Arrow

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For more specific information on variants of arrows, see Spectral Arrow and Tipped Arrow.
Arrow
Arrow.png: Infobox image for Arrow the item entity in Minecraft
Invicon Arrow.png: Inventory sprite for Arrow in Minecraft as shown in-game with description: Arrow
Rarity tier

Common

Renewable

Yes

Stackable

Yes (64)

Size

Height: 0.5 blocks
Width: 0.5 blocks

An arrow serves as ammunition for bows, crossbows, and dispensers. Arrows can be crafted into spectral arrows and tipped arrows to give status effects to players and mobs.

Obtaining[edit | edit source]

Crafting[edit | edit source]

Ingredients Crafting recipe Description
Flint +
Stick +
Feather
Invicon Flint.png: Inventory sprite for Flint in Minecraft as shown in-game linking to Flint with description: FlintInvicon Stick.png: Inventory sprite for Stick in Minecraft as shown in-game linking to Stick with description: StickInvicon Feather.png: Inventory sprite for Feather in Minecraft as shown in-game linking to Feather with description: Feather
Invicon Arrow.png: Inventory sprite for Arrow in Minecraft as shown in-game with description: Arrow4

Picking up arrows[edit | edit source]

Arrows shot by players can always be picked up in Creative mode.

An arrow cannot be picked up by a player in Survival or Adventure mode if:

Arrows that are stuck in a player cannot be retrieved, and the player does not drop them when killed.

Mob loot[edit | edit source]

Skeletons, strays and boggeds drop 0-2 arrows upon death. The maximum drop is increased by 1 per level of Looting, for a maximum of 0–5 arrows with Looting III.

In Bedrock Edition, pillagers also drop 0–2 arrows upon death. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 arrows with Looting III.

SourceRoll ChanceQuantity (Roll Chance)
DefaultLooting ILooting IILooting III
EntitySprite bogged.png: Sprite image for bogged in Minecraft linking to BoggedBogged100%0–20–30–40–5
EntitySprite pillager.png: Sprite image for pillager in Minecraft linking to PillagerPillager100%[d 1]0–20–30–40–5
EntitySprite skeleton.png: Sprite image for skeleton in Minecraft linking to SkeletonSkeleton100%0–20–30–40–5
EntitySprite stray.png: Sprite image for stray in Minecraft linking to StrayStray100%0–20–30–40–5

Generated loot[edit | edit source]

Item Structure Container Quantity Chance
Java Edition
ItemSprite arrow.png: Sprite image for arrow in Minecraft linking to ArrowArrow EnvSprite bastion-remnant.png: Sprite image for bastion-remnant in Minecraft linking to Bastion RemnantBastion Remnant Generic chest 5–17 44.1%
Bridge chest 5–17 47.9%
Hoglin stable chest 5–17 22.8%
EnvSprite jungle-temple.png: Sprite image for jungle-temple in Minecraft linking to Jungle PyramidJungle Pyramid Dispenser 2–7 100%
EnvSprite pillager-outpost.png: Sprite image for pillager-outpost in Minecraft linking to Pillager OutpostPillager Outpost Chest 2–7 39.1%
EnvSprite trial-chambers.png: Sprite image for trial-chambers in Minecraft linking to Trial ChambersTrial Chambers Entrance chest 5–10 55.1%
Corridor pot 2–8 28.5%
Chamber dispenser 4–8 13.8%
Corridor dispenser 4–8 100%
Vault 2–8 31%
Supply chest 4–14 37.3%
EnvSprite village.png: Sprite image for village in Minecraft linking to VillageVillage Fletcher's chest 1–3 23.3%
Bedrock Edition
ItemSprite arrow.png: Sprite image for arrow in Minecraft linking to ArrowArrow EnvSprite bastion-remnant.png: Sprite image for bastion-remnant in Minecraft linking to Bastion RemnantBastion Remnant Generic chest 5–17 44.1%
Treasure chest 12–25 33.7%
Bridge chest 5–17 47.9%
Hoglin stable chest 5–17 22.8%
Generic chest 10–22 11.2%
Bridge chest 10–28 11.2%
EnvSprite jungle-temple.png: Sprite image for jungle-temple in Minecraft linking to Jungle PyramidJungle Pyramid Dispenser 2–7 100%
EnvSprite pillager-outpost.png: Sprite image for pillager-outpost in Minecraft linking to Pillager OutpostPillager Outpost Chest 2–7 39.1%
EnvSprite trial-chambers.png: Sprite image for trial-chambers in Minecraft linking to Trial ChambersTrial Chambers Chamber dispenser 4–8 13.8%
Vault 2–8 37.8%
Entrance chest 5–10 55.1%
Corridor pot 2–8 28.5%
Corridor dispenser 4–8 100%
Supply chest 4–14 37.3%
EnvSprite village.png: Sprite image for village in Minecraft linking to VillageVillage Fletcher's chest 1–3 23.3%

