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Bond of Life is a mechanic that prevents healing, applied to a character by some enemy, weapon, or talent effects.

While Bond of Life is active, it absorbs healing for the character based on its base value and prevents the character from being healed, and clears after healing equal to its value is obtained or when the player visits a Statue of The Seven. After Bond of Life is cleared, certain additional effects may be applied depending on the source.

The max value of Bond of Life is 200% of a character's Max HP. The Bond of Life is shown as a red outline over the character's HP bar, taking over (X/2)% of the HP bar where X% of Max HP is the current Bond of Life value. For example, 100% Bond of Life will visually overlay 50% of the HP bar.

If not manually cleared, Bond of Life will automatically clear once 600 seconds (10 minutes) have passed since its application.

Tutorial[]

Bond of Life and Recovering HP
Tutorial Bond of Life and Recovering HP
Bond of Life will absorb healing effects that a character receives. This will prevent them from recovering HP.
After this character is healed for an amount equal to the Bond of Life, the Bond can then be cleared.

Tutorial Bond of Life and Recovering HP
When a character is granted another Bond of Life, the healing required to clear the Bond of Life will also stack.
The Bond of Life has a very long duration if not actively canceled or removed by a Statue of The Seven.

Character Talents[]

There are 4 Talents that scale with Bond of Life:

TalentDescriptionType
Detailed Diagnosis, Thorough Treatment Detailed Diagnosis, Thorough Treatment
Sigewinne Sigewinne
When Sigewinne performs healing, the amount healed for this instance is increased based on the total current value of the Bonds of Life on all party members: For each 1,000 HP worth of Bonds of Life, the outgoing healing is increased by 3%. The amount of healing provided can be increased by up to 30% in this way.4th Ascension Passive
Hunter's Vigil Hunter's Vigil
Clorinde Clorinde
Preparing her pistolet, she enters the "Night Vigil" state, using steel and shot together. In this state, Clorinde's Normal Attacks will be transformed into "Swift Hunt" pistolet attacks, and the DMG dealt is converted into Electro DMG that cannot be overridden by infusions, and she will be unable to use Charged Attacks. Using her Elemental Skill will transform it into "Impale the Night": Perform a lunging attack, dealing Electro DMG. The DMG done through the aforementioned method is considered Normal Attack DMG.

Swift Hunt
  • When her Bond of Life is equal to or greater than 100% of her max HP: Performs a pistolet shot.
  • When her Bond of Life is less than 100%, firing her pistolet will grant her Bond of Life, with the amount gained based on her max HP. The shots she fires can pierce opponents, and DMG dealt to opponents in their path is increased.

Impale the Night
The current percentage value of Clorinde's Bond of Life determines its effect:
  • When the Bond of Life value is 0%, perform a normal lunging strike;
  • When the Bond of Life value is less than 100% of her max HP, Clorinde is healed based on the Bond of Life value, and the AoE of the lunging attack and the DMG dealt is increased;
  • When the value of the Bond of Life is equal to or greater than 100% of her max HP, use Impale the Night: Pact. The healing multiplier is increased, and the AoE and DMG dealt by the lunge is increased even further.

In addition, when Clorinde is in the Night Vigil state, healing effects other than Impale the Night will not take effect and will instead be converted into a Bond of Life that is a percentage of the healing that would have been received.

Clorinde will exit the "Night Vigil" state when she leaves the field.

Arkhe: Ousia
Periodically, when Clorinde's Swift Hunt shots strike opponents, she will summon a Surging Blade at the position hit that deals Ousia-aligned Electro DMG.
Elemental Skill
Invitation to a Beheading Invitation to a Beheading
Arlecchino Arlecchino
Normal Attack
Performs up to 6 consecutive spear strikes.

Charged Attack
Consumes a fixed amount of Stamina, dashing toward a nearby opponent and cleaving once.
Continuously holding this button will cause Arlecchino to consume Stamina and engage in up to 5s of high-speed movement.

Plunging Attack
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.

