 3 Wreath Arrows.
Elemental Skill

Constellations[]

These are constellations that grant modifications or additional effects to Charged Attacks. There are 22 Constellations that match the category selection:

Constellation Description Level
Crimson Bouquet Crimson Bouquet
Hu Tao Hu Tao
While in a Paramita Papilio state activated by Guide to Afterlife, Hu Tao's Charged Attacks do not consume Stamina.1
Alchemania Alchemania
Sucrose Sucrose
Every 7 Normal and Charged Attacks, Sucrose will reduce the CD of Astable Anemohypostasis Creation - 6308 by 1-7s.4
The Law Knows No Kindness The Law Knows No Kindness
Yanfei Yanfei
When Yanfei uses her Charged Attack, each existing Scarlet Seal additionally reduces the stamina cost of this Charged Attack by 10% and increases resistance against interruption during its release.1
Right of Final Interpretation Right of Final Interpretation
Yanfei Yanfei
Increases Yanfei's Charged Attack CRIT Rate by 20% against enemies below 50% HP.2
Wine Industry Slayer Wine Industry Slayer
Diona Diona
Within the radius of Signature Mix, Diona's charge time for aimed shots is reduced by 60%4
The Clement The Clement
Ganyu Ganyu
Using Trail of the Qilin causes the next Frostflake Arrow shot within 30s to not require charging.6
Lunar Chain Lunar Chain
Mona Mona
When a Normal Attack hits, there is a 20% chance that it will be automatically followed by a Charged Attack.
This effect can only occur once every 5s.
2
Combat Maid Combat Maid
Noelle Noelle
Decreases the Stamina Consumption of Noelle's Charged Attacks by 20% and increases her Charged Attack DMG by 15%.2
Fatal Acceleration Fatal Acceleration
Xinyan Xinyan
Upon scoring a CRIT Hit, increases ATK SPD of Xinyan's Normal and Charged Attacks by 12% for 5s.
Can only occur once every 5s.
1
Rockin' in a Flaming World Rockin' in a Flaming World
Xinyan Xinyan
Decreases the Stamina Consumption of Xinyan's Charged Attacks by 30%. Additionally, Xinyan's Charged Attacks gain an ATK Bonus equal to 50% of her DEF.6
Keen Extraction Keen Extraction
Keqing Keqing
When Keqing's Normal and Charged Attacks hit opponents affected by Electro, they have a 50% chance of producing an Elemental Particle.
This effect can only occur once every 5s.
2
Sango Isshin Sango Isshin
Sangonomiya Kokomi Sangonomiya Kokomi
While donning the Ceremonial Garment created by Nereid's Ascension, Sangonomiya Kokomi gains a 40% Hydro DMG Bonus for 4s when her Normal and Charged Attacks heal, or would heal, any party member with 80% or more HP.6
Burning Heart Burning Heart
Thoma Thoma
When a Blazing Barrier is obtained or refreshed, the DMG dealt by all party members' Normal, Charged, and Plunging Attacks is increased by 15% for 6s.6
Attentiveness Be My Power Attentiveness Be My Power
Barbara Barbara
Every opponent Barbara hits with her Charged Attack regenerates 1 Energy for her.
A maximum of 5 energy can be regenerated in this manner with any one Charged Attack.
4
Excellent Blood Excellent Blood
Kaeya Kaeya
The CRIT Rate of Kaeya's Normal and Charge Attacks against opponents affected by Cryo is increased by 15%.1
One Arrow to Rule Them All One Arrow to Rule Them All
Amber Amber
Fires 2 arrows per Aimed Shot. The second arrow deals 20% of the first arrow's DMG.1
Splitting Gales Splitting Gales
Venti Venti
Fires 2 additional arrows per Aimed Shot, each dealing 33% of the original arrow's DMG.1
To Sever Sealing To Sever Sealing
Kuki Shinobu Kuki Shinobu
When the Normal, Charged, or Plunging Attacks of the character affected by Shinobu's Grass Ring of Sanctification hit opponents, a Thundergrass Mark will land on the opponent's position and deal AoE Electro DMG based on 9.7% of Shinobu's Max HP.
This effect can occur once every 5s.
4
Beginnings Determined at the Roots Beginnings Determined at the Roots
Tighnari Tighnari
Tighnari's Charged Attack CRIT Rate is increased by 15%.1
Karma Adjudged From the Leaden Fruit Karma Adjudged From the Leaden Fruit
Tighnari Tighnari
Wreath Arrow's charging time is decreased by 0.9s, and will produce 1 additional Clusterbloom Arrow upon hit. This arrow deals 150% of Tighnari's ATK as DMG.6
Rhetorics of Calamitas Rhetorics of Calamitas
Mona Mona
Upon entering Illusory Torrent, Mona gains a 60% increase to the DMG of her next Charged Attack per second of movement.
A maximum DMG Bonus of 180% can be achieved in this manner. The effect lasts for no more than 8s.
6
Guarded Smile Guarded Smile
Lyney Lyney
When Lyney fires a Prop Arrow, he will fire a Pyrotechnic Strike: Reprised that will deal 80% of a Pyrotechnic Strike's DMG. This DMG is considered Charged Attack DMG.6