Trading[edit | edit source]

VillagerProbabilityVillager wantsPlayer receives
JEBE
Novice Fletcher67%50%Invicon Emerald.png: Sprite image for Emerald in Minecraft linking to EmeraldEmerald16 × Invicon Arrow.png: Sprite image for Arrow in Minecraft linking to ArrowArrow

Villager gifts[edit | edit source]

In Java Edition, any regular or tipped arrow (except for Luck and Bad Luck arrows) can be obtained as a reward item from fletcher villagers when the player has the Hero of the Village status effect.

Bartering[edit | edit source]

In Bedrock Edition, arrows can be obtained through bartering with piglins, and have a ~8.71% chance to give the player 6-12 arrows.

Usage[edit | edit source]

See also: Bow

Trading[edit | edit source]

VillagerProbabilityVillager wantsPlayer receives
JEBE
Master Fletcher67%50%2 × Invicon Emerald.png: Sprite image for Emerald in Minecraft linking to EmeraldEmerald
+ 5 × Invicon Arrow.png: Sprite image for Arrow in Minecraft linking to ArrowArrow
5 × Invicon Tipped Arrow.png: Sprite image for Tipped Arrow in Minecraft linking to Tipped ArrowTipped Arrow[t 1]
  1. In Java Edition, the type of arrow is chosen randomly from all possible brewable potions with effects, including extended and strengthened versions.
    In Bedrock Edition, the type of arrow is randomly chosen from 15 options: Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Water Breathing, Healing, Harming, Poison, Regeneration, Strength, Weakness, Turtle Master, or Decay (Level 2).

Crafting ingredient[edit | edit source]

Arrows can be used to craft the two variants of arrows, spectral arrows and tipped arrows.

Name Ingredients Crafting recipe Description
Tipped Arrow Arrow +
Matching Lingering Potion
Arrows of Decay are exclusive to Bedrock Edition unless obtained via commands. Arrows of Luck are exclusive to Java Edition. A custom potion obtained via commands cannot craft arrows with the potion's custom name, lore, or the CustomPotionColor.
Spectral Arrow Glowstone Dust +
Arrow
[Java Edition only]

Cauldrons[edit | edit source]

In Bedrock Edition, arrows can be used on cauldrons that contain potions to create tipped arrows.

Behavior[edit | edit source]

Technical information related to the arrow entity has been checked in Java Edition and might differ in Bedrock Edition.
Arrow
Arrow.png: Infobox image for Arrow the entity in Minecraft
Hitbox size

Height: 0.5 blocks
Width: 0.5 blocks
Eye Height: 0.13 blocks

Spawning[edit | edit source]

An arrow entity spawns when an arrow item is shot out of a bow, crossbow, dispenser, or a bow- or crossbow-wielding mob. Arrow entities spawn with a starting velocity calculated using the following process:

  • The direction of the velocity is set as the facing vector of the entity that shot it, or the vector pointing straight out of a dispenser.
  • The magnitude of the velocity is set as 0 to 3 for bows depending on how far they're drawn, 3.15 for crossbows, and 1.1 for dispensers.
  • A random vector is added to the previously determined velocity. This vector ranges from 0.0172275inaccuracy to 0.0172275inaccuracy on every axis. Inaccuracy is 1 for bows and crossbows, and 6 for dispensers.

