Goat Horn
{ "title": "Goat Horn", "rows": [ { "field": "Uncommon", "label": "(link to Rarity article, displayed as Rarity tier)" }, { "field": "Yes", "label": "(link to Renewable resource article, displayed as Renewable)" }, { "field": "No", "label": "Stackable" } ], "invimages": [ "Goat Horn" ], "images": [ "Goat Horn JE1 BE1.png" ] }
A goat horn is a horn dropped by goats. It has eight variants, and each plays a unique sound when used which can be heard by players in a large radius.
Obtaining[edit | edit source]
Mob loot[edit | edit source]
A horn is dropped when an adult goat rams a tree or any other hard block that occurs naturally where goats spawn. These include stone, coal ore, copper ore, iron ore, emerald ore, log, or packed ice. Goats do not ram other solid blocks. In Java Edition, these blocks are listed under the snaps_goat_horn
tag, and can be modified by data packs.
Up to two horns can be dropped from an adult goat, or one horn if the goat spawned with only one horn. Regular goats may drop the "Ponder", "Sing", "Seek", and "Feel" horns, while screaming goats drop the "Admire", "Call", "Yearn", and "Dream" horns. A specific goat drops only one type of horn; that is, if a goat drops a "Sing" horn, its other horn is also a "Sing" horn.
Generated loot[edit | edit source]
Item | Structure | Container | Quantity | Chance |
---|---|---|---|---|
Java Edition | ||||
Goat Horn[A] | Pillager Outpost | Chest | 1 | 50%{ "item": "Goat Horn", "stacksize": 1, "chance": 0.5, "structure": "Pillager Outpost", "container": "Chest" } |
Bedrock Edition | ||||
Goat Horn[A] | Pillager Outpost | Chest | 1 | 50%{ "item": "Goat Horn", "stacksize": 1, "chance": 0.5, "structure": "Pillager Outpost", "container": "Chest" } |
Only the four variants from regular goats can be found here.
Usage[edit | edit source]
When used, they play a loud sound that can be heard from up to 256 blocks, but are also limited by the server view distance. Each horn variant plays a unique sound. There are eight variants, four of which are exclusive to screaming goats.
There is a cooldown of seven seconds between each use of the horn. All goat horns are affected by this cooldown.
Sounds[edit | edit source]
Generic[edit | edit source]
Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Goat Horn breaks off | Friendly Creatures | When a goat's horn breaks off | entity | subtitles | 0.9 | 1.0 | 16 |
Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Hostile Creatures | When a goat's horn breaks off | mob | 1.0 | 1.0 |
Playing[edit | edit source]
Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Goat horn plays | Jukebox/Note Blocks | "Ponder" | item | subtitles | 16.0 | 1.0 | 256 | |
Goat horn plays | Jukebox/Note Blocks | "Sing" | item | subtitles | 16.0 | 1.0 | 256 | |
Goat horn plays | Jukebox/Note Blocks | "Seek" | item | subtitles | 16.0 | 1.0 | 256 | |
Goat horn plays | Jukebox/Note Blocks | "Feel" | item | subtitles | 16.0 | 1.0 | 256 | |
Goat horn plays | Jukebox/Note Blocks | "Admire"[note 1] | item | subtitles | 16.0 | 1.0 | 256 | |
Goat horn plays | Jukebox/Note Blocks | "Call"[note 1] | item | subtitles | 16.0 | 1.0 | 256 | |
Goat horn plays | Jukebox/Note Blocks | "Yearn"[note 1] | item | subtitles | 16.0 | 1.0 | 256 | |
Goat horn plays | Jukebox/Note Blocks | "Dream"[note 1] | item | subtitles | 16.0 | 1.0 | 256 |
Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Jukebox/Note Blocks | "Ponder" | horn | 16.0 | 1.0 | |
Jukebox/Note Blocks | "Sing" | horn | 16.0 | 1.0 | |
Jukebox/Note Blocks | "Seek" | horn | 16.0 | 1.0 | |
Jukebox/Note Blocks | "Feel" | horn | 16.0 | 1.0 | |
Jukebox/Note Blocks | "Admire"[note 1] | horn | 16.0 | 1.0 | |
Jukebox/Note Blocks | "Call"[note 1] | horn | 16.0 | 1.0 | |
Jukebox/Note Blocks | "Yearn"[note 1] | horn | 16.0 | 1.0 | |
Jukebox/Note Blocks | "Dream"[note 1] | horn | 16.0 | 1.0 |
Data values[edit | edit source]
ID[edit | edit source]
Name | Identifier | Form | Translation key |
---|---|---|---|
Goat Horn | goat_horn | Item | item.minecraft.goat_horn instrument.minecraft.ponder_goat_horn instrument.minecraft.sing_goat_horn instrument.minecraft.seek_goat_horn instrument.minecraft.feel_goat_horn instrument.minecraft.admire_goat_horn instrument.minecraft.call_goat_horn instrument.minecraft.yearn_goat_horn instrument.minecraft.dream_goat_horn |
Name | Identifier | Numeric ID | Form | Translation key |
---|---|---|---|---|
Goat Horn | goat_horn | 624 | Item | item.goat_horn.name item.minecraft.goat_horn.sound.0 item.minecraft.goat_horn.sound.1 item.minecraft.goat_horn.sound.2 item.minecraft.goat_horn.sound.3 item.minecraft.goat_horn.sound.4 item.minecraft.goat_horn.sound.5 item.minecraft.goat_horn.sound.6 item.minecraft.goat_horn.sound.7 |
Item data[edit | edit source]
- components: the item's components tag.
