Rabbit

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This article is about the mob. For other uses, see Rabbit (disambiguation).
Rabbit

Brown Rabbit.png: Infobox image for Rabbit the entity in Minecraft

Adult

Baby Brown Rabbit.png: Infobox image for Rabbit the entity in Minecraft

Baby

Albino Rabbit.png: Infobox image for Rabbit the entity in Minecraft

Adult

Baby Albino Rabbit.png: Infobox image for Rabbit the entity in Minecraft

Baby

Black Rabbit.png: Infobox image for Rabbit the entity in Minecraft

Adult

Baby Black Rabbit.png: Infobox image for Rabbit the entity in Minecraft

Baby

Black & White Rabbit.png: Infobox image for Rabbit the entity in Minecraft

Adult

Baby Black & White Rabbit.png: Infobox image for Rabbit the entity in Minecraft

Baby

Gold Rabbit.png: Infobox image for Rabbit the entity in Minecraft

Adult

Baby Gold Rabbit.png: Infobox image for Rabbit the entity in Minecraft

Baby

Salt & Pepper Rabbit.png: Infobox image for Rabbit the entity in Minecraft

Adult

Baby Salt & Pepper Rabbit.png: Infobox image for Rabbit the entity in Minecraft

Baby

Killer Bunny.png: Infobox image for Rabbit the entity in Minecraft

Adult

Baby Killer Bunny.png: Infobox image for Rabbit the entity in Minecraft

Baby

Toast Rabbit.png: Infobox image for Rabbit the entity in Minecraft

Adult

Baby Toast Rabbit.png: Infobox image for Rabbit the entity in Minecraft

Baby

Invicon Rabbit Spawn Egg.png: Inventory sprite for Rabbit Spawn Egg in Minecraft as shown in-game with description: Rabbit Spawn Egg
Health points

3♥♥

Armor points

Killer Bunny only:
8 (🛡🛡🛡🛡)

Behavior

Passive (normal)
Hostile (killer bunny) ‌[JE only]

Mob type

Animal

Attack
strength

Killer Bunny only:
Easy: 5♥♥♥
Normal: 8♥♥♥♥
Hard: 12♥ × 6

Hitbox size

In Java Edition:
Adult:
Height: 0.5 blocks
Width: 0.4 blocks
Baby:
Height: 0.25 blocks
Width: 0.2 blocks
In Bedrock Edition:
Adult:
Height: 0.402 blocks
Width: 0.402 blocks
Baby:
Height: 0.268 blocks
Width: 0.268 blocks

Speed

0.3

Spawn

BiomeSprite snowy-plains.png: Sprite image for snowy-plains in Minecraft linking to Snowy PlainsSnowy Plains
BiomeSprite ice-spikes.png: Sprite image for ice-spikes in Minecraft linking to Ice SpikesIce Spikes
BiomeSprite snowy-slopes.png: Sprite image for snowy-slopes in Minecraft linking to Snowy SlopesSnowy Slopes
BiomeSprite grove.png: Sprite image for grove in Minecraft linking to GroveGrove
BiomeSprite snowy-taiga.png: Sprite image for snowy-taiga in Minecraft linking to Snowy TaigaSnowy Taiga
BiomeSprite taiga.png: Sprite image for taiga in Minecraft linking to TaigaTaiga
BiomeSprite flower-forest.png: Sprite image for flower-forest in Minecraft linking to Flower ForestFlower Forest
BiomeSprite meadow.png: Sprite image for meadow in Minecraft linking to MeadowMeadow
BiomeSprite desert.png: Sprite image for desert in Minecraft linking to DesertDesert
BiomeSprite cherry-grove.png: Sprite image for cherry-grove in Minecraft linking to Cherry GroveCherry Grove
BiomeSprite frozen-river.png: Sprite image for frozen-river in Minecraft linking to Frozen RiverFrozen River[BE only]
BiomeSprite snowy-beach.png: Sprite image for snowy-beach in Minecraft linking to Snowy BeachSnowy Beach[BE only]
BiomeSprite frozen-ocean.png: Sprite image for frozen-ocean in Minecraft linking to Frozen OceanFrozen Ocean[BE only]
BiomeSprite old-growth-pine-taiga.png: Sprite image for old-growth-pine-taiga in Minecraft linking to Old Growth Pine TaigaOld Growth Pine Taiga[JE only]
BiomeSprite old-growth-spruce-taiga.png: Sprite image for old-growth-spruce-taiga in Minecraft linking to Old Growth Spruce TaigaOld Growth Spruce Taiga[JE only]

