“Lou brings creativity, humor, and a wealth of experience to the team. When approaching a problem, he leaves his ego at the door and focuses his energy on creating the best experience for the user. Lou asks great questions to make sure he and the team fully understand the problem at hand rather than leaping to conclusions that can waste time and budget. And while some designers can feel married to their ideas, Lou eagerly accepts feedback from his peers, stakeholders, and especially users to improve his designs and put forth the best solution he can. ”
About
Services
Activity
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If AI will be the remarkably clever human invention to help us 'Save The World' — to basically save us from ourselves — then I better be optimizing…
If AI will be the remarkably clever human invention to help us 'Save The World' — to basically save us from ourselves — then I better be optimizing…
Shared by Lou Susi, MFA, BA, ND ( AADHD, 2E, RI )
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I do not think that AI and False AI Prophets &/or Leadership is remotely as 'real' of a 'problem we face as a society' as Hosvepian, PhD implies in…
I do not think that AI and False AI Prophets &/or Leadership is remotely as 'real' of a 'problem we face as a society' as Hosvepian, PhD implies in…
Shared by Lou Susi, MFA, BA, ND ( AADHD, 2E, RI )
Experience & Education
Volunteer Experience
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Community Volunteer
Essex County Habitat for Humanity
- Present 2 months
Human Rights
• I helped at the event booth and signed up volunteers and sponsors at a variety of community events, including: Andover Days, The Topsfield Fair and The Newborypost Fall Fest.
• I helped load deconstructed home building materials onto The ReStore truck. Materials are sold at The ReStore to help raise funds for Essex County Habitat for Humanity and the work we do to build affordable housing in Essex County. -
Moderator
Never Search Alone
- Present 6 months
Moderate Job Search Council #1380 in our Weekly JSC Peer Support Sessions.
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Advisory Board Member
Brandeis University
- Present 7 years 3 months
Education
• In late Spring / early Summer of 2024, I began mentoring an Alumna of the UCD Brandeis GPS program
• Provide UX leadership-based feedback, direction, and guidance as a member of the Advisory Board for the User-Centered Design program at Brandeis Graduate Professional Studies, including:
— Participating in board-wide periodic assessments of the program to identify areas of improvment and give recommendations to optimize the learning experience
— Sharing my perspective, insights…• In late Spring / early Summer of 2024, I began mentoring an Alumna of the UCD Brandeis GPS program
• Provide UX leadership-based feedback, direction, and guidance as a member of the Advisory Board for the User-Centered Design program at Brandeis Graduate Professional Studies, including:
— Participating in board-wide periodic assessments of the program to identify areas of improvment and give recommendations to optimize the learning experience
— Sharing my perspective, insights and guidance for the curriculum as based on similar curriculum from other players in the Design Education space as well as real-world perspectives gathered through my experience in Industry
— Helping grow the program in a way to ensure relevance to current trends and developments in UCD -
Self Expression and Leadership Coach
Landmark
- 6 months
I coached a group of 5 people through The Self Expression and Leadership Program at Landmark Worldwide in Quincy Massachusetts.
Through this coursework, Landmark's unique and immersive approach to growth and development guides each participant with transformational learning methodologies to 'expand our natural capacity for leadership — and experience the difference we can make on a broader scale.' -
Comedy Catalyst
TEDxBeaconStreet
- 8 months
Arts and Culture
As 2015's official Comedy Catalyst for TEDxBeaconStreet, I studied the culture and content of the event during monthly meetings. I then wrote and delivered a standup set of meta-comedy to lightly roast and celebrate the weekend of curated TEDx Talks and related micro-events.
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Board Member
Mobius
- 1 year 7 months
Arts and Culture
Provided strategic business support on the board of Mobius — the legendary Boston-based artists’ collective committed to creating original, experimental work in all media.
Publications
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mediaLuscious Design + Art Review: exhibition catalog
Dynamic Media Institute
mediaLuscious Design + Art Review showcased the work of MassArt's Dynamic Media Institute on Saturday, March 5, 2011 in the Pozen Center.
DYNAMIC MEDIA INSTITUTE is the future-forward thinking graduate design program at Massachusetts College of Art and Design. Students at DMI leverage the latest new media technologies to transform seemingly ordinary objects and traditional artworks into innovative, experimental interfaces exploring the future of communication and designed participatory…mediaLuscious Design + Art Review showcased the work of MassArt's Dynamic Media Institute on Saturday, March 5, 2011 in the Pozen Center.
