Potion
{ "extratext": "View [[#Gallery|all potions]]", "title": "Potion", "images": [ "Water Bottle.png" ], "rows": [ { "field": "Common", "label": "(link to Rarity article, displayed as Rarity tier)" }, { "field": "'''Luck<sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup>, Decay<sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>''': No<br>'''All others''': Yes", "label": "(link to Renewable resource article, displayed as Renewable)" }, { "field": "No", "label": "Stackable" } ], "invimages": [ "Water Bottle", "Awkward Potion", "Thick Potion", "Mundane Potion", "Potion of Night Vision", "Potion of Invisibility", "Potion of Leaping", "Potion of Fire Resistance", "Potion of Swiftness", "Potion of Slowness", "Potion of the Turtle Master", "Potion of Water Breathing", "Potion of Healing", "Potion of Harming", "Potion of Poison", "Potion of Regeneration", "Potion of Strength", "Potion of Weakness", "Potion of Slow Falling", "Potion of Wind Charging", "Potion of Weaving", "Potion of Oozing", "Potion of Infestation", "Potion of Luck", "Potion of Decay" ] }
Potions are bottled substances designed to inflict effects. They are created by brewing and, when drunk, give the player an effect for a certain amount of time. All potions are brewed from a water bottle, which is considered a type of potion but has no effects.
Obtaining[edit | edit source]
Mob loot[edit | edit source]
Witches can drop potions of Healing, Fire Resistance, Swiftness, or Water Breathing if they die while drinking that potion.
A wandering trader can drop a potion of Invisibility if killed while drinking the potion.
Generated loot[edit | edit source]
Two Instant Health II potions can be found in the brewing stand on end ships in end cities.
In Bedrock Edition, the cauldron in a swamp hut contains a random potion. There is a 25% chance for Healing or Poison, 15% for Swiftness, 10% for Slowness, Weakness, Strength or Water Breathing, and 5% for Fire Resistance.
Item | Structure | Container | Quantity | Chance |
---|---|---|---|---|
Java Edition | ||||
Potion of Regeneration | Ancient City | Chest | 1–3 | 35.9%{ "item": "Potion of Regeneration", "stacksize": "1–3", "chance": 0.3585407680864854, "structure": "Ancient City", "container": "Chest" } |
Trial Chambers | Supply chest | 2 | 20.4%{ "item": "Potion of Regeneration", "stacksize": 2, "chance": 0.20351336037302348, "structure": "Trial Chambers", "container": "Supply chest" } | |
Trial ominous spawner | 1 | 7%{ "item": "Potion of Regeneration", "stacksize": 1, "chance": 0.06999999999999995, "structure": "Trial Chambers", "container": "Trial ominous spawner" } | ||
Trial spawner | 1 | 5%{ "item": "Potion of Regeneration", "stacksize": 1, "chance": 0.050000000000000044, "structure": "Trial Chambers", "container": "Trial spawner" } | ||
Potion of Swiftness | Trial Chambers | Trial spawner | 1 | 5%{ "item": "Potion of Swiftness", "stacksize": 1, "chance": 0.050000000000000044, "structure": "Trial Chambers", "container": "Trial spawner" } |
Potion of Water Breathing | Buried Treasure | Chest | 1 | 66.7%{ "item": "Potion of Water Breathing", "stacksize": 1, "chance": 0.6666666666666667, "structure": "Buried Treasure", "container": "Chest" } |
Potion of Strength | Trial Chambers | Trial ominous spawner | 1 | 7%{ "item": "Potion of Strength", "stacksize": 1, "chance": 0.06999999999999995, "structure": "Trial Chambers", "container": "Trial ominous spawner" } |
Supply chest | 2 | 20.4%{ "item": "Potion of Strength", "stacksize": 2, "chance": 0.20351336037302348, "structure": "Trial Chambers", "container": "Supply chest" } | ||
Bedrock Edition | ||||
Potion of Regeneration | Ancient City | Chest | 1–3 | 35.9%{ "item": "Potion of Regeneration", "stacksize": "1–3", "chance": 0.3585407680864854, "structure": "Ancient City", "container": "Chest" } |
Buried Treasure | Chest | 1 | 34.3%{ "item": "Potion of Regeneration", "stacksize": 1, "chance": 0.3433494144021395, "structure": "Buried Treasure", "container": "Chest" } | |
Trial Chambers | Supply chest | 2 | 20.4%{ "item": "Potion of Regeneration", "stacksize": 2, "chance": 0.20351336037302348, "structure": "Trial Chambers", "container": "Supply chest" } | |
Trial spawner | 1 | 5%{ "item": "Potion of Regeneration", "stacksize": 1, "chance": 0.050000000000000044, "structure": "Trial Chambers", "container": "Trial spawner" } | ||
Trial ominous spawner | 1 | 7%{ "item": "Potion of Regeneration", "stacksize": 1, "chance": 0.06999999999999995, "structure": "Trial Chambers", "container": "Trial ominous spawner" } | ||
Potion of Swiftness | Trial Chambers | Trial spawner | 1 | 5%{ "item": "Potion of Swiftness", "stacksize": 1, "chance": 0.050000000000000044, "structure": "Trial Chambers", "container": "Trial spawner" } |
Potion of Water Breathing | Buried Treasure | Chest | 1 | 46.9%{ "item": "Potion of Water Breathing", "stacksize": 1, "chance": 0.4694850955223546, "structure": "Buried Treasure", "container": "Chest" } |
Potion of Strength | Trial Chambers | Trial ominous spawner | 1 | 7%{ "item": "Potion of Strength", "stacksize": 1, "chance": 0.06999999999999995, "structure": "Trial Chambers", "container": "Trial ominous spawner" } |
Supply chest | 2 | 20.4%{ "item": "Potion of Strength", "stacksize": 2, "chance": 0.20351336037302348, "structure": "Trial Chambers", "container": "Supply chest" } |
Brewing[edit | edit source]
Almost all potions are obtained by brewing.
