Rabbit
Health points |
3 |
---|---|
Armor points |
Killer Bunny only: |
Behavior |
Passive (normal) |
Mob type | |
Attack strength |
Killer Bunny only: |
Hitbox size |
In Java Edition: |
Speed |
0.3 |
Spawn |
Snowy Plains
|
Usable items |
{ "title": "Rabbit", "rows": [ { "field": "3<span class=\"nowrap mc-hearts\"><span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"1.5 hearts\">(link to File:Heart (icon).png article, displayed as 9px|link=|alt=♥)(link to File:Half Heart (icon).png article, displayed as 9px|link=|alt=♥)</span></span>", "label": "(link to Health article, displayed as Health points)" }, { "field": "'''Killer Bunny only:'''<br>8 (<span class=\"iconbar pixel-image nowrap\" style=\"--icon-offset:-1px;\" title=\"4 armor points\">(link to File:Armor (icon).png article, displayed as 9px|link=|alt=🛡)(link to File:Armor (icon).png article, displayed as 9px|link=|alt=🛡)(link to File:Armor (icon).png article, displayed as 9px|link=|alt=🛡)(link to File:Armor (icon).png article, displayed as 9px|link=|alt=🛡)</span>)", "label": "(link to Armor article, displayed as Armor points)" }, { "field": "Passive (normal)<br>Hostile (killer bunny) <sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup>", "label": "Behavior" }, { "field": "(link to Animal article, displayed as Animal)", "label": "(link to Mob article, displayed as Mob) type" }, { "field": "(values exceeds 1000 characters...)", "label": "Attack<br/>strength" }, { "field": "'''In (link to Java Edition article, displayed as ''Java Edition''):'''<br>\n'''Adult:'''<br>Height: 0.5 blocks<br>Width: 0.4 blocks<br>\n'''Baby:'''<br>Height: 0.25 blocks<br>Width: 0.2 blocks<br>\n'''In (link to Bedrock Edition article, displayed as ''Bedrock Edition''):'''<br>\n'''Adult:'''<br>Height: 0.402 blocks<br>Width: 0.402 blocks<br>\n'''Baby:'''<br>Height: 0.268 blocks<br>Width: 0.268 blocks", "label": "(link to Hitbox article, displayed as Hitbox size)" }, { "field": "0.3", "label": "(link to Attribute#movementSpeed article, displayed as Speed)" }, { "field": "(values exceeds 1000 characters...)", "label": "(link to Spawn article, displayed as Spawn)" }, { "field": "(values exceeds 1000 characters...)", "label": "Usable items" } ], "invimages": [ "Rabbit Spawn Egg" ], "images": [ "Brown Rabbit.png", "Baby Brown Rabbit.png", "Albino Rabbit.png", "Baby Albino Rabbit.png", "Black Rabbit.png", "Baby Black Rabbit.png", "Black & White Rabbit.png", "Baby Black & White Rabbit.png", "Gold Rabbit.png", "Baby Gold Rabbit.png", "Salt & Pepper Rabbit.png", "Baby Salt & Pepper Rabbit.png", "Killer Bunny.png", "Baby Killer Bunny.png", "Toast Rabbit.png", "Baby Toast Rabbit.png" ] }
A rabbit is an uncommon passive mob and is a source of rabbit's foot, rabbit hide, and raw rabbit.
Spawning[edit | edit source]
Rabbits spawn above grass, snow blocks, or sand. They generate individually after the generation of the world.
Rabbits of the following colors spawn in the following biomes:
- Cream:
- White, Black & White:
- Snowy Plains
- Snowy Taiga
- Grove
- Snowy Slopes
- Frozen Ocean[BE only]
- Frozen River[BE only]
- Snowy Beach[BE only]
- Black, Brown, Brown & White:
- Flower Forest
- Taiga
- Meadow
- Old Growth Pine Taiga[JE only]
- Old Growth Spruce Taiga[JE only]
- Cherry Grove
Cream rabbits are the most common rabbit color and are found only in deserts and its variants. White and black and white rabbits are also quite common and spawn in snowy biomes such as snowy taigas, snowy plains, groves and snowy slopes. Default rabbit colors such as brown, black and salt and pepper spawn naturally in flower forests, taigas and meadows, but can also spawn in any other non-snowy biome via spawn eggs, commands, spawners or breeding. In all these places, groups of an adult and one to two babies spawn.