DYNAMIC MEDIA INSTITUTE is the future-forward thinking graduate design program at Massachusetts College of Art and Design. Students at DMI leverage the latest new media technologies to transform seemingly ordinary objects and traditional artworks into innovative, experimental interfaces exploring the future of communication and designed participatory experience. Graduates of DYNAMIC MEDIA INSTITUTE earn an MFA in DESIGN by: conducting critical design and academic research; prototyping and actively designing physical and virtual work; and writing, designing and producing a design thesis book that contributes to the future of art, design, technology and society. -
American Cheese: an introspection
The Bureau of cyberSurreal investigation
‘American Cheese: an introspection’ — the very first official exhibition for the new movement in cyberSurrealist art and design — reached out to each participating artist with a call to explore object-based pieces expressing a certain sense of kitschy humor. The rather subversive goal of the original founding curators and investigative agent provocateurs centered around creating something unusually bad in the name of art— to perhaps bring out what might be considered the worst in us…
‘American Cheese: an introspection’ — the very first official exhibition for the new movement in cyberSurrealist art and design — reached out to each participating artist with a call to explore object-based pieces expressing a certain sense of kitschy humor. The rather subversive goal of the original founding curators and investigative agent provocateurs centered around creating something unusually bad in the name of art— to perhaps bring out what might be considered the worst in us all.
Like André Breton’s original literary research and criticism of ‘Black Humor’ as conducted within the context of the Surrealiste Internationale nearly a century ago — the cyberSurrealists seem bent on inspiring what they refer to as future fetish objects in attempt to perform some sort of subconscious self-analysis of our social dynamics. With ‘American Cheese,’ we take a closer look into strange facets often colluded with the very notion of ‘what’s funny.’ At the heart of it all is an ultimate curatorial strategy that created a playful, fun and engaging experience for the gallerygoing audience that came out to Doran Gallery for ‘American Cheese’. -
provocative.objects: debriefed and declassified
The Bureau of cyberSurreal investigation
The official investigative design research documentation from 'provocative.objects: the extradition' — the cyberSurreal, interdisciplinary and immersive exhibit-event & experience co-curated by lou suSi and David Tamés at Doran Gallery at Massachusetts College of Art and Design for Dynamic Media Institute and The Bureau of cyberSurreal investigation on Friday, November 12, 2010. 10 extremely rare, limited-edition books of 'provocative objects: debriefed and declassified' were printed…
The official investigative design research documentation from 'provocative.objects: the extradition' — the cyberSurreal, interdisciplinary and immersive exhibit-event & experience co-curated by lou suSi and David Tamés at Doran Gallery at Massachusetts College of Art and Design for Dynamic Media Institute and The Bureau of cyberSurreal investigation on Friday, November 12, 2010. 10 extremely rare, limited-edition books of 'provocative objects: debriefed and declassified' were printed exclusively for those artist-participants that provided critical research, essays or other written reflection to include in the exhibition catalog. Some eBook or online version of 'debriefed' will appear online for general public reading and consumption in approximately 3 years { 2015 }, at approximately the 5 year anniversary of the original exhibit-event gallery experience.
Provocative Objects included the eclectic works of Alison Kotin, Courtney Lockemer, sara june ( Mobius ), Scott Murray, Joshua Dolby, Andrew Ellis, Phillippe Lejeune, David Tamés, lou suSi, Laugh Foundation, Christopher Field, Daniel DeLuca ( Mobius ), Daniel Buckley, Elizabeth Mead, Joseph 'Puppy' White, Dwayne Butcher, Laura Amador, Stacy Scibelli, XY, Ellen Lake, Mauri Lehtonen, Mary Fanning, Leigh Wells, Lauren McCarthy, Albert Negredo and Larry Caveney. Featured musical act for the evening: Stereo Soul Future ( including Christopher Field ).Other authorsSee publication -
confounded: future fetish design performance for human advocacy
BijaXOuS suPpleMeNte in coordination with The Bureau of cyberSurreal investigation
Here's my theory — the central premise of my thesis, right up front and center:
I am a user-centered design research practitioner. The world is filled to the brim, perhaps even overflowing, with systems. We can think of ‘The System’, if you will. But I like to simply refer to a world of ‘found systems’. These ‘found systems’ set certain limitations on our behaviors. We are expected to behave in certain ways, to play along with the rules. Some of these rules are explicitly stated in trifold…Here's my theory — the central premise of my thesis, right up front and center:
I am a user-centered design research practitioner. The world is filled to the brim, perhaps even overflowing, with systems. We can think of ‘The System’, if you will. But I like to simply refer to a world of ‘found systems’. These ‘found systems’ set certain limitations on our behaviors. We are expected to behave in certain ways, to play along with the rules. Some of these rules are explicitly stated in trifold brochures, in legal terms of privacy and other documents or footnotes. And then some of these rules are simply implied. For the most part, we tend to color within the lines, salute the flag as it goes by, and do what we’re told to do.
But there are certain amazing opportunities available to all of us that only appear to be just outside our reach. We sometimes live blind, deaf and dumb to the myriad ripe chances to instigate joy and change in the world. All we need to do is actively test the systems.
As a living ‘user’ of the ‘found systems’ of the world, my ultimate goal is to assume certain personas and ‘test’ the systems, looking for areas of unintended usage and improvement to report back to The Bureau of cyberSurreal Investigation.