The potion of Luck[JE only] and the potion of Decay[BE only] cannot be brewed. They can be obtained via commands, and are also available in the Creative inventory in their respective versions.
Bartering[edit | edit source]
When given a gold ingot, piglins have a 10⁄459 (2.18%) chance to barter a water bottle, or a 8⁄459 (1.74%) chance to barter a potion of Fire Resistance.
Fishing[edit | edit source]
Water bottles can be fished up as junk items.
Usage[edit | edit source]
Potions are used by pressing and holding use with the potion bottle in hand, as with all consumable items. When consumed, they bestow the corresponding status effect upon the player and return a glass bottle.
Drinking a potion while already under the effects of the same potion does not add onto the effect's duration, but simply resets it. A potion effect does not "downgrade" if a lower level is activated. For example, if a player has Regeneration II, drinking a regular potion of Regeneration does not have any effect.
Potions can only be put into cauldrons in Bedrock Edition.
Modifiers[edit | edit source]
Potions can be modified in five ways.
- Brewing glowstone dust into certain potions enhances their level of effect.
- Adding redstone extends the duration of the effect.
- Brewing gunpowder into a potion makes it into a splash potion (area effect).
- Adding dragon's breath to a splash potion creates a lingering potion (area effect that lingers on the ground).
- Brewing a fermented spider eye into specific potions modifies their effect, usually inverting it, which is referred to as "corruption".
- Weakness potions can also be brewed without the use of nether wart, placing water then a fermented spider eye will brew a potion of weakness.
The modifications of enhancement and extension are mutually exclusive.
Enhancing most potions trades some of its duration for a bigger effect. For example, the base Regeneration works for 44 seconds whereas Regeneration II lasts for only 22 seconds but heals more per tick during that time.
Extending a potion generally makes it last 8⁄3 as long as its base potion, so a duration of 3 minutes becomes 8 minutes.
Corruption[edit | edit source]
The usual result of corruption is to invert the potion's effect (for example Swiftness becomes Slowness). Interestingly, corrupting Poison (continuous damage effect) creates a Potion of Harming, an instant damage effect, instead of the continuous healing effect (regeneration) one would normally expect. Corrupting a Potion of Night Vision turns it into a Potion of Invisibility rather than an inverse effect that might be something like Blindness.
Corrupting an extended or enhanced potion results in a corrupted potion with the same modifier, if it is supported by the corrupted effect. All of the "corrupted" potions except Harming can be extended, but it is the only one that can be enhanced. In Bedrock Edition, the corruption of Healing II or Poison II potions results in a potion of Harming I.
Base potions[edit | edit source]
Base potions are potions that have no effect when the player drinks them, but are necessary as the basis for other potions.
Icon | Name | Use |
---|---|---|
Water bottle | The base for the Awkward Potion and Potions of Weakness | |
Awkward potion | The base for all other effect potions | |
Mundane potion | Only usable as an alternative base for Potion of Weakness[BE only] | |
Thick potion | Only usable as an alternative base for Potion of Weakness[BE only] |
Effect potions[edit | edit source]
Potions with positive effects[edit | edit source]
Icon | Name | Duration | Effect | Description |
---|---|---|---|---|
Potion of Regeneration | 0:45 | Regeneration | Restores 18 health over time, 1 × 9 every 50 ticks (2.5 seconds). | |
Potion of Regeneration + | 1:30[JE only] 2:00[BE only] |
Restores 36[ × 18JE only] or 48[ × 24BE only] health over time, 1 every 50 ticks (2.5 seconds). | ||
Potion of Regeneration II | 0:22.5 | Restores 18 health over time, 1 × 9 every 25 ticks (1.25 seconds). | ||
Potion of Swiftness | 3:00 | Speed | Increases speed and jump distance by 20% and increases FOV (6.73 meters per second sprinting). | |
Potion of Swiftness + | 8:00 | |||
Potion of Swiftness II | 1:30 | Increases speed and jump distance by 40% and increases FOV (7.85 meters per second sprinting). | ||
Potion of Fire Resistance | 3:00 | Fire Resistance | Gives immunity to all heat-related damage. | |
Potion of Fire Resistance + | 8:00 | |||
Potion of Healing | Instant | Instant Health | Restores 4 health. | |
Potion of Healing II | Instant | Restores 8 health. (doubles with every additional level) | ||
Potion of Night Vision | 3:00 | Night Vision | Visually brightens everything to a light level of 15, brightens up water with a blue shine, brightens up lava with an orange shine (other players cannot see the enhanced lighting without this effect). | |
Potion of Night Vision + | 8:00 | |||
Potion of Strength | 3:00 | Strength | Increases melee damage by 3.[JE only] Increases melee damage by 30% of the base damage and 1.[BE only] | |
Potion of Strength + | 8:00 | |||
Potion of Strength II | 1:30 | Increases melee damage by 6 (+ 3 per tier).[JE only] Increases melee damage by 69% of the base damage and 1.3. × 0.65 For each level: ()[BE only] | ||
Potion of Leaping | 3:00 | Jump Boost | Allows the player to jump 1⁄2 blocks higher and reduces fall damage. | |
Potion of Leaping + | 8:00 | |||