In Bedrock Edition, up to three baby rabbits spawn in flower forests and rabbits can also spawn in frozen aquatic biomes: snowy beaches, frozen oceans, and frozen rivers.
In Java Edition, rabbits can also be found in giant tree taigas.
The wolves and foxes found in taiga biomes may kill rabbits, so rabbits are generally more plentiful in the desert, flowery, or icy biomes.
The killer bunny[Java Edition only] does not spawn naturally and must instead be spawned using the command /summon rabbit ~ ~ ~ {RabbitType:99}
.
Desert | Forest | Taiga | Frozen | Snowy plains | Mountain | |
---|---|---|---|---|---|---|
Biome | Desert | Flower Forest | Taiga Old Growth Taiga[JE only] Snowy Taiga |
Frozen River Legacy Frozen Ocean[BE only] Snowy Beach[BE only] Frozen Ocean[BE only] |
All snowy plains variants | Meadow Grove Snowy Slopes |
Drops[edit | edit source]
Breeding[edit | edit source]
Upon successful breeding, 1–7 is dropped.
On death[edit | edit source]
Item | Roll Chance | Quantity (Roll Chance) | ||||
---|---|---|---|---|---|---|
Default | Looting I | Looting II | Looting III | |||
Rabbit Hide | 100% | 0–1 | 0–2 | 0–3 | 0–4 | |
Raw Rabbit(JE)[d 1] | 100% | 1 | 1–2 | 1–3 | 1–4 | |
Raw Rabbit(BE)[d 2] | 100% | 0–1 | 0–2 | 0–3 | 0–4 | |
Rabbit's Foot | 10%–19%[d 3] | 1 (10%) | 1 (13%) | 1 (16%) | 1 (19%) |
- ↑ Dropped as Cooked Rabbit if on fire when killed.
- ↑ Dropped as Cooked Rabbit if on fire when killed.
- ↑ Dropped only when kill credit is given to the player
- 1–3 upon player kills.
Killing a baby rabbit yields no items nor experience.
Behavior[edit | edit source]
Rabbits hop around aimlessly instead of walking. They can jump up almost 2 blocks in height. They slowly approach players holding carrots, golden carrots or dandelions within 8 blocks. They do not follow players holding a carrot on a stick.[1] Rabbits also jump off of cliffs to reach carrots but do not go into lava for them. They randomly flee around if attacked. All non-hostile rabbits avoid players within 8 blocks and avoid most hostile mobs within 4 blocks (except slimes, magma cubes, and ghasts). They also avoid wolves within 10 blocks.
If /gamerule mobGriefing
is true
and MoreCarrotTicks is less than or equal to 0, rabbits find and eat mature carrot crops[Java Edition only] / carrot crops with growth stage greater than 1[Bedrock Edition only]. This reduces the growth stage by one, removing the crop completely when the growth stage reaches 0.
Wild wolves, foxes, and stray cats hunt and kill rabbits.
Breeding[edit | edit source]
Rabbits can be bred using carrots, golden carrots or dandelions.
Baby rabbits usually inherit the same type of fur as one of the parents (47.5% chance of each), but there is a 5% chance for the baby to have the fur type matching the current biome. Baby rabbits grow to adulthood after 20 minutes, although their growth can be slowly accelerated using carrots, golden carrots or dandelions; each use reduces 10% of the remaining time to grow up.
Despite their hostile nature, killer bunnies can breed with other rabbits and with each other, having the unusual chance of creating a baby killer bunny.
A Toast rabbit does not produce a Toast rabbit baby, however.
In Bedrock Edition and Minecraft Education, baby rabbits follow their parents; this behavior is absent in Java Edition.[2]
Variations[edit | edit source]
Rabbits typically spawn using one of six different skins. Skins include regular brown fur, white fur with red eyes (albino), black mottled fur, black and white spotted fur, cream fur, and salt and pepper fur. The biome determines the skin used:
- Rabbits in snowy biomes have 80% white fur and 20% black and white fur.
- Rabbits in deserts have 100% cream fur.
- Rabbits in other biomes have 50% brown fur, 40% salt & pepper fur, and 10% black fur.