Because crossbows shoot slightly faster arrows than bows but have the same inaccuracy, crossbows can feel more accurate; Their randomness is smaller in proportion to their total velocity.

Movement[edit | edit source]

An arrow entity follows this list of steps in order when calculating its movement each game tick:

  • If it is intersecting a block's collision box, its inGround NBT value is set to true.
  • If it is on fire and in rain, water, or powder snow (including cauldrons containing water or powder snow), its fire is extinguished.
  • If inGround is true:
  • If it is no longer intersecting a block's collision box:
  • inGround is set to false.
  • Its velocity in each axis is multiplied by a random number from 0 to 0.2.
  • Otherwise, it ticks its despawn timer.
  • If inGround is false:
  • It calculates collisions with blocks and entities:
  • It sets its target position to its current position plus its velocity.
  • It performs a raycast from its current position to the target position, checking for blocks to hit. If the raycast hits a block, the target position gets set to the point that was hit.
  • It performs a raycast from its position to the target position, checking for entities to hit.
  • If a block was found and no entity was found, handle effects from block collision:
  • The block is activated, if applicable. For example, targets and wooden buttons are activated here.
  • The arrow's velocity is set to the target position minus the arrow position.
  • The arrow is moved directly away from the target position by 0.05 blocks
  • inGround is set to true.
  • crit is set to false.
  • PierceLevel is set to 0.
  • If any entity was found, handle effects from entity collision:
  • If the entity is an Enderman, it is skipped.
  • The arrow attempts to damage the entity. See the Damage section for more information. If the damage fails:
  • If the entity has the deflects_projectiles tag, the arrow's velocity is rotated a random angle about the Y axis and scaled by 0.5.
  • Otherwise, its velocity is multiplied by -0.1.
  • Its velocity vector is added to its position vector.
  • Its velocity vector is multiplied by 0.99 if it's in air or 0.6 if it's in water (this is the "drag").
  • 0.05 is subtracted from its velocity vector's y component (this is the "gravity").

The arrow movement (when not stuck in a block) can be solved as a recurrence relation to obtain the following formulas:

Vt=0.99t(V0+[050])[050]

Pt=P0+100(10.99t)(V0+[050])[05t0]

Where Vt is the velocity at tick t and Pt is the position at tick t. These formulas can quickly calculate the position and velocity at a future tick t given an initial position and velocity. To make them work for arrows in water instead, change 0.99 with 0.6 and 100 with 2.5.

Damage[edit | edit source]

The damage an arrow inflicts on an entity depends on the damage NBT tag, the crit NBT tag, and the arrow's speed.

The damage NBT tag is determined by the item that shot it: It is 2 for everything except bows enchanted with Power, in which case it's 2.5+power level2.

The crit NBT tag is given to all arrows shot out of crossbows or fully charged bows.

The damage inflicted on an entity is damage NBT tag  speed, rounded up to a whole number. If the arrow has the crit NBT tag, it does an additional random amount of damage between 0 and damage2+2.

Average damage (fully charged bow, point-blank range)
Source Damage tag Crit tag Starting speed Average damage
Bow (Power I) 3 Yes 3±0.0172275 12.25♥ × 6.125
Bow (Power II) 3.5 14.75♥ × 7.375
Bow (Power III) 4 16♥ × 8
Bow (Power IV) 4.5 18.5♥ × 9.25
Bow (Power V) 5 19.75♥ × 9.875
Bow 2 8.5♥ × 4.25
Crossbow 3.15±0.0172275 9.75♥ × 4.875
Dispenser No 1.1±0.103365 3.5♥ × 1.75

Common properties[edit | edit source]

Arrows shot from a bow with the Flame enchantment, or shot through lava or fire, catch on fire and show an appropriate animation until they pass through water or rain. They can set other entities they hit on fire for up to 5 seconds (inflicting up to 4♥♥ of fire damage)[citation needed], as well as ignite TNT, candles, and campfires.

