Saurian Indwelling is an exploration mechanic in Natlan. It allows the player to indwell their spirit onto Natlan Saurians and use different skills to assist them in travelling Natlan.
Overview[]
The player can indwell an adult Saurian enemy regardless of whether it is tolerant or aggressive towards the player, though Saurians indwelled this way will not reward any Character EXP, Character and Weapon Enhancement Materials or Mora and will respawn at their original location after 1 minute, even if the player is still indwelling the original spawn.
Spiritsconces can also be found across Natlan, and adult Saurians leave one behind after being killed as enemies. Both naturally occurring Spiritsconces and ones left behind after killing Saurians respawn at their original location after 15 seconds, even if the player is still indwelling a Saurian using the original spawn. Some Saurius like "Half-baked"[1] reject the indwelling.
While in Saurian form, the player cannot interact the following:
A Spiritsconce is also left behind after the player ends an indwelling without killing the Saurian. Up to four Spiritsconces left behind from terminated indwellings, or three if the player is currently indwelling a Saurian, may exist in the world at any given moment. When the limit is exceeded, the oldest Spiritsconce left behind from a terminated indwelling will be removed. The Saurian type does not matter. Indwelling a Saurian has a 4 second cooldown before indwelling another Saurian.
The amount of Fall DMG taken while in Saurian form is significantly reduced and static regardless of how far they fall. Yumkasauri also take 50% reduced Fall DMG compared to other Saurians.
There is no time limit to indwelling a Saurian. The player can increase the Saurian's movement by consuming Phlogiston, of which the individual Saurian and the Spiritsconce have their own bar before it begins consuming the player's own. A Saurian's movement is further impeded by terrain; Tepetlisaurus and Yumkasaurus cannot swim on water and liquid phlogiston and will automatically drown upon being forced to swim, and will take rapid damage from the latter; Yumkasaurus cannot climb up the terrain for too long while Koholasaurus cannot climb at all.
The active character will be automatically ejected from Saurian and Spiritsconce will not be left behind if:
- The indwelled Saurian is killed or drowned.
- The player leaves Natlan's boundaries or goes into Out of Bounds within Natlan for a short period.
- The indwelled Saurian attempts to enter the main settlement of a tribe that is not its own. (e.g. taking a Yumkasaurus or Tepetlisaurus to "People of the Springs" where only Koholasauri are allowed in.)
The active character will be automatically ejected from Saurian and Spiritsconce will be left behind if:
- The player teleports to any teleport waypoint.
The player can manually eject themselves from the Saurian by holding Q if they need to in a manner similar to the Waverider.
Stats[]
All Saurians share identical stats when indwelled:
RES | ||||||||
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0% | 0% | 0% | 0% | 0% | 0% | 0% | 0% |
Level Scaling | |||
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Level | HP | ATK | DEF |
1 | 274 | 15 | 505 |
10 | 732 | 58 | 550 |
20 | 1,806 | 170 | 600 |
30 | 2,950 | 317 | 650 |
40 | 4,411 | 569 | 700 |
50 | 6,802 | 1,049 | 750 |
60 | 9,579 | 1,772 | 800 |
70 | 13,223 | 2,930 | 850 |
80 | 17,013 | 4,727 | 900 |
90 | 20,554 | 7,420 | 950 |
100 | 26,592 | 11,092 | 1,000 |
104 | 26,803 | 12,473 | 1,020 |
Saurian Indwelling Abilities[]
Tepetlisaurus[]
Yumkasaurus[]
Icon | Ability | Input Type | Cooldown |
---|---|---|---|
Jump | Jump | N/A | |
Jump into the air.
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Normal Attack | Normal Attack | N/A | |
Attack up to twice while on the ground, dealing 60% ATK, 70% ATK as Dendro DMG.
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Air Attack | Normal Attack/Jump | N/A | |
Attack once mid-air, dealing 60% ATK as Dendro DMG. If in posession of a Spore of Repose, also create a temporary Leaf of Repose under the Yumkasaurus which can be stood on.
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First Grapple | Elemental Skill | 4s | |
Grapple forward a certain distance. Can be held to aim and float in mid air. Can walk while aiming.
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Second Grapple | N/A | ||
After grappling once and before landing, consume Phlogiston to grapple forward a second time. Can be held to aim and float in mid air.
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Grab | Elemental Skill | N/A | |
Grab Flamegranate, Phlogiston Explosive Barrel, or hook. The first two are then placed in the mouth, after which Phlogiston is continuously consumed and Grapple cannot be used until they are ejected or all Phlogiston is consumed. Consuming all Phlogiston will cancel the grabbed Flamegranate or Phlogiston Explosive Barrel.
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Shoot | Elemental Skill | N/A | |
Shoot Flamegranate or Phlogiston Explosive Barrel stored in mouth, which travels in a straight line and explodes on hit, dealing True Pyro DMG. Hold to aim to shoot in designated direction.
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Koholasaurus[]
Icon | Ability | Input Type | Cooldown |
---|---|---|---|
Jump | Jump | N/A | |
Small jump upwards. Consumes Phlogiston if used in water or Liquid Phlogiston.
