Tipped Arrow
Rarity tier |
Common |
---|---|
Renewable |
Uncraftable and Luck[JE only]: No |
Stackable |
Yes (64, only if same effect) |
Size |
Height: 0.5 blocks |
Network ID |
JE: 60 |
{ "extratext": "View [[#Renders|all tipped arrows]]", "title": "Tipped Arrow", "images": [ "Arrow of Splashing.png" ], "rows": [ { "field": "Common", "label": "(link to Rarity article, displayed as Rarity tier)" }, { "field": "'''Uncraftable''' and '''Luck'''<sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup>: No <br/>\n'''All others''': Yes", "label": "(link to Renewable resource article, displayed as Renewable)" }, { "field": "Yes (64, only if same effect)", "label": "Stackable" }, { "field": "Height: 0.5 blocks<br>Width: 0.5 blocks", "label": "Size" }, { "field": "'''(link to JE article, displayed as JE)''': 60", "label": "<abbr title=\"ID in network traffic, if different from ID used internally (byte)\">Network ID</abbr>" } ], "invimages": [ "Arrow of Splashing", "Tipped Arrow", "Uncraftable Tipped Arrow", "Arrow of Night Vision", "Arrow of Invisibility", "Arrow of Leaping", "Arrow of Fire Resistance", "Arrow of Swiftness", "Arrow of Slowness", "Arrow of the Turtle Master", "Arrow of Water Breathing", "Arrow of Healing", "Arrow of Harming", "Arrow of Poison", "Arrow of Regeneration", "Arrow of Strength", "Arrow of Weakness", "Arrow of Slow Falling", "Arrow of Luck", "Arrow of Decay", "Arrow of Wind Charging", "Arrow of Weaving", "Arrow of Oozing", "Arrow of Infestation" ] }
A tipped arrow is a variant of the regular arrow that can apply status effects to players and mobs.
Obtaining[edit | edit source]
Picking up arrows[edit | edit source]
Similarly to regular arrows, players can pick up tipped arrows that have been shot by dispensers, or other players in Survival or Adventure mode. Unlike regular arrows, tipped arrows shot by an Infinity-enchanted bow can be picked up, as they are not affected by the enchantment.
Generated loot[edit | edit source]
Item | Structure | Container | Quantity | Chance |
---|---|---|---|---|
Java Edition | ||||
Arrow of Poison | Trial Chambers | Supply chest | 4–8 | 20.4%{ "item": "Arrow of Poison", "stacksize": "4–8", "chance": 0.20351336037302348, "structure": "Trial Chambers", "container": "Supply chest" } |
Vault | 2–8 | 31%{ "item": "Arrow of Poison", "stacksize": "2–8", "chance": 0.31004057600000007, "structure": "Trial Chambers", "container": "Vault" } | ||
Arrow of Slowness | Trial Chambers | Supply chest | 4–8 | 20.4%{ "item": "Arrow of Slowness", "stacksize": "4–8", "chance": 0.20351336037302348, "structure": "Trial Chambers", "container": "Supply chest" } |
Arrow of Slowness IV | Trial Chambers | Ominous Vault | 4–12 | 37.5%{ "item": "Arrow of Slowness IV", "stacksize": "4–12", "chance": 0.3753600000000001, "structure": "Trial Chambers", "container": "Ominous Vault" } |
Bedrock Edition | ||||
Arrow of Poison | Trial Chambers | Supply chest | 4–8 | 20.4%{ "item": "Arrow of Poison", "stacksize": "4–8", "chance": 0.20351336037302348, "structure": "Trial Chambers", "container": "Supply chest" } |
Vault | 2–8 | 37.8%{ "item": "Arrow of Poison", "stacksize": "2–8", "chance": 0.37846630400000003, "structure": "Trial Chambers", "container": "Vault" } | ||
Arrow of Slowness | Trial Chambers | Supply chest | 4–8 | 20.4%{ "item": "Arrow of Slowness", "stacksize": "4–8", "chance": 0.20351336037302348, "structure": "Trial Chambers", "container": "Supply chest" } |
Arrow of Slowness IV | Trial Chambers | Ominous Vault | 4–12 | 37.5%{ "item": "Arrow of Slowness IV", "stacksize": "4–12", "chance": 0.3753600000000001, "structure": "Trial Chambers", "container": "Ominous Vault" } |
Mob loot[edit | edit source]
Strays have a 50% chance of dropping 1 arrow of Slowness when killed by a player. Each level of Looting increases the chance of this drop by 50% of the previous chance. This results in a maximum of 93.75% with Looting III.
