Genshin Impact Wiki
Advertisement
Genshin Impact Wiki

There are 92 Talents that match the category selection:

TalentDescriptionCooldown (Press)Cooldown (Hold)
Abiogenesis: Solar Isotoma Abiogenesis: Solar Isotoma
Albedo Albedo
Albedo creates a Solar Isotoma using alchemy, which deals AoE Geo DMG on appearance.

Solar Isotoma
has the following properties:
  • When opponents within the Solar Isotoma field take DMG, the Solar Isotoma will generate Transient Blossoms which deal AoE Geo DMG. DMG dealt scales off Albedo's DEF.
  • Transient Blossoms can only be generated once every 2s.
  • When a character is located at the locus of the Solar Isotoma, the Solar Isotoma will accumulate Geo power to form a crystallized platform that lifts the character up to a certain height. Only one crystallized platform can exist at a time.
  • Solar Isotoma is considered a Geo construct. Only one Solar Isotoma created by Albedo himself can exist at a time.

Hold to designate the location of the skill.
4s
Adeptus Art: Herald of Frost Adeptus Art: Herald of Frost
Qiqi Qiqi
Using the Icevein Talisman, Qiqi brings forth the Herald of Frost, dealing Cryo DMG to surrounding opponents.

Herald of Frost
  • On hit, Qiqi's Normal and Charged Attacks regenerate HP for your own party members and nearby teammates. Healing scales based on Qiqi's ATK.
  • Periodically regenerates your active character's HP.
  • Follows the character around, dealing Cryo DMG to opponents in their path.
30s
All Is Ash All Is Ash
Arlecchino Arlecchino
Summons forth Balemoon Bloodfire, dealing Pyro DMG to multiple nearby opponents and performing a dash-cleave against one of them, dealing AoE Pyro DMG.
Opponents hit by the aforementioned attack will have a Blood-Debt Directive applied to them.

Blood-Debt Directive
  • Lasts 30s. Every 5s, it will deal 1 instance of Pyro DMG to the opponent. Max 2 instances. This DMG will be considered Elemental Skill DMG.
  • When Arlecchino uses a Charged Attack or her Elemental Burst, Balemoon Rising, she will absorb and clear nearby Blood-Debt Directives. Each Directive absorbed grants her a Bond of Life worth 65% of her Max HP.
  • The maximum value of the Bond of Life she can be granted through Blood-Debt Directives within 35s after using her Elemental Skill is 145% of her Max HP. Using the Elemental Skill again during this duration will restart the count on duration and the limit on the value of Bond of Life she may gain from Blood-Debt Directives.
30s
All Schemes to Know All Schemes to Know
Nahida Nahida
Sends forth karmic bonds of wood and tree from her side, dealing AoE Dendro DMG and marking up to 8 opponents hit with the Seed of Skandha.
When held, this skill will trigger differently.

Hold
Enters Aiming Mode, which will allow you to select a limited number of opponents within a limited area. During this time, Nahida's resistance to interruption will be increased.
When released, this skill deals Dendro DMG to these opponents and marks them with the Seed of Skandha.
Aiming Mode will last up to 5s and can select a maximum of 8 opponents.

Seed of Skandha
Opponents who have been marked by the Seed of Skandha will be linked to one another up till a certain distance.
After you trigger Elemental Reactions on opponents who are affected by the Seeds of Skandha or when they take DMG from Dendro Cores (including Burgeon and Hyperbloom DMG), Nahida will unleash Tri-Karma Purification on the opponents and all connected opponents, dealing Dendro DMG based on her ATK and Elemental Mastery.
You can trigger at most 1 Tri-Karma Purification within a short period of time.
5s6s
Ancient Rite: The Thundering Sands Ancient Rite: The Thundering Sands
Sethos Sethos
Gathers the might of thunder, dealing AoE Electro DMG and quickly retreating. If this attack triggers Electro-Charged, Superconduct, Overloaded, Quicken, Aggravate, or Electro Swirl reactions, Sethos recovers a certain amount of Elemental Energy.8s
Aquacrest Saber Aquacrest Saber
Traveler (Hydro) Traveler (Hydro)
Unleashes a torrent that can cleanse the world.

Press
Sends a Torrent Surge forward that will deal Hydro DMG to opponents it comes into contact with.

Hold
Enter Aiming Mode and constantly fire off Dewdrops in the direction in which you are aiming, dealing Hydro DMG to opponents they hit.
When the skill ends, it will send a Torrent Surge forward that will deal Hydro DMG to opponents it comes into contact with.
Suffusion: When using the Hold configuration of this skill, if the Traveler's HP is higher than 50%, the DMG dealt by Dewdrops will increase based on the Traveler's Max HP, and the Traveler will lose a fixed amount of HP every second.

Arkhe: Pneuma
At certain intervals, after using Torrent Surge, this skill will unleash a Spiritbreath Thorn that pierces opponents, dealing Pneuma-aligned Hydro DMG.
10s
Artistic Ingenuity Artistic Ingenuity
Kaveh Kaveh
Uses Mehrak's mapping ability for offensive purposes, initiating a radial scan that deals AoE Dendro DMG. It will also scan all Dendro Cores in its AoE and cause them to immediately burst.6s
Astable Anemohypostasis Creation - 6308 Astable Anemohypostasis Creation - 6308
Sucrose Sucrose
Creates a small Wind Spirit that pulls opponents and objects towards its location, launches opponents within its AoE, and deals Anemo DMG.15s
Bestial Ascent Bestial Ascent
Gaming Gaming
Pounces forward using the Wushou arts, leaping high into the air after coming into contact with a target or surface.
After Gaming has used Bestial Ascent to rise into the air, he will use the especially powerful Plunging Attack: Charmed Cloudstrider when performing a Plunging Attack.

Plunging Attack: Charmed Cloudstrider
The DMG from Plunging Attacks caused by Bestial Ascent is converted to Pyro DMG that cannot be overridden by other elemental infusions. Upon landing, Gaming will consume a fixed amount of HP. Gaming's HP cannot be reduced below 10% by this method.
Charmed Cloudstrider DMG is considered Plunging Attack DMG.
6s
Bewildering Lights Bewildering Lights
Lyney Lyney
Lyney does a flourish with his hat, unleashing a firework surprise!
When used, he will clear all current Prop Surplus stacks and deal AoE Pyro DMG to opponents in front of him. DMG will be increased according to the stacks cleared, and this will also regenerate Lyney's HP based on his Max HP.

When a Grin-Malkin Hat created by Lyney is on the field, the fireworks will cause it to explode, dealing AoE Pyro DMG equal to that of a Pyrotechnic Strike.
The DMG dealt through the Grin-Malkin Hat in this way is considered Charged Attack DMG.
15s
Blazing Blessing Blazing Blessing
Thoma Thoma
Thoma vaults forward with his polearm and delivers a flame-filled flying kick that deals AoE Pyro DMG, while also summoning a defensive Blazing Barrier. At the moment of casting, Thoma's Elemental Skill applies Pyro to himself.
The DMG Absorption of the Blazing Barrier scales off Thoma's Max HP.
The Blazing Barrier has the following traits:
  • Absorbs Pyro DMG 250% more effectively.
  • When a new Blazing Barrier is obtained, the remaining DMG Absorption of an existing Blazing Barrier will stack and its duration will be refreshed.

The maximum DMG Absorprtion of the Blazing Barrier will not exceed a certain percentage of Thoma's Max HP.
15s
Breastplate Breastplate
Noelle Noelle
Summons protective stone armor, dealing Geo DMG to surrounding opponents and creating a shield. The shield's DMG Absorption scales based on Noelle's DEF.
The shield has the following properties:
  • When Noelle's Normal and Charged Attacks hit a target, they have a certain chance to regenerate HP for all characters.
  • Possesses 150% DMG Absorption efficiency against all Elemental and Physical DMG.

The amount of HP healed when regeneration is triggered scales based on Noelle's DEF.
24s
Canopy Hunter: Riding High Canopy Hunter: Riding High
Kinich Kinich
Kinich uses his big-game hunting skills to either move swiftly or attack his opponent.
When there is an opponent or object that can be attacked nearby, he will attach a grappling hook to the target and enter Nightsoul's Blessing with 0 Nightsoul points. If neither is nearby, he fires a grappling hook forward and swings in mid-air, and this Skill's CD is decreased by 60%.
This skill can be Held to release. When it is Held, Kinich can aim the grappling hook.