Potion of Leaping II | 1:30 | Further increases jump height to 2 1⁄2 blocks and further reduces fall damage. | ||
Potion of Water Breathing | 3:00 | Water Breathing | Allows the entity to swim without drowning or needing to surface for air. The oxygen bar does not decrease when underwater. | |
Potion of Water Breathing + | 8:00 | |||
Potion of Invisibility | 3:00 | Invisibility |
Makes player disappear from view. Mobs can detect and track the player only at close range, although the range increases when the player wears armor. The splash version make mobs or other players invisible. Some items are unaffected and so remain visible. These include: armor, items held in hand, arrows stuck into the player, a pig's saddle, a llama's carpet pattern, a shulker's yellow head, and the glowing eyes of spiders, phantoms, and endermen. | |
Potion of Invisibility + | 8:00 | |||
Potion of Slow Falling | 1:30 | Slow Falling | The mob/player falls at a much slower rate, and damage from hitting the ground is reduced to zero. A sprinting leap of almost 6 blocks becomes possible and farmland is not affected by the player falling onto it. | |
Potion of Slow Falling + | 4:00 | |||
Potion of Luck [JE & LCE only] |
5:00 | Luck | Increases the luck attribute by 1 point. |
Potions with negative effects[edit | edit source]
Icon | Name | Duration | Effect | Description |
---|---|---|---|---|
Potion of Poison | 0:45 | Poison | Causes up to 36 damage over time at a rate of 1 every 50 ticks, but does not reduce health below 1 × 18. | |
Potion of Poison + | 1:30[JE only] 2:00[BE only] |
Causes up to 72[ × 36JE only] or 96[ × 48BE only] damage over time, but does not reduce health below 1. | ||
Potion of Poison II | 0:21.6[JE only] 0:22.5[BE only] |
Causes up to 38 damage over time, but does not reduce health below 1 × 19. | ||
Potion of Weakness | 1:30 | Weakness | Reduces melee damage by 4.[JE only] Reduces melee damage by 20% of the base damage and 0.5.[ × 0.25BE only] | |
Potion of Weakness + | 4:00 | |||
Potion of Slowness | 1:30 | Slowness | Slows players and mobs by 15%, to about 4.75 blocks per second sprinting. | |
Potion of Slowness + | 4:00 | |||
Potion of Slowness IV | 0:20 | Slows players and mobs by 60%, to about 2.25 blocks per second sprinting. | ||
Potion of Harming | Instant | Instant Damage | Damages 6. | |
Potion of Harming II | Instant | Damages 12. (doubles with every additional level) × 6 | ||
Potion of Decay [BE only] |
0:40 | Wither | Damages 1 every second, making a total of 40 damage × 20 | |
Potion of Infestation | 3:00 | Infested | If a mob has the Infested effect, it has a 5% chance to spawn 1-3 silverfish when hurt. The quantity and chance of silverfish spawning are unaffected by the potency level of the potion. | |
Potion of Oozing | 3:00 | Oozing | If a mob has the Oozing effect, it spawns two medium-sized slimes upon death. The quantity and size of slimes spawning are unaffected by the potency level of the potion. | |
Potion of Weaving | 3:00 | Weaving | If a mob has the Weaving effect, it creates 2-3 cobwebs upon death. The quantity of cobwebs is unaffected by the potency level of the potion. | |
Potion of Wind Charging |
3:00 | Wind Charged | If a mob has the Wind Charged effect, it generates a wind burst upon death, similar to that created by wind charges. Intensity of this burst is unaffected by the potency level of the potion. |
Potions with mixed effects[edit | edit source]
Icon | Name | Duration | Effect | Description |
---|---|---|---|---|
Potion of the Turtle Master | 0:20 | Slowness Resistance |
Slows players and mobs by 60%, to about 2.25 blocks per second sprinting, and reduces their damage taken by 60%. | |
Potion of the Turtle Master + |
0:40 | |||
Potion of the Turtle Master II |
0:20 | Slows players and mobs by 90%, to about 0.5625 blocks per second sprinting, and reduces their damage taken by 80%. |
Joke potions[edit | edit source]
Java Edition 15w14a[edit | edit source]
Icon | Name | Duration | Effect | Description |
---|---|---|---|---|
Potion of Caring | Instant | Caring | Changes the mob AI to move toward the nearest mob as if it were to attack it. | |
Potion of Caring | Instant | Caring | ||
Potion of Caring II | Instant | |||
Potion of Sharing | 1:30 | Sharing | Drops items in a random amount of time, ranging from food to rare items like saddles or diamonds. | |
Potion of Sharing + | 4:00 |
Java Edition 23w13a_or_b[edit | edit source]
Icon | Name | Duration | Effect | Description |
---|---|---|---|---|
Potion of Big | 3:00 | Big | Makes the entity bigger. | |
Potion of Big + | 8:00 | |||
Potion of Big II | 1:30 | |||
Potion of Small | 3:00 | Small | Makes the entity smaller. | |
Potion of Small + | 8:00 | |||
Potion of Small II | 1:30 |
Java Edition 24w14potato[edit | edit source]
Icon | Name | Duration | Effect | Description |
---|---|---|---|---|
Potion of Sticky | 1:30 | Sticky | Makes the mob able to scale blocks like a spider by simply walking into them. | |
Potato Oil | Instant | It's very slippery | Affected items slide as if on ice blocks | |
Poisonous Potato Oil | Instant | It's very slippery | ||
0:10 | Poison | Causes up to 36 damage over time at a rate of 1 every 50 ticks, but does not reduce health below 1 × 18. |
Undead mobs[edit | edit source]
The effects given by Potions of Healing and Harming are opposite on undead mobs, which includes skeletons and zombies. Potions of Healing cause harm, and Harming heals them. In addition, undead mobs are not affected by Poison or Regeneration.