- Rabbits with specific skins can be spawned using
/summon rabbit ~ ~ ~ {RabbitType: (Number from 0 - 5)}
[Java Edition only] or/summon rabbit ~ ~ ~ in_desert (gold)/in_snow (white)
[Bedrock Edition only]. - While it is possible to go above 5, this results in rabbits with skins identical to
RabbitType: 0
, with the exception ofRabbitType: 99
, the Killer Bunny.
There are two special variants of rabbits:
The Killer Bunny[edit | edit source]
The killer bunny is an aggressive variant of the rabbit exclusive to Java Edition that is hostile toward players and wolves. It has pure white fur and horizontal red eyes, compared to a normal rabbit's vertical eyes. It can be spawned only by using the /summon rabbit ~ ~ ~ {RabbitType:99}
command. It appears with a nameplate over its head reading "The Killer Bunny".
If the killer bunny finds any player within a 16-block radius, it hops toward the player much faster than a normal rabbit. It moves in a style similar to that of a spider. Once it closes in, it jumps at the player, dealing 8 damage on Normal difficulty. If the player strikes at the killer bunny, it runs away for a brief moment, then returns to lunging at the player.
If it cannot find a player, the killer bunny actively seeks out and attacks any wolves, including tamed wolves.
On peaceful difficulty, the killer bunny does not despawn, despite its hostile nature. It still attacks wolves and tamed wolves, but not the player.
The killer bunny can be bred and leashed and follows players holding carrots, despite its hostile nature.
Toast[edit | edit source]
Naming a rabbit Toast (using either a name tag or a renamed spawn egg) re-textures it to have the appearance of a black dutch, with a large black and white patch and more black fur around the face than the natural black and white spotted rabbit. Other than its name and skin, Toast behaves exactly like a normal rabbit. When Toast rabbits are bred, whether with each other or with regular rabbits, their offspring do not have the Toast pattern; they have a pattern consistent with the parents' original coloring prior to renaming. If the player renames a killer bunny to Toast, it still attacks players and wolves. Like the killer bunny, Toast does not spawn naturally.
This rabbit is based on user xyzen420's girlfriend's missing rabbit, which Ryan Holtz implemented as a memorial.[3]
Sounds[edit | edit source]
Java Edition:
Regular rabbits use the Friendly Creatures sound category for entity-dependent sound events. Killer bunnies use the Hostile Creatures sound category for entity-dependent sound events.
Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Rabbit squeaks | Friendly Creatures(normal) Hostile Creatures(killer) | Randomly | entity | subtitles | 0.25 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Rabbit attacks | Hostile Creatures | When the killer bunny attacks something | entity | subtitles | 1.0 | 0.8-1.2 | 16 | |
Rabbit dies | Friendly Creatures(normal) Hostile Creatures(killer) | When a rabbit dies | entity | subtitles | 0.5 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Rabbit hurts | Friendly Creatures(normal) Hostile Creatures(killer) | When a rabbit is damaged | entity | subtitles | 0.5 | 0.8-1.2 (Baby: 1.3-1.7) | 16 | |
Rabbit hops | Friendly Creatures(normal) Hostile Creatures(killer) | When a rabbit hops | entity | subtitles | 0.1 | 0.64-0.96 | 16 |
Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Friendly Creatures | Randomly | mob | 0.2 | 0.8-1.2 (Baby: 1.3-1.7) | |
Friendly Creatures | When a rabbit dies | mob | 0.4 | 0.8-1.2 (Baby: 1.3-1.7) | |
Friendly Creatures | When a rabbit is damaged | mob | 0.4 | 0.8-1.2 (Baby: 1.3-1.7) | |
Friendly Creatures | Unused sound event | mob | 0.1 | 1.0 |
Data values[edit | edit source]
ID[edit | edit source]
Name | Identifier | Entity tags | Translation key |
---|---|---|---|
Rabbit | rabbit | powder_snow_walkable_mobs | entity.minecraft.rabbit |
Name | Identifier | Numeric ID | Translation key |
---|---|---|---|
Rabbit | rabbit | 18 | entity.rabbit.name |
Entity data[edit | edit source]
Rabbits have entity data associated with them that contain various properties.
