This article is about the Party mechanic. For information on the Traveler's different elements, see Traveler § Elemental Alignment. For the feature that allows the Traveler to switch their element, see Statue of The Seven.
Elemental Resonance are effects corresponding to the Elemental Types of Characters present in the Party.
Effects[]
When there are certain combinations of elemental characters in the party, the whole party will receive a bonus. These bonuses stack, and apply in Co-Op Mode. Even if a character involved in Elemental Resonance is incapacitated, the Elemental Resonance Effect will still apply.
Name | Element | Effects |
---|---|---|
Fervent Flames | Affected by Cryo for 40% less time. Increases ATK by 25%. | |
Soothing Water | Affected by Pyro for 40% less time. Increases Max HP by 25%. | |
High Voltage | Affected by Hydro for 40% less time. Superconduct, Overloaded, Electro-Charged, Quicken, Aggravate, or Hyperbloom have a 100% chance to generate an Electro Elemental Particle (CD: 5s). | |
Shattering Ice | Affected by Electro for 40% less time. Increases CRIT Rate against enemies that are Frozen or affected by Cryo by 15%. | |
Impetuous Winds | Decreases Stamina Consumption by 15%. Increases Movement SPD by 10%. Shortens Skill CD by 5%. | |
Enduring Rock | Increases shield strength by 15%. Additionally, characters protected by a shield will have the following special characteristics: DMG dealt increased by 15%, dealing DMG to enemies will decrease their Geo RES by 20% for 15s. | |
Sprawling Greenery | Elemental Mastery increased by 50. After triggering Burning, Quicken, or Bloom reactions, all nearby party members gain 30 Elemental Mastery for 6s. After triggering Aggravate, Spread, Hyperbloom, or Burgeon reactions, all nearby party members gain 20 Elemental Mastery for 6s. The durations of the aforementioned effects will be counted independently. | |
Protective Canopy | Any 4 Unique Elements | All Elemental RES +15%, Physical RES +15%. |
Restrictions[]
- The party must have no less than four characters in order for Elemental Resonances to take effect.
- If there are more than four characters in the party (e.g., having a Trial Character as the fifth character), only the first four characters in the party are considered for Elemental Resonances.
- The maximum number of Elemental Resonances in a party is two.
- Having more than two characters with the same element in the party will not further enhance the corresponding resonance.
- When using Co-op mode, if part of the party are inside a Domain, the resonance will only be determined by the characters that are in the Domain, and only characters in the Domain will benefit from the bonuses.
Other Languages[]
Language | Official Name | Literal Meaning |
---|---|---|
English | Elemental Resonance | — |
Chinese (Simplified) | 元素共鸣 Yuánsù Gòngmíng | Elemental Resonance |
Chinese (Traditional) | 元素共鳴 Yuánsù Gòngmíng | |
Japanese | 元素共鳴 Genso Kyoumei | Elemental Resonance |
Korean | 원소 공명 Wonso Gongmyeong | Elemental Resonance |
Spanish | Consonancia elemental | Elemental Consonance |
French | Résonance élémentaire | Elemental Resonance |
Russian | Элементальный резонанс Elemental'nyy rezonans | Elemental Resonance |
Thai | การสั่นพ้องของธาตุ | |
Vietnamese | Cộng Hưởng Nguyên Tố | |
German | Elementarer Einklang | Elemental Harmony |
Indonesian | Resonansi Elemental | Elemental Resonance |
Portuguese | Ressonância Elemental | |
Turkish | Element Rezonansı | |
Italian | Risonanza elementale |
Change History[]
Released in Version 1.0
Version 3.4
- Adjusted the rules for obtaining the Elemental Resonance effects: when there are four characters in your party, or four or more characters in your party due to trial characters, Elemental Resonance will take effect as normal, with the specific Elemental Resonance effect determined by the corresponding elements of the first through fourth characters in your party.
- Prior to the adjustment, Elemental Resonance would not take effect if a Trial Character was present.
- Added Sprawling Greenery resonance with effect:
- Elemental Mastery increased by 50. After triggering Burning, Quicken, or Bloom reactions, all nearby party members gain 30 Elemental Mastery for 6s. After triggering Aggravate, Spread, Hyperbloom, or Burgeon reactions, all nearby party members gain 20 Elemental Mastery for 6s. The durations of the aforementioned effects will be counted independently.
- Adjusted Soothing Water's effect:
- Adjusted High Voltage's effect:
- Old effect: Affected by Hydro for 40% less time. Superconduct, Overloaded, and Electro-Charged have a 100% chance to generate an Electro Elemental Particle (CD: 5s).
- New effect: Affected by Hydro for 40% less time. Superconduct, Overloaded, Electro-Charged, Quicken, Aggravate, or Hyperbloom have a 100% chance to generate an Electro Elemental Particle (CD: 5s).
- Adjusted Enduring Rock's effect:
- Old effect: Increases resistance to interruption. When protected by a shield, increases Attack DMG by 15%.
- New effect: Increases shield strength by 15%. Additionally, characters protected by a shield will have the following special characteristics: DMG dealt increased by 15%, dealing DMG to enemies will decrease their Geo RES by 20% for 15s.
- Adjusted Protective Canopy's effect:
- Old effect: Increases all Elemental RES by 15%.
- New effect: All Elemental RES +15%, Physical RES +15%.
- Elemental Resonance was released.
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