Java Edition 1.21.4
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There is a guide for this update!
See Java Edition guides/Winter Drop for a guide to all of the new features introduced in Winter Drop.
There is a guide for this update! See Java Edition guides/Winter Drop for a guide to all of the new features introduced in Winter Drop.
Minecraft 1.21.4
Edition | |
---|---|
Official name | |
Planned release date |
? |
Development versions | |
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There is a guide for this update!
See Java Edition guides/Winter Drop for a guide to all of the new features introduced in Winter Drop.
There is a guide for this update! See Java Edition guides/Winter Drop for a guide to all of the new features introduced in Winter Drop.
1.21.4, the release of the Winter Drop, is an upcoming game drop for Java Edition with no set release date.
Additions[edit | edit source]
Blocks[edit | edit source]
- A creaking heart is a “living” block generating in pale oak trees, covered on all sides by pale oak wood logs.
- Can be found activated in the pale garden biome.
- Sends a trail of particles towards the connected creaking when the creaking gets hit by the player or projectiles.
- Naturally placed Creaking Hearts drop 20-24 experience when broken by a player, with or without silk touch.
- Breaking a Creaking Heart block will drop 1-3 Resin Clumps, and it is affected by Fortune enchantment.
- Only activates when placed between two Pale Oak logs in the same orientation and can't be deactivated unless the block is broken.
- Emits subtle eerie sounds when it is active and surrounded by any types of logs, stripped logs, wood, or stripped wood on all 6 directions.
- Mining the block is most efficiently done with an axe, but it only drops when using a Silk Touch tool.
- When creaking heart block is destroyed, the connected creaking is removed.
- Can also be crafted using pale oak logs and a block of resin.
- Eyeblossoms are new flowers that generate in the pale garden biome.
- They exist in two variants: closed and open.
- Eyeblossoms transition between the two variants based on the time of day.
- During the night, eyeblossoms will become open.
- During the day, they will become closed.
- In dimensions that do not have a day/night cycle, they will remain as-is.
- Eyeblossoms planted on the ground will communicate with each other, helping each other to open or close.
- Open eyeblossoms have glowing eyes during the night.
- Can be obtained by bonemealing the grass in the pale garden biome or bonemealing an existing eyeblossom.
- Bees get poisoned when they are within a radius of eyeblossoms.
- Suspicious stew made from eyeblossom will have blindness or nausea effect depending on the variant.
- Gray or orange Dye can be crafted from closed and open eyeblossoms respectively.
- Wandering Traders can sell Open Eyeblossoms.
- Pale hanging moss generates naturally in the pale garden biome under the foliage of pale oaks.
- Pale hanging moss does not grow randomly, but can be bonemealed to grow down.
- When attached to a pale oak log or leaves, it emits ambient sounds.
- It only drops when using shears or a tool enchanted with Silk Touch.
- Generates naturally in the pale garden biome.
- Pale moss blocks can be bonemealed to spread to compatible blocks.
- Generates naturally in the pale garden biome.
- A new type of leaves, generated in pale oak trees.
- Emits gray (color)
pale_oak_leaves
particles falling underneath.
- A new type of log, generated as a part of pale oak trees.
- Can be crafted into pale planks and wood.
- Has a stripped log variant, wood variant and stripped wood variant.
- The stripped variant can be used to craft hanging signs.
- Crafted from pale oak logs.
- Can be used to craft respective buttons, doors, fences, fence gates, pressure plates, signs, slabs, stairs, and trapdoors.
- Can be used to craft pale oak boats and pale oak boat with chests.
- Can be used to craft wooden blocks or items, (eg. chest)
- A new type of sapling which grows into a pale oak tree when planted.
- Drops underneath pale oak leaves.
- Wandering Traders can sell sapling.
- Can break off a fully grown one and plant it to grow a pale oak tree.
- Can be placed in flower pots.
- A multi-face block.
- Dropped by the creaking heart when it is destroyed.