- Entity data
- Additional fields for mobs that can breed
- Tags common to all entities
- Tags common to all mobs
- MoreCarrotTicks: Set to 40 when a carrot crop is eaten, decreases by 0–2 every tick until it reaches 0. Rabbit can eat another crop only when it reaches 0.
- RabbitType: Determines the skin of the rabbit. Also determines if rabbit should be hostile.
Rabbit Variant
Achievements[edit | edit source]
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
---|---|---|---|---|---|---|---|
PS4 | Other | ||||||
Overkill{ "anchor": "", "title": "Overkill", "icon": "", "title": "Overkill", "description": "Deal nine hearts of damage in a single hit. ", "requirements": "Damage can be dealt to any mob, even those that do not have nine hearts of health overall. ", "gamerscore": "30G ", "trophytype": "Bronze ", "rewards": ""Victor's Wide Hat" headwear " } | Deal nine hearts of damage in a single hit. | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | 30G | Bronze | |||
Rabbit Season{ "anchor": "", "title": "Rabbit Season", "icon": "", "title": "Rabbit Season", "description": "Cook and Eat [[Cooked Rabbit|Rabbit Meat]] ", "requirements": " ", "gamerscore": "15G ", "trophytype": "Bronze ", "rewards": ""Hunter's Hat" headwear " } | Cook and Eat Rabbit Meat | — | 15G | Bronze | |||
It Spreads{ "anchor": "", "title": "It Spreads", "icon": "", "title": "It Spreads", "description": "Kill a mob next to a [[Sculk Catalyst|catalyst]] ", "requirements": " ", "gamerscore": "10G ", "trophytype": "Bronze ", "rewards": "" } | Kill a mob next to a catalyst | — | 10G | Bronze | |||
Over-Overkill{ "anchor": "", "title": "Over-Overkill", "icon": "", "title": "Over-Overkill", "description": "Deal 50 hearts of damage in a single hit using the [[Mace]] ", "requirements": " ", "gamerscore": "20G ", "trophytype": "Silver ", "rewards": ""Charged Gauntlet" gloves " } | Deal 50 hearts of damage in a single hit using the Mace | — | 20G | Silver |
Advancements[edit | edit source]
Icon | Advancement | In-game description | Actual requirements (if different) |
---|---|---|---|
A Throwaway Joke | Throw a Trident at something. Note: Throwing away your only weapon is not a good idea. | Hit a mob with a thrown trident. | |
Adventure | Adventure, exploration and combat | Kill any mob, or be killed by any living entity. | |
Arbalistic | Kill five unique mobs with one crossbow shot | Armor Stand also counts for this advancement. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. | |
It Spreads | Kill a mob near a Sculk Catalyst | Kill one of these 73 mobs near a sculk catalyst:
| |
Over-Overkill | Deal 50 hearts of damage in a single hit using the Mace | – | |
Take Aim | Shoot something with an Arrow | Using a bow or a crossbow, shoot a mob with an arrow, tipped arrow, or spectral arrow. | |
The Parrots and the Bats | Breed two animals together | Breed a pair of any of these 26 mobs:
| |
Two by Two | Breed all the animals! |
History[edit | edit source]
Java Edition Classic | |||||||
---|---|---|---|---|---|---|---|
May 19, 2009 | Bunnies were originally an idea for a mob in Survival Test. They would spawn randomly and jump around. When attacked, they would pop into many pieces and start bleeding. | ||||||
May 20, 2009 | Bunnies were ultimately rejected at the time due to negative feedback. | ||||||
Java Edition | |||||||
1.8 | May 17, 2014 | Screenshots of rabbits were released by Ryan Holtz. | |||||
June 5, 2014 | Rabbits are revealed as a feature to be added to Minecraft. | ||||||
June 6, 2014 | Twitter user @xyZenTV asks Ryan Holtz to add Toast to the game. | ||||||
Ryan Holtz accepts the Toast suggestion, and reveals he is planning for rabbits to have multiple skins, similar to horses and cats. | |||||||
June 30, 2014 | Holtz uploaded a "video" showcasing the mob's path-finding and animation. | ||||||
Holtz reveals a preview of the rabbit's drops. | |||||||
July 1, 2014 | Holtz reveals a hostile variant of rabbits, the "Killer Rabbit of Caerbannog". | ||||||
July 2, 2014 | Holtz tweets a screenshot of all six natural rabbit types, just prior to their introduction. | ||||||
14w27a | Added rabbits. | ||||||
Added baby rabbits. | |||||||
14w28a | The spawn rate of killer rabbits has been reduced from 1/1000 to 1/2500. | ||||||
14w29a | Killer rabbits no longer spawn in peaceful difficulty. | ||||||
14w31a | Rabbits now have sounds. | ||||||
Rabbits now have a revised model that includes a tail. | |||||||