Usable items

A rabbit is an uncommon passive mob and is a source of rabbit's foot, rabbit hide, and raw rabbit.

Spawning[edit | edit source]

Rabbits spawn above grass, snow blocks, or sand. They generate individually after the generation of the world.

Rabbits of the following colors spawn in the following biomes:

Cream rabbits are the most common rabbit color and are found only in deserts and its variants. White and black and white rabbits are also quite common and spawn in snowy biomes such as snowy taigas, snowy plains, groves and snowy slopes. Default rabbit colors such as brown, black and salt and pepper spawn naturally in flower forests, taigas and meadows, but can also spawn in any other non-snowy biome via spawn eggs, commands, spawners or breeding. In all these places, groups of an adult and one to two babies spawn.

In Bedrock Edition, up to three baby rabbits spawn in flower forests and rabbits can also spawn in frozen aquatic biomes: snowy beaches, frozen oceans, and frozen rivers.

In Java Edition, rabbits can also be found in giant tree taigas.

The wolves and foxes found in taiga biomes may kill rabbits, so rabbits are generally more plentiful in the desert, flowery, or icy biomes.

The killer bunny[Java Edition only] does not spawn naturally and must instead be spawned using the command /summon rabbit ~ ~ ~ {RabbitType:99}.

Desert Forest Taiga Frozen Snowy plains Mountain
Biome BiomeSprite desert.png: Sprite image for desert in Minecraft linking to DesertDesert BiomeSprite flower-forest.png: Sprite image for flower-forest in Minecraft linking to Flower ForestFlower Forest BiomeSprite taiga.png: Sprite image for taiga in Minecraft linking to TaigaTaiga
BiomeSprite old-growth-pine-taiga.png: Sprite image for old-growth-pine-taiga in Minecraft linking to Old Growth TaigaOld Growth Taiga[JE only]
BiomeSprite snowy-taiga.png: Sprite image for snowy-taiga in Minecraft linking to Snowy TaigaSnowy Taiga
BiomeSprite frozen-river.png: Sprite image for frozen-river in Minecraft linking to Frozen RiverFrozen River
BiomeSprite legacy-frozen-ocean.png: Sprite image for legacy-frozen-ocean in Minecraft linking to Legacy Frozen OceanLegacy Frozen Ocean[BE only]
BiomeSprite snowy-beach.png: Sprite image for snowy-beach in Minecraft linking to Snowy BeachSnowy Beach[BE only]
BiomeSprite frozen-ocean.png: Sprite image for frozen-ocean in Minecraft linking to Frozen OceanFrozen Ocean[BE only]
All BiomeSprite snowy-plains.png: Sprite image for snowy-plains in Minecraft linking to snowy plainssnowy plains variants BiomeSprite meadow.png: Sprite image for meadow in Minecraft linking to MeadowMeadow
BiomeSprite grove.png: Sprite image for grove in Minecraft linking to GroveGrove
BiomeSprite snowy-slopes.png: Sprite image for snowy-slopes in Minecraft linking to Snowy SlopesSnowy Slopes

Drops[edit | edit source]

Breeding[edit | edit source]

Upon successful breeding, 1–7 is dropped.