Charged Attack Damage Increase[]

Talents[]

Percentage[]

There are 7 Talents that match the category selection:

TalentDescriptionType
Amatsumi Kunitsumi Sanctification Amatsumi Kunitsumi Sanctification
Kamisato Ayaka Kamisato Ayaka
After using Kamisato Art: Hyouka, Kamisato Ayaka's Normal and Charged attacks deal 30% increased DMG for 6s.1st Ascension Passive
Bane of All Evil Bane of All Evil
Xiao Xiao
Xiao dons the Yaksha Mask that set gods and demons trembling millennia ago.

Yaksha's Mask
  • Greatly increases Xiao's jumping ability.
  • Increases his attack AoE and attack DMG.
  • Converts attack DMG into Anemo DMG, which cannot be overridden by any other elemental infusion.

In this state, Xiao will continuously lose HP.
The effects of this skill end when Xiao leaves the field.
Elemental Burst
Done Deal Done Deal
Yanfei Yanfei
Triggers a spray of intense flames that rush at nearby opponents, dealing AoE Pyro DMG, granting Yanfei the maximum number of Scarlet Seals, and applying Brilliance to her.

Brilliance
Has the following effects:
  • Grants Yanfei a Scarlet Seal at fixed intervals.
  • Increases the DMG dealt by her Charged Attacks.
The effects of Brilliance will end if Yanfei leaves the field or falls in battle.
Elemental Burst
Lightning Storm Lightning Storm
Beidou Beidou
Gain the following effects for 10s after unleashing Tidecaller with its maximum DMG Bonus:
  • DMG dealt by Normal and Charged Attacks is increased by 15%. ATK SPD of Normal and Charged Attacks is increased by 15%.
  • Greatly reduced delay before unleashing Charged Attacks.
4th Ascension Passive
Pounding Surprise Pounding Surprise
Klee Klee
When Jumpy Dumpty and Normal Attacks deal DMG, Klee has a 50% chance to obtain an Explosive Spark. This Explosive Spark is consumed by the next Charged Attack, which costs no Stamina and deals 50% increased DMG.1st Ascension Passive
Scholarly Blade Scholarly Blade
Tighnari Tighnari
For every point of Elemental Mastery Tighnari possesses, his Charged Attack and Fashioner's Tanglevine Shaft DMG are increased by 0.06%.
The maximum DMG Bonus obtainable this way is 60%.
4th Ascension Passive
Spirit Communion Seal Spirit Communion Seal
Shenhe Shenhe
After Shenhe uses Spring Spirit Summoning, she will grant all nearby party members the following effects:
  • (PressPress/TapTap): Elemental Skill and Elemental Burst DMG increased by 15% for 10s.
  • Hold: Normal, Charged, and Plunging Attack DMG increased by 15% for 15s.
  • 4th Ascension Passive

    Flat[]

    There are 5 Talents that match the category selection:

    TalentDescriptionType
    Dominance of Earth Dominance of Earth
    Zhongli Zhongli
    Zhongli deals bonus DMG based on his Max HP: 4th Ascension Passive
    Lost Wisdom of the Seven Caverns Lost Wisdom of the Seven Caverns
    Faruzan Faruzan
    When characters affected by The Wind's Secret Ways' Prayerful Wind's Gift deal Anemo DMG using Normal, Charged, Plunging Attacks, Elemental Skills, or Elemental Bursts to opponents, they will gain the Hurricane Guard effect: This DMG will be increased based on 32% of Faruzan's Base ATK. 1 instance of Hurricane Guard can occur once every 0.8s. This DMG Bonus will be cleared after Prayerful Wind's Benefit expires or after the effect is triggered once.4th Ascension Passive
    Nereid's Ascension Nereid's Ascension
    Sangonomiya Kokomi Sangonomiya Kokomi
    Summons the might of Watatsumi, dealing Hydro DMG to surrounding opponents, before robing Kokomi in a Ceremonial Garment made from the flowing waters of Sangonomiya.