Source | Roll Chance | Quantity (Roll Chance) | |||
---|---|---|---|---|---|
Default | Looting I | Looting II | Looting III | ||
Stray | 50%–93.75%[d 1] | 1 (50%) | 1 (75%) | 1 (87.5%) | 1 (93.75%) |
- ↑ Dropped only when kill credit is given to the player
Bogged have a 50% chance of dropping 1 arrow of Poison when killed by a player. Each level of Looting increases the chance of this drop by 50% of the previous chance. This results in a maximum of 93.75% with Looting III.
Source | Roll Chance | Quantity (Roll Chance) | |||
---|---|---|---|---|---|
Default | Looting I | Looting II | Looting III | ||
Bogged | 50%–93.75%[d 1] | 1 (50%) | 1 (75%) | 1 (87.5%) | 1 (93.75%) |
- ↑ Dropped only when kill credit is given to the player
Crafting[edit | edit source]
Ingredients | Crafting recipe |
---|---|
Arrow + Matching Lingering Potion |
Trading[edit | edit source]
Villager | Probability | Villager wants | Player receives | |
---|---|---|---|---|
JE | BE | |||
Master Fletcher | 67% | 50% | 2 × Emerald + 5 × Arrow | 5 × Tipped Arrow[t 1] |
- ↑ In Java Edition, the type of arrow is chosen randomly from all possible brewable potions with effects, including extended and strengthened versions.
In Bedrock Edition, the type of arrow is randomly chosen from 15 options: Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Water Breathing, Healing, Harming, Poison, Regeneration, Strength, Weakness, Turtle Master, or Decay (Level 2).
Villager gifts[edit | edit source]
In Java Edition, most tipped arrows can be obtained as a reward item from fletcher villagers when the player has the Hero of the Village status effect. Exceptions include arrows of Luck, Slow Falling and Turtle Master.
Cauldrons[edit | edit source]
In Bedrock Edition, tipped arrows can also be obtained by using arrows on cauldrons that contain potions. The number of tipped arrows created depends on the amount of potion inside a cauldron, which is measured in levels equivalent to 1⁄6 of its maximum capacity, or half of what a bottle can hold. For every quantity of up to 16 arrows tipped, the amount of potion remaining is reduced by 1 level. However, any potion in the bottom half of a cauldron is only counted as a single level for the purposes of tipping arrows. This means that a maximum of 64 arrows can be tipped from a full cauldron, either at once or in parts. This is more efficient than using lingering potions, as up to 21.33 arrows can be tipped per potion.
Usage[edit | edit source]
Tipped arrows share many of the same characteristics as regular arrows as projectiles.
Special properties[edit | edit source]
Tipped arrows are arrows that imbue a potion effect when hitting a mob or player. The duration of the effect is 1⁄8 that of the corresponding potion, if applicable, and is not affected by the power of the arrow. The status effect is the same as the regular power effect for the potion. If a bow is enchanted with Infinity, tipped arrows are still consumed.