In Bedrock Edition, hitting an undead mob with a Regeneration Potion always registers as Regeneration I, no matter the level of the used potion.
Mud conversion[edit | edit source]
Using a water bottle, splash water bottle, or lingering water bottle on dirt, coarse dirt, or rooted dirt converts it into mud, returning a glass bottle with it. This process can be automated with a dispenser.
Filling cauldrons with potions[edit | edit source]
In Bedrock Edition, using a potion bottle on a cauldron empties the potion into it and fills the cauldron by 1⁄3 of its capacity. Using a glass bottle on a cauldron filled with a potion drains it by 1⁄3 and fills the bottle. A single cauldron can store up to three potions of the same type. Different potions cannot be combined in a cauldron, nor can they be mixed with any other substance. Arrows can be also tipped when used on a cauldron containing potion. A single portion of potion can tip 16 arrows at once.
Custom effects[edit | edit source]
In Java Edition, potions can also be obtained with any status effect using /give
and the potion_contents
data component.
Sounds[edit | edit source]
Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Sipping | Players | While a player is drinking a potion | entity | subtitles | 0.5 | 0.9-1.0 | 16 | |
Witch drinks | Hostile Creatures | When a witch drinks a potion | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Wandering Trader drinks potion | Friendly Creatures | While a wandering trader is drinking a potion to become invisible during nighttime | entity | subtitles | varies [sound 1] | 0.9-1.0 | 16 | |
Bottle empties | Blocks | When a water bottle is emptied | item | subtitles | 1.0 | 1.0 | 16 | |
Bottle fills | Blocks | When a water bottle is filled | item | subtitles | 1.0 | 1.0 | 16 | |
Splashing | Blocks | Using a water bottle to create a mud block | entity | subtitles | 1.0 | 1.0 | 16 |
- ↑ 0.35 for the first sound, 0.325 for the second sound
Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Players | When a player drinks a potion | random | 0.35 | 0.9-1.1 | |
Hostile Creatures | When a witch drinks a potion | mob | 1.0 | 1.0 | |
Friendly Creatures | When a wandering trader drinks a potion to become invisible during nighttime | mob | 0.7 | 0.8-1.2 | |
Blocks | When a potion is placed in a cauldron | cauldron | 0.1 | 1.0 | |
Blocks | When a potion is taken from a cauldron | cauldron | 0.1 | 1.0 | |
Blocks | When water from a bottle is placed in a cauldron | cauldron | 0.1 | 1.0 | |
Blocks | When water from a bottle is taken from a cauldron | cauldron | 0.1 | 1.0 | |
Sound | When a water bottle or potion is emptied | bottle | 1.0 | 1.0 | |
Sound | When a water bottle or potion is filled | bottle | 1.0 | 1.0 |
- ↑ a b c d MCPE-174867
Data values[edit | edit source]
ID[edit | edit source]
Name | Identifier | Form | Translation key |
---|---|---|---|
Potion | potion | Item | item.minecraft.potion item.minecraft.potion.effect.empty item.minecraft.potion.effect.water item.minecraft.potion.effect.mundane item.minecraft.potion.effect.thick item.minecraft.potion.effect.awkward item.minecraft.potion.effect.night_vision item.minecraft.potion.effect.invisibility item.minecraft.potion.effect.leaping item.minecraft.potion.effect.fire_resistance item.minecraft.potion.effect.swiftness item.minecraft.potion.effect.slowness item.minecraft.potion.effect.water_breathing item.minecraft.potion.effect.healing item.minecraft.potion.effect.harming item.minecraft.potion.effect.poison item.minecraft.potion.effect.regeneration item.minecraft.potion.effect.strength item.minecraft.potion.effect.weakness item.minecraft.potion.effect.levitation item.minecraft.potion.effect.luck item.minecraft.potion.effect.turtle_master item.minecraft.potion.effect.slow_falling item.minecraft.potion.effect.infested item.minecraft.potion.effect.oozing item.minecraft.potion.effect.weaving item.minecraft.potion.effect.wind_charged |
Name | Identifier | Numeric ID | Form | Translation key |
---|---|---|---|---|
Potion | potion | 426 | Item | potion.emptyPotion.name potion.mundane.name potion.mundane.extended.name potion.thick.name potion.awkward.name potion.nightVision.name potion.invisibility.name potion.jump.name potion.fireResistance.name potion.moveSpeed.name potion.moveSlowdown.name potion.heal.name potion.harm.name potion.poison.name potion.regeneration.name potion.damageBoost.name potion.weakness.name potion.wither.name potion.turtleMaster.name potion.slowFalling.name potion.infested.name potion.oozing.name potion.weaving.name potion.windcharged.name |
Metadata[edit | edit source]
In Bedrock Edition, potions use the following item data values to indicate the kind of potion:
Potion | Regular | Extended | Enhanced (Level II) |
---|---|---|---|
Water Bottle | 0 | N/A | N/A |
Mundane Potion | 1 | 2 | N/A |
Thick Potion | 3 | N/A | N/A |
Awkward Potion | 4 | N/A | N/A |
Potion of Night Vision | 5 | 6 | N/A |
Potion of Invisibility | 7 | 8 | N/A |
Potion of Leaping | 9 | 10 | 11 |
Potion of Fire Resistance | 12 | 13 | N/A |
Potion of Swiftness | 14 | 15 | 16 |
Potion of Slowness | 17 | 18 | 42 |
Potion of Water Breathing | 19 | 20 | N/A |
Potion of Healing | 21 | N/A | 22 |
Potion of Harming | 23 | N/A | 24 |
Potion of Poison | 25 | 26 | 27 |
Potion of Regeneration | 28 | 29 | 30 |
Potion of Strength | 31 | 32 | 33 |
Potion of Weakness | 34 | 35 | N/A |
Potion of Decay | 36 | N/A | N/A |
Potion of the Turtle Master | 37 | 38 | 39 |
Potion of Slow Falling | 40 | 41 | N/A |
Potion of Wind Charging | 43 | N/A | N/A |
Potion of Weaving | 44 | N/A | N/A |
Potion of Oozing | 45 | N/A | N/A |
Potion of Infestation | 46 | N/A | N/A |
Item data[edit | edit source]
- components: the item's components tag.