Rabbits can now take fall damage. | |||||||
14w34a | Rabbits can no longer be tamed and do not flee from players. | ||||||
The texture of hostile rabbits has been changed. | |||||||
"Killer Rabbit" has been been renamed to 'The Killer Bunny'. | |||||||
Killer bunnies now ignore creative mode players. | |||||||
Killer bunnies no longer spawn without the use of commands. According to a later comment by Jeb, the Killer Bunny was removed from normal gameplay because "it's a tired joke and it's been referenced in so many games," another reason being "they're basically a random death event."[4] | |||||||
Black and white mottled fur rabbit's eye color has been changed from pink to black. | |||||||
pre1 | The textures of the killer bunny has been changed, removing the blood. | ||||||
1.8.1 | pre1 | Rabbits now follow players holding dandelions or golden carrots. | |||||
1.9 | 15w46a | Rabbits are now smaller. | |||||
The drop chance of rabbit's foot from rabbits has been increased from 2.5% to a 10% chance. | |||||||
Rabbits no longer spawn in all "usual" passive mob biomes. The groups are smaller and rare (weight 4 out of 44–52 rather than 10 out of 50–58). | |||||||
The speed of rabbits has been increased when they're panicking. | |||||||
Rabbits now avoid all players within 8 blocks and most hostile mobs within 4 blocks. | |||||||
The rabbit's avoidance range for wolves has been reduced from 16 blocks. | |||||||
Rabbits no longer prefer begging for food to mating. | |||||||
The health of rabbits has been reduced from 10 to 3. | |||||||
The speed of rabbits has been generally increased. | |||||||
The skins of rabbits now depend on their spawning biome. There is now a 5% chance a bred baby matches the biome rather than the parents. | |||||||
The crop eating of rabbits is now less destructive (used to completely destroy the crop block regardless of growth), but MoreCarrotTicks is now reduced and ignored. | |||||||
15w47b | Added killer rabbit attack sounds. | ||||||
1.11 | 16w32a | The entity ID of rabbits has been changed from Rabbit to rabbit . | |||||
1.14 | 18w43a | Added illager beasts, which flee from rabbits. | |||||
The textures of rabbits have been changed. | |||||||
The textures of baby rabbits have been changed. | |||||||
18w44a | Illager beasts no longer flee from rabbits.[5] | ||||||
1.18 | Experimental Snapshot 1 | Rabbits now spawn in the newly added meadow, grove and snowy slopes biomes. | |||||
experimental snapshot 2 | Rabbits now spawn more frequently in meadows. | ||||||
21w37a | Rabbits can now spawn on snow blocks. | ||||||
1.19.3 | 22w42a | Rabbits now have a 100% chance to drop raw rabbit when killed.[6] | |||||
1.19.4 Experiment | 23w07a | Rabbits now spawn in cherry groves. | |||||
1.20.2 | 23w32a | Carrots being eaten by rabbits now emit a block_change vibration of frequency 11 . | |||||
Pocket Edition Alpha | |||||||
v0.13.0 | build 1 | Added rabbits. They have all the changes that were later ported to Java Edition 1.9. | |||||
Added baby rabbits. | |||||||
The spawn rate of rabbits has weight 20, while usual passive mobs have a weight of 100. | |||||||
v0.15.0 | build 1 | Rabbits named as "Toast" now use the Toast texture. | |||||
Bedrock Edition | |||||||
1.8.0 | beta 1.8.0.8 | Added stray cats, which try to attack and kill rabbits. | |||||
1.10.0 | beta 1.10.0.3 | The textures of rabbits have been changed. | |||||
The texture of the white rabbit has been changed to the albino rabbit texture, which has changed the texture from to . | |||||||
The textures of baby rabbits have been changed. | |||||||
1.13.0 | beta 1.13.0.1 | Added foxes, which attack rabbits. | |||||
1.16.220 Experiment | beta 1.16.220.50 | Rabbits now spawn in groves. | |||||
1.17.40 Experiment | beta 1.17.40.20 | Rabbits now spawn in meadows and snowy slopes. | |||||
1.19.80 Experiment | Preview 1.19.80.20 | Rabbits now spawn in cherry groves. | |||||
1.20.80 | Preview 1.20.80.21 | Rabbits now spawn more frequently in groves. | |||||
Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | 1.0.1 | Added rabbits. |
Added baby rabbits. | |||||||
New Nintendo 3DS Edition | |||||||
0.1.0 | Added rabbits. | ||||||
Added baby rabbits. |
Issues[edit | edit source]
Issues relating to "Rabbit" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia[edit | edit source]
- The Killer Bunny is a reference to the Killer Rabbit of Caerbannog from the British comedy film Monty Python and the Holy Grail, which it was formerly named.