- Placed around the creaking heart when its creaking is attacked.
- Can be crafted into a block of resin.
- Can be hardened into resin brick items in a furnace.
- Can be used to trim armor.
- Can be found in loot chests in woodland mansions.
- Crafted from resin clump.
- Can be used to craft creaking heart.
- Crafted from resin brick.
- Can be used to craft chiseled, slabs, stairs, and walls variant.
- Mining the block is most efficiently done with an pickaxe.
Items[edit | edit source]
- Can be smelted from resin clump items in a furnace.
- Can be used to craft resin bricks.
- Can be found in loot chests in woodland mansions.
Ingredients | Smelting recipe |
---|---|
Resin Clump + Any fuel |
Mobs[edit | edit source]
- The creaking spawns at night in the pale garden biome if there is a creaking heart block that has been generated in a pale oak tree.
- Is not affected by light levels but spawns and despawns based on day/night cycle.
- Creaking Heart decides to remove or replace the connected Creaking when:
- It turns day.
- It's too far away from the Creaking Heart.
- A player intersects with the Creaking for a few seconds.
- The melee attacks deal 3 points of damage (1.5 hearts)
- It will follow and attack players up to 32 blocks away from its creaking heart block.
- An activated creaking will not move if a player is looking at it.
- A player wearing a carved pumpkin on their head can look at creaking without it freezing in place.
- Reacts only to damage caused by mobs and projectiles, by swaying in place.
- Ignores Cactus, Sweet Berry Bushes and Powder Snow damage and can now walk through/over them.
- Has a twitching animation.
- Is fire-resistant.
- When hit, a particle trail is shown between the creaking and the creaking heart block it is connected to.
- When the creaking heart block the creaking is connected to is destroyed, the creaking is removed, with no loot or experience dropped from the mob.
- Creaking cannot enter boats.
- Creaking spawned from a creaking heart can not go through portals.
- The Creaking Spawn Egg will spawn a creaking mob that is not connected to a creaking heart. The creaking mob will persist through day and night, loads and saves, and will take damage from attacks and other damage sources.
- Has 1 health points.
- Creaking summoned from the creaking heart cannot be spawned with a spawn egg, nor can it be summoned with commands. It can only exist as a part of the creaking heart block.
Non-mob entities[edit | edit source]
- A new type of boat, crafted with pale oak planks.
- Can be used to craft a variant with a chest.
World generation[edit | edit source]
- A new type of tree which can be grown from pale oak saplings in a 2x2 configuration.
- Generates naturally in the pale garden biome.
- A new biome which contains pale oaks and Pale Moss blocks/carpet.
- It is a variation of the dark forest biome, with pale oak trees instead of dark oak trees.
- Animal mobs do not spawn naturally.
- The grass in the pale garden has a desaturated, grayish look, the sky is a smoky gray, and water is a pale light blue.
- Any tinted leaves places in the biome also get a desaturated, gray look.
- Pale Garden has no music and if a player enters the biome while music is playing, the music will fade out.
A particle is emitted in the pale garden.
Changes[edit | edit source]
Blocks[edit | edit source]
- Bells, Lanterns, Soul Lanterns, Copper Doors, Iron Doors, Heavy Weighted Pressure Plates, Light Weighted Pressure Plates, Polished Blackstone Pressure Plates, Stone Pressure Plates, Brewing Stands
- Now drop when broken with any tool.
- Now drops obsidian with incorrect tool.
- Chiseled, cracked and red nether bricks have undergone minor texture changes.
Mobs[edit | edit source]
- Instead of breeding, they get withered when fed Wither Roses, and poisoned by eyeblossoms– both of these will not anger bees.
Command format[edit | edit source]
- A subcommand to reset the base value of an attribute to its default value for the target entity was added. If the attribute does not exist on the entity, the command will fail.
- Syntax:
/attribute <target> <attribute> base reset
- Parameters:
target
: The entity to update the attribute forattribute
: The attribute ID to update.