The types of arrows are:
- Arrow of Regeneration
- Arrow of Swiftness
- Arrow of Fire Resistance
- Arrow of Healing
- Arrow of Night Vision
- Arrow of Strength
- Arrow of Leaping
- Arrow of Invisibility
- Arrow of Poison
- Arrow of Weakness
- Arrow of Slowness
- Arrow of Harming
- Arrow of Water Breathing
- Arrow of Luck[JE only]
- Arrow of Decay[BE only]
- Arrow of the Turtle Master
- Arrow of Slow Falling
- Arrow of Oozing
- Arrow of Wind Charging
- Arrow of Weaving
- Arrow of Infestation
Arrows of Harming (and arrows of Healing when used against undead mobs) do not add a static amount of damage to the arrow.[1] Instead, the arrow's damage is first calculated, then checked to see if it is below 12. If the arrow's damage is less than 12, the Harming effect of the arrow makes up the difference, to ensure the arrow does exactly 12 × 6. Therefore, an unenchanted bow cannot deal more than 12 damage using Harming (or Healing) arrows, as it can deal a maximum of 11 × 6 damage on level ground. However, if the arrow would deal more than 12 damage, the harming effect is entirely neutralized. This means that bows enchanted with Power I through Power III has a chance to not utilize the arrow at full charge, and any Power level above III never utilizes arrows of Harming effectively at full charge when against unarmored mobs/players. It is possible to kill living mobs with Arrows of Healing and undead mobs with Arrows of Harming if they have low health; the arrow's damage is applied first, then the mob is healed a tick later if still alive. × 5.5
No-effect tipped arrows[edit | edit source]
In Java Edition, it is possible to craft tipped arrows using lingering water bottles as well as Awkward, Thick, and Mundane lingering potions. If crafted with a water bottle, the arrow is called an arrow of Splashing. If crafted with Mundane, Awkward, or Thick potions, it is called a tipped arrow.[2] Tipped arrows crafted from different potions do not stack, as resultant tipped arrows all have different potion tags.
In Bedrock Edition, all four kinds as well as the long mundane tipped arrow aren't obtainable either in Creative, by cauldrons, by crafting, or by commands.
All four kinds generate blue particles in flight and upon landing, but otherwise behave like regular arrows. In particular, arrow of Splashing has no effect on fire and campfires and when shot from a bow with the Flame enchantment, can light candles, campfires and TNT just like regular arrows on fire.
Icon | Name |
---|---|
Arrow of Splashing | |
Tipped Arrow |
Uncraftable tipped arrows[edit | edit source]
In Java Edition, the uncraftable tipped arrow is a tipped arrow with no effect that is unobtainable in regular gameplay. It is obtainable using this command: /give @s minecraft:tipped_arrow
The uncraftable arrow doesn't differ from regular arrows in behavior when used as a projectile.
Icon | Name |
---|---|
Uncraftable Tipped Arrow |
Sounds[edit | edit source]
Java Edition:
In Java Edition, tipped arrows use the Friendly Creatures sound category for entity-dependent sound events.
Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Arrow hits | Friendly Creatures | When a tipped arrow impacts something | entity | subtitles | 1.0 | 12⁄11 - 4⁄3 | 16 | |
Player hit | Players | When a tipped arrow shot by a player hits another player | entity | subtitles | 1.0 | 1.0 | 16 | |
Arrow fired | Players | When a tipped arrow is fired by a player | entity | subtitles | 1.0 | Around 1.2[sound 1] | 16 | |
Skeleton shoots | Hostile Creatures | When a skeleton shoots a tipped arrow | entity | subtitles | 1.0 | 5⁄6 - 1.25 | 16 | |
Dispensed item | Blocks | When a dispenser shoots a tipped arrow | block | subtitles | 1.0 | 1.2 | 16 | |
Crossbow fires | Entity-Dependent | When a crossbow shoots a tipped arrow | item | subtitles | 0.8 / 0.9 | 0.9 / 1.0 | 16 |
- ↑ Depends on how long the bow is charged for, around 1.2 with a fully charged bow. The exact formula is
Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Players | When a tipped arrow impacts something | random | 1.0 | 1.09-1.3 | |
