Java Edition Indev 0.31 20100204-1
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This version does not have an official title.
This version is referred to only as "0.31" in-game. The full title of this version is unofficial and has not been used by Mojang.
Please update the name if confirmed by reliable sources, such as in the launcher.
Please update the name if confirmed by reliable sources, such as in the launcher.
This version is currently lost.
While this release is known to exist, it has not been archived in the launcher or elsewhere, and is therefore considered lost.
If you believe you have a copy of this version, please post it on the talk page of this page.
If you believe you have a copy of this version, please post it on the talk page of this page.
0.31
Edition | |
---|---|
Release date |
February 4, 2010 |
Downloads |
Client not archived |
Minimum Java version | |
al_version |
1.077 |
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A version of Indev 0.31 was released on February 4, 2010,[1] at 15:41 UTC.
Changes[edit | edit source]
Mobs[edit | edit source]
- General
- Can now avoid dangers like cliffs, lava, etc.[2]
- Now follow the player if they get close enough.[3]
- This is preparation for making mobs hostile.
Bugs[edit | edit source]
- Mobs spawn in large amounts and never despawn causing enormous amount of lag.[2]
Gallery[edit | edit source]
-
Mobs on land.
-
Mobs in a cave.
References[edit | edit source]
- ↑ Pathfinding mobs for fun and profit – The Word of Notch, February 4, 2010
- ↑ a b "Everyone against the new update, post here" – Minecraft Forum, February 4, 2010. "You're against pathfinding? You want the mobs to just randomly walk around and happily jump off cliffs? Sure, some new problems have been introduced, but it's the DEVELOPMENT version of the game. It's going to be unstable and buggy at times."
- ↑ "Everyone against the new update, post here" – Minecraft Forum, February 4, 2010. "So far, I can't really see a problem with it - Mobs come at me. Once they attack, it'll make sense. It'll also mean that they won't come at me if I'm too far away from them. I like it so far."