On death[edit | edit source]

Item Roll Chance Quantity (Roll Chance)
Default Looting I Looting II Looting III
Invicon Rabbit Hide.png: Rabbit drops Rabbit Hide with quantity 0-1Rabbit Hide100%0–10–20–30–4
Invicon Raw Rabbit.png: Rabbit drops Raw Rabbit with quantity 1-1Raw Rabbit(JE)[d 1]100%11–21–31–4
Invicon Raw Rabbit.png: Rabbit drops Raw Rabbit with quantity 0-1Raw Rabbit(BE)[d 2]100%0–10–20–30–4
Invicon Rabbit's Foot.png: Rabbit drops Rabbit's Foot with quantity 1Rabbit's Foot10%–19%[d 3]1 (10%)1 (13%)1 (16%)1 (19%)
  1. Dropped as Cooked Rabbit if on fire when killed.
  2. Dropped as Cooked Rabbit if on fire when killed.
  3. Dropped only when kill credit is given to the player
  • 1–3 upon player kills.

Killing a baby rabbit yields no items nor experience.

Behavior[edit | edit source]

Rabbits hop around aimlessly instead of walking. They can jump up almost 2 blocks in height. They slowly approach players holding carrots, golden carrots or dandelions within 8 blocks. They do not follow players holding a carrot on a stick.[1] Rabbits also jump off of cliffs to reach carrots but do not go into lava for them. They randomly flee around if attacked. All non-hostile rabbits avoid players within 8 blocks and avoid most hostile mobs within 4 blocks (except slimes, magma cubes, and ghasts). They also avoid wolves within 10 blocks.

If /gamerule mobGriefing is true and  MoreCarrotTicks is less than or equal to 0, rabbits find and eat mature carrot crops[Java Edition only] / carrot crops with growth stage greater than 1‌[Bedrock Edition only]. This reduces the growth stage by one, removing the crop completely when the growth stage reaches 0.

Wild wolves, foxes, and stray cats hunt and kill rabbits.

Breeding[edit | edit source]

Rabbits can be bred using carrots, golden carrots or dandelions.

Baby rabbits usually inherit the same type of fur as one of the parents (47.5% chance of each), but there is a 5% chance for the baby to have the fur type matching the current biome. Baby rabbits grow to adulthood after 20 minutes, although their growth can be slowly accelerated using carrots, golden carrots or dandelions; each use reduces 10% of the remaining time to grow up.

Despite their hostile nature, killer bunnies can breed with other rabbits and with each other, having the unusual chance of creating a baby killer bunny.

A Toast rabbit does not produce a Toast rabbit baby, however.

In Bedrock Edition and Minecraft Education, baby rabbits follow their parents; this behavior is absent in Java Edition.[2]

Variations[edit | edit source]

The six natural types of rabbits. The cream rabbit is looking at the player.

Rabbits typically spawn using one of six different skins. Skins include regular brown fur, white fur with red eyes (albino), black mottled fur, black and white spotted fur, cream fur, and salt and pepper fur. The biome determines the skin used:

  • Rabbits in snowy biomes have 80% white fur and 20% black and white fur.
  • Rabbits in deserts have 100% cream fur.
  • Rabbits in other biomes have 50% brown fur, 40% salt & pepper fur, and 10% black fur.
  • Rabbits with specific skins can be spawned using /summon rabbit ~ ~ ~ {RabbitType: (Number from 0 - 5)}[Java Edition only] or /summon rabbit ~ ~ ~ in_desert (gold)/in_snow (white)[Bedrock Edition only].
  • While it is possible to go above 5, this results in rabbits with skins identical to RabbitType: 0, with the exception of RabbitType: 99, the Killer Bunny.

There are two special variants of rabbits:

The Killer Bunny[edit | edit source]

This feature is exclusive to Java Edition. 
The current killer bunny texture

The killer bunny is an aggressive variant of the rabbit exclusive to Java Edition that is hostile toward players and wolves. It has pure white fur and horizontal red eyes, compared to a normal rabbit's vertical eyes. It can be spawned only by using the /summon rabbit ~ ~ ~ {RabbitType:99} command. It appears with a nameplate over its head reading "The Killer Bunny".

If the killer bunny finds any player within a 16-block radius, it hops toward the player much faster than a normal rabbit. It moves in a style similar to that of a spider. Once it closes in, it jumps at the player, dealing 8♥♥♥♥ damage on Normal difficulty. If the player strikes at the killer bunny, it runs away for a brief moment, then returns to lunging at the player.