Players | When something shoots a tipped arrow | random | 1.0 | 0.83-1.25 | |
Players | When a crossbow shoots a tipped arrow | crossbow | 1.0 | 1.0 |
Data values[edit | edit source]
ID[edit | edit source]
Name | Identifier | Form | Item tags | Translation key |
---|---|---|---|---|
Tipped Arrow | tipped_arrow | Item | arrows | item.minecraft.tipped_arrow item.minecraft.tipped_arrow.effect.empty item.minecraft.tipped_arrow.effect.water item.minecraft.tipped_arrow.effect.mundane item.minecraft.tipped_arrow.effect.thick item.minecraft.tipped_arrow.effect.awkward item.minecraft.tipped_arrow.effect.night_vision item.minecraft.tipped_arrow.effect.invisibility item.minecraft.tipped_arrow.effect.leaping item.minecraft.tipped_arrow.effect.fire_resistance item.minecraft.tipped_arrow.effect.swiftness item.minecraft.tipped_arrow.effect.slowness item.minecraft.tipped_arrow.effect.water_breathing item.minecraft.tipped_arrow.effect.healing item.minecraft.tipped_arrow.effect.harming item.minecraft.tipped_arrow.effect.poison item.minecraft.tipped_arrow.effect.regeneration item.minecraft.tipped_arrow.effect.strength item.minecraft.tipped_arrow.effect.weakness item.minecraft.tipped_arrow.effect.levitation item.minecraft.tipped_arrow.effect.luck item.minecraft.tipped_arrow.effect.turtle_master item.minecraft.tipped_arrow.effect.slow_falling |
Name | Identifier | Entity tags | Translation key |
---|---|---|---|
Arrow | arrow | arrows impact_projectiles | entity.minecraft.arrow |
Name | Identifier | Numeric ID | Form | Item tags | Translation key |
---|---|---|---|---|---|
Tipped Arrow | arrow | 301 | Item | minecraft:arrow | item.tipped_arrow.name tipped_arrow.effect.water tipped_arrow.effect.mundane tipped_arrow.effect.thick tipped_arrow.effect.awkward tipped_arrow.effect.nightVision tipped_arrow.effect.invisibility tipped_arrow.effect.jump tipped_arrow.effect.fireResistance tipped_arrow.effect.moveSpeed tipped_arrow.effect.moveSlowdown tipped_arrow.effect.waterBreathing tipped_arrow.effect.heal tipped_arrow.effect.harm tipped_arrow.effect.poison tipped_arrow.effect.regeneration tipped_arrow.effect.damageBoost tipped_arrow.effect.weakness tipped_arrow.effect.wither tipped_arrow.effect.turtleMaster tipped_arrow.effect.slowFalling |
Name | Identifier | Numeric ID | Translation key |
---|---|---|---|
Arrow | arrow | 80 | entity.arrow.name |
Metadata[edit | edit source]
In Bedrock Edition, arrows use the following item data values:
Arrow | Regular | Extended | Enhanced (Level II) |
---|---|---|---|
Arrow | 0 | N/A | N/A |
Arrow of Splashing | 1 | N/A | N/A |
Tipped Arrow (Mundane) | 2 | 3 | N/A |
Tipped Arrow (Thick) | 4 | N/A | N/A |
Tipped Arrow (Awkward) | 5 | N/A | N/A |
Arrow of Night Vision | 6 | 7 | N/A |
Arrow of Invisibility | 8 | 9 | N/A |
Arrow of Leaping | 10 | 11 | 12 |
Arrow of Fire Resistance | 13 | 14 | N/A |
Arrow of Swiftness | 15 | 16 | 17 |
Arrow of Slowness | 18 | 19 | 43 |
Arrow of Water Breathing | 20 | 21 | N/A |
Arrow of Healing | 22 | N/A | 23 |
Arrow of Harming | 24 | N/A | 25 |
Arrow of Poison | 26 | 27 | 28 |
Arrow of Regeneration | 29 | 30 | 31 |
Arrow of Strength | 32 | 33 | 34 |
Arrow of Weakness | 35 | 36 | N/A |
Arrow of Decay | 37 | N/A | N/A |
Arrow of the Turtle Master | 38 | 39 | 40 |
Arrow of Slow Falling | 41 | 42 | N/A |
Entity data[edit | edit source]
Tipped arrows have entity data that define various properties of the entity.
- Entity data
- Tags common to all arrows
- Tags common to all entities
- Tags common to all projectiles
- Note: An arrow entity is a tipped arrow if it has either the
Potion
orCustomPotionEffects
tag. - Tags common to all potion effects
- Color: Used by the arrow entity, for displaying the custom potion color of a fired arrow item that had a
CustomPotionColor
tag. The numeric color code are calculated from the Red, Green and Blue components using this formula: Red<<16 + Green<<8 + Blue. For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values remove the particles.