An arrow shot in a tree

Arrows also stick into blocks they come in contact with and remain there for one minute before disappearing. Such arrows may be retrieved. The 1-minute despawn timer is then refreshed, meaning it takes another minute for the arrow to despawn.

Arrows can get visually stuck in players in Java Edition, although not any mobs. They appear as regular arrows regardless of type.[2]

If the arrow has any custom potion effects (NBT tag CustomPotionEffects), all potion effects, including vanilla potion effects (NBT tag Potion) are removed 30 seconds after the arrow stops moving.

An arrow shot at a chorus flower or decorated pot breaks the block; a chorus flower drops itself, while a decorated pot shatters into pottery sherds and/or bricks along with dropping any of the items stored inside.

Redstone circuits[edit | edit source]

An arrow can activate a wooden button, wooden pressure plate, a tripwire, or a target. An arrow continues to power these blocks until it is removed, either due to despawning, or being picked up. Target blocks emit a redstone pulse for one second, as opposed to the static depressed state of the other switches. Non-wooden switches are not affected by arrows.

Sounds[edit | edit source]

Java Edition:
In Java Edition, arrows use the Friendly Creatures sound category for entity-dependent sound events.

Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Arrow hitsFriendly CreaturesWhen an arrow impacts somethingentity.arrow.hitsubtitles.entity.arrow.hit1.01211 - 4316
​Player hitPlayersWhen an arrow shot by a player hits another playerentity.arrow.hit_playersubtitles.entity.arrow.hit_player1.01.016
​Arrow firedPlayersWhen an arrow is fired by a playerentity.arrow.shootsubtitles.entity.arrow.shoot1.0Around 1.2[sound 1]16
​Skeleton shootsHostile CreaturesWhen a skeleton shoots an arrowentity.skeleton.shootsubtitles.entity.skeleton.shoot1.056 - 1.2516
​Dispensed itemBlocksWhen a dispenser shoots an arrowblock.dispenser.launchsubtitles.block.dispenser.dispense1.01.216
​Crossbow firesEntity-DependentWhen a crossbow shoots an arrowitem.crossbow.shootsubtitles.item.crossbow.shoot0.8 / 0.90.9 / 1.016
  1. Depends on how long the bow is charged for, around 1.2 with a fully charged bow. The exact formula is 1randomFloat()×4+1.2+progress2

Bedrock Edition:

Sounds
SoundSourceDescriptionResource locationVolumePitch
PlayersWhen an arrow impacts somethingrandom.bowhit1.01.09-1.3
PlayersWhen something shoots an arrowrandom.bow1.00.83-1.25
PlayersWhen a crossbow shoots an arrowcrossbow.shoot1.01.0

Data values[edit | edit source]

ID[edit | edit source]

Java Edition:

NameIdentifierFormItem tagsTranslation key
ItemSprite arrow.png: Sprite image for arrow in Minecraft ArrowarrowItemarrowsitem.minecraft.arrow
NameIdentifierEntity tagsTranslation key
EntitySprite arrow.png: Sprite image for arrow in Minecraft Arrowarrowarrows
impact_projectiles
entity.minecraft.arrow

Bedrock Edition:

NameIdentifierNumeric ID FormItem tagsTranslation key
ItemSprite arrow.png: Sprite image for arrow in Minecraft Arrowarrow301Itemminecraft:arrowitem.arrow.name
NameIdentifierNumeric ID Translation key
EntitySprite arrow.png: Sprite image for arrow in Minecraft Arrowarrow80entity.arrow.name