    Ceremonial Garment
    • Sangonomiya Kokomi's Normal Attack, Charged Attack and Bake-Kurage DMG are increased based on her Max HP.
    • When her Normal and Charged Attacks hit opponents, Kokomi will restore HP for all nearby party members, and the amount restored is based on her Max HP.
    • Increases Sangonomiya Kokomi's resistance to interruption and allows her to walk on the water's surface.

    These effects will be cleared once Sangonomiya Kokomi leaves the field.
    Elemental Burst
    Song of Pearls Song of Pearls
    Sangonomiya Kokomi Sangonomiya Kokomi
    While donning the Ceremonial Garment created by Nereid's Ascension, the Normal and Charged Attack DMG Bonus Sangonomiya Kokomi gains based on her Max HP will receive a further increase based on 15% of her Healing Bonus.4th Ascension Passive
    Spring Spirit Summoning Spring Spirit Summoning
    Shenhe Shenhe
    The frosted dew, silvery and dense, shall exorcise all demons.
    Grants all nearby party members the Icy Quill effect and deals Cryo DMG in different ways based on whether it is (pressedpressed/tappedtapped) or held.

    (PressPress/TapTap)
    Rushes forward together with a Talisman Spirit, dealing Cryo DMG to opponents along the path.

    Hold
    Commands the Talisman Spirit to deal AoE Cryo DMG.

    Icy Quill
    When Normal, Charged, and Plunging Attacks, Elemental Skills, and Elemental Bursts deal Cryo DMG to opponents, the DMG dealt is increased based on Shenhe's current ATK.

    The Icy Quill's effects will be cleared once its duration ends or after being triggered a certain number of times.
    When held rather than (pressedpressed/tappedtapped), the Icy Quill's effect lasts longer and can be triggered more times.
    When one Cryo DMG instance strikes multiple opponents, the effect is triggered multiple times based on the number of opponents hit. The number of times the effect is triggered is calculated independently for each party member with the Icy Quill.
    Elemental Skill

    Multiplicative[]

    There are 1 Talents that match the category selection:

    TalentDescriptionType
    Hanega: Song of the Wind Hanega: Song of the Wind
    Wanderer Wanderer
    Concentrates the power of the winds to break free from the shackles of the earth, dealing AoE Anemo DMG before leaping into the air and entering the Windfavored state.

    Windfavored
    The Wanderer cannot perform Plunging Attacks in this state. When he uses Normal and Charged Attacks, they will be converted into Kuugo: Fushoudan and Kuugo: Toufukai respectively; the DMG they deal and their AoE will be increased, and their DMG will be considered Normal and Charged Attack DMG respectively. Kuugo: Toufukai will not consume Stamina.
    The Wanderer will hover persistently during this time. While this state is active, the Wanderer's movements gain the following properties:
    • Persistently consumes Kuugoryoku Points to maintain this hovering state.
    • When sprinting, additional Kuugoryoku Points will be consumed for the Wanderer to accelerate mid-air. Holding sprint will cause persistent Kuugoryoku Point consumption to maintain speed. This effect will replace his default sprint.
    • Jumping expends extra Kuugoryoku Points to increase hovering height. Holding jump will cause persistent Kuugoryoku Point consumption to keep increasing hovering height.

    Running out of Kuugoryoku Points will end the Windfavored state.
    A second cast during the duration of Windfavored will also end it.
    Elemental Skill

    Constellations[]

    Percentage[]

    There are 6 Constellations that match the category selection:

    Constellation Description Level
    Burning Heart Burning Heart
    Thoma Thoma
    When a Blazing Barrier is obtained or refreshed, the DMG dealt by all party members' Normal, Charged, and Plunging Attacks is increased by 15% for 6s.6
    Combat Maid Combat Maid
    Noelle Noelle
    Decreases the Stamina Consumption of Noelle's Charged Attacks by 20% and increases her Charged Attack DMG by 15%.2
    Crimson Momiji Crimson Momiji
    Kaedehara Kazuha Kaedehara Kazuha
    After using Chihayaburu or Kazuha Slash, Kaedehara Kazuha gains an Anemo Infusion for 5s. Additionally, each point of Elemental Mastery will increase the DMG dealt by Kaedehara Kazuha's Normal, Charged, and Plunging Attacks by 0.2%.6
    Frozen to the Bone Frozen to the Bone
    Qiqi Qiqi
    Qiqi's Normal and Charge Attack DMG against opponents affected by Cryo is increased by 15%.2
    Dance of Suigetsu Dance of Suigetsu
    Kamisato Ayaka Kamisato Ayaka
    Kamisato Ayaka gains Usurahi Butou every 10s, increasing her Charged Attack DMG by 298%. This buff will be cleared 0.5s after Ayaka's Charged ATK hits an opponent, after which the timer for this ability will restart.6
    Rhetorics of Calamitas Rhetorics of Calamitas
    Mona Mona
    Upon entering Illusory Torrent, Mona gains a 60% increase to the DMG of her next Charged Attack per second of movement.
    A maximum DMG Bonus of 180% can be achieved in this manner. The effect lasts for no more than 8s.
    6

    Artifacts[]

    9 Artifact Sets match the category selection:

    Set Rarity Pieces Bonuses
    Resolution of Sojourner 3-4★ Heart of ComradeshipFeather of HomecomingSundial of the SojournerGoblet of the SojournerCrown of Parting 2 Piece: ATK +18%.
    4 Piece: Increases Charged Attack CRIT Rate by 30%.
    Martial Artist 3-4★ Martial Artist's Red FlowerMartial Artist's Feather AccessoryMartial Artist's Water HourglassMartial Artist's Wine CupMartial Artist's Bandana 2 Piece: Normal and Charged Attack DMG +15%
    4 Piece: After using Elemental Skill, increases Normal Attack and Charged Attack DMG by 25% for 8s.
    Wanderer's Troupe 4-5★ Troupe's DawnlightBard's Arrow FeatherConcert's Final HourWanderer's String-KettleConductor's Top Hat 2 Piece: Increases Elemental Mastery by 80.
    4 Piece: Increases Charged Attack DMG by 35% if the character uses a Catalyst or Bow.
    Bloodstained Chivalry 4-5★ Bloodstained Flower of IronBloodstained Black PlumeBloodstained Final HourBloodstained Chevalier's GobletBloodstained Iron Mask 2 Piece: Physical DMG Bonus +25%
    4 Piece: After defeating an opponent, increases Charged Attack DMG by 50%, and reduces its Stamina cost to 0 for 10s.
    Retracing Bolide 4-5★ Summer Night's BloomSummer Night's FinaleSummer Night's MomentSummer Night's WaterballoonSummer Night's Mask 2 Piece: Increases Shield Strength by 35%.
    4 Piece: While protected by a shield, gain an additional 40% Normal and Charged Attack DMG.
    Heart of Depth 4-5★ Gilded CorsageGust of NostalgiaCopper CompassGoblet of Thundering DeepWine-Stained Tricorne 2 Piece: Hydro DMG Bonus +15%
    4 Piece: After using an Elemental Skill, increases Normal Attack and Charged Attack DMG by 30% for 15s.
    Shimenawa's Reminiscence 4-5★ Entangling BloomShaft of RemembranceMorning Dew's MomentHopeful HeartCapricious Visage 2 Piece: ATK +18%
    4 Piece: When casting an Elemental Skill, if the character has 15 or more Energy, they lose 15 Energy and Normal/Charged/Plunging Attack DMG is increased by 50% for 10s. This effect will not trigger again during that duration.
    Desert Pavilion Chronicle 4-5★ The First Days of the City of KingsEnd of the Golden RealmTimepiece of the Lost PathDefender of the Enchanting DreamLegacy of the Desert High-Born 2 Piece: Anemo DMG Bonus +15%.
    4 Piece: When Charged Attacks hit opponents, the equipping character's Normal Attack SPD will increase by 10% while Normal, Charged, and Plunging Attack DMG will increase by 40% for 15s.
    Marechaussee Hunter 4-5★ Hunter's BroochMasterpiece's OvertureMoment of JudgmentForgotten VesselVeteran's Visage 2 Piece: Normal and Charged Attack DMG +15%.
    4 Piece: When current HP increases or decreases, CRIT Rate will be increased by 12% for 5s. Max 3 stacks.