- Suggestions will now be shown for
/attribute
modifier IDs existing on the target in the/attribute
command.
General[edit | edit source]
- The pack format version is now
58
. - Removed the
winter_drop
feature flag and built-in datapack.
- Item blocks with
minecraft:block_entity_data
component will now set block entity data only ifid
tag matches type of placed block entity.- Additionally, a warning will be added to item tooltip if placing such item might directly or indirectly lead to command execution with high permission level.
- Biome effects
- Have a new format for
music
using a weighted list.- The list can be empty indicating no music should play in this biome.
- Have a new optional field:
music_volume
.- The game will smoothly transition between the current music volume and the new volume when entering the biome-
- The
simple_block
feature type has a new optional field:schedule_tick
.- If set to true, the block will be scheduled to tick
- The
TNTFuse
field of TNT Minecarts has been renamed tofuse
.
- GUI Sprites
- The
toast/system
sprite layout has been updated to use standard nine-slicing functionality - The
toast/tutorial
sprite will now be scaled for taller toasts, and as such has nine-slice scaling in the default Resource Pack - The
advancements/box_obtained
andadvancements/box_unobtained
GUI sprites are now configured to scale with nine-slicing - Empty slot sprites, such as those for the armor slots in the inventory, have been renamed and moved from items into the
gui/sprites/container/slot
directory.empty_armor_slot_helmet
->helmet
.empty_armor_slot_chestplate
->chestplate
.empty_armor_slot_leggings
->leggings
.empty_armor_slot_boots
->boots
.empty_slot_sword
->sword
.empty_slot_pickaxe
->pickaxe
.empty_slot_axe
->axe
.empty_slot_shovel
->shovel
.empty_slot_hoe
->hoe
.empty_slot_smithing_template_armor_trim
->smithing_template_armor_trim
.empty_slot_smithing_template_netherite
->smithing_template_netherite_upgrade
.empty_slot_amethyst_shard
->amethyst_shard
.empty_slot_diamond
->diamond
.empty_slot_emerald
->emerald
.empty_slot_ingot
->ingot
.empty_slot_lapis_lazuli
->lapis_lazuli
.empty_slot_quartz
->quartz
.empty_slot_redstone_dust
->redstone_dust
.
- The empty slot sprites in the Loom have been split from their background and moved:
container/loom/banner_slot
->container/slot/banner
.container/loom/pattern_slot
->container/slot/banner_pattern
.container/loom/dye_slot
->container/slot/dye
.
- The empty slot sprites in the Brewing Stand have been split from the container background:
container/slot/brewing_fuel
.container/slot/potion
.
- The empty slot sprites in the Horse/Llama inventories have been split from their background, cropped, and moved:
container/horse/armor_slot
->container/slot/horse_armor
.container/horse/llama_armor_slot
->container/slot/llama_armor
.container/horse/saddle_slot
->container/slot/saddle
.
trail
particle has a new required field:duration
.- Indicates, in ticks, how long the particle will take to fly from the start to the target.
- The version is now
43
. - Added the following new block models and textures:
chiseled_resin_bricks
closed_eyeblossom
open_eyeblossom
- Additionally uses
open_eyeblossom_emissive
texture layer
- Additionally uses
resin_block
resin_bricks
resin_clump
- Added the following non-top-level block models:
cross_emissive
flower_pot_cross_emissive
- Added the following new item models and textures:
resin_brick
resin_clump
- Added new Armor Trim color palette:
trims/color_palettes/resin
. - The UV mapping of the Magma Cube texture has been updated.
- The Panorama was changed to showcase pale gardens.
Fixes[edit | edit source]
- 98 issues fixed
- From released versions before 1.21
- MC-12829 – Flying through climbable blocks in creative mode slows you down.
- MC-16132 – Cave carvers don't cut through snow blocks.
- MC-49071 – The title of written books is not displayed in item frames unless renamed with anvils.
- MC-50614 – Villager trading window is not closed when villager leaves interaction range.