Metadata[edit | edit source]

In Bedrock Edition, arrows use the following item data values:

Arrow Regular Extended Enhanced
(Level II)
ItemSprite arrow.png: Sprite image for arrow in Minecraft Arrow 0 N/A N/A
ItemSprite arrow-of-splashing.png: Sprite image for arrow-of-splashing in Minecraft Arrow of Splashing 1 N/A N/A
ItemSprite tipped-arrow.png: Sprite image for tipped-arrow in Minecraft Tipped Arrow (Mundane) 2 3 N/A
ItemSprite tipped-arrow.png: Sprite image for tipped-arrow in Minecraft Tipped Arrow (Thick) 4 N/A N/A
ItemSprite tipped-arrow.png: Sprite image for tipped-arrow in Minecraft Tipped Arrow (Awkward) 5 N/A N/A
ItemSprite arrow-of-night-vision.png: Sprite image for arrow-of-night-vision in Minecraft Arrow of Night Vision 6 7 N/A
ItemSprite arrow-of-invisibility.png: Sprite image for arrow-of-invisibility in Minecraft Arrow of Invisibility 8 9 N/A
ItemSprite arrow-of-leaping.png: Sprite image for arrow-of-leaping in Minecraft Arrow of Leaping 10 11 12
ItemSprite arrow-of-fire-resistance.png: Sprite image for arrow-of-fire-resistance in Minecraft Arrow of Fire Resistance 13 14 N/A
ItemSprite arrow-of-swiftness.png: Sprite image for arrow-of-swiftness in Minecraft Arrow of Swiftness 15 16 17
ItemSprite arrow-of-slowness.png: Sprite image for arrow-of-slowness in Minecraft Arrow of Slowness 18 19 43
ItemSprite arrow-of-water-breathing.png: Sprite image for arrow-of-water-breathing in Minecraft Arrow of Water Breathing 20 21 N/A
ItemSprite arrow-of-healing.png: Sprite image for arrow-of-healing in Minecraft Arrow of Healing 22 N/A 23
ItemSprite arrow-of-harming.png: Sprite image for arrow-of-harming in Minecraft Arrow of Harming 24 N/A 25
ItemSprite arrow-of-poison.png: Sprite image for arrow-of-poison in Minecraft Arrow of Poison 26 27 28
ItemSprite arrow-of-regeneration.png: Sprite image for arrow-of-regeneration in Minecraft Arrow of Regeneration 29 30 31
ItemSprite arrow-of-strength.png: Sprite image for arrow-of-strength in Minecraft Arrow of Strength 32 33 34
ItemSprite arrow-of-weakness.png: Sprite image for arrow-of-weakness in Minecraft Arrow of Weakness 35 36 N/A
ItemSprite arrow-of-decay.png: Sprite image for arrow-of-decay in Minecraft Arrow of Decay 37 N/A N/A
ItemSprite arrow-of-the-turtle-master.png: Sprite image for arrow-of-the-turtle-master in Minecraft Arrow of the Turtle Master 38 39 40
ItemSprite arrow-of-slow-falling.png: Sprite image for arrow-of-slow-falling in Minecraft Arrow of Slow Falling 41 42 N/A

Entity data[edit | edit source]

Normal and tipped arrows[edit | edit source]

Arrows have entity data that define various properties of the entity.

Java Edition:

Main article: Entity format
  • Entity data
    • Tags common to all arrows
    • Tags common to all entities
    • Tags common to all projectiles
    • Note: An arrow entity is a tipped arrow if it has either the Potion or CustomPotionEffects tag.
    • Tags common to all potion effects
    •  Color: Used by the arrow entity, for displaying the custom potion color of a fired arrow item that had a CustomPotionColor tag. The numeric color code are calculated from the Red, Green and Blue components using this formula: Red<<16 + Green<<8 + Blue. For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values remove the particles.