    Weapons[]

    Percentage[]

    11 Weapons match the category selection:

    Icon Name Quality Base ATK
    (Lv. 1)
    2nd Stat
    (Lv. 1)
    Passive Ability
    Weapon Amos' Bow Amos' Bow 5 Stars 608
    (46)
    ATK 49.6%
    (10.8%)
    Strong-Willed
    Increases Normal Attack and Charged Attack DMG by 12~24%. After a Normal or Charged Attack is fired, DMG dealt increases by a further 8~16% every 0.1 seconds the arrow is in the air for up to 5 times.
    Weapon Cashflow Supervision Cashflow Supervision 5 Stars 674
    (48)
    CRIT Rate 22.1%
    (4.8%)
    Golden Blood-Tide
    ATK is increased by 16~32%. When current HP increases or decreases, Normal Attack DMG will be increased by 16~32% and Charged Attack DMG will be increased by 14~28% for 4s. Max 3 stacks. This effect can be triggered once every 0.3s. When the wielder has 3 stacks, ATK SPD will be increased by 8~16%.
    Weapon Freedom-Sworn Freedom-Sworn 5 Stars 608
    (46)
    Elemental Mastery 198
    (43)
    Revolutionary Chorale
    A part of the "Millennial Movement" that wanders amidst the winds.
    Increases DMG by 10~20%.
    When the character wielding this weapon triggers Elemental Reactions, they gain a Sigil of Rebellion. This effect can be triggered once every 0.5s and can be triggered even if said character is not on the field.
    When you possess 2 Sigils of Rebellion, all of them will be consumed and all nearby party members will obtain "Millennial Movement: Song of Resistance" for 12s.
    "Millennial Movement: Song of Resistance" increases Normal, Charged, and Plunging Attack DMG by 16~32% and increases ATK by 20~40%. Once this effect is triggered, you will not gain Sigils of Rebellion for 20s.
    Of the many effects of the "Millennial Movement," buffs of the same type will not stack.
    Weapon The First Great Magic The First Great Magic 5 Stars 608
    (46)
    CRIT DMG 66.2%
    (14.4%)
    Parsifal the Great
    DMG dealt by Charged Attacks increased by 16~32%. For every party member with the same Elemental Type as the wielder (including the wielder themselves), gain 1 Gimmick stack. For every party member with a different Elemental Type from the wielder, gain 1 Theatrics stack. When the wielder has 1/2/3 or more Gimmick stacks, ATK will be increased by 16%/32%/48%~32%/64%/96%. When the wielder has 1/2/3 or more Theatrics stacks, Movement SPD will be increased by 4%/7%/10%~12%/15%/18%.
    Weapon Ballad of the Boundless Blue Ballad of the Boundless Blue 4 Stars 565
    (44)
    Energy Recharge 30.6%
    (6.7%)
    Azure Skies
    Within 6s after Normal or Charged Attacks hit an opponent, Normal Attack DMG will be increased by 8~16% and Charged Attack DMG will be increased by 6~12%. Max 3 stacks. This effect can be triggered once every 0.3s.
    Weapon Dodoco Tales Dodoco Tales 4 Stars 454
    (41)
    ATK 55.1%
    (12%)
    Dodoventure!
    Normal Attack hits on opponents increase Charged Attack DMG by 16~32% for 6s. Charged Attack hits on opponents increase ATK by 8~16% for 6s.
    Weapon Hamayumi Hamayumi 4 Stars 454
    (41)
    ATK 55.1%
    (12%)
    Full Draw
    Increases Normal Attack DMG by 16~32% and Charged Attack DMG by 12~24%. When the equipping character's Energy reaches 100%, this effect is increased by 100%.
    Weapon Predator Predator 4 Stars 510
    (42)
    ATK 41.3%
    (9%)
    Strong Strike
    • This weapon's effect is only applied on the following platform(s):
      • "PlayStation Network"

    Dealing Cryo DMG to opponents increases this character's Normal and Charged Attack DMG by 10% for 6s. This effect can have a maximum of 2 stacks.
    Additionally, when Aloy equips Predator, ATK is increased by 66.