Nightsoul's Blessing: Kinich
Kinich's Nightsoul's Blessing lasts 10s and generates 2 Nightsoul points every second.
In this state, Kinich will hook onto a nearby opponent and perform a variable attack:
  • When using a Normal Attack, Kinich will fire Loop Shots as he loops around the grappled target based on his current movement direction, dealing Nightsoul-aligned Dendro DMG and generating 3 Nightsoul points. Loop Shot DMG is considered Elemental Skill DMG.
  • When Nightsoul points are at max, he can use the Elemental Skill "Scalespiker Cannon": Consume all Nightsoul points to deal Nightsoul-aligned Dendro DMG. When "Scalespiker Cannon" is Held, Kinich can aim this shot. After firing the Cannon, Kinich will try to grapple to its target.
While in Nightsoul's Blessing, after grappling an opponent or firing "Scalespiker Cannon," a Blind Spot will be generated next to the opponent. When Kinich enters this Blind Spot, it will disappear and he will generate 4 Nightsoul points.
If the grapple connection should snap due to exceeding the maximum distance or some other reason, using a Normal Attack will establish a new connection with a nearby opponent before performing Loop Shots.
18s
Ceremonial Crystalshot Ceremonial Crystalshot
Navia Navia
When a character in the party obtains an Elemental Shard created from the Crystallize reaction, Navia will gain 1 Crystal Shrapnel stack. Navia can have up to 6 stacks of Crystal Shrapnel at once. Each time Crystal Shrapnel gain is triggered, the duration of the Crystal Shrapnel stacks you already have will be reset.
When she fires, Navia will consume all Crystal Shrapnel stacks and open her elegant yet lethal Gunbrella, firing multiple Rosula Shardshots that can penetrate opponents, dealing Geo DMG to opponents hit.
When 0/1/2/3 or more stacks of Crystal Shrapnel are consumed, 5/7/9/11 Rosula Shardshots will be fired respectively. The more Rosula Shardshots that strike a single opponent, the greater the DMG dealt to them. When all 11 Rosula Shardshots strike, 200% of the original amount of DMG is dealt.
In addition, when more than 3 stacks of Crystal Shrapnel are consumed, every stack consumed beyond those 3 will increase the DMG dealt by this Gunbrella attack by an additional 15%.

Hold
Enter Aiming Mode, continually collecting nearby Elemental Shards created by Crystallize reactions. When released, fire Rosula Shardshots with the same effect as when the skill is Tapped.

Two initial charges.

Arkhe: Ousia
Periodically, when Navia fires her Gunbrella, a Surging Blade will be summoned, dealing Ousia-aligned Geo DMG.
9s
Chihayaburu Chihayaburu
Kaedehara Kazuha Kaedehara Kazuha
Unleashes a secret technique as fierce as the rushing wind that pulls objects and opponents towards Kazuha's current position before launching opponents within the AoE, dealing Anemo DMG and lifting Kazuha into the air on a rushing gust of wind.
Within 10s of remaining airborne after casting Chihayaburu, Kazuha can unleash a powerful Plunging Attack known as Midare Ranzan.

(PressPress/TapTap)
Can be used in mid-air.

Hold
Charges up before unleashing greater Anemo DMG over a larger AoE than (PressPress/TapTap) Mode.

Plunging Attack: Midare Ranzan
When a Plunging Attack is performed using the effects of the Elemental Skill Chihayaburu, Plunging Attack DMG is converted to Anemo DMG. On landing, Kazuha creates a small wind tunnel via a secret blade technique that pulls in nearby objects and opponents.
Midare Ranzan's DMG is considered Plunging Attack DMG.
6s9s
Claw and Thunder Claw and Thunder
Razor Razor
Hunts his prey using the techniques taught to him by his master and his lupical.

(PressPress/TapTap)
Swings the Thunder Wolf Claw, dealing Electro DMG to opponents in front of Razor.
Upon striking an opponent, Razor will gain an Electro Sigil, which increases his Energy Recharge rate.
Razor can have up to 3 Electro Sigils simultaneously, and gaining a new Electro Sigil refreshes their duration.

Hold
Gathers Electro energy to unleash a lightning storm over a small AoE, causing massive Electro DMG, and clears all of Razor's Electro Sigils.
Each Electro Sigil cleared in this manner will be converted into Energy for Razor.
6s10s
Dance of Haftkarsvar Dance of Haftkarsvar
Nilou Nilou
Enters the Pirouette state, dealing Hydro DMG to nearby opponents based on Nilou's Max HP.
While she is in the Pirouette state, Nilou's Normal Attacks and Elemental Skill will cause her to enter the Sword Dance and Whirling Steps stances respectively, causing DMG she deals to be converted to Hydro DMG that cannot be overridden and that is considered Elemental Skill DMG.

In these stances, Nilou's third dance step will end Pirouette, and has the following effects:
  • Sword Dance: unleashes a Luminous Illusion that deals Hydro DMG to opponents it touches and grants Nilou the Lunar Prayer effect. This effect converts Nilou's Normal Attacks into Sword Dance techniques, and her final hit will unleash a Luminous Illusion.
  • Whirling Steps: Nilou unleashes a Whirling Water Wheel that deals AoE Hydro DMG and creates a Tranquility Aura that follows your active character around and applies Wet to opponents within its AoE.

Nilou is unable to perform Charged Attacks when under the effect of Pirouette or Lunar Prayer. These effects will be removed once she leaves the field.
18s
Dominus Lapidis Dominus Lapidis
Zhongli Zhongli
Every mountain, rock and inch of land is filled with the power of Geo, but those who can wield such powers freely are few and far between.

(PressPress/TapTap)
Commands the power of earth to create a Stone Stele.

Hold
Causes nearby Geo energy to explode, causing the following effects:
  • If their maximum number hasn't been reached, creates a Stone Stele.
  • Creates a shield of jade. The shield's DMG Absorption scales based on Zhongli's Max HP.
  • Deals AoE Geo DMG.
  • If there are nearby targets with the Geo element, it will drain a large amount of Geo element from a maximum of 2 such targets. This effect does not cause DMG.

Stone Stele
When created, deals AoE Geo DMG.
Additionally, it will intermittently resonate with other nearby Geo constructs, dealing Geo DMG to surrounding opponents.
The Stone Stele is considered a Geo construct that can both be climbed and used to block attacks.
Only one Stele created by Zhongli himself may initially exist at any one time.

Jade Shield
Possesses 150% DMG Absorption against all Elemental and Physical DMG.
Characters protected by the Jade Shield will decrease the Elemental RES and Physical RES of opponents in a small AoE by 20%. This effect cannot be stacked.
4s12s
Enigmatic Feint Enigmatic Feint
Lynette Lynette
Flicks her mantle and executes an Enigma Thrust, dealing Anemo DMG.
When the Enigma Thrust hits an opponent, it will restore Lynette's HP based on her Max HP, and in the 4s afterward, she will lose a certain amount of HP per second.
Based on whether you (presspress/taptap) or hold this ability, she will use Enigma Thrust differently.

(PressPress/TapTap)
She swiftly uses an Enigma Thrust.

Hold
Lynette will enter a high-speed Pilfering Shadow state and apply Shadowsign to a nearby opponent. You can control her movement direction during this state, and you can end it prematurely by using this skill again.
When this high-speed state ends, Lynette will unleash her Enigma Thrust. If there is an opponent with Shadowsign applied to them nearby, Lynette will approach them in a flash before using Enigma Thrust.

A maximum of 1 opponent can have Shadowsign at any one time. When this opponent gets too far from Lynette, the Shadowsign will be canceled.

Arkhe: Ousia
At specific intervals, Lynette will unleash a Surging Blade when she uses Enigma Thrust, dealing Ousia-aligned Anemo DMG.
12s
Explosive Puppet Explosive Puppet
Amber Amber
The ever-reliable Baron Bunny takes the stage.

Baron Bunny
  • Continuously taunts the enemy, drawing their fire.
  • Baron Bunny's HP scales with Amber's Max HP.
  • When destroyed or when its timer expires, Baron Bunny explodes, dealing AoE Pyro DMG.

Hold
Adjusts the throwing direction of Baron Bunny.
The longer the button is held, the further the throw.
15s
Floral Brush Floral Brush
Collei Collei
Throws out a Floral Ring that deals 1 instance of Dendro DMG to targets it comes into contact with.
The Floral Ring will return after a set time, dealing Dendro DMG once again.
12s
Fluttering Hasode Fluttering Hasode
Chiori Chiori
Dashes nimbly forward with silken steps. Once this dash ends, Chiori will summon the automaton doll "Tamoto" beside her and sweep her blade upward, dealing AoE Geo DMG to nearby opponents based on her ATK and DEF.
Holding the Skill will cause it to behave differently.

Hold
Enter Aiming Mode to adjust the dash direction.