Masque of the Red Death
When Arlecchino has a Bond of Life equal to or greater than 30% of her Max HP, she will enter the "Masque of the Red Death" state, where her Normal, Charged, and Plunging Attacks will be converted to deal Pyro DMG. This cannot be overridden.
When in the "Masque of the Red Death" state, Arlecchino's Normal Attacks will deal extra DMG to opponents on hit that scales off her ATK multiplied by a certain ratio of her current Bond of Life percentage. This will consume 7.5% of said current Bond of Life. Her Bond of Life can be consumed this way every 0.03s. When her Bond of Life is consumed in this manner, All Is Ash's CD will decrease by 0.8s.
Normal Attack
Rebound Hydrotherapy Rebound Hydrotherapy
Sigewinne Sigewinne
Blows a Bolstering Bubblebalm that can stimulate blood flow and help patients drift off to sleep using a bubblegun specially made in the Fortress of Meropide.
Bolstering Bubblebalms will bounce between nearby opponents, dealing Hydro DMG based on Sigewinne's max HP to opponents it hits. When it bounces, it will restore HP to all nearby party members except Sigewinne herself. The amount healed is based on Sigewinne's max HP.
After bouncing 5 times, the Bolstering Bubblebalm will disappear and restore HP to Sigewinne based on her max HP value.
When no opponents are present, the Bolstering Bubblebalm will bounce nearby. Only one Bolstering Bubblebalm created by a Sigewinne may exist at once.
When Held, the Bolstering Bubblebalm can be boosted to an even bigger size.

Hold
Enter Aiming Mode to begin blowing an even bigger, even more breathtaking Bolstering Bubblebalm!
The Bolstering Bubblebalm will grow bigger the longer the skill is Held, until it grows up to two tiers in size. Each tier it grows increases its DMG by 5% and healing by 5%. When a Bolstering Bubblebalm bounces, it will drop down a tier in size, until it returns to being a normal Bolstering Bubblebalm.
After weaker opponents are hit by big Bolstering Bubblebalms, they will be imprisoned and will be unable to move.

In addition, 2 Sourcewater Droplets will be created near Sigewinne when she uses this Skill. Each Sourcewater Droplet Sigewinne collects will grant her a Bond of Life worth 10% of her Max HP.
When Sigewinne's Bond of Life is cleared, she regains 1 Elemental Energy for every 2,000 HP worth of the Bond of Life that was cleared. Sigewinne can regain up to 5 Elemental Energy in this way.

Arkhe: Ousia
Bolstering Bubblebalms periodically call down a Surging Blade on the position they hit, dealing Ousia-aligned Hydro DMG based on Sigewinne's max HP.
Elemental Skill

There are 5 Talents related to Bond of Life:

TalentDescriptionType
Agony Alone May Be Repaid Agony Alone May Be Repaid
Arlecchino Arlecchino
Blood-Debt Directives have the following characteristics:
  • Arlecchino will be granted a Bond of Life worth 130% of her Max HP when an opponent to which she herself applied a Directive is defeated.
  • 5s after a Directive is applied, it will be upgraded to a Blood-Debt Due. When absorbed, it will instead grant Arlecchino a Bond of Life worth 130%.
A Bond of Life created in the aforementioned ways cannot exceed the original limit on the value of Bonds of Life obtained through All Is Ash.
1st Ascension Passive
All Is Ash All Is Ash
Arlecchino Arlecchino
Summons forth Balemoon Bloodfire, dealing Pyro DMG to multiple nearby opponents and performing a dash-cleave against one of them, dealing AoE Pyro DMG.
Opponents hit by the aforementioned attack will have a Blood-Debt Directive applied to them.

