Court of Fontaine Region is an area located in Fontaine.
Subareas[]
There are 9 subareas in Court of Fontaine Region:
Name | Description |
---|---|
Annapausis | It is unlocked during the World Quest The Narzissenkreuz Adventure in Series Ann of the Narzissenkreuz: Act I - The Narzissenkreuz Adventure, and is not labeled on the map prior to this. |
Chemin de L'Espoir | |
Court of Fontaine | It was the court of Focalors, the God of Justice, established at least a thousand years ago. After the events of Masquerade of the Guilty, the court is now under purview of Chief Justice Neuvillette. The city is also the base of The Steambird, a newspaper read all across Teyvat. |
Fountain of Lucine | Fountain of Lucine is a fountain situated in front of Opera Epiclese. It is said that all water ultimately gathers at the fountain. |
Institute of Natural Philosophy | The Institute of Natural Philosophy is a dilapidated underwater research facility that once belonged to the organization of the same name, led by Director Dwight Lasker. Much of the Institute's research remains preserved within the ruined facility, including numerous precursors to modern-day Fontainian technologies and the earliest experiements of the Narzissenkreuz Ordo. |
Marcotte Station | Marcotte Station is the terminus of the Navia Line. |
Opera Epiclese | Opera Epiclese is an opera house designed to function as the main courthouse of Fontaine, located on the island of Erinnyes. Besides trials, the building hosts a variety of other performances, such as Lyney's magic shows. Behind the opera house, the Fortress of Meropide can be accessed using a lift which descends to River Talionis. This lift is unlocked during Archon Quest A Tea Party Most Thorny in Chapter IV: Act III - To the Stars Shining in the Depths. |
Salacia Plain | |
Thalatta Submarine Canyon |
Points of Interest[]
There are 27 points of interest in Court of Fontaine Region:
Name | Description |
---|---|
"The Real Annapausis" | "The Real Annapausis" can be first accessed during World Quest Mary-Ann's Story in Series Ann of the Narzissenkreuz: Act III - "If She No Longer Dreams of You..." It then becomes inaccessible until World Quest Rowboat's Wake in Series In the Wake of Narcissus: Act IV - Rowboat's Wake, where it becomes permanently accessible. This is where the consciousness of Mary-Ann resides. |
Beaumont Workshop | Beaumont Workshop is owned by Estelle. |
Bertin's House of Curiosities | Bertin's House of Curiosities is run by Mequignon. Its goods have been out of stock because she hasn't encountered anything that catches her fancy recently. |
Café Lutece | Café Lutece is run by Arouet and is the main restaurant for Fontaine. |
Café Lutece Message Board | The Café Lutece Message Board can be found next to Arouet at the Café Lutece. The messages randomly cycle through every time it is interacted with. |
Chioriya Boutique | Chioriya Boutique is a fashion label managed by Chiori, a designer from Inazuma. |
Court of Fontaine: Court Region Waterway Hub | Court Region Waterway Hub is located in the center of the Court of Fontaine, and contains the Aquabus Main Station. |
Court of Fontaine: Fleuve Cendre | Fleuve Cendre is located underground in the Court of Fontaine. |
Court of Fontaine: Palais Mermonia | Palais Mermonia is located in the northwestern part of the Court of Fontaine, and has its own Statue of The Seven. |
Court of Fontaine: Quartier Lyonnais | Quartier Lyonnais is a street of shops located along the northeastern side of the city. |
Court of Fontaine: Quartier Narbonnais | Quartier Narbonnais is located at the southwestern side of the city, and is home to The Steambird and Hotel Debord. It is also considered a place to find the newest fashion and perfume.[1] |
Court of Fontaine: Vasari Passage | Vasari Passage is located at the bottom of the city, consisting of a number of shops lining streets that lead towards a large fountain. |
Damoville Purveyor | Damoville Purveyor is run by Boucicaut. The supplies restock daily. Reach Reputation Rank 4 in Fontaine to gain a permanent 10% discount. |
Fountain of Lucine | Fountain of Lucine is a fountain situated in front of Opera Epiclese. It is said that all water ultimately gathers at the fountain. |
Hotel Debord | The hotel owner invites artists to perform at the restaurant. |
