Pursina's Spikes are mechanisms invented by Pursina featured in the Shadow of the Ancients and A Muddy Bizarre Adventure events. According to Hosseini, in theory, they can be used to disrupt the flow of ley line energies.[1]
Shadow of the Ancients[]
When the challenge starts, you will have to use Electro attacks to activate Pursina's Spikes and continue charging them.
The recharge rate of Pursina's Spikes is dependent on the levels of Electro energy provided. When the Electro energy provided is low, its recharge rate will be slowed. If its Electro levels drop to their lowest point, the Spikes will stop charging altogether.
Activated Pursina's Spikes will convert Electro energy into motive force to recharge itself.
The recharge rate of Pursina's Spikes is dependent on the levels of Electro energy provided. When the Electro energy provided is low, its recharge rate will be slowed. If its Electro levels drop to their lowest point, the Spikes will stop charging altogether.
Defeat these opponents to prevent the Pursina's Spikes' integrity from dropping. If one Spike's integrity drops fully, the challenge will fail.
Before an activated Pursina's Spike is fully charged, it will attract nearby opponents to come and attack it.
Defeat these opponents to prevent the Pursina's Spikes' integrity from dropping. If one Spike's integrity drops fully, the challenge will fail.
A Muddy Bizarre Adventure[]
Circulation Theory[]
In Circulation Theory, the Pursina's Spike will release a shockwave every 5 seconds, dealing AoE True Physical DMG. This DMG is considered a Blunt Attack and can trigger Shatter. Enemies hit by the shockwave will have their Resistances reduced by 20% for 6 seconds.
As you defeat all opponents within the time limit, the Pursina's Spike in operation will release shockwaves at intervals that will deal DMG to opponents they hit and dispel the buffs that those opponents possess.
The arena will constantly brim over with dark mud. Once this mud covers the Pursina's Spike, it will cause a fault that prevents the Spike from unleashing shockwaves. Use Blooming Light to destroy Oozing Concretions to maintain the Spike's operation such that it may continue to aid you.
The DMG dealt by Pursina's Spike Shockwaves in Circulation Theory is calculated as . This DMG is considered True DMG and is unaffected by DEF, RES, or DMG Reduction. Level Multipliers for each level can be found in Elemental Reaction/Level Scaling § Level Multiplier.
Continued Cleanup[]
In Continued Cleanup, the Pursina's Spike will release two shockwaves every 5 seconds, dealing AoE True Physical DMG. This DMG is considered a Blunt Attack and can trigger Shatter. Enemies hit by the shockwave will have their Resistances reduced by 40% for 6 seconds.
Use the Pursina's Spike to defeat opponents and clear the dark mud within the time limit to accrue score. Defeating certain stronger opponents will grant you more points than defeating ordinary ones.
The DMG dealt by Pursina's Spike Shockwaves in Continued Cleanup is calculated as . This DMG is considered True DMG and is unaffected by DEF, RES, or DMG Reduction. Level Multipliers for each level can be found in Elemental Reaction/Level Scaling § Level Multiplier.
Other Languages[]
Language | Official Name | Literal Meaning |
---|---|---|
English | Pursina's Spike | — |
Chinese (Simplified) | 普尔希娜光钉 Pǔ'ěrxīnà Guāng Dīng | Pursina Light Nail |
Chinese (Traditional) | 普爾希娜光釘 Pǔ'ěrxīnà Guāng Dīng | |
Japanese | プルシナスパイク Purushina Supaiku | Pursina Spike |
Korean | 푸르시나 볼트 Pureusina Bolteu | Pursina Bolt |
Spanish | Clavos de Pursina | Pursina's Nails |
French | Pointe de Pursina | Pursina's Spike |
Russian | Шип Пурсины Ship Pursiny | Pursina's Thorn |
Thai | Pursina's Spike | — |
Vietnamese | Gai Pursina | Pursina Spike |
German | Pursina-Lichtnagel | Pursina Light Nail |
Indonesian | Pursina's Spike | — |
Portuguese | Ponta de Pursina |
Change History[]
References[]
- ↑ Event Shadow of the Ancients World Quest, Part 1: Journey to Tsurumi