Tamoto
  • Will slash at nearby opponents at intervals, dealing AoE Geo DMG based on Chiori's ATK and DEF.
  • While active, if there are nearby Geo Construct(s) or Geo Construct(s) are created nearby, an additional Tamoto will be summoned next to your active character. Only 1 additional Tamoto can be summoned in this manner, and its duration is independently counted.
16s
Foul Legacy: Raging Tide Foul Legacy: Raging Tide
Tartaglia Tartaglia
Unleashes a set of weaponry made of pure water, dealing Hydro DMG to surrounding opponents and entering Melee Stance.
In this Stance, Tartaglia's Normal and Charged Attacks are converted to Hydro DMG that cannot be overridden by any other elemental infusion and change as follows:

Normal Attack
Performs up to 6 consecutive Hydro strikes.

Charged Attack
Consumes a certain amount of Stamina to unleash a cross slash, dealing Hydro DMG.

Riptide Slash
Hitting an opponent affected by Riptide with a melee attack unleashes a Riptide Slash that deals AoE Hydro DMG. DMG dealt in this way is considered Elemental Skill DMG, and can only occur once every 1.5s.

After 30s, or when the ability is unleashed again, this skill will end. Tartaglia will return to his Ranged Stance and this ability will enter CD.
The longer Tartaglia stays in his Melee Stance, the longer the CD.
If the return to a ranged stance occurs automatically after 30s, the CD is even longer.
6–36s/45s
Fragrance Extraction Fragrance Extraction
Emilie Emilie
Creates a Lumidouce Case that deals AoE Dendro DMG.

Lumidouce Case
  • Fires Puffs of Puredew at nearby opponents at intervals, dealing Dendro DMG.
  • When nearby opponents are affected by Burning, they will give off Scents at intervals, and 1 Scent can be created this way every 2s. The Lumidouce Case collects nearby Scents. The Lumidouce Case will level up after gathering 2 of them, after which it will fire 1 extra Puff of Puredew when firing, while the DMG dealt by and DMG AoE of the above attack will also be increased.
  • 1 Lumidouce Case created by Emilie herself can exist at any one time. The Case starts at Level 1 and can go up to Level 2. If the Case does not collect any Scents for 8s while it is on the field, it will go back to Level 1.

Arkhe: Pneuma
At intervals, after Emilie creates a Lumidouce Case this way, a Spiritbreath Thorn will descend in front of her and pierce her opponent, dealing Pneuma-aligned Dendro DMG.
14s
Framing: Freezing Point Composition Framing: Freezing Point Composition
Charlotte Charlotte
Using the keen instincts of an ace reporter, Charlotte uses her photography skills to produce different effects based on whether the ability is Tapped or Held.

Tap
Takes a snapshot using Monsieur Verite, dealing AoE Cryo DMG to opponents in front of her and applying Snappy Silhouette to a maximum of 5 opponents. During this effect's duration, it will deal Cryo DMG to affected opponents at intervals.

Hold
Popping Monsieur Verite's viewfinder open, Charlotte enters Composition Mode, and during this time, the viewfinder will expand as you hold until you reach a Finisher Frame state. In this state, Charlotte can move and change direction freely.
When the hold state ends, Monsieur Verite will deal Cryo DMG to all opponents locked on within the viewfinder, and apply the same Snappy Silhouette as Tap Mode does to them. If you unleash this ability only after reaching Finisher Frame, you will instead apply Focused Impression, which lasts longer and deals more DMG, although the Skill CD will be longer.
Composition Mode lasts a maximum of 15s and allows a maximum of 5 opponents to be selected.
12s18s
Frostgnaw Frostgnaw
Kaeya Kaeya
Unleashes a frigid blast, dealing Cryo DMG to opponents in front of Kaeya.6s
Frozen Wilds Frozen Wilds
Aloy Aloy
Aloy throws a Freeze Bomb in the targeted direction that explodes on impact, dealing Cryo DMG. After it explodes, the Freeze Bomb will split up into many Chillwater Bomblets that explode on contact with opponents or after a short delay, dealing Cryo DMG.
When a Freeze Bomb or Chillwater Bomblet hits an opponent, the opponent's ATK is decreased and Aloy receives 1 Coil stack.
Aloy can gain up to 1 Coil stack every 0.1s.

Coil
  • Each stack increases Aloy's Normal Attack DMG.
  • When Aloy has 4 Coil stacks, all stacks of Coil are cleared. She then enters the Rushing Ice state, which further increases the DMG dealt by her Normal Attacks and converts her Normal Attack DMG to Cryo DMG.

While in the Rushing Ice state, Aloy cannot obtain new Coil stacks.
Coil effects will be cleared 30s after Aloy leaves the field.
20s
Gale Blade Gale Blade
Jean Jean
Focusing the might of the formless wind around her blade, Jean releases a miniature storm, launching opponents in the direction she aims at, dealing massive Anemo DMG.

Hold
At the cost of continued stamina consumption, Jean can command the whirlwind to pull surrounding opponents and objects towards her front.
Direction can be adjusted.
Character is immobile during skill duration.
6s
Go, Go Turbo Twirly! Go, Go Turbo Twirly!
Kachina Kachina
Fight alongside the turbo trusty Turbo Twirly!
Summons Turbo Twirly. When the skill is Held and released, Kachina will summon and ride Turbo Twirly.
After the Skill is used, Kachina will gain 60 Nightsoul points and enter the Nightsoul's Blessing state.

Nightsoul's Blessing: Kachina
Turbo Twirly's various actions consume Kachina's Nightsoul points.
The Nightsoul's Blessing state will end when these points have been depleted.

Turbo Twirly
Can exist independently or be ridden and operated by Kachina. When Turbo Twirly is present, Kachina's Elemental Skill, "Go, Go Turbo Twirly!", will change to an option to Mount/Dismount Turbo Twirly.
  • When present independent of Kachina, it will slam the ground at intervals, dealing Nightsoul-aligned AoE Geo DMG based on Kachina's DEF.
  • When Kachina is riding Turbo Twirly, she can control it to move and climb swiftly, and use Normal Attacks to slam the ground, dealing Nightsoul-aligned AoE Geo DMG based on Kachina's DEF.

Turbo Twirly will disappear once Kachina's Nightsoul's Blessing state ends, and it is considered a Geo Construct. 1 Turbo Twirly can exist on the field at any one time.
20s
Guhua Sword: Fatal Rainscreen Guhua Sword: Fatal Rainscreen
Xingqiu Xingqiu
Xingqiu performs twin strikes with his sword, dealing Hydro DMG. At the same time, this ability creates the maximum number of Rain Swords, which will orbit your active character.
The Rain Swords have the following properties:
20% of Xingqiu's Hydro DMG Bonus will be converted to additional DMG Reduction for the Rain Swords.

The maximum amount of additional DMG Reduction that can be gained this way is 24%.
The initial maximum number of Rain Swords is 3.
Using this ability applies the Wet status onto the character.
21s
Guide to Afterlife Guide to Afterlife
Hu Tao Hu Tao
Only an unwavering flame can cleanse the impurities of this world.
Hu Tao consumes a set portion of her HP to knock the surrounding enemies back and enter the Paramita Papilio state.

Paramita Papilio
  • Increases Hu Tao's ATK based on her Max HP at the time of entering this state. ATK Bonus gained this way cannot exceed 400% of Hu Tao's Base ATK.
  • Converts attack DMG to Pyro DMG, which cannot be overridden by any other elemental infusion.
  • Charged Attacks apply the Blood Blossom effect to the enemies hit.
  • Increases Hu Tao's resistance to interruption.

Blood Blossom
Enemies affected by Blood Blossom will take Pyro DMG every 4s. This DMG is considered Elemental Skill DMG.
Each enemy can be affected by only one Blood Blossom effect at a time, and its duration may only be refreshed by Hu Tao herself.

Paramita Papilio ends when its duration is over, or Hu Tao has left the battlefield or fallen.
16s
Guoba Attack Guoba Attack
Xiangling Xiangling
Summons Guoba, who will continuously breathe fire at opponents, dealing AoE Pyro DMG.12s
Hanega: Song of the Wind Hanega: Song of the Wind
Wanderer Wanderer
Concentrates the power of the winds to break free from the shackles of the earth, dealing AoE Anemo DMG before leaping into the air and entering the Windfavored state.

Windfavored
The Wanderer cannot perform Plunging Attacks in this state. When he uses Normal and Charged Attacks, they will be converted into Kuugo: Fushoudan and Kuugo: Toufukai respectively; the DMG they deal and their AoE will be increased, and their DMG will be considered Normal and Charged Attack DMG respectively. Kuugo: Toufukai will not consume Stamina.
The Wanderer will hover persistently during this time. While this state is active, the Wanderer's movements gain the following properties:
  • Persistently consumes Kuugoryoku Points to maintain this hovering state.
  • When sprinting, additional Kuugoryoku Points will be consumed for the Wanderer to accelerate mid-air. Holding sprint will cause persistent Kuugoryoku Point consumption to maintain speed. This effect will replace his default sprint.
  • Jumping expends extra Kuugoryoku Points to increase hovering height. Holding jump will cause persistent Kuugoryoku Point consumption to keep increasing hovering height.

