Current[]
Abyss Corridor[]
Main article: Spiral Abyss/Floors/Abyss Corridor
Floor 1[]
- Ley Line Disorder
- Pyro DMG dealt by all party members increased by 75%.
- Overloaded DMG increased by 200%.
Chamber 1 | |
---|---|
Enemy Level | 25 |
Challenge Target | Remaining challenge time longer than 90/150/210 sec. |
Enemies | Wave 1: Wave 2: |
Chamber 2 | |
Enemy Level | 25 |
Challenge Target | Remaining challenge time longer than 90/150/210 sec. |
Enemies | Wave 1: Wave 2: |
Chamber 3 | |
Enemy Level | 25 |
Challenge Target | Remaining challenge time longer than 90/150/210 sec. |
Enemies | Wave 1: Wave 2: |
Floor 2[]
- Ley Line Disorder
- Cryo DMG dealt by all party members increased by 75%.
- The duration of the Frozen status effect is greatly increased.
Chamber 1 | |
---|---|
Enemy Level | 40 |
Challenge Target | Remaining challenge time longer than 60/90/180 sec. |
Enemies | Wave 1: Wave 2: |
Chamber 2 | |
Enemy Level | 40 |
Challenge Target | Target defense process greater than 20/40/60%. |
Enemies | Wave 1: Wave 2: |
Chamber 3 | |
Enemy Level | 40 |
Challenge Target | Remaining challenge time longer than 60/90/180 sec. |
Enemies | Wave 1: Wave 2: |
Floor 3[]
- Ley Line Disorder
- Increases Swirl reaction DMG by 300%, and its AoE by 100%.
- Anemo DMG dealt by all party members increased by 75%.
Chamber 1 | |
---|---|
Enemy Level | 45 |
Challenge Target | Remaining challenge time longer than 60/90/180 sec. |
Enemies | Wave 1: Wave 2: |
Chamber 2 | |
Enemy Level | 45 |
Challenge Target | Remaining challenge time longer than 60/90/180 sec. |
Enemies | Wave 1: Wave 2: |
Chamber 3 | |
Enemy Level | 45 |
Challenge Target | Remaining challenge time longer than 60/90/180 sec. |
Enemies |
Floor 4[]
- Ley Line Disorder
- Electro DMG dealt by all party members increased by 75%.
- Electro-Charged DMG increased by 150%, and its AoE is increased by 100%.
Chamber 1 | |
---|---|
Enemy Level | 50 |
Challenge Target | Remaining challenge time longer than 60/120/180 sec. |
Enemies | Wave 1: Wave 2: |
Chamber 2 | |
Enemy Level | 50 |
Challenge Target | Target defense process greater than 20/40/60%. |
Enemies | Wave 1: Wave 2: |
Chamber 3 | |
Enemy Level | 50 |
Challenge Target | Remaining challenge time longer than 60/120/180 sec. |
Enemies | Wave 1: Wave 2: |
Floor 5[]
- Ley Line Disorder
- When your character's HP is greater than 50%, ATK and DEF are increased by 25%.
- When HP is greater than 80%, Normal Attack SPD is increased by 20%.
- When HP is greater than 80%, Movement SPD is increased by 20%.
- When HP is greater than 95%, CRIT Rate is increased by 10% and CRIT DMG is increased by 20%.
Chamber 1 | |
---|---|
Enemy Level | 55 |
Challenge Target | Remaining challenge time longer than 180/300/420 sec. |
Enemies (First Half) | |
Enemies (Second Half) | |
Chamber 2[DN • 1] | |
Enemy Level | 55 |
Challenge Target | Remaining challenge time longer than 90/180/240 sec. |
Enemies (First Half) | |
Enemies (Second Half) | |
Chamber 3 | |
Enemy Level | 55 |
Challenge Target | Remaining challenge time longer than 180/300/420 sec. |
Enemies (First Half) | |
Enemies (Second Half) |
- ↑ Chamber 2:
- The first half of this challenge contains a Cryo Elemental Node that periodically applies a massive RES and DEF buff to opponents until the status has been removed.
- The second half of this challenge contains a Pyro Elemental Node that periodically applies a massive RES and ATK buff to opponents until the status has been removed.
Floor 6[]
- Ley Line Disorder
- Using an Elemental Burst increases all party members' ATK and DEF by 6%. Max 10 stacks. At 5 stacks and above, increases character Normal Attack SPD and Movement SPD by an additional 30%.
Chamber 1 | |
---|---|
Enemy Level | 60 |
Challenge Target | Remaining challenge time longer than 30/60/120 sec. |
Enemies (First Half) | Wave 1: Wave 2: |
Enemies (Second Half) | Wave 1: Wave 2: |
Chamber 2 | |
Enemy Level | 60 |
Challenge Target | Remaining challenge time longer than 90/180/270 sec. |
Enemies (First Half) | |
Enemies (Second Half) | |
Chamber 3 | |
Enemy Level | 60 |
Challenge Target | Remaining challenge time longer than 120/240/330 sec. |
Enemies (First Half) | Wave 1: Wave 2: |
Enemies (Second Half) |
Floor 7[]
- Ley Line Disorder
- CRIT hits will generate Elemental Particles and Orbs. Can only occur once every 15s.
- CRIT DMG dealt by all party members increased by 120%.