Blood-Debt Directive
  • Lasts 30s. Every 5s, it will deal 1 instance of Pyro DMG to the opponent. Max 2 instances. This DMG will be considered Elemental Skill DMG.
  • When Arlecchino uses a Charged Attack or her Elemental Burst, Balemoon Rising, she will absorb and clear nearby Blood-Debt Directives. Each Directive absorbed grants her a Bond of Life worth 65% of her Max HP.
  • The maximum value of the Bond of Life she can be granted through Blood-Debt Directives within 35s after using her Elemental Skill is 145% of her Max HP. Using the Elemental Skill again during this duration will restart the count on duration and the limit on the value of Bond of Life she may gain from Blood-Debt Directives.
Elemental Skill
Hunter's Vigil Hunter's Vigil
Clorinde Clorinde
Preparing her pistolet, she enters the "Night Vigil" state, using steel and shot together. In this state, Clorinde's Normal Attacks will be transformed into "Swift Hunt" pistolet attacks, and the DMG dealt is converted into Electro DMG that cannot be overridden by infusions, and she will be unable to use Charged Attacks. Using her Elemental Skill will transform it into "Impale the Night": Perform a lunging attack, dealing Electro DMG. The DMG done through the aforementioned method is considered Normal Attack DMG.

Swift Hunt
  • When her Bond of Life is equal to or greater than 100% of her max HP: Performs a pistolet shot.
  • When her Bond of Life is less than 100%, firing her pistolet will grant her Bond of Life, with the amount gained based on her max HP. The shots she fires can pierce opponents, and DMG dealt to opponents in their path is increased.

Impale the Night
The current percentage value of Clorinde's Bond of Life determines its effect:
  • When the Bond of Life value is 0%, perform a normal lunging strike;
  • When the Bond of Life value is less than 100% of her max HP, Clorinde is healed based on the Bond of Life value, and the AoE of the lunging attack and the DMG dealt is increased;
  • When the value of the Bond of Life is equal to or greater than 100% of her max HP, use Impale the Night: Pact. The healing multiplier is increased, and the AoE and DMG dealt by the lunge is increased even further.

In addition, when Clorinde is in the Night Vigil state, healing effects other than Impale the Night will not take effect and will instead be converted into a Bond of Life that is a percentage of the healing that would have been received.

Clorinde will exit the "Night Vigil" state when she leaves the field.

Arkhe: Ousia
Periodically, when Clorinde's Swift Hunt shots strike opponents, she will summon a Surging Blade at the position hit that deals Ousia-aligned Electro DMG.
Elemental Skill
Last Lightfall Last Lightfall
Clorinde Clorinde
Grants herself a Bond of Life based upon her own max HP before swiftly evading and striking with saber and sidearm as one, dealing AoE Electro DMG.Elemental Burst
Lawful Remuneration Lawful Remuneration
Clorinde Clorinde
If Clorinde's Bond of Life is equal to or greater than 100% of her Max HP, her CRIT Rate will increase by 10% for 15s whenever her Bond of Life value increases or decreases. Max 2 stacks. Each stack is counted independently.
Additionally, Hunter's Vigil's Night Vigil state is buffed: While it is active, the percent of healing converted to Bond of Life increases to 100%.
4th Ascension Passive

Constellations[]

There are 2 Constellations that scale with Bond of Life:

Constellation Description Level
"From This Day On, We Shall Delight in New Life Together "From This Day On, We Shall Delight in New Life Together."
Arlecchino Arlecchino
The DMG of Balemoon Rising is increased by Arlecchino's ATK multiplied by 700% of Arlecchino's current Bond of Life percentage.
For 20s after Arlecchino uses All Is Ash, both her Normal Attacks and Elemental Burst gain 10% increased CRIT Rate and 70% increased CRIT DMG. This effect can be triggered up to once every 15s.
6
"To Enshrine Tears, Life, and Love" "To Enshrine Tears, Life, and Love"
Clorinde Clorinde
When Last Lightfall deals DMG to opponent(s), DMG dealt is increased based on Clorinde's Bond of Life percentage. Every 1% of her current Bond of Life will increase Last Lightfall DMG by 2%. The maximum Last Lightfall DMG increase achievable this way is 200%.4

Artifacts[]

1 Artifact Set related to Bond of Life:

Set Rarity Pieces Bonuses
Fragment of Harmonic Whimsy 4-5★ Harmonious Symphony PreludeAncient Sea's Nocturnal MusingThe Grand Jape of the Turning of FateIchor Shower RhapsodyWhimsical Dance of the Withered 2 Piece: ATK +18%
4 Piece: When the value of a Bond of Life increases or decreases, this character deals 18% increased DMG for 6s. Max 3 stacks.

