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Teleporting, also known as Blinking, is an ability that some enemies can perform, which consists of changing location without intermediate movement.

Enemies[]

Some enemies are able to teleport when certain conditions are met. While teleporting, enemies cannot be targeted. Any homing projectiles that locked onto an enemy before teleportation will stall at the enemy's last location before teleportation until either they expire or the enemy reappears, whichever happens first.

Enemy teleportation is usually based on either the player's location or the enemy's original spawn point, with certain degrees of randomness.

For example, Abyss Mages will teleport when shielded and too far away from the player. However, they have different criteria for their teleport destinations:

Pyro Abyss Mage Electro Abyss Mage Hydro Abyss MageCryo Abyss Mage
Angle with target's orientation ≤60° ≤45° ≤30°
Distance from target 5m–7m 1m–2.5m 5m–7m
Area of teleport destination (rounded) 25.1m² 4.1m² 12.6m²

As a result, it can be observed that:

  • Pyro Abyss Mages have the most randomness in their teleport destinations (as indicated by the largest landing area)
  • Hydro and Cryo Abyss Mages' teleports are more predictable
  • Electro Abyss Mages teleport extremely close to their targets

The following graphic shows the areas which different Abyss Mage types can teleport to relative to the player's position: Abyss Mage Teleport Location Graphic

Data[]

Enemy Ability Forward
Angle (°)
Range (m) Relative To
Fatui Skirmisher - Geochanter Bracer Fatui Skirmisher - Geochanter Bracer Teleport away (Shining Withdraw) -180 2–10 Self
Whopperflower Whopperflower Teleport to target 30 3.5 Target
Cryo Abyss Mage Cryo Abyss Mage Teleport to target 30 5–7 Target
Teleport away while stunned 30 9–12 Target
Electro Abyss Mage Electro Abyss Mage Teleport to target 45 1–2.5 Target
Teleport away while stunned 30 9–12 Target
Hydro Abyss Mage Hydro Abyss Mage Teleport to target 30 5–7 Target
Teleport away while stunned 30 9–12 Target
Pyro Abyss Mage Pyro Abyss Mage Teleport to target 60 5–7 Target
Teleport away while stunned 30 9–12 Target
Fatui Electro Cicin Mage Fatui Electro Cicin Mage Approach player 45 4–5 Self
Teleport away when attacked 30 8–10 Self
Fatui Pyro Agent Fatui Pyro Agent Teleport to target (Blade Ablaze) 360 0–1 Target
Geovishap Hatchling Geovishap Hatchling Teleport away (Before Rolling Attack) 360 15–20 Target
Teleport to target 360 2–5 Target
Hypostasis Hypostasis (Most) Return to spawn 0 0 Spawn Point
Anemo Hypostasis Anemo Hypostasis Teleport to target (Vacuum Burst) 90 2.5–5 Target
Return to spawn 180 0–5 Spawn Point
Electro Hypostasis Electro Hypostasis Return to spawn 360 3–5 Spawn Point
Geo Hypostasis Geo Hypostasis Return to spawn 360 4–6 Spawn Point
Ruin Destroyer Ruin Destroyer Teleport to target 360 1–2 Target
Perpetual Mechanical Array Perpetual Mechanical Array Teleport to target (Rocket Blast) 360 1–2 Target
Spirit of Omen: Dendro Spirit-Serpent Spirit of Omen: Dendro Spirit-Serpent Teleport to target (Ground Slam) 0 0 Target
Consecrated Scorpion Consecrated Scorpion Teleport to target (Dig) 0 0–1 Target
Algorithm of Semi-Intransient Matrix of Overseer Network Algorithm of Semi-Intransient Matrix of Overseer Network Teleport forward (start of invisibility) 0 10-15 Self
Perch Proliferating Organism Perch Proliferating Organism Teleport to target 60 0–2 Target
Iniquitous Baptist Iniquitous Baptist Teleport (Electro Phase) 180 10–15 Self
All-Devouring Narwhal All-Devouring Narwhal (Dark Shadow) Teleport to target (Eye of Maelstrom Finisher) 90 6.5 Target
Fluid Avatar of Lava Fluid Avatar of Lava Teleport to target (Inferno Rise) 360 1–2 Target
  • Note that a negative Forward Angle means that the teleport direction is reversed.

Special Teleports[]

  • Pyro Hypostasis Pyro Hypostasis: During the 3rd part of the 3-Hit Combo, the game will predict the player's location in the next 0.5 seconds based on their current movement. The Pyro Hypostasis will teleport 0-1m in front of this predicted location.

Change History[]

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