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Elemental Resonance are effects corresponding to the Elemental Types of Characters present in the Party.

Effects[]

When there are certain combinations of elemental characters in the party, the whole party will receive a bonus. These bonuses stack, and apply in Co-Op Mode. Even if a character involved in Elemental Resonance is incapacitated, the Elemental Resonance Effect will still apply.

Name Element Effects
Fervent Flames PyroPyro Affected by Cryo for 40% less time. Increases ATK by 25%.
Soothing Water HydroHydro Affected by Pyro for 40% less time. Increases Max HP by 25%.
High Voltage ElectroElectro Affected by Hydro for 40% less time. Superconduct, Overloaded, Electro-Charged, Quicken, Aggravate, or Hyperbloom have a 100% chance to generate an Electro Elemental Particle (CD: 5s).
Shattering Ice CryoCryo Affected by Electro for 40% less time. Increases CRIT Rate against enemies that are Frozen or affected by Cryo by 15%.
Impetuous Winds AnemoAnemo Decreases Stamina Consumption by 15%. Increases Movement SPD by 10%. Shortens Skill CD by 5%.
Enduring Rock GeoGeo Increases shield strength by 15%. Additionally, characters protected by a shield will have the following special characteristics: DMG dealt increased by 15%, dealing DMG to enemies will decrease their Geo RES by 20% for 15s.
Sprawling Greenery DendroDendro Elemental Mastery increased by 50. After triggering Burning, Quicken, or Bloom reactions, all nearby party members gain 30 Elemental Mastery for 6s. After triggering Aggravate, Spread, Hyperbloom, or Burgeon reactions, all nearby party members gain 20 Elemental Mastery for 6s. The durations of the aforementioned effects will be counted independently.
Protective Canopy Any 4 Unique Elements All Elemental RES +15%, Physical RES +15%.

Restrictions[]

  • The party must have no less than four characters in order for Elemental Resonances to take effect.
  • If there are more than four characters in the party (e.g., having a Trial Character as the fifth character), only the first four characters in the party are considered for Elemental Resonances.
  • The maximum number of Elemental Resonances in a party is two.
  • Having more than two characters with the same element in the party will not further enhance the corresponding resonance.
  • When using Co-op mode, if part of the party are inside a Domain, the resonance will only be determined by the characters that are in the Domain, and only characters in the Domain will benefit from the bonuses.

Other Languages[]

LanguageOfficial NameLiteral Meaning
EnglishElemental Resonance
Chinese
(Simplified)
元素共鸣
Yuánsù Gòngmíng
Elemental Resonance
Chinese
(Traditional)
元素共鳴
Yuánsù Gòngmíng
Japanese元素共鳴
Genso Kyoumei
Elemental Resonance
Korean원소 공명
Wonso Gongmyeong
Elemental Resonance
SpanishConsonancia elementalElemental Consonance
FrenchRésonance élémentaireElemental Resonance
RussianЭлементальный резонанс
Elemental'nyy rezonans
Elemental Resonance
Thaiการสั่นพ้องของธาตุ
VietnameseCộng Hưởng Nguyên Tố
GermanElementarer EinklangElemental Harmony
IndonesianResonansi ElementalElemental Resonance
PortugueseRessonância Elemental
TurkishElement Rezonansı
ItalianRisonanza elementale

Change History[]

Version 3.4
  • Adjusted the rules for obtaining the Elemental Resonance effects: when there are four characters in your party, or four or more characters in your party due to trial characters, Elemental Resonance will take effect as normal, with the specific Elemental Resonance effect determined by the corresponding elements of the first through fourth characters in your party.
    • Prior to the adjustment, Elemental Resonance would not take effect if a Trial Character was present.

Version 3.0

  • Added Sprawling Greenery resonance with effect:
    • Elemental Mastery increased by 50. After triggering Burning, Quicken, or Bloom reactions, all nearby party members gain 30 Elemental Mastery for 6s. After triggering Aggravate, Spread, Hyperbloom, or Burgeon reactions, all nearby party members gain 20 Elemental Mastery for 6s. The durations of the aforementioned effects will be counted independently.
  • Adjusted Soothing Water's effect:
    • Old effect: Affected by Pyro for 40% less time. Increases incoming healing by 30%.
    • New effect: Affected by Pyro for 40% less time. Increases Max HP by 25%.
  • Adjusted High Voltage's effect:
    • Old effect: Affected by Hydro for 40% less time. Superconduct, Overloaded, and Electro-Charged have a 100% chance to generate an Electro Elemental Particle (CD: 5s).
    • New effect: Affected by Hydro for 40% less time. Superconduct, Overloaded, Electro-Charged, Quicken, Aggravate, or Hyperbloom have a 100% chance to generate an Electro Elemental Particle (CD: 5s).

Version 1.3

  • Adjusted Enduring Rock's effect:
    • Old effect: Increases resistance to interruption. When protected by a shield, increases Attack DMG by 15%.
    • New effect: Increases shield strength by 15%. Additionally, characters protected by a shield will have the following special characteristics: DMG dealt increased by 15%, dealing DMG to enemies will decrease their Geo RES by 20% for 15s.

Version 1.2

  • Adjusted Protective Canopy's effect:

Version 1.0

  • Elemental Resonance was released.

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