Chamber 1 | |
---|---|
Enemy Level | 65 |
Challenge Target | Remaining challenge time longer than 120/300/420 sec. |
Enemies (First Half) | Wave 1: Wave 2: |
Enemies (Second Half) | Wave 1: Wave 2: |
Chamber 2 | |
Enemy Level | 65 |
Challenge Target | Remaining challenge time longer than 120/300/390 sec. |
Enemies (First Half) | Wave 1: Wave 2: |
Enemies (Second Half) | Wave 1: Wave 2: |
Chamber 3 | |
Enemy Level | 65 |
Challenge Target | Remaining challenge time longer than 120/330/450 sec. |
Enemies (First Half) | |
Enemies (Second Half) |
Floor 8[]
- Ley Line Disorder
- When HP is less than 60%, ATK is increased by 50% and DEF is increased by 50%.
- When HP is less than 45%, Normal Attack SPD is increased by 30%.
- When HP is less than 45%, Movement SPD is increased by 30%.
- When HP is less than 30%, CRIT Rate is increased by 20% and CRIT DMG is increased by 40%.
Chamber 1 | |
---|---|
Enemy Level | 70 |
Challenge Target | Remaining challenge time longer than 180/330/420 sec. |
Enemies (First Half) | |
Enemies (Second Half) | |
Chamber 2[DN • 1] | |
Enemy Level | 70 |
Challenge Target | Remaining challenge time longer than 180/300/360 sec. |
Enemies (First Half) | |
Enemies (Second Half) | |
Chamber 3 | |
Enemy Level | 70 |
Challenge Target | Remaining challenge time longer than 60/120/180 sec. |
Enemies (First Half) | |
Enemies (Second Half) |
- ↑ Chamber 2:
- The first half of this challenge contains a Cryo Elemental Node that periodically applies a massive RES and DEF buff to opponents until the status has been removed.
- The second half of this challenge contains a Pyro Elemental Node that periodically applies a massive RES and ATK buff to opponents until the status has been removed.
Abyssal Moon Spire[]
Main article: Spiral Abyss/Floors/Abyssal Moon Spire
Floor 9[]
- Ley Line Disorder
- All party members gain a 50% Pyro DMG Bonus.
Chamber 1 | |
---|---|
Enemy Level | 72 |
Challenge Target | Remaining challenge time longer than (60/180/300) sec. |
Enemies (First Half) | Wave 1: Wave 2: |
Enemies (Second Half) | |
Chamber 2 | |
Enemy Level | 74 |
Challenge Target | Remaining challenge time longer than (60/180/300) sec. |
Enemies (First Half) | Wave 1: Wave 2: |
Enemies (Second Half) | |
Chamber 3 | |
Enemy Level | 76 |
Challenge Target | Remaining challenge time longer than (180/300/420) sec. |
Enemies (First Half) | Wave 1: Wave 2: |
Enemies (Second Half) |
Floor 10[]
- Ley Line Disorder
- DMG dealt by characters is increased by 50% when in Nightsoul's Blessing.
Chamber 1 | |
---|---|
Enemy Level | 80 |
Challenge Target | Remaining challenge time longer than (60/180/300) sec. |
Enemies (First Half) | Wave 1: Wave 2: |
Enemies (Second Half) | |
Chamber 2 | |
Enemy Level | 82 |
Challenge Target | Remaining challenge time longer than (60/180/300) sec. |
Enemies (First Half) | Wave 1: Wave 2: |
Enemies (Second Half) | |
Chamber 3 | |
Enemy Level | 85 |
Challenge Target | Remaining challenge time longer than (180/300/420) sec. |
Enemies (First Half) | Wave 1: Wave 2: |
Enemies (Second Half) |
Floor 11[]
- Ley Line Disorder
- All party members gain a 75% Geo DMG Bonus.
Chamber 1 | |
---|---|
Enemy Level | 88 |
Challenge Target | Target defense progress greater than (20/40/60)% |
Enemies (First Half) | Wave 1: Wave 2: |
Enemies (Second Half) | Wave 1: Wave 2: |
Chamber 2 | |
Enemy Level | 90 |
Challenge Target | Remaining challenge time longer than (60/180/300) sec. |
Enemies (First Half) | Wave 1: Wave 2: Wave 3: |
Enemies (Second Half) | Wave 1: Wave 2: Wave 3: |
Chamber 3 | |
Enemy Level | 92 |
Challenge Target | Remaining challenge time longer than 180/300/420 sec. |
Enemies (First Half) | Wave 1: Wave 2: |
Enemies (Second Half) |
Floor 12[]
- Ley Line Disorder
- For this floor only, the ley line flow will be normal.
Chamber 1 | |
---|---|
Enemy Level | 95 |
Challenge Target | Remaining challenge time longer than (180/300/420) sec. |
Enemies (First Half) | Wave 1: Wave 2: |
Enemies (Second Half) | Wave 1: Wave 2: Wave 3: |
Chamber 2 | |
Enemy Level | 98 |
Challenge Target | Remaining challenge time longer than (180/300/420) sec. |
Enemies (First Half) | Wave 1: Wave 2: |
Enemies (Second Half) | |
Chamber 3 | |
Enemy Level | 100 |
Challenge Target | Remaining challenge time longer than (180/300/420) sec. |
Enemies (First Half) | |
Enemies (Second Half) |
- All Chambers:
- The HP% Bonus of all opponents in this challenge is increased from 150% to 275%.
Past[]
A list of past Spiral Abyss floors. Note that the Abyss Corridor does not change; only the Abyssal Moon Spire does.