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Normal Attack | Normal Attack | 2s | |
Performs a dash attack, dealing 100% ATK as Hydro DMG. Can be used on land, in water, in Liquid Phlogiston, and mid-air.
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Aquadash | Sprint | N/A | |
Continuously consumes Phlogiston to Charge forward while in water and Liquid Phlogiston.
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Gameplay Notes[]
- While indwelling a Saurian, players will receive different dialogue upon talking to NPCs: Saurians become understandable, while all other NPCs will only say "..." unless they currently have dialogue specific to a Quest or Hidden Exploration Objective,[preliminary conclusion] in which case it does not matter whether the player is indwelling a Saurian or not.
- While indwelling a Saurian, other Saurians will not become aggravated upon approach, though they will be alerted of their presence. If attacked, or a non-Saurian enemy near them becomes aggravated, they will become aggravated as normal.
- Indwelling a Saurian will only cause the player to leave combat if the Saurian they indwelled was the only enemy.
Gallery[]
- Spiritsconces
- Idle Animations
Tutorials[]
- Saurian Indwelling
Different Saurians have different skills and special traits. Use their powers to get around Natlan and explore it.
When you are in an indwelt state, you will prioritize using up the Saurian's phlogiston before using up your own reserves.
Through the guidance of a mysterious power, you can now indwell your spirit onto Natlan's Saurians!
Different Saurians have different skills and special traits. Use their powers to get around Natlan and explore it.
When you are in an indwelt state, you will prioritize using up the Saurian's phlogiston before using up your own reserves.
Indwell your spirit onto Spiritsconces to activate their power, transforming into and controlling the Saurian's original form.
Natlan's Saurians are unique life forms that can enter a "Spiritsconce" state under specific circumstances.
Indwell your spirit onto Spiritsconces to activate their power, transforming into and controlling the Saurian's original form.
- Tepetlisauri
Jumping while in this underground drilling state will trigger a short high-speed leap forward.
After a Tepetlisaurus drills into the ground, it can consume Phlogiston to move in all directions, even digging up cliffs.
Jumping while in this underground drilling state will trigger a short high-speed leap forward.
Its sharp claws can also be used to slice through obstacles with ease.
Tepetlisaurus can climb solid Phlogiston that cannot be climbed through ordinary means.
Its sharp claws can also be used to slice through obstacles with ease.
- Yumkasauri
They can even Hold that button to hover and aim to face the direction they wish to go. However, continuous use of such movement in a short period of time requires Phlogiston consumption...
Yumkasaurus can spit out Flamegranate Pectin hidden in its cheek pouches and wrap it around heavy objects and sigils before pulling itself toward them to move.
They can even Hold that button to hover and aim to face the direction they wish to go. However, continuous use of such movement in a short period of time requires Phlogiston consumption...
It can also pull mechanisms that require pulling.
Yumkasaurus can also use Flamegranate Pectin to grab light objects into its mouth before aiming and then spitting them out.
It can also pull mechanisms that require pulling.
- Koholasauri
Koholasaurs are also the only Saurians capable of moving through liquid Phlogiston after consuming Phlogiston.
Koholasaurus is capable of high-speed swimming. Not only can it leap high above the water's surface to avoid obstacles, but it can also use Aquadash to charge forward swiftly.
Koholasaurs are also the only Saurians capable of moving through liquid Phlogiston after consuming Phlogiston.
Other Languages[]
Saurian Indwelling
Language | Official Name | Literal Meaning |
---|---|---|
English | Saurian Indwelling | — |
Chinese (Simplified) | 龙之魂附 Lóng zhī Húnfù | |
Chinese (Traditional) | 龍之魂附 Lóng zhī Húnfù | |
Japanese | 竜憑依 Ryuu Hyoui | |
Korean | 용에 빙의 Yong'e Bing'ui | |
Spanish | Transferencia del alma a un saurio | |
French | Possession d'un saurien | Possession of a Saurian |
Russian | Вселение души в завриана Vseleniye dushi v zavriana | |
Thai | การประทับร่าง Saurian | |
Vietnamese | Nhập Thể Saurian | |
German | Saurier übernehmen | |
Indonesian | Saurian Indwelling | — |
Portuguese | Habitação Sauriana | |
Turkish | Sürüngen Ele Geçirme | |
Italian | Possessione saurica |
Spiritsconce
Language | Official Name | Literal Meaning |
---|---|---|
English | Spiritsconce | — |
Chinese (Simplified) | 魂烛 Húnzhú | |
Chinese (Traditional) | 魂燭 Húnzhú | |
Japanese | 魂の灯 Tamashii no Tou[!][!] | |
Korean | 영혼 촛불 Yeonghon Chotbul | |
Spanish | Antorcha espiritual | |
French | Psybougie | Psycandle |
Russian | Светоч души Svetoch dushi | |
Thai | ประทีปวิญญาณ | |
Vietnamese | Nến Linh Hồn | |
German | Seelenhülle | |
Indonesian | Spiritsconce | — |
Portuguese | Espírito-Luz | |
Turkish | Ruh Mumu | |
Italian | Spirilumiera |