Running out of Kuugoryoku Points will end the Windfavored state.
A second cast during the duration of Windfavored will also end it.
6s
Heartstopper Strike Heartstopper Strike
Shikanoin Heizou Shikanoin Heizou
Press
Wields the swift winds to launch a Heartstopper Strike that deals Anemo DMG.

Hold
Charges energy to unleash an even stronger blow. He will obtain the Declension effect while charging, which will increase the power of the Heartstopper Strike. When the skill button is released or the skill finishes charging, he will strike forward, dealing Anemo DMG.

Declension
Increases the power of the next Heartstopper Strike. Max 4 stacks. When you possess 4 Declension stacks, the Conviction effect will be produced, which will cause the next Heartstopper Strike to be even stronger and have a larger AoE.
10s
Hunter's Vigil Hunter's Vigil
Clorinde Clorinde
Preparing her pistolet, she enters the "Night Vigil" state, using steel and shot together. In this state, Clorinde's Normal Attacks will be transformed into "Swift Hunt" pistolet attacks, and the DMG dealt is converted into Electro DMG that cannot be overridden by infusions, and she will be unable to use Charged Attacks. Using her Elemental Skill will transform it into "Impale the Night": Perform a lunging attack, dealing Electro DMG. The DMG done through the aforementioned method is considered Normal Attack DMG.

Swift Hunt
  • When her Bond of Life is equal to or greater than 100% of her max HP: Performs a pistolet shot.
  • When her Bond of Life is less than 100%, firing her pistolet will grant her Bond of Life, with the amount gained based on her max HP. The shots she fires can pierce opponents, and DMG dealt to opponents in their path is increased.

Impale the Night
The current percentage value of Clorinde's Bond of Life determines its effect:
  • When the Bond of Life value is 0%, perform a normal lunging strike;
  • When the Bond of Life value is less than 100% of her max HP, Clorinde is healed based on the Bond of Life value, and the AoE of the lunging attack and the DMG dealt is increased;
  • When the value of the Bond of Life is equal to or greater than 100% of her max HP, use Impale the Night: Pact. The healing multiplier is increased, and the AoE and DMG dealt by the lunge is increased even further.

In addition, when Clorinde is in the Night Vigil state, healing effects other than Impale the Night will not take effect and will instead be converted into a Bond of Life that is a percentage of the healing that would have been received.

Clorinde will exit the "Night Vigil" state when she leaves the field.

Arkhe: Ousia
Periodically, when Clorinde's Swift Hunt shots strike opponents, she will summon a Surging Blade at the position hit that deals Ousia-aligned Electro DMG.
16s
Icefang Rush Icefang Rush
Wriothesley Wriothesley
Adjusting his breathing, rhythm, and pace, Wriothesley sprints forward a short distance, entering the Chilling Penalty state and unleashing more powerful attacks than before.

Chilling Penalty
  • Increases Wriothesley's interruption resistance
  • When his HP is above 50%, it will enhance the Repelling Fists of Normal Attack: Forceful Fists of Frost and increase its DMG. When such an attack hits, it will consume a fixed amount of Wriothesley's HP. HP can be lost this way once every 0.1s.
This effect will be canceled should Wriothesley leave the field.
16s
Icetide Vortex Icetide Vortex
Eula Eula
Sharp frost, swift blade.

(PressPress/TapTap)
Slashes swiftly, dealing Cryo DMG.
When it hits an opponent, Eula gains a stack of Grimheart that stacks up to 2 times. These stacks can only be gained once every 0.3s.

Grimheart
Increases Eula's resistance to interruption and DEF.

Hold
Wielding her sword, Eula consumes all the stacks of Grimheart and lashes forward, dealing AoE Cryo DMG to opponents in front of her.
If Grimheart stacks are consumed, surrounding opponents will have their Physical RES and Cryo RES decreased.
Each consumed stack of Grimheart will be converted into an Icewhirl Brand that deals Cryo DMG to nearby opponents.
4s10s
Icy Paws Icy Paws
Diona Diona
Fires an Icy Paw that deals Cryo DMG to opponents and forms a shield on hit.
The shield's DMG Absorption scales based on Diona's Max HP, and its duration scales off the number of Icy Paws that hit their target.

(PressPress/TapTap)
Rapidly fires off 2 Icy Paws.

Hold
Dashes back quickly before firing 5 Icy Paws.
The shield created by a Hold attack will gain a 75% DMG Absorption Bonus.

The shield has a 250% Cryo DMG Absorption Bonus, and will cause your active character to become affected by Cryo at the point of formation for a short duration.
6s15s
Inuzaka All-Round Defense Inuzaka All-Round Defense
Gorou Gorou
Deals AoE Geo DMG and sets up a General's War Banner.

General's War Banner
Provides up to 3 buffs to active characters within the skill's AoE based on the number of Geo characters in the party at the time of casting:
  • 1 Geo character: Adds "Standing Firm" - DEF Bonus.
  • 2 Geo characters: Adds "Impregnable" - Increased resistance to interruption.
  • 3 Geo characters: Adds "Crunch" - Geo DMG Bonus.

Gorou can deploy only 1 General's War Banner on the field at any one time.
Characters can only benefit from 1 General's War Banner at a time. When a party member leaves the field, the active buff will last for 2s.

Hold
Adjust the location of the skill.
10s
Jade Screen Jade Screen
Ningguang Ningguang
Ningguang creates a Jade Screen out of gold, obsidian and her great opulence, dealing AoE Geo DMG.

Jade Screen
  • Blocks opponents' projectiles.
  • Endurance scales based on Ningguang's Max HP.

Jade Screen is considered a Geo Construct and can be used to block certain attacks, but cannot be climbed. Only one Jade Screen may exist at any one time.
12s
Jumpy Dumpty Jumpy Dumpty
Klee Klee
Jumpy Dumpty is tons of boom-bang-fun!
When thrown, Jumpy Dumpty bounces thrice, igniting and dealing AoE Pyro DMG with every bounce.

On the third bounce, the bomb splits into many mines.
The mines will explode upon contact with opponents, or after a short period of time, dealing AoE Pyro DMG.

Starts with 2 charges.
20s
Kamisato Art: Hyouka Kamisato Art: Hyouka
Kamisato Ayaka Kamisato Ayaka
Summons blooming ice to launch nearby opponents, dealing AoE Cryo DMG.10s
Kamisato Art: Kyouka Kamisato Art: Kyouka
Kamisato Ayato Kamisato Ayato
Kamisato Ayato shifts positions and enters the Takimeguri Kanka state.
After this shift, he will leave a watery illusion at his original location. After it is formed, the watery illusion will explode if opponents are nearby or after its duration ends, dealing AoE Hydro DMG.

Takimeguri Kanka
In this state, Kamisato Ayato uses his Shunsuiken to engage in blindingly fast attacks, causing DMG from his Normal Attacks to be converted into AoE Hydro DMG. This cannot be overridden.
It also has the following properties:
  • After a Shunsuiken attack hits an opponent, it will grant Ayato the Namisen effect, increasing the DMG dealt by Shunsuiken based on Ayato's current Max HP. The initial maximum number of Namisen stacks is 4, and 1 stack can be gained through Shunsuiken every 0.1s. This effect will be dispelled when Takimeguri Kanka ends.
  • Kamisato Ayato's resistance to interruption is increased.
  • Unable to use Charged or Plunging Attacks.

Takimeguri Kanka will be cleared when Ayato leaves the field. Using Kamisato Art: Kyouka again while in the Takimeguri Kanka state will reset and replace the pre-existing state.
12s
Kurage's Oath Kurage's Oath
Sangonomiya Kokomi Sangonomiya Kokomi
Summons a "Bake-Kurage" created from water that can heal her allies.
Using this skill will apply the Wet status to Sangonomiya Kokomi.

Bake-Kurage
Deals Hydro DMG to surrounding opponents and heal nearby active characters at fixed intervals. This healing is based on Kokomi's Max HP.
20s
Lemniscatic Wind Cycling Lemniscatic Wind Cycling
Xiao Xiao
Xiao lunges forward, dealing Anemo DMG to opponents in his path.
Can be used in mid-air.
Starts with 2 charges.
10s
Let the Show Begin♪ Let the Show Begin♪
Barbara Barbara
Summons water droplets resembling musical notes that form a Melody Loop, dealing Hydro DMG to surrounding opponents and applying the Wet status to them.