- minecraft:instrument: One instrument (an ID, or a new instrument definition).
- sound_event: One sound event (an ID, or a new sound event definition).
- A sound event
- use_duration: A non-negative integer for how long the use duration is.
- range: A non-negative float for the range of the sound.
- sound_event: One sound event (an ID, or a new sound event definition).
- minecraft:instrument: One instrument (an ID, or a new instrument definition).
Sound type | Identifier |
---|---|
Ponder | ponder_goat_horn
|
Sing | sing_goat_horn
|
Seek | seek_goat_horn
|
Feel | feel_goat_horn
|
Admire | admire_goat_horn
|
Call | call_goat_horn
|
Yearn | yearn_goat_horn
|
Dream | dream_goat_horn
|
History[edit | edit source]
October 16, 2021 | Ulraf, a game developer on Minecraft, states that goat horns are not included in Java Edition 1.18. | ||||||
---|---|---|---|---|---|---|---|
November 17, 2021 | Goat horns are initially announced to be added after "The Wild Update". | ||||||
Java Edition | |||||||
1.19 | 22w17a | Added goat horns. | |||||
1.21.2 | 24w33a | The rarity of goat horns has been changed from "Common" to "Uncommon". | |||||
Bedrock Edition | |||||||
1.16.200 Experiment | beta 1.16.200.52 | Added goat horns behind the "Caves and Cliffs" experimental toggle. | |||||
1.16.210 Experiment | beta 1.16.210.51 | Goats now drop 2 horns each. | |||||
1.17.30 Experiment | beta 1.17.20.20 | Baby goats no longer drop horns. | |||||
1.18.0 | beta 1.18.0.20 | Goat horns are now available outside of experimental gameplay. | |||||
1.18.0 Experiment | beta 1.18.0.22 | Goat horns have been moved behind the "Vanilla Experiments" experiments toggle. | |||||
1.18.30 Experiment | Preview 1.18.20.24 | Goat horns now have a cooldown after being used. | |||||
Preview 1.18.20.26 | Goat horns now have an animation when being used in first person. | ||||||
Goats now make a sound when they drop goat horns. | |||||||
Preview 1.18.30.27 | Goat horns are now used to craft copper horns. | ||||||
Changed goat horn sounds. | |||||||
1.19.0 Experiment | Preview 1.19.0.25 | Goat horns are no longer used to craft copper horns, as copper horns have been removed. | |||||
Changed goat horn sounds.[verify] | |||||||
Removed "Fly" and "Dream" goat horns. | |||||||
Updating a world that previously contained the fly goat horn and dream goat horn to this version or later would convert them to invalid goat horns, labeled "item.minecraft.goat_horn.sound.8" and "item.minecraft.goat_horn.sound.9" respectively, thus allowing them to be obtained in survival mode. | |||||||
1.19.0 | Preview 1.19.0.29 | Goat horns are now available without enabling experimental gameplay. | |||||
1.19.10 | Preview 1.19.10.22 | Renamed the "Resist" goat horn to the "Dream" goat horn to match Java Edition. | |||||
The "Feel" goat horn now plays the same sound as Java Edition. | |||||||
1.20.40 | Preview 1.20.40.22 | The maximum range at which goat horns are audible has been increased from 16 to 256 blocks.[1] | |||||
1.21.30 | Preview 1.21.30.21 | The rarity of goat horns has been changed from "Common" to "Uncommon". |
Issues[edit | edit source]
Issues relating to "Goat Horn" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia[edit | edit source]
- The "seek" horn is the same as the "ominous horn" that announces a raid.
- The "call" horn sounds very similar to the iconic THX intro.
Gallery[edit | edit source]
Screenshots[edit | edit source]
-
Steve using a goat horn.
-
Alex using a goat horn.
-
The goat horn animation in first person.
-
The goat horn animation with "Left Hand" option enabled.
Notes[edit | edit source]
References[edit | edit source]
External links[edit | edit source]
- Taking Inventory: Goat Horn - Minecraft.net on February 16, 2023