    Weapon Prototype Starglitter Prototype Starglitter 4 Stars 510
    (42)
    Energy Recharge 45.9%
    (10.0%)
    Magic Affinity
    After using an Elemental Skill, increases Normal and Charged Attack DMG by 8~16% for 12s. Max 2 stacks.
    Weapon The Black Sword The Black Sword 4 Stars 510
    (42)
    CRIT Rate 27.6%
    (6%)
    Justice
    Increases DMG dealt by Normal and Charged Attacks by 20~40%.
    Additionally, regenerates 60~100% of ATK as HP when Normal and Charged Attacks score a CRIT Hit. This effect can occur once every 5s.
    Weapon Ferrous Shadow Ferrous Shadow 3 Stars 401
    (39)
    HP 35.2%
    (7.7%)
    Unbending
    When HP falls below 70~90%, increases Charged Attack DMG by 30~50%, and Charged Attacks become much harder to interrupt.

    Flat[]

    2 Weapons match the category selection:

    Icon Name Quality Base ATK
    (Lv. 1)
    2nd Stat
    (Lv. 1)
    Passive Ability
    Weapon Hunter's Path Hunter's Path 5 Stars 542
    (44)
    CRIT Rate 44.1%
    (9.6%)
    At the End of the Beast-Paths
    Gain 12~24% All Elemental DMG Bonus. Obtain the Tireless Hunt effect after hitting an opponent with a Charged Attack. This effect increases Charged Attack DMG by 160~320% of Elemental Mastery. This effect will be removed after 12 Charged Attacks or 10s. Only 1 instance of Tireless Hunt can be gained every 12s.
    Weapon Redhorn Stonethresher Redhorn Stonethresher 5 Stars 542
    (44)
    CRIT DMG 88.2%
    (19.2%)
    Gokadaiou Otogibanashi
    DEF is increased by 28~56%. Normal and Charged Attack DMG is increased by 40~80% of DEF.

    Charged Attack Disabled[]

    Talents[]

    There are 4 Talents disable Charged Attacks:

    TalentDescriptionType
    Dance of Haftkarsvar Dance of Haftkarsvar
    Nilou Nilou
    Enters the Pirouette state, dealing Hydro DMG to nearby opponents based on Nilou's Max HP.
    While she is in the Pirouette state, Nilou's Normal Attacks and Elemental Skill will cause her to enter the Sword Dance and Whirling Steps stances respectively, causing DMG she deals to be converted to Hydro DMG that cannot be overridden and that is considered Elemental Skill DMG.

    In these stances, Nilou's third dance step will end Pirouette, and has the following effects:
    • Sword Dance: unleashes a Luminous Illusion that deals Hydro DMG to opponents it touches and grants Nilou the Lunar Prayer effect. This effect converts Nilou's Normal Attacks into Sword Dance techniques, and her final hit will unleash a Luminous Illusion.
    • Whirling Steps: Nilou unleashes a Whirling Water Wheel that deals AoE Hydro DMG and creates a Tranquility Aura that follows your active character around and applies Wet to opponents within its AoE.

    Nilou is unable to perform Charged Attacks when under the effect of Pirouette or Lunar Prayer. These effects will be removed once she leaves the field.
    Elemental Skill
    Hunter's Vigil Hunter's Vigil
    Clorinde Clorinde
    Preparing her pistolet, she enters the "Night Vigil" state, using steel and shot together. In this state, Clorinde's Normal Attacks will be transformed into "Swift Hunt" pistolet attacks, and the DMG dealt is converted into Electro DMG that cannot be overridden by infusions, and she will be unable to use Charged Attacks. Using her Elemental Skill will transform it into "Impale the Night": Perform a lunging attack, dealing Electro DMG. The DMG done through the aforementioned method is considered Normal Attack DMG.

    Swift Hunt
    • When her Bond of Life is equal to or greater than 100% of her max HP: Performs a pistolet shot.
    • When her Bond of Life is less than 100%, firing her pistolet will grant her Bond of Life, with the amount gained based on her max HP. The shots she fires can pierce opponents, and DMG dealt to opponents in their path is increased.

    Impale the Night
    The current percentage value of Clorinde's Bond of Life determines its effect:
    • When the Bond of Life value is 0%, perform a normal lunging strike;
    • When the Bond of Life value is less than 100% of her max HP, Clorinde is healed based on the Bond of Life value, and the AoE of the lunging attack and the DMG dealt is increased;
    • When the value of the Bond of Life is equal to or greater than 100% of her max HP, use Impale the Night: Pact. The healing multiplier is increased, and the AoE and DMG dealt by the lunge is increased even further.