If it cannot find a player, the killer bunny actively seeks out and attacks any wolves, including tamed wolves.

On peaceful difficulty, the killer bunny does not despawn, despite its hostile nature. It still attacks wolves and tamed wolves, but not the player.

The killer bunny can be bred and leashed and follows players holding carrots, despite its hostile nature.

Toast[edit | edit source]

"Toast" redirects here. For messages displayed on-screen, see Toasts, Advancements, Recipes, or Tutorial hints.
The rabbit named "Toast" using a name tag

Naming a rabbit Toast (using either a name tag or a renamed spawn egg) re-textures it to have the appearance of a black dutch, with a large black and white patch and more black fur around the face than the natural black and white spotted rabbit. Other than its name and skin, Toast behaves exactly like a normal rabbit. When Toast rabbits are bred, whether with each other or with regular rabbits, their offspring do not have the Toast pattern; they have a pattern consistent with the parents' original coloring prior to renaming. If the player renames a killer bunny to Toast, it still attacks players and wolves. Like the killer bunny, Toast does not spawn naturally.

This rabbit is based on user xyzen420's girlfriend's missing rabbit, which Ryan Holtz implemented as a memorial.[3]

Sounds[edit | edit source]

Java Edition:
Regular rabbits use the Friendly Creatures sound category for entity-dependent sound events. Killer bunnies use the Hostile Creatures sound category for entity-dependent sound events.

Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Rabbit squeaksFriendly Creatures(normal)
Hostile Creatures(killer)
Randomlyentity.rabbit.ambientsubtitles.entity.rabbit.ambient0.250.8-1.2
(Baby: 1.3-1.7)
16
​Rabbit attacksHostile CreaturesWhen the killer bunny attacks somethingentity.rabbit.attacksubtitles.entity.rabbit.attack1.00.8-1.216
​Rabbit diesFriendly Creatures(normal)
Hostile Creatures(killer)
When a rabbit diesentity.rabbit.deathsubtitles.entity.rabbit.death0.50.8-1.2
(Baby: 1.3-1.7)
16
​Rabbit hurtsFriendly Creatures(normal)
Hostile Creatures(killer)
When a rabbit is damagedentity.rabbit.hurtsubtitles.entity.rabbit.hurt0.50.8-1.2
(Baby: 1.3-1.7)
16
​Rabbit hopsFriendly Creatures(normal)
Hostile Creatures(killer)
When a rabbit hopsentity.rabbit.jumpsubtitles.entity.rabbit.jump0.10.64-0.9616

Bedrock Edition:

Sounds
SoundSourceDescriptionResource locationVolumePitch
Friendly CreaturesRandomlymob.rabbit.idle0.20.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen a rabbit diesmob.rabbit.death0.40.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesWhen a rabbit is damagedmob.rabbit.hurt0.40.8-1.2 (Baby: 1.3-1.7)
Friendly CreaturesUnused sound eventmob.rabbit.hop0.11.0

Data values[edit | edit source]

ID[edit | edit source]

Java Edition:

NameIdentifierEntity tagsTranslation key
EntitySprite rabbit.png: Sprite image for rabbit in Minecraft Rabbitrabbitpowder_snow_walkable_mobsentity.minecraft.rabbit

Bedrock Edition:

NameIdentifierNumeric ID Translation key
EntitySprite rabbit.png: Sprite image for rabbit in Minecraft Rabbitrabbit18entity.rabbit.name

Entity data[edit | edit source]

Rabbits have entity data associated with them that contain various properties.

Java Edition:

Main article: Entity format
  • Entity data
    • Additional fields for mobs that can breed
    • Tags common to all entities
    • Tags common to all mobs
    •  MoreCarrotTicks: Set to 40 when a carrot crop is eaten, decreases by 0–2 every tick until it reaches 0. Rabbit can eat another crop only when it reaches 0.
    •  RabbitType: Determines the skin of the rabbit. Also determines if rabbit should be hostile.