Melody Loop
  • On hit, Barbara's Normal Attacks heal your own party members and nearby teammates for a certain amount of HP, which scales with Barbara's Max HP.
  • On hit, Barbara's Charged Attack generates 4 times the amount of healing.
  • Periodically regenerates your own active character's HP.
  • Applies the Wet status to the character and to opponents who come in contact with them.
32s
Lightning Blade Lightning Blade
Traveler (Electro) Traveler (Electro)
Unleashes three swift thunder shadows that deal Electro DMG to opponents and leave an Abundance Amulet behind after hitting an opponent.
2 Abundance Amulets can be created initially. Using this skill will reset any Abundance Amulets that were generated.

Abundance Amulets
When a character is near an Abundance Amulet, they will absorb it and obtain the following effects:
  • Restores Elemental Energy
  • Increases Energy Recharge during the Abundance Amulet's duration.
13.5s
Lingering Lifeline Lingering Lifeline
Yelan Yelan
Fires off a Lifeline that allows her to move rapidly, entangling and marking opponents along its path.
When this rapid movement ends, the Lifeline will explode, dealing Hydro DMG to the marked opponents based on Yelan's Max HP.

Tap
Moves a certain distance forward swiftly.

Hold
Engages in continuous, swift movement, during which Yelan's resistance to interruption is increased.
During this time, Yelan can control this rapid movement and end it by using this Skill again.

Additionally, each opponent marked by the Lifeline when it explodes grants Yelan a 34% chance to reset her Breakthrough state.
10s
Masatsu Zetsugi: Akaushi Burst! Masatsu Zetsugi: Akaushi Burst!
Arataki Itto Arataki Itto
Hurls Ushi, the young akaushi bull and auxiliary member of the Arataki Gang, dealing Geo DMG to opponents on hit.
When Ushi hits opponents, Arataki Itto gains 1 stack of Superlative Superstrength.

Ushi will remain on the field and provide support in the following ways:
  • Taunts surrounding opponents and draws their attacks.
  • Inherits HP based on a percentage of Arataki Itto's Max HP.
  • When Ushi takes DMG, Arataki Itto gains 1 stack of Superlative Superstrength. Only 1 stack can be gained in this way every 2s.
  • Ushi will flee when its HP reaches 0 or its duration ends. It will grant Arataki Itto 1 stack of Superlative Superstrength when it leaves.

Hold
Adjust throwing angle.

Ushi is considered a Geo construct. Arataki Itto can only deploy 1 Ushi on the field at any one time.
10s
Meow-teor Kick Meow-teor Kick
Kirara Kirara
(PressPress/TapTap)
Leaps into the air with all the agility of a cat passing through the bushes, and thwacks her foes with a flying kick that deals AoE Dendro DMG while creating a Shield of Safe Transport. This will also briefly apply Dendro to Kirara.
The shield will absorb Dendro DMG with 250% effectiveness. The shield's DMG absorption will be based on Kirara's Max HP and will not exceed a certain percentage of that Max HP. The remaining DMG absorption on a Shield of Safe Transport will stack on a new one when it is created, and its duration will reset.

Hold
Out of her desire to "deliver within half a day," Kirara deploys a Shield of Safe Transport identical to the one that can be created by (pressingpressing/tappingtapping) the skill. She will also curl up into a special express delivery box, entering the Urgent Neko Parcel state in order to move and fight more swiftly.

Urgent Neko Parcel
  • Deals Dendro DMG to opponents she crashes into. This effect can be triggered once on each opponent every 0.5s.
  • When in this state, Kirara's movement speed, climbing speed, and jumping power are all increased, and her Stamina Consumption from climbing is increased.
  • When the duration ends or the skill is used again, a Flipclaw Strike more powerful than the attack in the (PressPress/TapTap) Mode will be unleashed, dealing AoE Dendro DMG.
  • The Urgent Neko Parcel state lasts a maximum of 10s. When the state ends, the skill will enter CD. The longer Kirara spends in this state, the longer the CD will be.
  • Sprinting or actively canceling climbing will end this state early.
8–12s
Mirror Reflection of Doom Mirror Reflection of Doom
Mona Mona
Creates an illusory Phantom of Fate from coalesced waterspouts.

Phantom
Has the following special properties:
  • Continuously taunts nearby opponents, attracting their fire.
  • Continuously deals Hydro DMG to nearby opponents.
  • When its duration expires, the Phantom explodes, dealing AoE Hydro DMG.

Hold
Utilizes water currents to move backwards swiftly before conjuring a Phantom.

Only one Phantom created by Mirror Reflection of Doom can exist at any time.
12s
Molten Inferno Molten Inferno
Dehya Dehya
This art of Dehya's own invention changes its method of use depending on the combat situation.

Indomitable Flame
This skill will be unleashed should there be no Fiery Sanctum field created by Dehya herself present at the time.
Deals AoE Pyro DMG, and creates a field known as Fiery Sanctum.

Ranging Flame
This skill will be unleashed should a Fiery Sanctum field created by Dehya herself already exist.
Dehya will perform a leaping attack, dealing AoE Pyro DMG before recreating a Fiery Sanctum field at her new position.
A Fiery Sanctum field created this way will inherit the remaining duration of the previous field.

Ranging Flame can be used only once throughout a single Fiery Sanctum field's duration.

Fiery Sanctum
When an opponent within a Fiery Sanctum field takes DMG, the field will unleash a coordinated attack, dealing AoE Pyro DMG to them based on Dehya's ATK and Max HP. This effect can be triggered once every 2.5s.
Active characters within this field have their resistance to interruption increased, and when such characters take DMG, a portion of that damage will be mitigated and flow into Redmane's Blood. Dehya will then take this DMG over 10s. When the mitigated DMG stored by Redmane's Blood reaches or goes over a certain percentage of Dehya's Max HP, she will stop mitigating DMG in this way.

Only 1 Fiery Sanctum created by Dehya herself can exist at the same time.
20s
Nightrider Nightrider
Fischl Fischl
Summons Oz. The night raven forged of darkness and lightning descends upon the land, dealing Electro DMG in a small AoE.
For the ability's duration, Oz will continuously attack nearby opponents with Freikugel.

Hold to adjust the location Oz will be summoned to.
(PressPress/TapTap) again any time during the ability's duration to once again summon him to Fischl's side.
25s
Nights of Formal Focus Nights of Formal Focus
Layla Layla
Puts forth a shield known as the Curtain of Slumber, dealing AoE Cryo DMG.
The Curtain of Slumber's DMG Absorption is based on Layla's Max HP and absorbs Cryo DMG with 250% effectiveness. When the shield is deployed, Layla will have Cryo applied to her briefly.

Night Stars and Shooting Stars
While the Curtain of Slumber is active, it will create 1 Night Star that will be attached to it every 1.5s. When a character protected by this shield uses an Elemental Skill, 2 Night Stars will be created. Night Stars can be created once every 0.3s in this way. A maximum of 4 Night Stars can be accumulated at any one time.
Once the Curtain of Slumber has accumulated 4 Night Stars and there are opponents nearby, these Night Stars will transform into homing Shooting Stars that will be fired off in sequence, dealing Cryo DMG to any opponents hit.
If the Curtain of Slumber's duration ends or it is destroyed, the Night Stars will disappear. If they are already being fired off as Shooting Stars, these Shooting Stars will last until this wave of shots ends.

New Night Stars cannot be created until the previous wave of Shooting Stars has been fired completely.
12s
Niwabi Fire-Dance Niwabi Fire-Dance
Yoimiya Yoimiya
Yoimiya waves a sparkler and causes a ring of saltpeter to surround her.

Niwabi Enshou
During this time, arrows fired by Yoimiya's Normal Attack will be Blazing Arrows, and their DMG will be increased and converted to Pyro DMG.
During this time, Normal Attack: Firework Flare-Up will not generate Kindling Arrows at Charge Level 2.

This effect will deactivate when Yoimiya leaves the field.
18s
O Tears, I Shall Repay O Tears, I Shall Repay
Neuvillette Neuvillette
Summons a Raging Waterfall that will deal AoE Hydro DMG to opponents in front of Neuvillette based on his Max HP. After hitting an opponent, this skill will generate 3 Sourcewater Droplets near that opponent.

Arkhe: Pneuma
At certain intervals, when the Raging Waterfall descends, a Spiritbreath Thorn will descend that will pierce opponents, dealing Pneuma-aligned Hydro DMG.
12s
Opening Flourish Opening Flourish
Yun Jin Yun Jin
Ms. Yun may just be acting out fights on stage, but her skills with the spear are real enough to defend against her foes.

(PressPress/TapTap)
Flourishes her polearm in a cloud-grasping stance, dealing Geo DMG.