- MC-55347 – Title with long duration shows in other world.
- MC-59308 – Dark/pale oak leaves sometimes do not generate centered on the tree.
- MC-71990 – The 'Hat' layer of a player skin is not shown in the tab list under certain conditions.
- MC-72846 – Altering the time of day using commands is delayed.
- MC-74408 – The brewing stand GUI does not have container sprites for the fuel and potion output slots.
- MC-86153 – Ctrl + Pick Block gives new item even if picked item already exists in inventory.
- MC-111516 – Player flickers/turns invisible when flying at high speeds.
- MC-134002 – Blocks at y=-64 don't render on a map.
- MC-152728 – The player continues sprinting when performing actions that slow them down.
- MC-158205 – Ender Dragon doesn't take damage from melee attacks unless hit a certain way.
- MC-166614 – Advancements menu doesn't render titles fully when they're longer than roughly 30 characters.
- MC-181438 – Elytra visual shuddering when using slow falling.
- MC-191096 – Fences and walls can no longer be placed in invalid block states by using
/setblock
or/fill
. - MC-191698 – Cannot set "shape" block state of stairs with
/setblock
. - MC-192498 –
/fill
and/setblock
cannot set different directional block states of several blocks, such as glass panes and iron bars. - MC-192791 – Doors' block states cannot be set if another door half exists.
- MC-192943 – Cannot set the
in_wall
block state of fence gates with/setblock
or/fill
. - MC-192956 – Cannot setblock chest type other than single without other adjacent chest.
- MC-192959 – Cannot setblock a directional state on redstone wire nor tripwire.
- MC-193315 –
/setblock
and/fill
resets the instrument block state of note blocks - MC-203146 – No subtitle for
item.crossbow.loading_middle
. - MC-215992 – Inconsistency with blackstone and stone pressure plate drops compared to buttons.
- MC-218873 – Lanterns and soul lanterns require a pickaxe to drop despite being able to break the block on which they are mounted and them drop.
- MC-225367 – Magma Cube's layers UV mapping overlaps.
- MC-255254 – Use
/setblock
can't place snowy grass block. - MC-256822 – Advancement description text cuts words in weird places if title is too short.
- MC-264541 – Nine_sliced sprite glitch.
- MC-265033 – Slots with item outline textures behave inconsistently when items are placed inside of these slots.
- MC-265637 –
/execute on origin
doesn't work on Area Effect Cloud's owner after rejoining. - MC-266019 – Large bold text can have gaps in the middle of characters.
- MC-267095 – Nether Brick block texture misalignment.
- MC-267730 – Text wall when trying to join a server.
- MC-267878 – Tutorial hint for movement may not fit all the required text if controls are changed.
- MC-268364 – Wind Charges don't ignite TNT minecarts.
- MC-268522 – The last language option is not deselected if you reach the bottom of the list and exit the menu.
- MC-268822 – There are no shadows on text displayed within the singleplayer, multiplayer, and realms list menus.
- MC-269935 – Advancement box textures use nine-slice scaling, but seemingly cannot be configured.
- MC-271218 – Empty Offers:{} NBT doesn't disable trades anymore.
- From 1.21
- MC-272062 – Dimension padding doesn't affect the start piece.
- MC-272105 – Decorated Pot is missing the "
contents
" implicit data component type. - MC-275917 – Consumable blocking animation is broken in first person.
- MC-276123 – Display entity
shadow_radius
updates for all display entities. - MC-276389 – The "Can hold a mixed stack of items" text within bundle tooltips doesn't have a shadow.
- MC-276794 – There are no shadows on text displayed within the social interactions list menu.
- MC-276799 – There are no shadows on text displayed within the superflat customization or preset lists.
- MC-276969 – TNT Minecarts with
explosion_power
set to0
can still break blocks. - MC-277066 – Creakings do not show particles leading to the creaking heart if Particles are set to Minimal.
- MC-277072 – You can use bone meal on pale moss carpets in situations where nothing grows.