- The Killer Bunny was suggested by Twitter user @88bully.[7]
- The death sound for the rabbit is called
bunnymurder.ogg
.
Gallery[edit | edit source]
Animations[edit | edit source]
-
A brown rabbit running.
Screenshots[edit | edit source]
-
Ryan Holtz modeling the rabbit.
-
Ryan Holtz texturing the rabbit.
-
The first image of a rabbit tweeted by Ryan Holtz.
-
The second image of a rabbit tweeted by Ryan Holtz.
-
The third image of a rabbit tweeted by Ryan Holtz.
-
The fourth image of a rabbit tweeted by Ryan Holtz.
-
The fifth image of a rabbit tweeted by Ryan Holtz.
-
Baby rabbits.
-
First image of Toast.
-
Second image of Toast.
-
Third image of Toast.
-
Fourth image of Toast.
-
The first image of the Killer Bunny.
-
The second image of the Killer Bunny.
-
A pen of rabbits.
-
The second Killer Bunny texture, similar to a normal white rabbit.
-
All of the available rabbit skins.
-
The Killer Rabbit of Caerbannog as a baby.
-
The third Killer Bunny texture, with blood on its mouth and paws.
-
Killer bunny.
-
A rabbit eating a carrot.
-
A gif of all rabbit faces.
Textures[edit | edit source]
-
Black rabbit texture file.
-
Brown rabbit texture file.
-
Gold rabbit texture file.
-
Salt rabbit texture file.
-
White rabbit texture file.
-
White splotched rabbit texture file.
-
Toast rabbit texture file.
-
Killer bunny texture file.
-
White rabbit texture file in Bedrock Edition 1.9.
In other media[edit | edit source]
-
LEGO Minecraft Black Rabbit.
-
LEGO Minecraft Baby Brown Rabbit.
-
LEGO Minecraft Killer Rabbit.
-
A rabbit in the official artwork for The Wild Update.
-
Rabbit art.
-
-
Jumbo Rabbit from Minecraft Earth.
-
A rabbit preparing to shoot Steve with a crossbow in the trailer for Around the Minecraft World in 80 Biomes.[8]
References[edit | edit source]
- ↑ MC-207993
- ↑ MC-158608 — resolved as "Works As Intended".
- ↑ "@xyZenTV The skin only appears when you name the rabbit Toast using a name tag, it isn't in the random pool:" – @TheMogMiner (Ryan Holtz) on X (formerly Twitter), July 1, 2014
- ↑ https://minecraft.net/article/who-framed-killer-rabbit
- ↑ "FYI, I asked Josh to remove this feature again. Although funny, being scared of rabbits doesn't fit with the Beast's lore." – @jeb_ (Jens Bergensten) on X (formerly Twitter), October 30, 2018
- ↑ MC-96449 — resolved as "Fixed".
- ↑ "@88bully @xyZenTV You, I like you. I like the way you think. However, no promises. Promises are made to be broken." – @TheMogMiner (Ryan Holtz) on X (formerly Twitter), June 6, 2014
- ↑ https://www.youtube.com/watch?v=z-85xXgFHlE
External links[edit | edit source]
- Rabbit article on Wikipedia
- Who framed the killer rabbit? – Minecraft.net on November 25th, 2016