- minecraft:potion_contents: The potion and custom effects contained in this potion, splash potion, lingering potion, or tipped arrow. If defined as a string, corresponds to potion.
- potion: The ID of a potion type. Optional. See Potion#Item data.
- custom_color: The overriding color of this potion texture, and/or the particles of the area effect cloud created.
- custom_name: An optional string used to generate containing stack name. The game uses the translation key
item.minecraft.<item type>.effect.<value>
. This name has a higher priority than theminecraft:item_name
component, but lower than theminecraft:custom_name
component. - custom_effects: A list of the additional effects that this item should apply.
- : A single custom effect.
- id: The ID of the effect.
- amplifier: The amplifier of the effect, with level I having value 0. Optional, defaults to 0.
- duration: The duration of the effect in ticks. Value -1 is treated as infinity. Values 0 or less than -2 are treated as 1. Optional, defaults to 1 tick.
- ambient: Whether or not this is an effect provided by a beacon and therefore should be less intrusive on the screen. Optional, defaults to
false
. - show_particles: Whether or not this effect produces particles. Optional, defaults to
true
. - show_icon: Whether or not an icon should be shown for this effect. Optional, defaults to
true
.
- : A single custom effect.
- minecraft:potion_contents: The potion and custom effects contained in this potion, splash potion, lingering potion, or tipped arrow. If defined as a string, corresponds to potion.
Normal potions use a "potion" tag inside "potion_contents" component to indicate the potion type. The values of the tag (to be prefixed with minecraft:
) are:
Potion | Regular | Level II | Extended + |
---|---|---|---|
Uncraftable potion | anything except the below | – | – |
Water bottle | water
|
– | – |
Mundane potion | mundane
|
– | – |
Thick potion | thick
|
– | – |
Awkward potion | awkward
|
– | – |
Night Vision | night_vision
|
– | long_night_vision
|
Invisibility | invisibility
|
– | long_invisibility
|
Leaping | leaping
|
strong_leaping
|
long_leaping
|
Fire Resistance | fire_resistance
|
– | long_fire_resistance
|
Swiftness | swiftness
|
strong_swiftness
|
long_swiftness
|
Slowness | slowness
|
strong_slowness
|
long_slowness
|
Water Breathing | water_breathing
|
– | long_water_breathing
|
Instant Health | healing
|
strong_healing
|
– |
Harming | harming
|
strong_harming
|
– |
Poison | poison
|
strong_poison
|
long_poison
|
Regeneration | regeneration
|
strong_regeneration
|
long_regeneration
|
Strength | strength
|
strong_strength
|
long_strength
|
Weakness | weakness
|
– | long_weakness
|
Luck | luck
|
– | – |
The Turtle Master | turtle_master
|
strong_turtle_master
|
long_turtle_master
|
Slow Falling | slow_falling
|
– | long_slow_falling
|
Infestation | infested
|
– | – |
Oozing | oozing
|
– | – |
Weaving | weaving
|
– | – |
Wind Charging | wind_charged
|
– | – |
Achievements[edit | edit source]
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
---|---|---|---|---|---|---|---|
PS4 | Other | ||||||
Local Brewery{ "anchor": "", "title": "Local Brewery", "icon": "", "title": "Local Brewery", "description": "Brew a potion. ", "requirements": "Pick up a [[potion]] from a [[brewing stand]] potion slot. An already-created potion placed and removed qualifies. ", "gamerscore": "15G ", "trophytype": "Bronze ", "rewards": ""Witch Hat" headwear " } | Brew a potion. | Pick up a potion from a brewing stand potion slot. An already-created potion placed and removed qualifies. | 15G | Bronze |
Advancements[edit | edit source]
Icon | Advancement | In-game description | Actual requirements (if different) |
---|---|---|---|
A Furious Cocktail | Have every potion effect applied at the same time | Have all of these 17 status effects applied to the player at the same time:
| |
How Did We Get Here? | Have every effect applied at the same time | Have all of these 33 status effects applied to the player at the same time:
The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. | |
Husbandry | The world is full of friends and food | Consume anything that can be consumed, except for cake. | |
Local Brewery | Brew a Potion | Pick up an item from a brewing stand potion slot. This does not need to be a potion. Water bottles or even glass bottles can also trigger this advancement. |
History[edit | edit source]
Java Edition Beta | |||||||
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July 7, 2010 | Alchemy was first hinted by Notch when he explained why redstone ore disintegrates into "dust". He states that dust would be used later in potions. | ||||||
Java Edition | |||||||
1.0.0 | Beta 1.9 Prerelease 2 | Jeb tweeted a screenshot showing potion durations and glass bottles.[1] | |||||
Potions are brewed using cauldrons[2] by combining ingredients and other potions in cauldrons. Cauldrons, although they are functional and can be used to brew potions, are unavailable in this update. | |||||||
In total, there are 161 possible potion combinations and 2,653 different types of potions.[3] | |||||||
Jeb later tweeted that both Notch and he had come up with a different way to brew potions, which was revealed to be brewing stands.[4] | |||||||
Beta 1.9 Prerelease 3 | Brewing stands have been implemented, which has replaced the (previously unimplemented) cauldrons' brewing functionality, so potions are now obtainable without mods. Potions brewed in the previous version are now glitched. Water bottles have been added. | ||||||
1.3.1 | 12w21b | Water bottles have been added to the Creative inventory. | |||||
1.3.1 | 12w22a | Potions have been added to the Creative inventory. This includes extended-enhanced potions with both extended duration and enhanced effect for four potion effects. | |||||