L'or noir Message Board | The L'or noir Message Board can be found next to Tetreaux at the Spina di Rosula bar. The messages randomly cycle through every time it is interacted with. |
Lepaute Horlogerie | Lepaute Horlogerie is a shop found in Quartier Lyonnais, run by Caron. |
Leschots Clockwork Workshop | Leschots Clockwork Workshop is a shop found in Quartier Lyonnais, run by Livre. |
Newsstand Board | The Newsstand Board can be found next to Angelique beside Hubel's shop. The board cycles through various messages where the player can move onto the next one by selecting "Continue Reading" or instead "Leave". |
Opera Epiclese (Instance) | Opera Epiclese is a grand, multi-level opera house, complete with raised seating sections and a private VIP area for Furina. The Oratrice Mecanique d'Analyse Cardinale is located on the stage below Neuvillette's seat, which previously generated Indemnitium for the Court of Fontaine through trials. |
Opera Epiclese Notice Board | It is located across from Luzerne by the opera house's entrance. A second set of messages appears exclusively during Step 2 of Ever-Surging Memories in Neuvillette's Story Quest, Diluvies Chapter: Act I - The Remains of the Past Day. The messages randomly cycle through every time "Continue Reading" is selected. |
Palais Mermonia | Palais Mermonia is the main administrative building in Fontaine, where the Maison Gardiennage, Maison Gestion, Maison Cardinalice, Maison Ordalie and the Marechaussee Phantom are based out of. Neuvillette's office and Furina's former place of residence are also located here. |
Rehearsal Location | The rehearsal location was rented by an amateur troupe who was led by the late Aurelie for the production of the musical dedicated to her, titled "The Little Oceanid." |
Salon Caritat | |
The Narzissenkreuz Ordo | The Narzissenkreuz Ordo is a hidden meeting chamber for the secret society of the same name housed at the top of the Tower of Ipsissimus. Embedded in the chamber's ceiling is a Doomsday Clock created by the mage Narzissenkreuz to count down the apocalypse. |
The Steambird | The Steambird is the main newspaper of the Court of Fontaine[2] and is read all across Teyvat. |
Vasari Passage Advertisement Board |
Quests[]
Archon Quests
- Chapter IV
Story Quests
- Cisoria Chapter (Chiori)
- Diluvies Chapter (Neuvillette)
- Felis Fuscus Chapter (Lyney)
- Nereides Chapter (Sigewinne)
- Rapperia Chapter (Clorinde)
- Rosa Multiflora Chapter (Navia)
World Quests
- Ann of the Narzissenkreuz
- In the Wake of Narcissus
- Questioning Melusine and Answering Machine
- Act I: Vagrants and Scamps
- Act II: The Red and the Black
- Act III: Questions and Answers
- The Wild Fairy of Erinnyes
- Unfinished Comedy
- A Certain Notice
- A Certain Stamp
- A Certain Trifle
- A Fontainian Message
- Another Horizon of Adventure
- Aqueous Tidemarks
- Bruneau's Flower Request
- Danger Lurks Everywhere in Fontaine
- Daydreams Beyond Space and Time
- Good Stuff, but Terrible Taste (Court of Fontaine Region)
- Good Stuff, but Terrible Taste — Continued
- Happy Birthday
- In Expert Company? (I)
- In Expert Company? (II)
- Initial Facts
- Ismenor's Bulle Fruit Bulletin
- Leroy: Beautiful Friends
- Leroy: Dying Flash
- Leroy: Firing Squad
- Leroy: Hangman's Noose
- Leroy: High Noon
- Leroy: Queen of the Night's Aria
- Leroy: Under Guard
- Muirne's Better Butter
- Paban's Milk Run
- Pruniere's White Iron Impetration
- Riddles Awaiting Answers
- Semi-Automatic Forging
- Steambird Interview
- Strange Stone Chronicle (Part 3)
- Sylvie's Beryl Conch Commission
- The Final Question
- The Fountain Flows Again
- The Long-Failed "Graph Adversarial Technology"...
- Unfinished Story
- Upon a Flowery Field of Grass
- Where His Life Lies
Commissions
- Aim Upstream
- Alright, Iaune, Alright
- At Least the Fish Know
- Dagger in the Water
- Don't Get Crabby
- Down Time
- Fishnado
- Get a Drink at Least!
- Other Duties
- Their Childhood
- Their Childhood: A Certain Passage
- Their Childhood: City Caper
- Their Childhood: Good Times
- Their Childhood: Time Waits for No One
- What is the Meaning of Life?
- What is the Meaning of Work?
Hidden Exploration Objectives
Interactables[]
Ancient Log[]
These interactables are found in the Institute of Natural Philosophy.
