Electro Hypostasis is a Normal Boss challenge found in Cape Oath, Galesong Hill, Mondstadt.
Drops[]
Items[]
Claiming the Trounce Blossom for Original Resin ×40 after defeating the boss offers the following possible rewards:
- Basic Drops
- Ascension Gems
- Artifacts
World Level | Boss Level | |||||
---|---|---|---|---|---|---|
0 | 36 | 200 | 3,450 | 138 | 30 | 1 + 61.85% |
1 | 37 | 200 | 3,450 | 138 | 30 | 1 + 61.85% |
2 | 41 | 200 | 3,650 | 144 | 30 | 1 + 70.37% |
3 | 50 | 200 | 3,850 | 155 | 35 | 1 + 87.41% |
4 | 62 | 200 | 4,125 | 166 | 35 | 2 + 4.45% |
5 | 72 | 200 | 4,450 | 178 | 40 | 2 + 21.49% |
6 | 83 | 200 | 4,725 | 189 | 40 | 2 + 38.52% |
7 | 91 | 200 | 5,200 | 200 | 45 | 2 + 55.56% |
8 | 93 | 200 | 6,000 | 200 | 45 | 2 + 55.56% |
World Level | Boss Level | Ascension Gems | |||||||
---|---|---|---|---|---|---|---|---|---|
Range | Avg. | Range | Avg. | Range | Avg. | Range | Avg. | ||
0 | 36 | 2–3 | 2.1057 | — | — | — | |||
1 | 37 | 2–3 | 2.1057 | — | — | — | |||
2 | 41 | 0–2 | 1.0323 | 1–4 | 1.2954 | — | — | ||
3 | 50 | 0–2 | 1.2579 | 1–4 | 1.3554 | — | — | ||
4 | 62 | 0–2 | 1.4835 | 1–4 | 1.4157 | 0–2 | 0.099 | — | |
5 | 72 | 0–3 | 1.7091 | 1–5 | 1.4757 | 0–3 | 0.114 | — | |
6 | 83 | 0–3 | 1.9354 | 1–5 | 1.5358 | 0–3 | 0.1287 | 0–3 | 0.0129 |
7 | 91 | 0–3 | 2.1607 | 1–5 | 1.5961 | 0–3 | 0.144 | 0–3 | 0.0141 |
8 | 93 | 0–3 | 2.1607 | 1–5 | 1.5961 | 0–3 | 0.1440 | 0–3 | 0.0141 |
World Level | Boss Level | Artifacts | |||
---|---|---|---|---|---|
0 | 36 | 1 + 42.8% | 2 + 77.2% | — | — |
1 | 37 | 1 + 42.8% | 2 + 77.2% | — | — |
2 | 41 | 1 + 42.8% | 2 + 77.2% | — | — |
3 | 50 | — | 3 + 78% | 42% | — |
4 | 62 | — | 3 + 36% | 84% | — |
5 | 72 | — | 2 + 94% | 1 + 5% | 21% |
6 | 83 | — | 2 + 52% | 1 + 26% | 42% |
7 | 91 | — | 2 + 10% | 1 + 47% | 63% |
8 | 93 | — | 2 + 10% | 1 + 47% | 1 |
Artifact and material drop ranges are primarily sourced from the Genshin Data Gathering team.
Energy[]
Energy Drops | ||
---|---|---|
Type | HP Threshold | Drop(s) |
Electro | 75% | Orb ×1 |
50% | Orb ×1 | |
25% | Orb ×1 | |
0% | Orb ×1 |
Stats[]
RES | ||||||||
---|---|---|---|---|---|---|---|---|
10% | 10% | 10% | Immune | 10% | 10% | 10% | 10% |
Level Scaling | |||
---|---|---|---|
Level | HP | ATK | DEF |
1 | 510 | 152 | 505 |
10 | 2,006 | 407 | 550 |
20 | 6,196 | 1,004 | 600 |
30 | 10,310 | 1,639 | 650 |
40 | 18,864 | 2,450 | 700 |
50 | 34,975 | 3,779 | 750 |
60 | 58,669 | 5,322 | 800 |
70 | 91,364 | 7,346 | 850 |
80 | 129,960 | 9,452 | 900 |
90 | 170,479 | 11,419 | 950 |
100 | 257,356 | 14,773 | 1,000 |
104 | 282,298 | 15,954 | 1,020 |
Note that HP and ATK values may change in Co-Op Mode, some Quests, and certain Domains (including Spiral Abyss and Imaginarium Theater). For more details, see Enemy/Level Scaling § Other Multipliers.
Abilities[]
Most ability names are unofficial. For most of the attacks below, the core will be exposed for a few seconds after the boss uses the attack. Use this opportunity to deal damage to the boss.
Electro Crystal Projection | ||||||||||||||||||||||||||||||||||||||
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Flies into the air and forms a rhombus with its shell pieces, firing two each for a total of four attacks, dealing 25% ATK as Electro DMG on hit. The core will be exposed during this attack.