- MC-277076 – Pale hanging moss doesn't have an assigned tool.
- MC-277094 – Pale oak hanging sign uses a totally different palette to the rest of the wood set.
- MC-277101 – Destroying a creaking heart with player-activated TNT does not grant the Monster Hunter advancement.
- MC-277113 – Pale oak sign item and block texture is inconsistent with the other signs.
- MC-277115 – Creaking mob can spawn inside block.
- MC-277123 – You can get soft locked if a creaking falls in a hole with you.
- MC-277129 – The Creaking "slides" on the ground when not aggro towards the player.
- MC-277134 – Pale chest boat item is incorrect.
- MC-277145 – The 2 brightest pixel colors on pale oak boat items are wrong.
- MC-277164 – Music plays in the pale garden.
- MC-277202 – Differences in the highlight effect of empty slot outlines in the GUI.
- MC-277213 – Subtitles for cave sounds, creaking heart idle sounds, and pale hanging moss idle sounds are identical but are shown separately.
- MC-277214 – The sound event associated with the "Creaking sees player" subtitle doesn't exist.
- MC-277268 – Pufferfish have no hit delay on creakings; they make a loud buzzing noise constantly.
- MC-277271 – Sniffers can't dig into pale moss.
- MC-277275 – Crash upon loading chunks when teleporting.
- MC-277305 – Creakings are able to be pushed around by entities and players when standing on soul sand and mud.
- MC-277363 – Creakings cannot rotate their heads independently from their bodies.
- MC-277368 – The "message(s) selected" text within the "Select Chat Messages to Report" menu is positioned too close to the header separator.
- MC-277373 – There are no shadows on text used to display the names of categories within the key binds menu.
- MC-277374 – There are no shadows on text used to display the names of lists within the resource pack and data pack menus.
- MC-277387 – Evokers run away from creakings faster than other illagers.
- MC-277408 – There are no shadows on text used to display the description of report categories within the "Select Report Category" menu.
- MC-277440 – There are no shadows on text used to display the speed at which a world is being uploaded within the realms menu.
- MC-277441 – There are no shadows on text used to display the start date and time left of your realm subscription within the realms menu.
- MC-277443 – There are no shadows on text displayed when connecting to realms.
- MC-277444 – There are no shadows on text used to display the names of text boxes within the realms settings menu.
- MC-277477 – There are no shadows on text used to display the description of advancements within the advancements menu.
- MC-277478 – The "Layer Material" and "Height" text within the "Superflat Customization" menu is positioned too close to the header separator.
- MC-277479 – There are no shadows on text used to display the names of game rules within the game rules menu.
- MC-277480 – There are no shadows on placeholder text displayed within the "Please describe what happened" box within the reporting menu.
- MC-277499 – Most empty slot icons ignore "scaling" parameter in mcmeta files.
- MC-277510 – When grass or mycelium grows under powder snow the grass is not snowy.
- MC-277549 – Arrows summoned with custom motion don't render correctly.
- MC-277557 – Creaking Heart has inconsistent and miscolored pixels.
- MC-277617 – The base damage of the Power enchantment was reduced in 1.21.
- MC-277651 – Arrows and tridents glitch when in an explosion or wind charge burst.
- MC-277657 – Arrows are not correctly affected by rising bubble columns.
- MC-277658 – Tridents glitch up and down in rising bubble columns.
- MC-277682 – Arrows and tridents glitch after shooting/throwing them onto magma/soul sand blocks underwater.
- MC-277742 – Creakings activate for a brief moment when switching from Creative to Spectator mode.
- MC-277754 – Chunks on the corner of the rendering distance are not synchronized between client and server for the terrain.
- MC-277776 – Baby cats and ocelots size is changed.
- MC-277815 – Creakings on a team can still be observed and stopped by teammate players.
- MC-277833 – Creakings can attack players in the same team as them.
- MC-277871 – Creaking Hearts do not have a unique place sound.