Rabbit Variant

Main article: Rabbit/DV
[edit]

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements[edit | edit source]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS)
PS4 Other
AchievementSprite overkill.png: Sprite image for overkill in Minecraft linking to Achievement#OverkillNewAchievementSprite overkill.png: Sprite image for overkill in Minecraft linking to Achievement#OverkillOverkillDeal nine hearts of damage in a single hit.Damage can be dealt to any mob, even those that do not have nine hearts of health overall.30GBronze
AchievementSprite rabbit-season.png: Sprite image for rabbit-season in Minecraft linking to Achievement#Rabbit SeasonNewAchievementSprite rabbit-season.png: Sprite image for rabbit-season in Minecraft linking to Achievement#Rabbit SeasonRabbit SeasonCook and Eat Rabbit Meat15GBronze
AchievementSprite it-spreads.png: Sprite image for it-spreads in Minecraft linking to Achievement#It SpreadsNewAchievementSprite it-spreads.png: Sprite image for it-spreads in Minecraft linking to Achievement#It SpreadsIt SpreadsKill a mob next to a catalyst10GBronze
AchievementSprite overoverkill.png: Sprite image for overoverkill in Minecraft linking to Achievement#Over-OverkillNewAchievementSprite overoverkill.png: Sprite image for overoverkill in Minecraft linking to Achievement#Over-OverkillOver-OverkillDeal 50 hearts of damage in a single hit using the Mace20GSilver

Advancements[edit | edit source]

IconAdvancementIn-game descriptionActual requirements (if different)
A Throwaway JokeThrow a Trident at something.
Note: Throwing away your only weapon is not a good idea.
Hit a mob with a thrown trident.
AdventureAdventure, exploration and combatKill any mob, or be killed by any living entity.
ArbalisticKill five unique mobs with one crossbow shotEntitySprite armor-stand.png: Sprite image for armor-stand in Minecraft linking to Armor StandArmor Stand also counts for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
It SpreadsKill a mob near a Sculk Catalyst Mobs that drop no experience as well as the ender dragon are ignored for this advancement.
Over-OverkillDeal 50 hearts of damage in a single hit using the Mace
Take AimShoot something with an ArrowUsing a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow.
The Parrots and the BatsBreed two animals together A mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs are ignored for this advancement.
Two by TwoBreed all the animals! A trader llama does not count as a llama, and a mule must be the result of breeding a horse and a donkey for this advancement as they are not breedable together. Other breedable mobs can be bred, but are ignored for this advancement.

History[edit | edit source]