Ancient Notes[]
(This interactable is located in the hallway before the final room of the Submerged Ruins: Central Quartier underground area, along with a Hydroculus and a chest guarded by two Riftwolves. It was written by the director of the Institute of Natural Philosophy, Dwight Lasker.)
...
...Though it's a shame, we'll have to miss it. I was looking forward to Coppelius's new work. Ever since he was a child, he's always been incredibly talented...
...
...Out of consideration for everyone's safety, it has been decided that the Institute shall close. Driven by the energy and vigor of youth, the young ones are clamoring to go out and do battle. I hope someday they will understand the importance of prioritizing post-disaster reconstruction over marching off to die...
...
...I fear that it shan't be long before we must depart. We've chosen a good piece of land near the Fountain of Lucine as the post-relocation site... They even say they want to use the land to build an opera house — they'd sooner set faces aflame with shame and laughter! To think that anyone could be so comical...
...
...We're going to pay our respects at Basil's grave...
...I hope it all turns out like Emanuel said. However, it's the Institute's responsibility to support gifted and talented youths...
...
...Met with the newly-appointed Iudex. He has a peculiar temperament. Seems much more reliable than Leon and those other clowns...
...
...If all goes well, it has the potential to completely revolutionize our understanding of clockwork meka. The proposed methodology and plan are reliable. Worth paying more attention...
...
...The results of early phases have been satisfactory, we will increase our investment... Carter's leave requests have been increasing in frequency. Better have someone keep an eye on him. He may be having financial difficulties (not like it's possible for it to be a family matter)...
...
After some consideration, I've decided to enroll them and temporarily assign them to the same lab. However, I'm concerned about the impact of their joining after Alain on the mental state of others... must keep careful watch...
...
...Still unconscious during the visit, so couldn't speak...decided to take a blood sample and see if there's a cure, or a way to mitigate it...
...
Although the proposed research plan is expected to face challenges in obtaining recognition, I believe it holds significant practical value, so it justifies approval. Toxins remain in the soil and water and have not yet been fully neutralized... The water is producing deformed Oceanids... In a way, this could be a reflection of previous events. I only just learned that these are Karl's adopted children. It's a shame the Narzissenkreuz Institute no longer exists...
...
...This could be the biggest breakthrough in a century, it will change all of society...
...
...The report mentioned abnormal movements... I'll have to find a chance to talk to Emanuel about it...
Ancient Investigative Report[]
(This interactable is located before the Ruin Guard at the entrance to the last room of the Submerged Ruins: Central Quartier underground area.)
...
...There are suspicions of some sort of association or group activity among the leaders, with a so-called "Master" involved. Whilst they are very vigilant towards external investigations, there is currently no evidence of aggression or any invasive nature, so the case is not being pursued through official investigative channels...
...objective remains unclear, and further investigation is required. There is reason to suspect that the Institute may be the hub of these activities...
A Story[]
- The fountain located southwest of the castle near the statue of Princess Lyris.
- "Little Fountain"
- (If the player has the Sword of Narzissenkreuz)
- (TravelerTraveler): (Arriving at the predestined location makes the Sword of Narzissenkreuz tremble as if it has come to life.)
- (Offer up the Drained Conch Cup.)
- (If the player has a Drained Conch Cup)
- Drained Conch Cup: (A radiant auric glow pools within.)
- (Obtain Surging Sacred Chalice)
- (Switch the Sword of Narzissenkreuz to ousia.)
- (If the Sword of Narzissenkreuz is Pneuma)
- Sword of Narzissenkreuz: (If the end of the time scale is reached, and the universe is like a blank sheet of paper, the former Holy Blade will project its shadow to reveal the way forward.)
- (The Sword of Narzissenkreuz changes to Ousia)
- (Switch the Sword of Narzissenkreuz to Pneuma.)
- (If the Sword of Narzissenkreuz is Ousia)
- Sword of Narzissenkreuz: (Even if the sun is extinguished and darkness covers the world, the former Holy Blade will glow faintly to illuminate the way forward.)
- (The Sword of Narzissenkreuz changes to Pneuma)
- (Leave.)
- A Story
- A long, long time ago, in a place far, far away, there was once a beautiful and kind Princess named Lyris... and yup, she's our main character!
- "I don't want this name. It's not what you said before."
- Oh, come on, it's just a story, there's no need to be so fussy. And so the story goes...
- Anyway, a protagonist needs an antagonist... an evil one, at that!
- And our evil antagonist... Well, that's the dragon Narcissus. So evil is he that the peace-loving people tremble at the sound of his name— not that he cares about their feelings, though.