Advancements[edit | edit source]
Icon | Advancement | In-game description | Actual requirements (if different) |
---|---|---|---|
Bullseye | Hit the bullseye of a Target block from at least 30 meters away | Be at least 30 blocks away horizontally when the center of a target is shot with a projectile by the player. | |
How Did We Get Here? | Have every effect applied at the same time | Have all of these 33 status effects applied to the player at the same time:
The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. | |
Sniper Duel | Kill a Skeleton from at least 50 meters away | Receive kill credit for a skeleton that is at least 50 blocks away horizontally and is killed by a projectile. | |
Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. |
History[edit | edit source]
Java Edition | |||||||
---|---|---|---|---|---|---|---|
1.9 | 15w31a | Added 14 new tipped arrows. Currently, arrows of splashing are called "Water Bottle" in the inventory. | |||||
15w31b | Arrows of splashing are now called "tipped_arrow.effect.water" in the inventory. | ||||||
15w31c | Arrows of splashing are now have the correct name in the inventory, and have been removed from the creative inventory. | ||||||
Due to a bug[3], all tipped arrows except arrow of Splashing are now black. | |||||||
15w32a | The bug introduced in 15w31c has been fixed. | ||||||
15w44b | Added the initial method for obtaining tipped arrows, which lasted until snapshot 16w06a – firing arrows into a lingering potion cloud. | ||||||
Added the Arrow of Luck. | |||||||
Added tipped arrows for uncraftable potions, mundane potions, thick potions, and awkward potions. These are all available in the creative inventory. | |||||||
Added tipped arrows for all enhanced and extended potions. | |||||||
Arrow of Splashing has been re-added to the creative inventory. | |||||||
15w49a | Tipped arrows are no longer affected by the Infinity enchantment. | ||||||
16w06a | Tipped arrows have been given a crafting recipe, and are no longer obtained by shooting them into a lingering potion cloud. | ||||||
1.10 | 16w20a | Arrows of slowness may now drop from strays when they are killed by a player. | |||||
1.11 | 16w32a | Tipped arrows of instant healing and instant damage now function. Previously, the fact that tipped arrows have 1/8th the duration was reducing 1 game tick to zero game ticks. | |||||
1.11 | 16w39a | Tipped arrows without effects and the uncraftable tipped arrow have been removed from the creative inventory.[4] | |||||
1.13 | 17w47a | Prior to The Flattening, the item's numeral ID was 440. | |||||
18w07a | Added the arrow of the Turtle Master. | ||||||
18w14a | Added the arrow of Slow Falling. | ||||||
1.14 | 18w43a | The item sprite textures of tipped arrows has been changed. | |||||
19w11a | Fletcher villagers now sell tipped arrows. | ||||||
19w13a | Any tipped arrow can be obtained as a reward item from fletcher villagers when the player has the Hero of the Village status effect. | ||||||
1.15 | Pre-Release 2 | Tipped arrows no longer apply effects to endermen. | |||||
1.19.3 | 22w43a | Tipped arrows for mundane, thick, and awkward potions, and the no-effect tipped arrow, are now available again in the Creative inventory. | |||||
1.19.4 | Pre-release 3 | Changed colors of the following tipped arrows: Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Turtle Master, Water Breathing, Harming, Poison, Strength, Resistance. | |||||
1.20 | 23w12a | Wither effect particle colors have been adjusted to make them more distinguishable. | |||||
The arrow of Slow Falling has had its color tweaked to make it more distinguishable from the arrow of Invisibility. | |||||||
1.20.3 | 23w43a | Tipped arrows keep all of their NBT data when shot and picked up. | |||||
1.20.5 Experiment | 24w07a | Tipped arrows of Poison can now be dropped by bogged when killed by players. | |||||