Java Edition Classic
May 19, 2009Bunnies were originally an idea for a mob in Survival Test. They would spawn randomly and jump around. When attacked, they would pop into many pieces and start bleeding.
May 20, 2009Bunnies were ultimately rejected at the time due to negative feedback.
Java Edition
1.8May 17, 2014Screenshots of rabbits were released by Ryan Holtz.
June 5, 2014Rabbits are revealed as a feature to be added to Minecraft.
June 6, 2014Twitter user @xyZenTV asks Ryan Holtz to add Toast to the game.
Ryan Holtz accepts the Toast suggestion, and reveals he is planning for rabbits to have multiple skins, similar to horses and cats.
June 30, 2014Holtz uploaded a "video" showcasing the mob's path-finding and animation.
Holtz reveals a preview of the rabbit's drops.
July 1, 2014 Holtz reveals a hostile variant of rabbits, the "Killer Rabbit of Caerbannog".
July 2, 2014Holtz tweets a screenshot of all six natural rabbit types, just prior to their introduction.
14w27a Added rabbits.
Added baby rabbits.
14w28aThe spawn rate of killer rabbits has been reduced from 1/1000 to 1/2500.
14w29aKiller rabbits no longer spawn in peaceful difficulty.
14w31aRabbits now have sounds.
Rabbits now have a revised model that includes a tail.
Rabbits can now take fall damage.
14w34aRabbits can no longer be tamed and do not flee from players.
The texture of hostile rabbits has been changed.
"Killer Rabbit" has been been renamed to 'The Killer Bunny'.
Killer bunnies now ignore creative mode players.
Killer bunnies no longer spawn without the use of commands. According to a later comment by Jeb, the Killer Bunny was removed from normal gameplay because "it's a tired joke and it's been referenced in so many games," another reason being "they're basically a random death event."[4]
Black and white mottled fur rabbit's eye color has been changed from pink to black.
pre1 The textures of the killer bunny has been changed, removing the blood.
1.8.1pre1Rabbits now follow players holding dandelions or golden carrots.
1.915w46aRabbits are now smaller.
The drop chance of rabbit's foot from rabbits has been increased from 2.5% to a 10% chance.
Rabbits no longer spawn in all "usual" passive mob biomes. The groups are smaller and rare (weight 4 out of 44–52 rather than 10 out of 50–58).
The speed of rabbits has been increased when they're panicking.
Rabbits now avoid all players within 8 blocks and most hostile mobs within 4 blocks.
The rabbit's avoidance range for wolves has been reduced from 16 blocks.
Rabbits no longer prefer begging for food to mating.
The health of rabbits has been reduced from 10♥♥♥♥♥ to 3♥♥.
The speed of rabbits has been generally increased.
The skins of rabbits now depend on their spawning biome. There is now a 5% chance a bred baby matches the biome rather than the parents.
The crop eating of rabbits is now less destructive (used to completely destroy the crop block regardless of growth), but MoreCarrotTicks is now reduced and ignored.
15w47bAdded killer rabbit attack sounds.
1.1116w32aThe entity ID of rabbits has been changed from Rabbit to rabbit.
1.1418w43aAdded illager beasts, which flee from rabbits.
The textures of rabbits have been changed.
The textures of baby rabbits have been changed.
18w44aIllager beasts no longer flee from rabbits.[5]
1.18Experimental Snapshot 1Rabbits now spawn in the newly added meadow, grove and snowy slopes biomes.
experimental snapshot 2Rabbits now spawn more frequently in meadows.
21w37aRabbits can now spawn on snow blocks.
1.19.322w42aRabbits now have a 100% chance to drop raw rabbit when killed.[6]
1.19.4
Experiment
Update 1.20
23w07aRabbits now spawn in cherry groves.
1.20.223w32aCarrots being eaten by rabbits now emit a block_change vibration of frequency 11.
Pocket Edition Alpha
v0.13.0build 1 Added rabbits. They have all the changes that were later ported to Java Edition 1.9.
Added baby rabbits.
The spawn rate of rabbits has weight 20, while usual passive mobs have a weight of 100.
v0.15.0build 1 Rabbits named as "Toast" now use the Toast texture.
Bedrock Edition
1.8.0beta 1.8.0.8Added stray cats, which try to attack and kill rabbits.
1.10.0beta 1.10.0.3 The textures of rabbits have been changed.
The texture of the white rabbit has been changed to the albino rabbit texture, which has changed the texture from to .
The textures of baby rabbits have been changed.
1.13.0beta 1.13.0.1Added foxes, which attack rabbits.
1.16.220
Experiment
Caves and Cliffs
beta 1.16.220.50Rabbits now spawn in groves.
1.17.40
Experiment
Caves and Cliffs
beta 1.17.40.20Rabbits now spawn in meadows and snowy slopes.
1.19.80
Experiment
Next Major Update
Preview 1.19.80.20Rabbits now spawn in cherry groves.
1.20.80Preview 1.20.80.21Rabbits now spawn more frequently in groves.
Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU31CU191.221.221.22Patch 31.0.1 Added rabbits.
Added baby rabbits.
New Nintendo 3DS Edition
0.1.0 Added rabbits.
Added baby rabbits.

Issues[edit | edit source]

Issues relating to "Rabbit" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia[edit | edit source]

Gallery[edit | edit source]

Animations[edit | edit source]

Screenshots[edit | edit source]

Textures[edit | edit source]

In other media[edit | edit source]

References[edit | edit source]

External links[edit | edit source]

Navigation[edit | edit source]