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements[edit | edit source]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS)
PS4 Other
AchievementSprite sniper-duel.png: Sprite image for sniper-duel in Minecraft linking to Achievement#Sniper DuelNewAchievementSprite sniper-duel.png: Sprite image for sniper-duel in Minecraft linking to Achievement#Sniper DuelSniper DuelKill a Skeleton with an arrow from more than 50 meters.Use a launched arrow to kill a skeleton, wither skeleton, or stray from 50 or more blocks away, horizontally.30GBronze
AchievementSprite archer.png: Sprite image for archer in Minecraft linking to Achievement#ArcherNewAchievementSprite archer.png: Sprite image for archer in Minecraft linking to Achievement#ArcherArcherKill a creeper with arrows.10GBronze
AchievementSprite bullseye.png: Sprite image for bullseye in Minecraft linking to Achievement#BullseyeNewAchievementSprite bullseye.png: Sprite image for bullseye in Minecraft linking to Achievement#BullseyeBullseyeHit the bullseye of a Target block15GBronze

Advancements[edit | edit source]

IconAdvancementIn-game descriptionActual requirements (if different)
ArbalisticKill five unique mobs with one crossbow shotEntitySprite armor-stand.png: Sprite image for armor-stand in Minecraft linking to Armor StandArmor Stand also counts for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
BullseyeHit the bullseye of a Target block from at least 30 meters awayBe at least 30 blocks away horizontally when the center of a target is shot with a projectile by the player.
Not Today, Thank YouDeflect a projectile with a ShieldBlock any projectile with a shield.
Ol' BetsyShoot a Crossbow
Sniper DuelKill a Skeleton from at least 50 meters awayReceive kill credit for a skeleton that is at least 50 blocks away horizontally and is killed by a projectile.
Take AimShoot something with an ArrowUsing a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow.
Two Birds, One ArrowKill two Phantoms with a piercing ArrowUse a crossbow enchanted with Piercing to kill two phantoms with a single arrow shot.
Who's the Pillager Now?Give a Pillager a taste of their own medicineKill a pillager with a crossbow shot.

Video[edit | edit source]

History[edit | edit source]