The information I glean produces controversial discourse. My personal interest in the build up and release of psychoSocial tensions drives my first-person commentary based on qualitative data collection — hopefully resulting in humorous insight into our supposed ‘progress’ as a society dealing with The Information Age. -
The Experience of Dynamic Media
Dynamic Media Institute / Massachusetts College of Art and Design
The Experience of Dynamic Media — edited by Jan Kubasiewicz, with contributions by Joe Quackenbush, Brian Lucid, Gunta Kaza, Evan Karatzas, Toby Bottorf, Ronald Bruce Smith, Colin Owens, Heather Shaw, Dennis Ludvino, and Lou Susi — is organized in several sections. “Faculty Perspectives” includes short essays by DMI professors and visiting faculty, each sharing their individual philosophy and various approaches to dynamic media design education. “Featured Projects” presents student work through…
The Experience of Dynamic Media — edited by Jan Kubasiewicz, with contributions by Joe Quackenbush, Brian Lucid, Gunta Kaza, Evan Karatzas, Toby Bottorf, Ronald Bruce Smith, Colin Owens, Heather Shaw, Dennis Ludvino, and Lou Susi — is organized in several sections. “Faculty Perspectives” includes short essays by DMI professors and visiting faculty, each sharing their individual philosophy and various approaches to dynamic media design education. “Featured Projects” presents student work through articles excerpted from the larger thesis documents — the required component for the MFA degree. “Collaborations” presents examples of extracurricular projects which were developed between DMI and outside partners, as well as a series of DMI student-curated exhibitions.“Student essays” includes a selection written by current DMI student in their seminar classes. “Alumni Stories” presents short accounts of six DMI alumni sharing their thoughts on the DMI experience. “Thesis Abstracts” presents all MFA degree thesis abstracts from 2006 to 2010, organized by year and alphabetically within each year. The last section, “About DMI,” describes who we are and what we do — from course descriptions to a list of faculty, visiting lecturers, and all DMI alumni since 2000.
Other authorsSee publication -
17 poeMs
BijaXOuS suPpleMeNte
A short volume of poetry written by artist, musician, poet and performance artist lou suSi published circa 1997.
Projects
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NeuroInclusive Leadership Mastermind — Elevating Advocacy
Collaborative interdisciplinary work to promote and advance human-centric advocacy for neuroinclusive work environments. Creating policies, practices, materials, and resources as culture-add tools to foster universally safe and productive organizations through greater global diversity, systemic intersectional inclusion, and continuous expansion of support and empowerment for all styles of thinking, behaving, approaching and delivering excellent work outcomes.
Other creators -
the experiencing podcast
The experiencing podcast featuring lou suSi ( from BXOS !nteractive!, Radio Pü, Group of 9, Clyve + the management, most wanted consultants, and most recently ‘Don’t make it The Lou Show’ and Center of Excellence and Innovation ) is an interview-based podcast series that explores the phenomena of consciousness as captured by the phrase ‘I wonder what it might be like to be [ fill in the blank ] …’
For the first year of ‘The experiencing podcast,’ we aim to tightly focus on curating…The experiencing podcast featuring lou suSi ( from BXOS !nteractive!, Radio Pü, Group of 9, Clyve + the management, most wanted consultants, and most recently ‘Don’t make it The Lou Show’ and Center of Excellence and Innovation ) is an interview-based podcast series that explores the phenomena of consciousness as captured by the phrase ‘I wonder what it might be like to be [ fill in the blank ] …’
For the first year of ‘The experiencing podcast,’ we aim to tightly focus on curating interviews and conversations that explore what I tend to call ‘The Holy Triad of Product Design.’
‘The Holy Triad’ includes Product ( Product Management and PM-related roles ), Technology ( Engineering, Dev, and more Technical, programming oriented roles ), and Design ( UX, UCD, UXR, User Experience Design, User Centered Design, User Experience Research, and other related positions ).Other creators -
embedded storySystem for MassArt Made
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The MassArt Made embedded storySystem installation as implemented for the store’s Grand Opening on Tuesday, April 12, 2011 uses a variety of cutting-edge technologies and systems to magically correlate an artist’s voice with merchandise sold in the store. A visitor to MassArt Made can pick up an ‘Artist Card’ next to certain, select sale items in the store and scan in a QR Code { QR = ‘quick response’ } on the card into the storyScanner at the front of the store to trigger and play a…
The MassArt Made embedded storySystem installation as implemented for the store’s Grand Opening on Tuesday, April 12, 2011 uses a variety of cutting-edge technologies and systems to magically correlate an artist’s voice with merchandise sold in the store. A visitor to MassArt Made can pick up an ‘Artist Card’ next to certain, select sale items in the store and scan in a QR Code { QR = ‘quick response’ } on the card into the storyScanner at the front of the store to trigger and play a corresponding 30 second MP3 audio clip posted out on the MassArt Made website through the store's internal sound system. The artist tells a story about their artwork, thus providing new context to the piece through an aural and temporal trace back to the artist. The stories engage the entire captive audience of shoppers in the MassArt Made store location in a unique, new way that connects story to object, voice to product, and ultimately visitors to the store more directly and to the collective vocal history of MassArt’s amazingly rich students, alumni and faculty.
Other creators
Languages
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English
Native or bilingual proficiency
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Italian
Professional working proficiency
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Swedish
Professional working proficiency
Recommendations received
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LinkedIn User
6 people have recommended Lou
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