Hold
Takes up the Opening Flourish stance and charges up, forming a shield. DMG Absorption is based on Yun Jin's Max HP and has 150% effectiveness against all Elemental DMG and Physical DMG. The shield lasts until she finishes unleashing her Elemental Skill.
When the skill is released, when its duration ends, or when the shield breaks, Yun Jin will unleash the charged energy as an attack, dealing Geo DMG.
Based on the time spent charging, it will either unleash an attack at Charge Level 1 or Level 2.
9s
Palm Vortex Palm Vortex
Traveler (Anemo) Traveler (Anemo)
Grasping the wind's might, you form a vortex of vacuum in your palm, causing continuous Anemo DMG to opponents in front of you.
The vacuum vortex explodes when the skill duration ends, causing a greater amount of Anemo DMG over a larger area.

Hold
DMG and AoE will gradually increase.

Elemental Absorption
If the vortex comes into contact with Hydro/Pyro/Cryo/Electro, it will deal additional Elemental DMG of that type.
Elemental Absorption may only occur once per use.
5s8s
Passion Overload Passion Overload
Bennett Bennett
Bennett puts all his fire and passion for adventuring into his sword. Results may vary based on how fired up he is...

(PressPress/TapTap)
A single, swift flame strike that deals Pyro DMG.

Hold (Short)
Charges up, resulting in different effects when unleashed based on the Charge Level.
  • Level 1: Strikes twice, dealing Pyro DMG and launching opponents.
  • Level 2: Unleashes 3 consecutive attacks that deal impressive Pyro DMG, but the last attack triggers an explosion that launches both Bennett and the enemy.
Bennett takes no damage from being launched.
5s7.5/10s
Pressurized Floe Pressurized Floe
Freminet Freminet
Performs an upward thrust that deals Cryo DMG and causes Freminet to enter Pers Timer for 10s.
While Pers Timer is active, his Elemental Skill will turn into Shattering Pressure.

Shattering Pressure
Executes different sorts of attacks based on the Pressure Level of Pers Timer, and then cancels Pers Timer.
  • Level 0: Unleashes a vertical cut, dealing Cryo DMG.
  • Levels 1 to 3: Unleashes a vertical cut alongside Pers, dealing Cryo DMG and Physical DMG. DMG dealt scales based on Pressure Level.
  • Level 4: Borrows the power of a fully-pressurized Pers to deal Physical DMG. Meanwhile, Normal Attack: Flowing Eddies will be replaced by Shattering Pressure.

Pers Timer
When Freminet uses Normal Attacks, he will also unleash waves of frost that deal Cryo DMG and increase Pers's Pressure Level.
The accompanying Cryo DMG dealt this way is considered Elemental Skill DMG.

Arkhe: Pneuma
At certain intervals, after using the upward thrust, a Spiritbreath Thorn in the form of another upward thrust will be created, dealing Pneuma-aligned Cryo DMG.
10s
Raphanus Sky Cluster Raphanus Sky Cluster
Yaoyao Yaoyao
Calls upon "Yuegui: Throwing Mode," a special device created by a certain adeptus to help Yaoyao solve her problems.
This skill will be used differently in Holding Mode.

Hold
Enters Aiming Mode to adjust the throw direction.

Yuegui: Throwing Mode
Throws out White Jade Radishes that will explode upon hitting characters or opponents, dealing Dendro DMG to opponents within a certain AoE, and healing characters within that same AoE based on Yaoyao's Max HP. If a radish does not hit either an opponent or a character, the radish will remain where it is and explode on contact with a character or opponent, or will explode after its duration expires.
Yuegui: Throwing Mode will choose its radish-throw targets.
  • If all nearby characters have more than 70% HP remaining, then it will throw the radish at a nearby opponent.
  • If nearby characters have 70% or less HP remaining, it will throw a radish at the character with the lowest HP percentage remaining. If no opponents exist nearby, Yuegui will throw White Jade Radishes at characters even if they all have more than 70% HP remaining.

A maximum of 2 instances Yuegui: Throwing Mode can exist at any one time.
15s
Ravaging Confession Ravaging Confession
Rosaria Rosaria
Rosaria swiftly shifts her position to appear behind her opponent, then stabs and slashes them with her polearm, dealing Cryo DMG.
This ability cannot be used to travel behind opponents of a larger build.
6s
Razorgrass Blade Razorgrass Blade
Traveler (Dendro) Traveler (Dendro)
With a flourish of your blade, you unleash a spray of razor-sharp leaves that go before you and deal Dendro DMG.8s
Rebound Hydrotherapy Rebound Hydrotherapy
Sigewinne Sigewinne
Blows a Bolstering Bubblebalm that can stimulate blood flow and help patients drift off to sleep using a bubblegun specially made in the Fortress of Meropide.
Bolstering Bubblebalms will bounce between nearby opponents, dealing Hydro DMG based on Sigewinne's max HP to opponents it hits. When it bounces, it will restore HP to all nearby party members except Sigewinne herself. The amount healed is based on Sigewinne's max HP.
After bouncing 5 times, the Bolstering Bubblebalm will disappear and restore HP to Sigewinne based on her max HP value.
When no opponents are present, the Bolstering Bubblebalm will bounce nearby. Only one Bolstering Bubblebalm created by a Sigewinne may exist at once.
When Held, the Bolstering Bubblebalm can be boosted to an even bigger size.

Hold
Enter Aiming Mode to begin blowing an even bigger, even more breathtaking Bolstering Bubblebalm!
The Bolstering Bubblebalm will grow bigger the longer the skill is Held, until it grows up to two tiers in size. Each tier it grows increases its DMG by 5% and healing by 5%. When a Bolstering Bubblebalm bounces, it will drop down a tier in size, until it returns to being a normal Bolstering Bubblebalm.
After weaker opponents are hit by big Bolstering Bubblebalms, they will be imprisoned and will be unable to move.

In addition, 2 Sourcewater Droplets will be created near Sigewinne when she uses this Skill. Each Sourcewater Droplet Sigewinne collects will grant her a Bond of Life worth 10% of her Max HP.
When Sigewinne's Bond of Life is cleared, she regains 1 Elemental Energy for every 2,000 HP worth of the Bond of Life that was cleared. Sigewinne can regain up to 5 Elemental Energy in this way.

Arkhe: Ousia
Bolstering Bubblebalms periodically call down a Surging Blade on the position they hit, dealing Ousia-aligned Hydro DMG based on Sigewinne's max HP.
18s
Sacred Rite: Heron's Sanctum Sacred Rite: Heron's Sanctum
Candace Candace
Candace's fighting style is capable of warding off an entire tide of foes.

Tap
Rushes forward with her shield, dealing Hydro DMG to opponents in front of her.

Hold
Raises her shield to block incoming attacks from nearby opponents, forming a barrier that absorbs DMG based on her Max HP and absorbs Hydro DMG 250% more effectively. This barrier lasts until the Elemental Skill is unleashed.
After holding for a certain period of time, Candace will finish charging, and when the skill button is released, the skill duration expires, or when the barrier is broken, she will perform a leaping strike that deals Hydro DMG to opponents in front of her.
6s9s
Salon Solitaire Salon Solitaire
Furina Furina
Invites the guests of the Salon Solitaire to come forth and aid in Furina's performance. Will summon either the Salon Members or the Singer of Many Waters based on Furina's current Arkhe alignment.

Ousia
Foaming bubbles like celebrants shall dance, dealing AoE Hydro DMG based on Furina's Max HP and summoning 3 Salon Members: the Ball Octopus-shaped Gentilhomme Usher, the Bubbly Seahorse-shaped Surintendante Chevalmarin, and the Armored Crab-shaped Mademoiselle Crabaletta.
They will attack nearby opponents at intervals, prioritizing the target of the active character, dealing Hydro DMG based on Max HP.
When they attack, if character(s) with more than 50% HP are nearby, the Members will increase their current attack's power based on the number of such characters, and consume said characters' HP. If the characters who meet these requirements are 1/2/3/4 (or more), the Members' attacks will deal 110%/120%/130%/140% of their original DMG.

Pneuma
Summons the Singer of Many Waters, who will heal nearby active character(s) based on Max HP at intervals.

The Salon Members and Singer of Many Waters share a duration, and when Furina uses her Charged Attack to change the guest type, the new guests will inherit the initial duration.
While the Salon Members and the Singer of Many Waters are on the field, Furina can move on the water's surface.
20s
Sanctifying Ring Sanctifying Ring
Kuki Shinobu Kuki Shinobu
Creates a Grass Ring of Sanctification at the cost of part of her HP, dealing Electro DMG to nearby opponents.

Grass Ring of Sanctification
Follows your current active character around. Deals Electro DMG to nearby opponents every 1.5s and restores HP for the active character(s) within the ring's AoE based on Kuki Shinobu's Max HP.

The HP consumption from using this skill can only bring her to 20% HP.
15s
Searing Onslaught Searing Onslaught
Diluc Diluc
Performs a forward slash that deals Pyro DMG.