Java Edition Classic
0.24_SURVIVAL_TEST Arrows have been added as an object and are fired by pressing Tab.
0.25 SURVIVAL TEST The texture of arrows has been changed.
Arrows now deal more damage, and can damage the player.
The player now spawns with 20 arrows; the remaining amount is shown above the hotbar labeled as "Arrows".
Skeletons now fire purple arrows, instead of hitting the player directly. These arrows can't be collected by the player.
When a skeleton is killed, it now drops 6-9 normal arrows for the player to gather.
0.29Arrows can no longer be shot by the player in Creative Mode.
Java Edition Indev
0.3120100122 Arrows have been added as items alongside with bows.
The "Arrows" display above the hotbar has been removed.
20100124Arrows now have a sound effect. What this sound effect is is completely unknown; it could be for hitting a block, for being fired or for something else entirely.
20100128Arrows can now be crafted using apples.
20100129Arrows can no longer be crafted.
20100130Arrows are once again now craftable. Iron is used instead of flint.
20100219Arrows are now dropped by skeletons.
Java Edition Infdev
20100316Arrows now have a high chance of spawning either a sheep, a pig, a skeleton, a creeper, a spider, or a zombie upon hitting a block.
The player now spawns with 999 arrows.
20100320The player now spawns with 64 arrows.
20100327The player no longer spawns with any arrows in new worlds.
20100413Arrows no longer spawn mobs.
Java Edition Alpha
v1.0.14The tip of an arrow in crafting is now made from flint rather than an iron ingot.
Java Edition Beta
1.2Arrows can now be fired by dispensers.
1.6Test Build 3Arrows could be used to stick in any block before this update, even some non-solid ones. For example, they could stick in torches, sugar cane and nether portals.
1.8Pre-releaseArrows can no longer be rapid-fired from bows; they must be charged first.
Arrows (with a bow at full strength) can now travel 120 blocks when fired from the optimal angle, and stick to mobs.
Sound UpdateArrow firing sounds have been changed - see sounds section
Java Edition
November 21, 2011Exploding arrows are mentioned.
1.0.0Beta 1.9 PrereleaseArrows no longer stick to mobs.
Arrows remain visible in players.[verify]
RC1Arrow landing sounds have been changed.
1.1releaseArrows on fire now set the entities they hit on fire. Before, arrows could be on fire (like other entities), but they did not set what they hit on fire, and there was no enchantment to fire flaming arrows.
1.3.112w21aFarmer villagers now sell 9–12 arrows for 1 emerald.
12w22aArrows can now be found inside dispensers in the newly added jungle temples.
12w23aArrows can now activate tripwire switches and wooden pressure plates.
1.4.212w34aArrows can now activate wooden buttons.
12w34bArrows on fire can now ignite TNT.
1.4.41.4.3Arrows now stick to players again, but not mobs.
1.4.6preArrows now make a "ding" sound when they hit a player.
1.814w02aFarmer villagers no longer sell arrows.
Fletcher villagers now sell 8–12 arrows for 1 emerald.
14w25aAn underwater arrow now loses all velocity after a few blocks and slowly falls.
A flaming arrow underwater now gets extinguished.
14w26aFire arrows can now be used to detonate minecarts with TNT.
1.915w31aArrows can now be used to craft spectral arrows.
15w33cAdded shields; though they fully block damage from arrows, arrows still visually stick into the player.
15w37aArrows now ricochet off of shields.
15w44bAdded a method to use arrows to create tipped arrows.
15w47bArrows now ricochet off of creative mode players, whereas before they would pass straight through.
15w49aArrows now take the archer's motion into account. For example, if the player is falling, an arrow fired upward travels slower than if the player was standing still, and an arrow fired downward flies faster.
15w44bArrows are used to create tipped arrows by crafting instead.
1.1116w32aThe entity IDs have been changed from Arrow to arrow
16w42aArrows now have a crit tag that determines whether it deals critical damage.
1.11.116w50aThe arrow entity now has a Color integer tag, for displaying the custom potion color of a fired arrow item that has a CustomPotionColor tag.
1.1317w47aPrior to The Flattening, the item's numeral ID was 262.
1.1418w43aArrows are now used as ammo for crossbows.
Shot arrows can now break chorus flowers.
18w47aArrows can now be generated inside of pillager outpost chests.
18w50aArrows can now be found in chests in fletcher houses.
19w11aFletcher villagers now buy arrows.
19w13aRegular arrows can be obtained as a reward item from fletcher villagers when the player has the Hero of the Village status effect.
1.14.1Pre-Release 2Flaming arrows can now light campfires.
1.1620w16aArrows now generate in bastion remnant chests.
1.1721w13aThe unused original texture of the arrow[3] have been removed.
