Strength
{ "title": "Strength", "rows": [ { "field": "See (link to #Causes article, displayed as <span style=\"white-space: nowrap;\">§ Causes</span>)", "label": "Sources" }, { "field": "<span class=\"sprite-file\" style=\"height:18px;width:18px\">(link to File:EffectSprite particle-strength.png article, displayed as 18x18px|link=|alt=EffectSprite particle-strength.png: Sprite image for particle-strength in Minecraft|class=pixel-image|)</span> #FFD700 (gold)", "label": "Particle" }, { "field": "Positive", "label": "Type" } ], "invimages": [ "Potion of Strength", "Splash Potion of Strength", "Lingering Potion of Strength", "Arrow of Strength" ], "images": [ "Strength.png" ] }
Strength is a status effect which increases attack damage.
Effect[edit | edit source]
Increases melee damage by 3 × level in Java Edition. Negative levels decrease melee damage, with attacks being ignored entirely if damage would be 0 or lower.
In Bedrock Edition, melee damage under the Strength effect can be found through the equation , where is the default damage of whatever weapon or tool is used to attack.[1] Example for an iron sword:
- Normal: 7
- Level 1: 10.1 × 5.05
- Level 2: 14.13 × 7.065
Causes[edit | edit source]
Cause | Potency | Length | Notes |
---|---|---|---|
Potion of Strength | I | 3:00 | |
Potion of Strength (extended) | I | 8:00 | |
Potion of Strength II | II | 1:30 | |
Splash Potion of Strength | I | 3:00 | |
Splash Potion of Strength (extended) |
I | 8:00 | |
Splash Potion of Strength II | II | 1:30 | |
Lingering Potion of Strength | I | 0:45 | Potion cloud lasts 30 seconds at most |
Lingering Potion of Strength (extended) | I | 2:00 | Potion cloud lasts 30 seconds at most |
Lingering Potion of Strength II | II | 0:23 | Potion cloud lasts 30 seconds at most |
Arrow of Strength | I | 0:23 | |
Arrow of Strength (extended) | I | 1:00 | |
Arrow of Strength II | II | 0:12 | |
Beacon | I | 0:05 – 0:17 | Replenishes when within range, level 3 only |
Beacon | II | 0:17 | Replenishes when within range, level 4 only |
Being a zombie villager | I | 2:00 – 5:00 | When being cured. Time is always equivalent to the total conversion time. |
Spawning within the world | I | ∞ | Only applies to some spiders on Hard difficulty.[note 1][JE only] |
- ↑ The chance for a spider to have an effect is (10×clamped regional difficulty)%, and the chance for Strength is 20% of that.
Brewing[edit | edit source]
Potion | Reagent, Base | Extended | Enhanced | Effects |
---|---|---|---|---|
Potion of Strength (3:00) |
Potion of Strength (8:00) |
Potion of Strength II |
Strength Increases melee attack damage by 3. Enhanced: |
Immune mobs[edit | edit source]
Withers and ender dragons are immune to Strength. While not immune, any mobs that cannot attack are unaffected by Strength.
Data values[edit | edit source]
ID[edit | edit source]
Name | Identifier | Numeric ID | Translation key |
---|---|---|---|
Strength | strength | 5 | effect.minecraft.strength |
Name | Identifier | Numeric ID | Translation key |
---|---|---|---|
Strength | strength | 5 | potion.damageBoost |
Advancements[edit | edit source]
Icon | Advancement | In-game description | Actual requirements (if different) |
---|---|---|---|
A Furious Cocktail | Have every potion effect applied at the same time | Have all of these 17 status effects applied to the player at the same time:
| |
How Did We Get Here? | Have every effect applied at the same time | Have all of these 33 status effects applied to the player at the same time:
The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. |
History[edit | edit source]
Java Edition Beta | |||||||
---|---|---|---|---|---|---|---|
1.8 | Pre-release | Strength is added along with 18 other status effects but is currently unobtainable in regular gameplay. | |||||
Java Edition | |||||||
1.0.0 | Beta 1.9 Prerelease 2 | The effect sprite for Strength has been added to inventory.png. | |||||
Beta 1.9 Prerelease 3 | Added Potion of Strength. | ||||||
Beta 1.9 Prerelease 4 | Strength now increases damage dealt by melee attacks by 3 per level. | ||||||
1.6.1 | 13w24a | Spiders now have a chance of spawning with Strength on Hard difficulty.[is this the correct version?] | |||||
1.6 | Strength now increases damage by 130% per level. | ||||||
1.9 | 15w33a | Strength now increases damage by 3 per level again. | |||||
1.14 | 18w43a | Changed effect icon texture. | |||||
18w43b | The Strength texture is fixed. | ||||||
1.19.4 | Pre-release 3 | Potion and effect color changed from #932423 to #FCC500. | |||||
Upcoming Java Edition | |||||||
Combat Tests | Combat Test 8b | Strength I/II now adds +20%/+40% (was +3/+6 damage). | |||||
Pocket Edition Alpha | |||||||
v0.11.0 | build 1 | Added Strength, which was unobtainable at the time. | |||||
v0.12.1 | build 1 | Strength can now be obtained from potions and splash potions of strength. | |||||
Zombie villagers now gain strength when being cured. | |||||||
v0.15.0 | build 1 | Added the Arrow of Strength, which grants strength. | |||||
v0.16.0 | build 4 | Strength can now be gained from beacons. | |||||
Pocket Edition | |||||||
1.0.0 | alpha 0.17.0.1 | Strength can now be obtained from lingering potions of strength. | |||||
Bedrock Edition | |||||||
1.11.0 | beta 1.11.0.5 | Changed effect icon texture. | |||||
Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU7 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added strength, which can be obtained by a Potion of Strength or Splash Potion of Strength. |
TU19 | CU7 | 1.12 | 1.12 | 1.12 | Added the ability to get strength from a beacon. | ||
Strength now increases damage by 130% per level.[verify] | |||||||
Spiders now have a chance of spawning with Strength on Hard difficulty. | |||||||
TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Added the Lingering Potion of Strength. | |
Added the Arrow of Strength. | |||||||
Strength now increases damage by 3 per level again. | |||||||
1.91 | Changed effect icon texture. |
References[edit | edit source]
- ↑ Background for this new equation: https://docs.google.com/document/d/1GtZ9ceTfVGbEkKkbZAfzpKKGk2FQ0FwmeUyw5ja14B8/edit?usp=sharing
[edit | edit source]
Movement |
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Health |
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Combat | |||
Hunger | |||
Mining | |||
Spawns | |||
Underwater | |||
Visibility |
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Ominous events | |||
Unused |
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Joke |
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