This skill can be consecutively used 3 times.
Enters CD if not cast again within a short period.
10s
Secret Rite: Chasmic Soulfarer Secret Rite: Chasmic Soulfarer
Cyno Cyno
Performs a swift thrust, dealing Electro DMG to opponents along the path.

When Cyno is under the Pathsworn Pathclearer state triggered by Sacred Rite: Wolf's Swiftness, he will instead unleash a Mortuary Rite that deals thunderous AoE Electro DMG and extends the duration of Pathsworn Pathclearer.
7.5s/3s
Short-Range Rapid Interdiction Fire Short-Range Rapid Interdiction Fire
Chevreuse Chevreuse
Chevreuse quickly shoulders her musket and fires at her opponent(s), dealing AoE Pyro DMG.
For a short duration after Chevreuse fires a shot, she will continuously restore HP to the active character on the field. The amount healed is based on her Max HP.
Hold to fire in a different fashion.

Hold
Enter Aiming Mode, locking a target in her sights to fire a precise interdiction shot. If Chevreuse has an Overcharged Ball, then she will fire the Overcharged Ball instead, dealing greater Pyro DMG in a larger area.
Chevreuse gains 1 Overcharged Ball every time a nearby character in the party triggers an Overloaded reaction, and can have up to 1 Overcharged Ball at a time.

Arkhe: Ousia
Periodically, after Chevreuse's Short-Range Rapid Interdiction Fire hits, a Surging Blade will be called forth that deals Ousia-aligned Pyro DMG.
15s
Signed Edict Signed Edict
Yanfei Yanfei
Summons blistering flames that deal AoE Pyro DMG.
Opponents hit by the flames will grant Yanfei the maximum number of Scarlet Seals.
9s
Skyward Sonnet Skyward Sonnet
Venti Venti
O wind upon which all hymns and songs fly, bear these earth-walkers up into the sky!

(PressPress/TapTap)
Summons a Wind Domain at the opponent's location, dealing AoE Anemo DMG and launching opponents into the air.

Hold
Summons an even larger Wind Domain with Venti as the epicenter, dealing AoE Anemo DMG and launching affected opponents into the air.
After unleashing the Hold version of this ability, Venti rides the wind into the air.

Opponents hit by Skyward Sonnet will fall to the ground slowly.
6s15s
Spirit Blade: Chonghua's Layered Frost Spirit Blade: Chonghua's Layered Frost
Chongyun Chongyun
Chongyun strikes the ground with his greatsword, causing a Cryo explosion in a circular AoE in front of him that deals Cryo DMG.
After a short delay, the cold air created by the Cryo explosion will coalesce into a Chonghua Frost Field, within which all Sword, Claymore and Polearm-wielding characters' weapons will be infused with Cryo.
15s
Spirit-Warding Lamp: Troubleshooter Cannon Spirit-Warding Lamp: Troubleshooter Cannon
Dori Dori
Directs a Spirit-Warding Lamp to fire off a Troubleshooter Shot at opponents, dealing Electro DMG.
After the Troubleshooter Shot hits, it will create 2 After-Sales Service Rounds that will automatically track nearby opponents and deal Electro DMG.
9s
Spring Spirit Summoning Spring Spirit Summoning
Shenhe Shenhe
The frosted dew, silvery and dense, shall exorcise all demons.
Grants all nearby party members the Icy Quill effect and deals Cryo DMG in different ways based on whether it is (pressedpressed/tappedtapped) or held.

(PressPress/TapTap)
Rushes forward together with a Talisman Spirit, dealing Cryo DMG to opponents along the path.

Hold
Commands the Talisman Spirit to deal AoE Cryo DMG.

Icy Quill
When Normal, Charged, and Plunging Attacks, Elemental Skills, and Elemental Bursts deal Cryo DMG to opponents, the DMG dealt is increased based on Shenhe's current ATK.

The Icy Quill's effects will be cleared once its duration ends or after being triggered a certain number of times.
When held rather than (pressedpressed/tappedtapped), the Icy Quill's effect lasts longer and can be triggered more times.
When one Cryo DMG instance strikes multiple opponents, the effect is triggered multiple times based on the number of opponents hit. The number of times the effect is triggered is calculated independently for each party member with the Icy Quill.
10s15s
Starfell Sword Starfell Sword
Traveler (Geo) Traveler (Geo)
You disgorge a meteorite from the depths of the earth, dealing AoE Geo DMG.
The meteorite is considered a Geo Construct, and can be climbed or used to block attacks.

Hold
This skill's positioning may be adjusted.
8s
Starfrost Swirl Starfrost Swirl
Mika Mika
Mika uses his crossbow to attack, granting all nearby characters in your party Soulwind. When characters in the Soulwind state are on the field, their ATK SPD will be increased.
Will take effect in different ways if Tapped or Held.

Tap
Fires a Flowfrost Arrow that can pierce through opponents, dealing Cryo DMG to enemies it comes into contact with.

Hold
Goes into Aiming Mode, locking on to an opponent and firing a Rimestar Flare at them, dealing Cryo DMG. When the Rimestar Flare hits, it will rise before exploding, launching Rimestar Shards into a maximum of 3 other opponents, dealing Cryo DMG.
15s
Stellar Restoration Stellar Restoration
Keqing Keqing
Hurls a Lightning Stiletto that annihilates her opponents like the swift thunder.
When the Stiletto hits its target, it deals Electro DMG to opponents in a small AoE, and places a Stiletto Mark on the spot hit.

Hold
Hold to adjust the direction in which the Stiletto shall be thrown.
Stilettos thrown by the Hold attack mode can be suspended in mid-air, allowing Keqing to jump to them when using Stellar Restoration a second time.

Lightning Stiletto
If Keqing uses Stellar Restoration again or uses a Charged Attack while its duration lasts, it will clear the Stiletto Mark and produce different effects:
  • If she uses Stellar Restoration again, she will blink to the location of the Mark and unleash one slashing attack that deals AoE Electro DMG. When blinking to a Stiletto that was thrown from a Holding attack, Keqing can leap across obstructing terrain.
  • If Keqing uses a Charged Attack, she will ignite a series of thundering cuts at the Mark's location, dealing AoE Electro DMG.
7.5s
Surfshark Wavebreaker Surfshark Wavebreaker
Mualani Mualani
Combining her mastery of speed and the waves and water, Mualani can surf anytime, anywhere.
After using this skill, Mualani will gain 60 Nightsoul points and enter the Nightsoul's Blessing state.

Nightsoul's Blessing: Mualani
Continuously consume Nightsoul points. When they are depleted or when the skill is used again, Mualani's Nightsoul's Blessing will end. The state itself has the following traits:
  • Mualani mounts her Sharky Surfboard, increasing Mualani's Movement SPD and interruption resistance. Mualani can move on water and Liquid Phlogiston while this state is active, and she will take no DMG from the latter.
  • Normal Attacks will be converted to Sharky's Bites, dealing Nightsoul-aligned Hydro DMG based on Mualani's Max HP. Sharky's Bites can be used in mid-air. DMG dealt this way is considered Normal Attack DMG.
  • When she makes contact with opponents in this state, Mualani applies "Marked as Prey" to them and gains 1 Wave Momentum stack. Max 3 stacks. 1 stack can be gained from the same opponent every 0.7s.

Wave Momentum and Marked as Prey
When Mualani uses Sharky's Bite, her DMG dealt increases based on Wave Momentum stacks. When she has 3 stacks, a Normal Attack will use Sharky's Surging Bite instead, further increasing her DMG and removing all her stacks afterward.
When Sharky's Bites hit opponents Marked as Prey, that mark is removed, and she will fire Shark Missiles at up to 5 nearby opponents Marked as Prey, dealing DMG to them equal to this Sharky's Bite instance and clearing their Marks. If more than 1 opponent is the target of Sharky's Bite and Shark Missiles, the DMG dealt will decrease, with 28% being the maximum decrease when at least 3 opponents are targeted.
6s
Sweeping Fervor Sweeping Fervor
Xinyan Xinyan
Xinyan brandishes her instrument, dealing Pyro DMG on nearby opponents, forming a shield made out of her audience's passion.
The shield's DMG Absorption scales based on Xinyan's DEF and on the number of opponents hit.
  • Hitting 0 – 1 opponents grants Shield Level 1: Ad Lib.
  • Hitting 2 opponents grants Shield Level 2: Lead-In.
  • Hitting 3 or more opponents grants Shield Level 3: Rave, which will also deal intermittent Pyro DMG to nearby opponents.

The shield has the following special properties:
  • When unleashed, it infuses Xinyan with Pyro.
  • It has 250% DMG Absorption effectiveness against Pyro DMG.
18s
Tengu Stormcall Tengu Stormcall
Kujou Sara Kujou Sara
Retreats rapidly with the speed of a tengu, summoning the protection of the Crowfeather.
Gains Crowfeather Cover for 18s, and when Kujou Sara fires a fully-charged Aimed Shot, Crowfeather Cover will be consumed, and will leave a Crowfeather at the target location.
Crowfeathers will trigger Tengu Juurai: Ambush after a short time, dealing Electro DMG and granting the active character within its AoE an ATK Bonus based on Kujou Sara's Base ATK.