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Flies into the air and forms a rhombus with its shell pieces, firing two each for a total of four attacks, dealing 25% ATK as Electro DMG on hit. The core will be exposed during this attack. | ||||||||||||||||||||||||||||||||||||||
Clap | ||||||||||||||||||||||||||||||||||||||
Quickly flies next to the player and forms a large wall, which folds in a "clapping" motion very quickly, dealing 100% ATK as Electro DMG in front of the wall.
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Quickly flies next to the player and forms a large wall, which folds in a "clapping" motion very quickly, dealing 100% ATK as Electro DMG in front of the wall. | ||||||||||||||||||||||||||||||||||||||
Rock-Paper-Scissors Combo | ||||||||||||||||||||||||||||||||||||||
Performs a telegraphed 3-hit combo consisting of a forward punch, a "cutting" attack as a pair of scissors, and a ground slap with a giant hand. Sometimes, only the punch is performed, in which case the telegraph does not appear. This attack deals 75% ATK, 75% ATK, and 100% ATK Electro DMG.
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Performs a telegraphed 3-hit combo consisting of a forward punch, a "cutting" attack as a pair of scissors, and a ground slap with a giant hand. Sometimes, only the punch is performed, in which case the telegraph does not appear. This attack deals 75% ATK, 75% ATK, and 100% ATK Electro DMG. | ||||||||||||||||||||||||||||||||||||||
Drill | ||||||||||||||||||||||||||||||||||||||
Turns into a giant drill and spins across the arena, dealing 50% ATK as Electro DMG and 25% ATK as Physical DMG continuously upon contact.
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Turns into a giant drill and spins across the arena, dealing 50% ATK as Electro DMG and 25% ATK as Physical DMG continuously upon contact. | ||||||||||||||||||||||||||||||||||||||
Tremors | ||||||||||||||||||||||||||||||||||||||
Moves to the center of the arena and forms a spinning dome formation with its shell while sending out many small waves of shell pieces, dealing 75% ATK as Electro DMG on hit. When this attack ends, an Electro Energy Orb will be generated.
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Moves to the center of the arena and forms a spinning dome formation with its shell while sending out many small waves of shell pieces, dealing 75% ATK as Electro DMG on hit. When this attack ends, an Electro Energy Orb will be generated. | ||||||||||||||||||||||||||||||||||||||
Lightning Lockdown | ||||||||||||||||||||||||||||||||||||||
Sends shell pieces into the sky and rains them down in an octagon formation around the player, dealing 100% ATK as Electro DMG and trapping them, before raining lightning in the cage, dealing 50% ATK as Electro DMG. The core will be exposed during this attack. Dash toward the first pillar, and then out of the cage before the complete cage is formed. The pillars can also be destroyed using elemental reactions as a means of escape. This attack is usually performed only when the player takes too long to defeat the Electro Hypostasis.
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Sends shell pieces into the sky and rains them down in an octagon formation around the player, dealing 100% ATK as Electro DMG and trapping them, before raining lightning in the cage, dealing 50% ATK as Electro DMG. The core will be exposed during this attack. Dash toward the first pillar, and then out of the cage before the complete cage is formed. The pillars can also be destroyed using elemental reactions as a means of escape. This attack is usually performed only when the player takes too long to defeat the Electro Hypostasis.
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Rotating Lasers | ||||||||||||||||||||||||||||||||||||||
Forms a ring around its core with its shell pieces, dealing 100% ATK as Electro DMG and begins firing lasers out in 4 directions. The ring will then rotate, the lasers moving with it, dealing 40% ATK as Electro DMG on hit. When the lasers turn off, the shell pieces quickly converge on the core, dealing 100% ATK as Electro DMG. Sprint in a circle close to the ring, or dash through the lasers to dodge them. Alternatively, stand inside the ring to dodge the lasers, but make sure to leave the ring before the pieces converge (indicated by the ground rune disappearing). The core will be exposed during this attack, allowing the player to safely continue damaging the Hypostasis for a duration. When this attack ends, an Electro Energy Orb will be generated.
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Forms a ring around its core with its shell pieces, dealing 100% ATK as Electro DMG and begins firing lasers out in 4 directions. The ring will then rotate, the lasers moving with it, dealing 40% ATK as Electro DMG on hit. When the lasers turn off, the shell pieces quickly converge on the core, dealing 100% ATK as Electro DMG. Sprint in a circle close to the ring, or dash through the lasers to dodge them. Alternatively, stand inside the ring to dodge the lasers, but make sure to leave the ring before the pieces converge (indicated by the ground rune disappearing). The core will be exposed during this attack, allowing the player to safely continue damaging the Hypostasis for a duration. When this attack ends, an Electro Energy Orb will be generated. | ||||||||||||||||||||||||||||||||||||||
Absorbing Prism | ||||||||||||||||||||||||||||||||||||||
When HP is low (approx. 5%), teleports to the center of the arena and forms 3 Revival Prisms, which can only be damaged using elemental reactions. After 15 seconds, absorbs the Prisms and heals for 15%/35%/50% of its HP for 1/2/3 prisms absorbed. If a Prism is destroyed, it does not add to the healing and does not respawn next time the Electro Hypostasis uses Rebirth. When the player destroys all three Electro Prisms, the Electro Hypostasis dies immediately. Destroying a Revival Prism will generate an Electro Energy Orb.