1.4.2 | 12w32a | Added potion of Night Vision. However, it is unbrewable at the time. | |||||
12w34a | Added potions of Invisibility. | ||||||
Potions of Night Vision are now brewable. | |||||||
12w38a | Added Healing and Harming potions to the Creative inventory. | ||||||
Witches now drink potions and can rarely drop them upon death. | |||||||
12w39a | Potions are now customizable using NBT editors or MCEdit. | ||||||
? | ? | Extended-enhanced potions are no longer available in the Creative inventory for all four potion effects. [more information needed][verify] | |||||
1.6.1 | ? | Potions of Weakness now reduce damage by half hearts, instead of 1 heart as it was before. | |||||
13w23a | Potions of Healing and Regeneration have been nerfed (by 33.3% and 50%). | ||||||
1.7.2 | 13w36a | Added potions of Water Breathing. | |||||
Water bottles can now be obtained as one of the "junk" items from fishing. | |||||||
1.8 | 14w25a | Drinking immediately after attacking no longer continues the swinging animation.[5] | |||||
14w27a | Added potions of Leaping. | ||||||
14w30a | Potions are now positioned a little higher and further left during the drinking animation in first person view.[6] | ||||||
1.8.1 | pre1 | Potion of Leaping can now be extended. | |||||
1.9 | 15w31a | Numeric IDs are no longer used for potions. Instead, an NBT "Potion" tag is used, e.g. /give @p minecraft:potion 1 0 {Potion:"minecraft:swiftness"} . See here for the old numeric IDs. This means the order of potion effects have changed in the Creative inventory.
| |||||
Splash potions now have a separate data value and ID name. | |||||||
Added Mundane, Thick and Awkward potions to the Creative inventory. | |||||||
Mixed potions' colors now blend. | |||||||
2 Potions of Healing II can now be found in a brewing stand inside end ships. | |||||||
15w33a | Added lingering potions, which are brewed with splash potions and dragon breath after splash potions are brewed with potions and gunpowder. | ||||||
The duration of extended potions of Regeneration and Poison has been reduced from 2:00 to 1:30. The duration of strong potions of poison has been reduced from 0:22.5 to 0:21.6. | |||||||
Potion of Strength has been changed from 130% increase to 3-point increase. | |||||||
Potion of Weakness has been changed to 4-point decrease, was 0.5-point decrease. | |||||||
15w44b | Added the uncraftable potion and potion of Luck. Uncraftable potions currently look identical to water bottles. | ||||||
1.11 | 16w33a | A water bottle is now able to add 1 water level to a cauldron. | |||||
16w38a | The uncraftable potion is now magenta, has no glint, and is now obtained anytime a potion is specified with invalid or missing potion effect tags. | ||||||
Due to the water bottle without tags being changed to the uncraftable potion, the brewing icon has also been changed to the uncraftable potion in creative inventory. | |||||||
The uncraftable potion has been removed from the Creative inventory. | |||||||
1.13 | 17w47a | Prior to The Flattening, this item's numeral ID was 373. | |||||
18w07a | Added potion of the Turtle Master, which gives Slowness IV and Resistance IV for 1 minute. | ||||||
Extended potions give both effects for 3 minutes. | |||||||
Level 2 potions give level VI of both effects for 1 minute. | |||||||
Added potion of Slowness V. | |||||||
18w14a | Added potions of Slow Falling. | ||||||
18w16a | Regular and extended potions of the Turtle Master now give only Resistance III. | ||||||
Level 2 potions of the Turtle Master now give only Resistance IV. This is because Resistance VI made the player invincible. | |||||||
18w19a | Potions of Slowness V have been replaced by Potions of Slowness IV. | ||||||
1.14 | 18w43a | The textures of potions have been changed. | |||||
19w06a | Wandering traders now drink Invisibility potions at night and milk buckets at dawn. | ||||||
1.16 | 20w09a | Fire resistance potions can now be obtained through bartering. | |||||
1.16.2 | 20w28a | Water bottles can now be obtained through bartering. | |||||
Potions and splash potions of Fire Resistance now have a 8⁄459 (~1.74%) chance of being offered by piglins when bartering. | |||||||
1.18 | 21w39a | Potions of Water Breathing can now generate in buried treasure chests. | |||||
1.19 | Deep Dark Experimental Snapshot 1 | Potions of Healing now generate in ancient city chests. | |||||
22w11a | Water bottles can now be used on dirt, coarse dirt, or rooted dirt to turn it into mud. | ||||||
22w13a | Potions of Healing no longer generate in ancient city chests. | ||||||
Potions of Regeneration may now be found in ancient city chests. | |||||||
1.19.4 | Pre-release 1 | Potions no longer have an enchantment glint. | |||||
Pre-release 3 | Changed colors of the following potions (all forms): Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Turtle Master, Water Breathing, Harming, Poison, Strength. | ||||||
1.20 | 23w12a | Wither effect particle colors have been adjusted to make them more distinguishable. | |||||
The potion of Slow Falling has had its color tweaked to make it more distinguishable from the potion of Invisibility. | |||||||
1.20.2 Experiment | 23w31a | Wandering traders now have a chance to buy a water bottle or sell a potion of Invisibility. | |||||
1.20.5 | 24w09a | Uncraftable potions are no longer a specific potion type; instead, when a potion has no potion tag in its potion_contents component, its name becomes "Uncraftable Potion". | |||||
1.20.5 Experiment | 24w13a | Added potion of Infestation, potion of Oozing, potion of Weaving, and potion of Wind Charging. | |||||
Upcoming Java Edition | |||||||
Combat Tests | Combat Test 7c | Potions with the same tags can now stack to 16. | |||||