The ATK Bonuses from different Tengu Juurai will not stack, and their effects and duration will be determined by the last Tengu Juurai to take effect.
10s
Tidecaller Tidecaller
Beidou Beidou
Nothing to worry about. Should anyone raise a hand against her or her men, she will avenge it ten-fold with sword and thunder.

(PressPress/TapTap)
Accumulating the power of lightning, Beidou swings her blade forward fiercely, dealing Electro DMG.

Hold
Lifts her weapon up as a shield. Max DMG absorbed scales off Beidou's Max HP.
Attacks using the energy stored within the greatsword upon release or once this ability's duration expires, dealing Electro DMG. DMG dealt scales with the number of times Beidou is attacked in the skill's duration. The greatest DMG Bonus will be attained once this effect is triggered twice.
The shield possesses the following properties:
  • Has 250% Electro DMG Absorption Efficiency.
  • Applies the Electro element to Beidou upon activation.
7.5s
Trail of the Qilin Trail of the Qilin
Ganyu Ganyu
Leaving a single Ice Lotus behind, Ganyu dashes backward, shunning all impurity and dealing AoE Cryo DMG.

Ice Lotus
  • Continuously taunts surrounding opponents, attracting them to attack it.
  • Endurance scales based on Ganyu's Max HP.
  • Blooms profusely when destroyed or once its duration ends, dealing AoE Cryo DMG.
10s
Transcendence: Baleful Omen Transcendence: Baleful Omen
Raiden Shogun Raiden Shogun
The Raiden Shogun unveils a shard of her Euthymia, dealing Electro DMG to nearby opponents, and granting nearby party members the Eye of Stormy Judgment.

Eye of Stormy Judgment
  • When characters with this buff attack and deal DMG to opponents, the Eye will unleash a coordinated attack, dealing AoE Electro DMG at the opponent's position.
  • Characters who gain the Eye of Stormy Judgment will have their Elemental Burst DMG increased based on the Energy Cost of the Elemental Burst during the Eye's duration.

The Eye can initiate one coordinated attack every 0.9s per party.
Coordinated attacks generated by characters not controlled by you deal 20% of the normal DMG.
10s
Universal Diagnosis Universal Diagnosis
Baizhu Baizhu
Controls a Gossamer Sprite that cruises and attacks nearby opponents, dealing Dendro DMG.
After it performs 3 attacks or if there are no opponents nearby, the Sprite will return, healing all nearby party members based on Baizhu's Max HP.
10s
Universality: An Elaboration on Form Universality: An Elaboration on Form
Alhaitham Alhaitham
Rushes forward, dealing Dendro DMG to nearby opponents when the rush ends, causing a Chisel-Light Mirror to form.
Holding this skill will cause it to behave differently.

Hold
Enters Aiming Mode to adjust the direction of Alhaitham's rush attack.

Chisel-Light Mirror
When this skill is unleashed, Alhaitham will generate 1 Chisel-Light Mirror. If there are no Mirrors at this time, he will generate 1 additional Mirror. Chisel-Light Mirrors will have the following properties:
  • When he possesses Chisel-Light Mirrors, Alhaitham's Normal, Charged, and Plunging Attacks will be converted to Dendro DMG. This cannot be overridden.
  • When attacks of the aforementioned kinds hit opponents, the Chisel-Light Mirrors will unleash a Projection Attack that deals AoE Dendro DMG based on the number of Mirrors on the field.
  • A total of 3 Chisel-Light Mirrors can exist at once.
  • The Chisel-Light Mirrors will disappear one after the other over time, and will all disappear when Alhaitham leaves the field.
18s
Vijnana-Phala Mine Vijnana-Phala Mine
Tighnari Tighnari
Tighnari throws a Vijnana Stormheart ahead that deals AoE Dendro DMG, creating a Vijnana-Khanda Field that creates mysterious illusions that taunt opponents and draw their fire.
Additionally, Tighnari gains the Vijnana Suffusion effect, which will decrease the Wreath Arrow's charging time by 2.4s. This effect will dissipate once the skill duration ends or after Tighnari has fired 3 Wreath Arrows.
12s
Violet Arc Violet Arc
Lisa Lisa
Channels the power of lightning to sweep bothersome matters away.

(PressPress/TapTap)
Releases a homing Lightning Orb.
On hit, it deals Electro DMG and applies a stack of the Conductive status (max 3 stacks) to opponents in a small AoE.

Hold
After an extended casting time, calls down lightning from the heavens, dealing massive Electro DMG to all nearby opponents.
Deals great amounts of extra damage to opponents based on the number of Conductive stacks applied to them, and clears their Conductive status.
1s16s
White Clouds at Dawn White Clouds at Dawn
Xianyun Xianyun
Xianyun enters the Cloud Transmogrification state, in which she will not take Fall DMG, and uses Skyladder once.
In this state, her Plunging Attack will be converted into Driftcloud Wave instead, which deals AoE Anemo DMG and ends the Cloud Transmogrification state. This DMG is considered Plunging Attack DMG.
Each use of Skyladder while in this state increases the DMG and AoE of the next Driftcloud Wave used.

Skyladder
Can be used while in mid-air. Xianyun leaps forward, dealing Anemo DMG to targets along her path.
During each Cloud Transmogrification state Xianyun enters, Skyladder may be used up to 3 times and only 1 instance of Skyladder DMG can be dealt to any one opponent.
If Skyladder is not used again in a short period, the Cloud Transmogrification state will be canceled.

If Xianyun does not use Driftcloud Wave while in this state, the next CD of White Clouds at Dawn will be decreased by 3s.
12s
Wind Realm of Nasamjnin Wind Realm of Nasamjnin
Faruzan Faruzan
Faruzan deploys a polyhedron that deals AoE Anemo DMG to nearby opponents. She will also enter the Manifest Gale state.
While in the Manifest Gale state, Faruzan's next fully charged shot will consume this state and will become a Hurricane Arrow that contains high-pressure currents. This arrow deals Anemo DMG based on the DMG of a fully charged Aimed Shot from "Normal Attack: Parthian Shot."

Pressurized Collapse
The Hurricane Arrow will apply a Pressurized Collapse effect to the opponent or character hit. This effect will be removed after a short delay, creating a vortex that deals AoE Anemo DMG and pulls nearby objects and opponents in. If the Hurricane Arrow does not hit any opponent or character, it will create a Pressurized Collapse effect at its point of impact.
The vortex DMG is considered Elemental Skill DMG.
6s
Yakan Evocation: Sesshou Sakura Yakan Evocation: Sesshou Sakura
Yae Miko Yae Miko
To Yae, such dull tasks as can be accomplished by driving spirits out need not be done personally.
Moves swiftly, leaving a Sesshou Sakura behind.

Sesshou Sakura
Has the following properties:
  • Periodically strikes one nearby opponent with lightning, dealing Electro DMG
  • When there are other Sesshou Sakura nearby, their level will increase, boosting the DMG dealt by these lightning strikes.

This skill has three charges.
A maximum of 3 Sesshou Sakura can exist simultaneously. The initial level of each Sesshou Sakura is 1, and the initial highest level each sakura can reach is 3. If a new Sesshou Sakura is created too close to an existing one, the existing one will be destroyed.
4s
Yoohoo Art: Fuuin Dash Yoohoo Art: Fuuin Dash
Sayu Sayu
The special technique of the Yoohoo Ninja Arts!
Sayu curls up into a rolling Fuufuu Windwheel and smashes into opponents at high speed, dealing Anemo DMG. When the duration ends, she unleashes a Fuufuu Whirlwind Kick, dealing AoE Anemo DMG.

(PressPress/TapTap)
Enters the Fuufuu Windwheel state, rolling forward a short distance before using the Fuufuu Whirlwind Kick.

Hold
Rolls about continuously in the Fuufuu Windwheel state, increasing Sayu's resistance to interruption while within that state.
During this time, Sayu can control the direction of her roll, and can use the skill again to end her Windwheel state early and unleash a stronger version of the Fuufuu Whirlwind Kick.
The Hold version of this skill can trigger Elemental Absorption.

This skill has a maximum duration of 10s and enters CD once its effects end.
The longer Sayu remains in her Windwheel state, the longer the CD.

Elemental Absorption
If Sayu comes into contact with Hydro/Pyro/Cryo/Electro while in her Windwheel state, she will deal additional elemental DMG of that type.
Elemental Absorption may only occur once per use of this skill.
6–11s
Advertisement