24w11a | Tipped arrows of Poison can now be obtained from Vaults. | ||||||
24w13a | Added arrows of Infestation, arrows of Oozing, arrows of Weaving, and arrows of Wind Charging. | ||||||
1.21.2 | 24w34a | Shot tipped arrows now bounce on the world border if hit. | |||||
Pocket Edition Alpha | |||||||
v0.15.0 | build 1 | Added tipped arrows. | |||||
Tipped arrows are made by using cauldrons filled with potions. | |||||||
v0.16.0 | build 4 | Added the arrow of Decay. | |||||
Arrows of Decay currently have a white pixelated texture. | |||||||
Pocket Edition | |||||||
1.0.0 | alpha 0.17.0.1 | Tipped arrows are now craftable, but they can still be obtained by using cauldrons filled with potions. | |||||
alpha 1.0.0.1 | Tipped arrows of Slowness can now be dropped by strays when killed by players. | ||||||
1.1.0 | alpha 1.1.0.9 | The texture of arrows of Decay has been changed. | |||||
Bedrock Edition | |||||||
1.5.0 | beta 1.5.0.4 | Added the Arrow of the Turtle Master. | |||||
1.6.0 | beta 1.6.0.5 | Added the Arrow of Slow Falling. | |||||
1.9.0 | beta 1.9.0.2 | Tipped arrows can now be used to craft fletching tables. | |||||
1.10.0 | beta 1.10.0.3 | The item sprite textures of tipped arrows have been changed. | |||||
beta 1.11.0.4 | Various regular tipped arrows can now be obtained via trading with fletcher villagers. | ||||||
beta 1.11.0.7 | Tipped arrows can no longer can be used to craft fletching table. | ||||||
beta 1.16.0.57 | Master-level fletcher villager now always offer 1 of 15 tipped arrows. | ||||||
1.19.80 | Preview 1.19.80.21 | Changed potion colors for the following tipped arrows: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing. | |||||
1.20.70 Experiment | Preview 1.20.70.24 | Tipped arrows of Poison can now be dropped by bogged when killed by players. | |||||
1.21.0 Experiment | Preview 1.21.0.20 | Added arrows of Infestation, arrows of Oozing, arrows of Weaving, and arrows of Wind Charging. | |||||
Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | 1.0.1 | Added tipped arrows. |
Bows can be drawn while holding tipped arrows. The bow is selected based on the closest bow to slot 0. | |||||||
TU53 | CU43 | 1.49 | 1.50 | 1.49 | Patch 23 | 1.0.3 | Bows can no longer be drawn while holding tipped arrows. |
TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Added the Arrow of the Decay, Turtle Master, and Slow Falling. | ||
1.90 | The item sprite textures of tipped arrows have been changed. | ||||||
Tipped arrows now ricochet off of the newly added shields. | |||||||
New Nintendo 3DS Edition | |||||||
0.1.0 | Added tipped arrows. | ||||||
1.3.12 | Added arrows of Decay. |
Issues[edit | edit source]
Issues relating to "Tipped Arrow" are maintained on the bug tracker. Issues should be reported and viewed there.
Gallery[edit | edit source]
Renders[edit | edit source]
Tipped arrow[edit | edit source]
-
Splashing
-
Night Vision
-
Invisibility
-
Leaping
-
Fire Resistance
-
Swiftness
-
Slowness
-
Turtle Master
-
Water Breathing
-
Healing
-
Harming
-
Poison
-
Regeneration
-
Strength
-
Weakness
-
Slow Falling
-
Luck
-
Decay
-
Wind Charging
-
Weaving
-
Oozing
-
Infestation
-
Uncraftable
-
Unused old texture file for an empty tipped arrow on Bedrock Edition.
Screenshots[edit | edit source]
-
Teaser image from Searge showing tipped arrows.
-
All the arrow types present in Minecraft.
-
Tipped arrows in the inventory.
-
Tipped arrows in the inventory.
-
Tipped arrows in the inventory.
-
Tipped arrows in the inventory.
References[edit | edit source]
- ↑ MC-107856 — Arrows of harming/healing do not stack with bow damage
- ↑ MC-158539 — Awkward/Thick/Mundane Tipped Arrows use a generic name
- ↑ MC-84253 — almost all potion and tipped arrows are black — resolved as "Fixed".
- ↑ MC-92139 — Too many tipped arrows in the "Combat" section of the creative inventory — resolved as "Fixed".
[edit | edit source]
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