1.20.323w41aArrows can now break decorated pots.
23w43aArrows keep all of their NBT data when shot and picked up.
1.20.5
Experiment
Update 1.21
24w11aArrows can now be obtained from vaults.
1.21.224w34aShot arrows now bounce on the world border if hit.
Pocket Edition Alpha
v0.2.0 Added arrows. They are currently unobtainable and serve no purpose.
v0.3.3 Arrows now serve as ammunition for bows.
Added skeletons, which drop arrows when they die.
Arrows are now craftable.
v0.5.0Arrows can now be obtained after activating the nether reactor.
v0.12.1build 1Arrows on fire now set the entities they hit on fire. Before, arrows could be on fire (like other entities), but they would not set what they hit on fire, and there was no enchantment to fire flaming arrows.
Arrows on fire can now ignite TNT.
An underwater arrow now loses all velocity after a few blocks and slowly falls.
Arrows are no longer available from the nether reactor.
v0.13.0build 1Arrows now update sand and gravel.
v0.15.0build 1Arrows can now be found inside dispensers in jungle temples.
Arrows can now be dipped in a potion-filled cauldron to make tipped arrows.
Pocket Edition
1.0.0alpha 0.17.0.1Arrows can now be used to craft tipped arrows on a crafting table.
1.0.4alpha 1.0.4.0Arrows are now sold by fletcher villagers.
1.1.0alpha 1.1.0.0The entity ID has been changed from arrow.skeleton to arrow.
Bedrock Edition
1.8.0beta 1.8.0.10Arrows can now be used as ammo for the new crossbows.
1.9.0beta 1.9.0.0Added pillagers, which drop arrows upon death.
beta 1.9.0.2Arrows can now be used to craft fletching tables.
1.10.0beta 1.10.0.3Arrows can now be found in pillager outpost chests.
Arrows can now break chorus flowers.
1.11.0beta 1.11.0.1Arrows can now be found in village fletcher chests.
Flaming arrows can now light campfires.
beta 1.11.0.4Fletcher villagers now sell 5 arrows for one emerald.
Arrows can now be used to obtain tipped arrows via trading.
beta 1.11.0.7Arrows can no longer can be used to craft fletching tables.
1.12.0beta 1.12.0.3Novice-level fletcher villagers now sell 16 regular arrows instead of 5 arrows.
1.16.0beta 1.16.0.51Added piglins, which drop arrows upon death.
beta 1.16.0.57Arrows now generate in bastion remnants chests.
Piglins no longer drop arrows upon death.
1.16.100beta 1.16.100.54Arrows can now be obtained through bartering.
1.20.50Preview 1.20.50.20Arrows can now break decorated pots.
Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1 Added arrows.
TU141.04Farmer villagers now sell 9–12 arrows for 1 emerald.
TU19CU71.121.121.12Arrows now stick to players.
TU31CU191.221.221.22Patch 3Farmer villagers no longer sell arrows.
Fletcher villagers now sell 8–12 arrows for 1 emerald.
An underwater arrow now loses all velocity after a few blocks and slowly falls.
A flaming arrow underwater now gets extinguished.
TU46CU361.381.381.38Patch 15Arrows can now be used to craft tipped arrows.
Arrows now take the archer's motion into account. For example, if the player is falling, an arrow fired upward travels slower than if the player was standing still, and an arrow fired downward flies faster.
Bows can now be drawn while holding arrows. The bow is selected based on the closest bow to slot 0.
TU53CU431.491.501.49Patch 231.0.3Bows can no longer be drawn while holding arrows.
1.90 Arrows are now used as ammo for crossbows.
Shot arrows can now break chorus flowers.
Added pillagers, which drop arrows upon death.
Arrows now ricochet off of the newly added shields.
1.91Arrows can now be generated inside of pillager outpost chests.
New Nintendo 3DS Edition
0.1.0 Added arrows.

Historical sounds:

Sound From to Pitch
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Issues[edit | edit source]

Issues relating to "Arrow" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia[edit | edit source]

  • By default, arrows fly slightly offset to the right. If the player stands close to a wall and fires several arrows without moving the crosshair, the arrows cluster around a point slightly to the right of the crosshair. If the player switches their main hand to be the left hand in options, the arrows instead cluster to the left.
  • Arrows fired at nether portals often skip through the portal block completely and fail to collide, thus continuing through to the opposite side of the block.
  • Arrows stuck in blocks vibrate upon a world reload.[4]

Gallery[edit | edit source]

Screenshots[edit | edit source]

References[edit | edit source]

  1. MC-128845 — resolved as "Works As Intended".
  2. MC-83933 — resolved as "Works As Intended".
  3. /asset/minecraft/textures/entity/arrow.png
  4. MC-93992 — Arrow shakes when world loads — resolved as "Won't Fix".
  5. https://www.minecraft.net/en-us/article/bats-pots-and-competitions

External links[edit | edit source]

Navigation[edit | edit source]