    In addition, when Clorinde is in the Night Vigil state, healing effects other than Impale the Night will not take effect and will instead be converted into a Bond of Life that is a percentage of the healing that would have been received.

    Clorinde will exit the "Night Vigil" state when she leaves the field.

    Arkhe: Ousia
    Periodically, when Clorinde's Swift Hunt shots strike opponents, she will summon a Surging Blade at the position hit that deals Ousia-aligned Electro DMG.
    Elemental Skill
    Kamisato Art: Kyouka Kamisato Art: Kyouka
    Kamisato Ayato Kamisato Ayato
    Kamisato Ayato shifts positions and enters the Takimeguri Kanka state.
    After this shift, he will leave a watery illusion at his original location. After it is formed, the watery illusion will explode if opponents are nearby or after its duration ends, dealing AoE Hydro DMG.

    Takimeguri Kanka
    In this state, Kamisato Ayato uses his Shunsuiken to engage in blindingly fast attacks, causing DMG from his Normal Attacks to be converted into AoE Hydro DMG. This cannot be overridden.
    It also has the following properties:
    • After a Shunsuiken attack hits an opponent, it will grant Ayato the Namisen effect, increasing the DMG dealt by Shunsuiken based on Ayato's current Max HP. The initial maximum number of Namisen stacks is 4, and 1 stack can be gained through Shunsuiken every 0.1s. This effect will be dispelled when Takimeguri Kanka ends.
    • Kamisato Ayato's resistance to interruption is increased.
    • Unable to use Charged or Plunging Attacks.

    Takimeguri Kanka will be cleared when Ayato leaves the field. Using Kamisato Art: Kyouka again while in the Takimeguri Kanka state will reset and replace the pre-existing state.
    Elemental Skill
    Lightning Fang Lightning Fang
    Razor Razor
    Summons the Wolf Within, which deals Electro DMG to all nearby opponents. This clears all of Razor's Electro Sigils, which will be converted into Elemental Energy for him.
    The Wolf Within will fight alongside Razor for the skill's duration.

    The Wolf Within
    These effects end when Razor leaves the battlefield.
    When Razor leaves the field, a maximum of 10 Energy will be returned to him based off the duration remaining on this skill.
    Elemental Burst

    Charged Attack Damage Decrease[]

    Weapons[]

    1 Weapon match the category selection:

    Icon Name Quality Base ATK
    (Lv. 1)
    2nd Stat
    (Lv. 1)
    Passive Ability
    Weapon Rust Rust 4 Stars 510
    (42)
    ATK 41.3%
    (9%)
    Rapid Firing
    Increases Normal Attack DMG by 40~80% but decreases Charged Attack DMG by 10%.

    Other Languages[]

    LanguageOfficial NameLiteral Meaning
    EnglishCharged Attack
    Chinese
    (Simplified)
    重击
    Zhòngjī
    Heavy Hit
    Chinese
    (Traditional)
    重擊
    Zhòngjí
    Japanese重撃
    Juugeki
    Heavy Hit
    Korean강공격
    Ganggonggyeok
    Heavy Attack
    SpanishAtaque CargadoCharged Attack
    FrenchAttaque chargéeCharged Attack
    RussianЗаряженная атаки
    Zaryazhennaya ataki
    Charged Attack
    Thaiชาร์จโจมตี
    Chage Chomti
    Charge Attack
    VietnameseTrọng Kích
    GermanHeftiger SchlagHefty Strike
    IndonesianCharged Attack
    PortugueseAtaque Carregado
    TurkishYüklü SaldırıCharged Attack
    ItalianAttacco caricatoCharged Attack

    Change History[]

    Version 2.1
    • Optimizes the style of the crosshair in Aiming Mode.

    Version 1.5

    • On mobile, three additional adjustment levels have been added under Settings > Camera Sensitivity (Aimed Shot Mode). It has been increased from the original levels 1 to 5 (which now correspond with the new levels 4 to 8) to the new adjustment levels 1 to 8.
    • On mobile, the Acceleration Slider (Aimed Mode) setting has been added. With this setting enabled, the camera movement speed will change dynamically with the speed of your finger. Sliding faster causes the camera angle to rotate more.

    Version 1.0

    • Charged Attack was released.

    Navigation[]

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