Combat Test 8b | Potions (and liquid food) can now be drank faster (20 ticks, was 32 ticks). | ||||||
Pocket Edition Alpha | |||||||
v0.12.1 | build 1 | Added potions. | |||||
Water bottles, mundane, long mundane, thick, and awkward potions are all available in the Creative inventory. | |||||||
v0.13.0 | build 1 | Potions of Leaping are now obtainable in Survival. | |||||
v0.14.0 | build 1 | Potions can now be used to fill 1/3 layer of cauldron, filling cauldron with different liquid empties the cauldron. | |||||
Using a glass bottle to a cauldron filled by a potion now fills the glass bottle with that potion. | |||||||
Swamp huts now generate cauldrons filled with a random potion, making potions now obtainable in Survival without brewing. | |||||||
Potions of Healing, Fire Resistance, Water Breathing and Swiftness can now be obtained by killing witches while they're drinking potions. | |||||||
v0.16.0 | build 4 | Added potions of Decay. | |||||
Pocket Edition | |||||||
1.0.0 | alpha 0.17.0.1 | 2 Potions of Healing II can now be found in a brewing stand inside end ships. | |||||
Bedrock Edition | |||||||
1.4.0 | beta 1.2.14.2 | Potions of Water Breathing and potions of Regeneration can now be found inside buried treasure chests. | |||||
1.5.0 | beta 1.5.0.4 | Added potions of the Turtle Master. | |||||
1.6.0 | beta 1.6.0.5 | Added potions of Slow Falling. | |||||
1.10.0 | beta 1.10.0.3 | The textures of potions have been changed. | |||||
1.11.0 | beta 1.11.0.3 | Potions of Invisibility can now be obtained by killing wandering traders while they're drinking potions. | |||||
1.16.0 | beta 1.15.0.51 | Added potions of Slowness IV, which can be brewed from potions of Slowness using glowstone dust. | |||||
beta 1.16.0.57 | Fire Resistance potions can now be obtained through bartering. | ||||||
1.16.100 | beta 1.16.100.54 | Water Bottles can now be obtained through bartering. | |||||
Potions and splash potions of Fire Resistance now have a 8⁄459 (~1.74%) chance of being offered by piglins when bartering. | |||||||
1.19.0 | beta 1.19.0.20 | Water bottles can now be used on dirt, coarse dirt, or rooted dirt to turn it into mud. | |||||
1.19.80 | Preview 1.19.80.21 | Changed potion colors for the following potions: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing. | |||||
Removed enchantment glint from splash potions. | |||||||
1.21.0 Experiment | Preview 1.21.0.20 | Added potion of Infestation, potion of Oozing, potion of Weaving, and potion of Wind Charging. | |||||
Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU7 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added potions. |
TU8 | Added the awkward potion to the Creative menu. | ||||||
TU14 | 1.04 | Added potions of Night Vision and potions of Invisibility. | |||||
Awkward potion is no longer obtainable from the Creative inventory. | |||||||
Extended-enhanced potions are now listed individually for four potion effects. | |||||||
TU19 | CU7 | 1.12 | 1.12 | 1.12 | Witches now drink potions and can rarely drop them upon death. | ||
TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Added potions of Leaping and potions of Water Breathing. These are both available in four variants unlike Java and Bedrock where the latter group added two variants of water breathing and three variants for leaping. | |
Water bottles can now be obtained as one of the "junk" items from fishing. | |||||||
Drinking immediately after attacking no longer continues the swinging animation. | |||||||
TU34 | CU22 | 1.25 | 1.25 | 1.25 | Patch 4 | Removed two of the four types of water breathing potions and splash potions. | |
TU36 | CU25 | 1.28 | 1.28 | 1.28 | Patch 7 | Effects of potions are now shown above the HUD when switching items in the hotbar instead of only when hovering over them in the inventory. | |
TU46 | CU36 | 1.38 | 1.38 | 1.38 | Patch 15 | Added potions of Luck. | |
Added lingering potions, which are brewed with splash potions and dragon breath after splash potions are brewed with potions and gunpowder. | |||||||
Removed all types of extended-enhanced potions for all five potion effects. | |||||||
Potions effects are now arranged more like Java Edition. | |||||||
2 Potions of Healing II can now be found in a brewing stand inside end ships. | |||||||
Potion of Strength has been changed from 130% increase to 3-point increase. | |||||||
Potion of Weakness has been changed to 4-point decrease, was 0.5-point decrease. | |||||||
The duration of extended potions of Regeneration and Poison has been reduced from 2:00 to 1:30. | |||||||
TU49 | CU39 | 1.42 | 1.42 | 1.42 | Patch 18 | Potions are now positioned a little higher and further left during the drinking animation in first person view. | |
TU57 | CU49 | 1.57 | 1.56 | 1.56 | Patch 27 | 1.0.7 | The duration of extended potions of Regeneration and Poison has been increased from 1:30 back to 2:00. |
TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Added potions of Decay, Turtle Master, and Slow Falling. | ||
Potions of Water Breathing and potions of Regeneration can now be found inside buried treasure chests. | |||||||
1.82 | 1.83 | 1.82 | Awkward potion is once again obtainable from the Creative inventory. | ||||
1.90 | The textures of potions have been changed. | ||||||
New Nintendo 3DS Edition | |||||||
0.1.0 | Added potions. | ||||||
Water bottles, mundane, thick, and awkward potions are all available in the Creative inventory. | |||||||
1.3.12 | Added potions of Decay. | ||||||
1.7.10 | Added lingering potions, which are brewed with splash potions and dragon breath after splash potions are brewed with potions and gunpowder. |
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Thick Potion with status effects of Mining Fatigue (duration 4:00) and Instant Health II (duration 4:00).