- He sowed destruction across the land with the searing flames he spewed from his mouth. His great wings turned cities to dust and his burning breath reduced nations to ash.
- At last, only the Princess's realm remained safe. But because the Princess worked tirelessly to defend her realm, Narcissus's plot to destroy everything could not succeed.
- "So, in Narcissus's story, I'm the evil villain?"
- Oh? That could be the case, were he the one telling the tale. Something like "and my plans would have succeeded, if not for that blasted Princess Lyris"... or something like that.
- Ah, no. I told you that it's just a story, right? Princess Lyris is just a character, she's made up. You're you, and you're real. Don't get mixed up, okay?
- "I don't get it..."
- Oh, be patient. Stop cutting me off! Just let me finish the story first, alright? Now, where were we?
- Oh, I almost forgot. Our protagonist needs assistants. Princess Lyris, kind and beautiful as she is, must surely have a ton of friends who are willing to lend a helping hand.
- Let me see... Princess Lyris has a whole bunch of brave and loyal friends, like Al and Ney...
- "That can't be."
- Come on! It's just a story. Anything is possible! In our version, Al and Ney are both friends with Lyris.
- Ah, yes, what was Lyris's other friend's name again? The little guy with flaxen hair.
- "He's not my friend."
- But Princess Lyris can be friends with him, right? I wanna be friends with him too. So, let's let him come along, shall we? What's his name, again?
- "Alright. Let's call him Kate."
- Ah! Then Colonel Kate it is. I mean, he's always got that cool and aloof feel to him. Plus, he's always buried in books, so a rank like that really suits him.
- Well, there we have it — we've assembled all the characters for the story! The fearsome dragon, Narcissus, sought to destroy every kingdom upon the land, while Princess Lyris's realm stood strong and unassailable under the protection of her and her trusty friends!
- "Yeah, I get it. And just as in those stories, the princess and her friends lived happily ever after, forever and ever."
- That's how stories end!
-
- We've only just begun. We haven't even reached the exciting parts yet.
- "Exciting parts?"
- Of course. After all, why would Narcissus want to destroy everything? And how would Lyris protect everybody? Aren't you the least bit curious about that?
- "Knowing the ending is good enough, isn't it?"
- Well, that wouldn't be much fun, would it? The endings may seem alike, but the twists and turns in each story set them apart.
- Just like our story, the lonely Narcissus coveted Lyris's treasure and envied her beauty and kindness, for they were what the dragon once possessed but later lost.
- As for the treasure that Lyris possesses... let's just say that it's "time."
- "'Time'?"
- That's right! Al once told me, as I recall, that clocks are proof that "people want to hold time in their hands," and Ney said that time always seems to be running out. And Lyris has been lonely for a very long time, hasn't she? If she has friends, if she could share her "time" with them, then she would be happy! So let's say Narcissus failed to invade Lyris's realm, for she had shared all this time with her friends. So when they fought him, they had more time on their side — that's why the dragon was no match for Lyris's friends!
- Think about it, Lyris — if we had more time, wouldn't we be able to do more things? For example, Al could strike Narcissus three or four more times — he'd be way stronger with more time! Yup, so that's how we're doing this!
- Following that, Lyris's friends made use of the time she had shared with them to thwart Narcissus again and again.
- However, the cunning dragon discovered their secret. Like a patient viper, he kept sending his armies to attack, depleting Lyris's time.
- Thus did Princess Lyris sacrifice much to protect the kingdom and help her friends win their battles. Over time, she forgot about her friends, because she had given away her past. She no longer laughed and played with her friends, as she had given away her time in the present...
- One day, finally, the once cheerful spring water fell silent and gloom filled the skies with Narcissus's coming, his wings spread wide. Despite the valiant efforts of Lyris's friends in battle, the dragon was unstoppable, for she had no more time to share with them. The dragon soon arrived before the palace.
- In the final moments, Lyris gathered her friends, whose names she had no longer remembered, around her and entrusted them with the most precious thing in the world. It was a pure drop of water — yes, as pure as you are.
- She said, "This is my future. Take it with you."
- She said: "Even if I and the kingdom become subject to Narcissus, it shall not matter, for my 'future' shall lie with you."
- Then, she made them a promise. "Even if we have lost our shared 'past' and 'present,' as long as we hold on to the future, the time will come again when we shall reunite, and the kingdom will shine again once more."