Weapons[]

5 Weapons related to Bond of Life:

Icon Name Quality Base ATK
(Lv. 1)
2nd Stat
(Lv. 1)
Passive Ability
Weapon Absolution Absolution 5 Stars 674
(48)
CRIT DMG 44.1%
(9.6%)
Deathly Pact
CRIT DMG increased by 20~40%. Increasing the value of a Bond of Life increases the DMG the equipping character deals by 16~32% for 6s. Max 3 stacks.
Weapon Crimson Moon's Semblance Crimson Moon's Semblance 5 Stars 674
(48)
CRIT Rate 22.1%
(4.8%)
Ashen Sun's Shadow
Grants a Bond of Life equal to 25% of Max HP when a Charged Attack hits an opponent. This effect can be triggered up to once every 14s. In addition, when the equipping character has a Bond of Life, they gain a 12~28% DMG Bonus; if the value of the Bond of Life is greater than or equal to 30% of Max HP, then gain an additional 24~56% DMG.
Weapon Silvershower Heartstrings Silvershower Heartstrings 5 Stars 542
(44)
HP 66.2%
(14.4%)
Dryas's Nocturne
The equipping character can gain the Remedy effect. When they possess 1/2/3 Remedy stacks, Max HP will increase by 12%/24%/40%~24%/48%/80%. 1 stack may be gained when the following conditions are met: 1 stack for 25s when using an Elemental Skill; 1 stack for 25s when the value of a Bond of Life value increases; 1 stack for 20s for performing healing. Stacks can still be triggered when the equipping character is not on the field. Each stack's duration is counted independently. In addition, when 3 stacks are active, Elemental Burst CRIT Rate will be increased by 28%~56%. This effect will be canceled 4s after falling under 3 stacks.
Weapon Finale of the Deep Finale of the Deep 4 Stars 565
(44)
ATK 27.6%
(6%)
An End Sublime
When using an Elemental Skill, ATK will be increased by 12~24% for 15s, and a Bond of Life worth 25% of Max HP will be granted. This effect can be triggered once every 10s. When the Bond of Life is cleared, a maximum of 150~300 ATK will be gained based on 2.4~4.8% of the total amount of the Life Bond cleared, lasting for 15s.
Weapon Flowing Purity Flowing Purity 4 Stars 565
(44)
ATK 27.6%
(6%)
Unfinished Masterpiece
When using an Elemental Skill, All Elemental DMG Bonus will be increased by 8~16% for 15s, and a Bond of Life worth 24% of Max HP will be granted. This effect can be triggered once every 10s. When the Bond Of Life is cleared, every 1,000 HP cleared in the process will provide 2~4% All Elemental DMG Bonus, up to a maximum of 12~24%. This effect lasts 15s.

Enemies[]

Trivia[]

  • Wielders of the above weapons will not receive buffs if Bond of Life is cleared by the Statue of The Seven.
  • When character with Bond of Life effect gets healed by Apple, Sunsettia, Starshroom variants, and Bulle Fruit, the notification "HP increased by X" is replaced by "decreased by X [sic]."

Other Languages[]

LanguageOfficial NameLiteral Meaning
EnglishBond of Life
Chinese
(Simplified)
「生命之契」
"Shēngmìng zhī Qì"
Contract of Life
Chinese
(Traditional)
「生命之契」
"Shēngmìng zhī Qì"
Japanese「命の契約」
"Inochi no Keiyaku"
Contract of Life
Korean「생명의 계약」
"Saengmyeong-ui Gyeyak"
"Contract of Life"
SpanishPacto vitalLife Pact
FrenchEngagement vitalLife Commitment
RussianДолг жизни
Dolg zhizni
Debt of Life
Thai"บ่วงพันธะชีวัน"
Buang Phantha Chiwan
"Life-Binding Snare"
Vietnamese"Khế Ước Sinh Mệnh"Contract of Life
GermanEid des LebensOath of Life
IndonesianBond of Life
PortugueseContrato de VidaContract of Life
TurkishHayat Baği
ItalianLegame vitaleVital Bond

Change History[]

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