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An invisible sheep. Its wool can still be seen.
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The new potion colors.
Issues[edit | edit source]
Issues relating to "Potion" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia[edit | edit source]
- When a player drinks two potions by quickly switching to another potion immediately after drinking one, the second drinking animation is not shown.[verify]
- A potion of Poison II lasts for 22.5 seconds, but it is displayed as 22 seconds because the item hover display shows rounded-down integer values.
- The "Local Brewery" advancement uses the uncraftable potion texture for its icon.
Unused potions[edit | edit source]
Bedrock Edition has unused potion textures for several effects, along with their splash variants. These effects are: Absorption, Blindness, Haste, Health Boost, Hunger, Mining Fatigue, Nausea, Resistance, Saturation, and Levitation, as well as the Luck potion textures also present in Java Edition. These unused textures were added along with the other potion textures in Pocket Edition v0.12.1 alpha, except for the potion of Levitation, which was added in Pocket Edition 1.0.0. The textures were changed along with the other potion textures during the texture update in Bedrock Edition 1.10.0. Strangely, the potion of levitation texture is a duplicate of the splash potion of levitation texture.
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Potion of Absorption
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Potion of Blindness
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Potion of Haste
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Potion of Health Boost
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Potion of Hunger
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Potion of Mining Fatigue
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Potion of Nausea
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Potion of Resistance
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Potion of Saturation
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Potion of Levitation
Gallery[edit | edit source]
Renders[edit | edit source]
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Water Bottle
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Potion of Night Vision
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Potion of Invisibility
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Potion of Leaping
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Potion of Fire Resistance
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Potion of Swiftness
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Potion of Slowness
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Potion of the Turtle Master
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Potion of Water Breathing
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Potion of Healing
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Potion of Harming
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Potion of Poison
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Potion of Regeneration
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Potion of Strength
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Potion of Weakness
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Potion of Slow Falling
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Potion of Luck
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Potion of Decay
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Potion of Wind Charging
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Potion of Weaving
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Potion of Oozing
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Potion of Infestation
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Uncraftable Potion
Screenshots[edit | edit source]
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Potion effects showing up in inventory.
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The bubbles emitted when a player drinks a potion.
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The effect of night vision (left image is with Night Vision, right image is without).
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The view when a player uses night vision in the Nether.
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A brewing stand with a potion displayed next to it.
In other media[edit | edit source]
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An officially licensed bottle LED desk lamp.
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A water bottle depicting many potions.
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A guide to brewing before 1.6.
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Brewing guide.
See also[edit | edit source]
References[edit | edit source]
- ↑ "This will probably ->NOT<- be included in Beta 1.9, but it's a nice screenshot: https://i.imgur.com/oK2tE.png " – @jeb_ (Jens Bergensten) on X (formerly Twitter), September 28, 2011
- ↑ "Potions are delayed because *add to cauldron, pick up, look at tooltip, pour back into cauldron, repeat* was extremely tedious" – @jeb_ (Jens Bergensten) on X (formerly Twitter), September 30, 2011
- ↑ "In the prerelease, there are 161 brewable unique potions. Unless we change it, there are 2,653 with all ingredients added." – @jeb_ (Jens Bergensten) on X (formerly Twitter), October 3, 2011
- ↑ "A quick discussion with @notch led me in on a new way of doing the potion brewing. Cauldron is out..." – @jeb_ (Jens Bergensten) on X (formerly Twitter), September 30, 2011
- ↑ MC-201394
- ↑ MC-273056 — resolved as "Works As Intended".
External links[edit | edit source]
- Taking Inventory: Potion – Minecraft.net on May 11, 2022
- Minecraft Potions - A Visual Guide (version 1.9)
[edit | edit source]
Movement |
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Health |
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Combat | |||
Hunger | |||
Mining | |||
Spawns | |||
Underwater | |||
Visibility |
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Ominous events | |||
Unused |
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Joke |
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