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When HP is low (approx. 5%), teleports to the center of the arena and forms 3 Revival Prisms, which can only be damaged using elemental reactions. After 15 seconds, absorbs the Prisms and heals for 15%/35%/50% of its HP for 1/2/3 prisms absorbed. If a Prism is destroyed, it does not add to the healing and does not respawn next time the Electro Hypostasis uses Rebirth. When the player destroys all three Electro Prisms, the Electro Hypostasis dies immediately. Destroying a Revival Prism will generate an Electro Energy Orb.
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Strategy[]
The majority of the Electro Hypostasis' attacks are fairly easy to dodge. Being an elemental being of pure Electro energy, all of its attacks deal Electro DMG and it itself is also permanently imbued with Electro.
The fight itself is fairly simple and the boss can be defeated before it has a chance to use its cage attack. Players who get caught in the attack can either break one of the pillars with reactions or simply use height-increasing abilities (see Plunging Attack) such as a Geo Construct.
When the boss reaches critical health, it will create three Prisms in an attempt to revive itself. Pyro, Cryo and Dendro are the most effective at breaking the Revival Prisms, requiring a total of 3 gauge units for each Prism. See Shields/Shield Gauge Data for more info on the gauge data.
Event Variant[]
Achievements[]
There are 4 Achievements obtainable from Electro Hypostasis:
Achievement | Category | Description | |
---|---|---|---|
The PRISM Program | Wonders of the World | Break all of an Electro Hypostasis' Revival Prisms before it can be revived. | 10 |
Force Field Erosion | Wonders of the World | Destroy the Electro Hypostasis' barrier. | 5 |
"...Lizard-Spock" | Wonders of the World | Have one character get hit by all three parts of the rock-paper-scissors attack consecutively. | 5 |
...And Still Smiling! | Meetings in Outrealm: Series I | Defeat an Electro Hypostasis in Co-Op Mode. | 10 |
Tutorials[]
- Electro Hypostasis
Protects itself with a cubical shell that is elementally inert. Attacks are only effective when its elemental core is exposed. When HP is low, it splits into three crystalline prisms that can absorb elemental energy. Make sure to destroy them all.
Descriptions[]
Elemental hypostases are the highest forms of elemental structures, usually formed either at a location bursting with elemental energy or at a clogged ley line.
Elemental hypostases have developed defensive mechanisms based on their elemental attributes.
Elemental hypostases are the highest forms of elemental structures, usually formed either at a location bursting with elemental energy or at a clogged ley line.
Elemental hypostases have developed various attacks based on their elemental attributes.
Trivia[]
- Each of the Hypostases are named after one of the letters of the Hebrew Alphabet, with "Aleph" (Hebrew: א Alef) being named after the first.
- The Pure variant of the Electro Hypostasis makes an appearance in Kannazuka, Inazuma, during Sakura Arborism.
- The Electro, Geo, Anemo and Dendro Hypostasis have sharp corners and appear decayed as opposed to the rounded corners and intact state of the rest.
Gallery[]
Genius Invokation TCG[]
Video Guides[]
Other Languages[]
Language | Official Name | Literal Meaning |
---|---|---|
English | Electro Hypostasis | — |
Chinese (Simplified) | 无相之雷 Wúxiàng zhī Léi | Signless Thunder |
Chinese (Traditional) | 無相之雷 Wúxiàng zhī Léi | |
Japanese | 無相の雷 Musou no Kaminari | Signless Thunder |
Korean | 무무상상의 뇌뇌전전 Musang-ui Noejeon | Signless Thunder and Lightning |
Spanish | Hipostasis Electro | Electro Hypostasis |
French | Hypostase Électro | Electro Hypostasis |
Russian | Электро гипостазис Elektro gipostazis | Electro Hypostasis |
Thai | Electro Hypostasis | — |
Vietnamese | LôiLôi Nguyên BảnNguyên Bản | The Original Thunder |
German | Elektro-Hypostase | Electro Hypostasis |
Indonesian | Electro Hypostasis | — |
Portuguese | Hypostasis Electro | Electro Hypostasis |
Turkish | Elektrik Hipostazı | ElectroElectroElectroElectro Tooltip for ElectroElectroⓘ Hypostasis |
Italian | Ipostasi di Electro | Electro Hypostasis |
Change History[]
- Fixes an issue that would occur in Co-Op Mode whereby the Electro Hypostasis's Lightning Burst skill would be abnormal in certain situations.
- Fixes an issue whereby characters could not attack the Electro Hypostasis in certain situations.
- Electro Hypostasis was released.