- At that moment, the dragon's army blew down the castle gates open with cannon-fire. Lyris urged her friends to flee, which they did only with great difficulty and tearstained faces. Now having lost her future, Princess Lyris, along with the tower she lived in, fell into a stagnant slumber devoid of dreams.
- So fell the last remaining kingdom of light. Lyris's friends hid in the darkness and endured hardships for a long time. Yet they remained united, bound together by the future the princess had promised them. Well, how do you find the story now?
- "I don't understand. The past, the present, and the future... I don't get them either. We have no future after such a disaster."
- You see, Al is working hard to assist Lord Neville and secure our future. And aren't you, Ney, and Jak all striving together to create one? Together — that's how we've created much of our "past," right? Now, we are united in the "present," we can surely be together in the "future," too. We'll share the burden of many sorrows and create many joyful moments, too.
- "Yup, I know..."
- "...What about the story, then? What happened to the princess?"
- Hmm... We'll have to save that for another story. Ah, I'm running short on time. Need to head back with that silly dog of mine. I'll share the rest with you next time!
- Oh, come on, don't be like that... Alright, how about I come up with the beginning, and you tell me the rest next time? Ahem. Let me think...
-
- "A long, long time in the future, in a place far, far away..."
- There was a dark empire ruled by the fell dragon Narcissus.
- The princess he once yearned for had, together with the high tower in which she lived, plunged into a stagnant slumber devoid of dreams, thus remaining untouched by the evil dragon. This enraged Narcissus, so he sent out countless minions to scour the empire for her treasure. He also set up many defensive mechanisms using his baleful sorceries to prevent those on the side of justice from resisting him. He swore that he would reclaim the princess' treasure and awaken her, for only then could he claim her wholly for his own.
- There was a group of heroes who protected the treasure that the princess had entrusted to them - a clear, bright pearl of water.
- One day, a tiny life was born from this pearl of water.
- Hmm... and what shall we call this life? Ah, what a pain. If I had known that this was how the story might go, I would've used your name here. Any ideas?
- ...
Delaroche's Notes[]
This interactable is located on a crate behind Delaroche. It appears after completing the Delaroche's Bait Hidden Exploration Objective, on the next daily reset.
- Delaroche's Notes: (This seems to be a record of the recipe Delaroche used to make bait...)
- Read.
- Delaroche's Notes: My 634th day as director — 75th attempt at formulating bait after meeting the God of Victorious Linebreaking.
- Delaroche's Notes: My attempts to analyze the bait samples failed. The highly-adept alchemical process meant that the various raw materials were untraceable, and thus I was forced to combine them by myself.
- Delaroche's Notes: I combined the flesh of Cider-Lake-irrigated Sunsettias imported from Mondstadt along with Slime Condensate, using a standard amount for each serving...
- Delaroche's Notes: The results are not promising. The fish did not react at all — and this, when they're liable to flee whenever things drop into the water!
- Delaroche's Notes: The Sunsettias that that traveling merchant sells are incredibly expensive. That's two days' worth of food money gone down the drain — best not to buy from him in the future...
- Delaroche's Notes: ...
- Delaroche's Notes: My 635th day as director — 81st attempt at formulating bait after meeting the God of Victorious Linebreaking.
- Delaroche's Notes: Further analysis has proved futile, and thus I press on with my own formulation.
- Delaroche's Notes: I combined Sakura petals imported from Inazuma, preserved perfectly in ice blocks, with broken-up Fish, in the hopes that this would attract some vicious, carnivorous fish...
- Delaroche's Notes: But the Linebreakers seemed uninterested, ignoring my provocations...
- Delaroche's Notes: Come on! At least swing your tail my way and tell me you saw what I did!
- Delaroche's Notes: ...
- Delaroche's Notes: My 636th day as director — 90th attempt at formulating bait after meeting the God of Victorious Linebreaking.
- Delaroche's Notes: The researchers all suggest that I give up analyzing the bait samples or commission a professional alchemist to do the job... But I don't know anyone who could do that... So I continue the formulation process on my own.
- Delaroche's Notes: This time, I used powdered dried Harra Fruit imported from Sumeru and combined it with Bulle Fruit juice from the latest season. I steamed the mixture over and over, concentrating it as much as I could!
- Delaroche's Notes: This was the... strongest combination of aromas I could possibly have thought of!
- Delaroche's Notes: If I were to make a comparison... It would be like setting up a big pot in front of someone's house and stewing fish-and-radish paste that has been fermented for five years! Why, any sensible neighbor would have rushed out of doors to beat me senseless!
- Delaroche's Notes: Yet these Linebreakers seem to have lost all sense of smell. They did not react at all.
- Delaroche's Notes: Is my declaration of war simply too weak for them? In that case, I must seek out a curio merchant... I shall obtain the most flavorful items in the world, and I shall have a showdown with those fish — a battle to end all battles!
- Leave.
Letters to Earnshaw[]
This interactable is located on the table near Earnshaw.
- Investigate.
- Traveler: (There are a few opened letters on the table...)
- (Read the first letter.)
- Letter #1: "Dear Earnshaw, sorry for being unable to contact you for so long. For various reasons, I moved to the Fortress of Meropide and have been living here for quite some time now."
- Letter #1: "Life here isn't so bad though! Though, the Tasses Ragout isn't as good as it is back home, and I don't have the company of any cute animals."
- Letter #1: "But I have something even more precious in my life now! Speaking of which, I might be able to return home fairly soon."
- Letter #1: "If the door is still open for me to return, please write me back! Even one sentence will do, just telling me how you're doing."
- (Read the second letter.)
- Letter #2: "You didn't write back. Are you still angry? Dad, listen to me. Don't be mad. Why punish yourself for someone else's mistake?"
- Letter #2: "Look, I'm the one at fault here. I know I've made mistakes, but that's all in the past now. We can have a fresh start."
- Letter #2: "My chronic illness has been flaring up again recently. Nothing like being unwell to make you appreciate the joys of being in good health, huh? I hope all is well with you."
- Letter #2: "If you really don't want to tell me how you've been doing, could you at least tell me about Prince, Princess, and Hero? Are they doing okay?"
- Letter #2: "I look forward to your response."
- (Read the third letter.)
- Letter #3: "You're really a stubborn one, Dad. I have some news I was planning to share with you when we saw each other, but I've decided to go ahead and tell you now."
- Letter #3: "That precious thing in my life I mentioned? Her name is Lanoire, and she's absolutely lovely. She's like a little flower sprouting out of a crack in the rock, determined to grow even in the absence of sunlight or rain."
- Letter #3: "I'd like to bring her home, I just know you'll adore her! Even if your door is closed to me, at the very least, please open it for her, even if just a crack, just to see her."
- Letter #3: "After that, I'll bring her to the Court of Fontaine. I'm going to work hard!"
- Letter #3: "She still hasn't had a good look at this world, so once we leave the Fortress of Meropide, I'm going to give her all the sunlight the world has to offer!"
- Letter #3: "Lutz won't let me write too much, so I'll leave it at that for now. Wishing you well!"
- (We should go...)
Soundtracks[]
Other Languages[]
Language | Official Name | Literal Meaning |
---|---|---|
English | Court of Fontaine Region | — |
Chinese (Simplified) | 枫丹廷区 Fēngdān-tíng Qū | Court of Fontaine Region |
Chinese (Traditional) | 楓丹廷區 Fēngdān-tíng Qū | |
Japanese | フォンテーヌ廷地区 Fonteenu-tei Chiku[!][!] | Court of Fontaine Region |
Korean | 폰타인성 구역 Pontain-seong Guyeok | Court of FontaineCourt of FontaineCourt of FontaineCourt of Fontaine Tooltip for Court of FontaineCourt of Fontaineⓘ Area |
Spanish | Condado de la Corte de Fontaine | Court of Fontaine County |
French | Région de la Cour de Fontaine | Court of Fontaine Region |
Russian | Район Кур- Rayon Kur-de-Fonteyn | Court of FontaineCourt of FontaineCourt of FontaineCourt of Fontaine Tooltip for Court of FontaineCourt of Fontaineⓘ Region |
Thai | Court of Fontaine Region | — |
Vietnamese | Khu Đại Sảnh Fontaine | |
German | Bezirk des Hofs von Fontaine | Court of Fontaine District |
Indonesian | Court of Fontaine Region | — |
Portuguese | Distrito da Corte de Fontaine | |
Turkish | Fontaine Şehri Bölgesi | Court of FontaineCourt of FontaineCourt of FontaineCourt of Fontaine Tooltip for Court of FontaineCourt of Fontaineⓘ Region |
Italian | Regione della Corte di Fontaine | Court of Fontaine Region |
Change History[]
- Added interactable for Earnshaw's letters.[verification needed]
- Court of Fontaine Region was released.
References[]
- ↑ NPC Dialogue: Sylvie
- ↑ Mona's Character Story: All Things Astrological