Claymores are one of the five weapon types that characters can use in Genshin Impact.
Claymores restrict the character wielding them to slower hits than other melee weapons like Swords and Polearms, but deal more damage per hit with higher interruption capabilities. Due to being considered Blunt Attacks, Claymore attacks deal increased damage to Geo objects and certain Shields, and can trigger Shatter on Frozen enemies.
Normal Attacks[]
A Claymore user's Normal Attack chain typically consists of 3–5 slow, but powerful and wide, melee attacks.
Charged Attacks[]
A Claymore user's Charged Attack has a small windup before performing a rapid chain of attack that continuously drains their stamina. This attack will end with a more powerful slash if the attack button is released, if the character runs out of stamina, or if the max duration is reached.
When initiating a Charged Attack sequence from a standstill, Claymore users will cut short the animation of their first Normal Attack and transition it into the Charged Attack windup animation. However, if the first Normal Attack's Attack Speed is too fast, the character will finish performing the first Normal Attack before starting the Charged Attack windup. For example, Sayu who can normally directly enter a Charged Attack sequence from standstill, when at 150% Attack Speed, will have to perform her first Normal Attack before a Charged Attack sequence.
Two iterations of Claymore Charged Attack exist: a spinning attack for the short and medium-height characters and a continuous slash attack for the tall characters, except for Kaveh and Navia, who use the spinning iteration. However, they are functionally the same.
Non-standard Charged Attacks include:
- Arataki Itto's Charged Attack will perform a single slash if he has no Superlative Superstrength stacks. If he has any number of stacks, he will perform continuous slashes as with most Claymore characters, but will not consume Stamina.
- Kinich's Charged Attacks do not cause him to perform continuous slashes, but he instead will throw his claymore forward and spin it, dealing three instances of damage.
Typically, Claymore Charged Attacks cost 40 Stamina per second and can last up to 5 seconds. Exceptions include Arataki Itto's Charged Attack, which costs 20 Stamina with no Superlative Superstrength stacks and 0 with any number of stacks, and Kinich's Charged Attack, which costs 50 Stamina.
Plunging Attacks[]
Claymore Plunging Attacks are considered Blunt Attacks. All Claymore users have similar animations when plunging, which involves them performing a slash downward with their sword.
Claymore Characters[]
Playable Characters[]
16 Characters match the category selection:
Upcoming Characters[]
No Characters match the category selection.
List of Claymores[]
38 Weapons match the category selection:
Icon | Name | Quality | Base ATK (Lv. 1) |
2nd Stat (Lv. 1) |
Passive Ability |
---|---|---|---|---|---|
Beacon of the Reed Sea | 608 (46) |
CRIT Rate 33.1% (7.2%) |
Desert Watch After the character's Elemental Skill hits an opponent, their ATK will be increased by 20~40% for 8s. After the character takes DMG, their ATK will be increased by 20~40% for 8s. The 2 aforementioned effects can be triggered even when the character is not on the field. Additionally, when not protected by a shield, the character's Max HP will be increased by 32~64%. | ||
Fang of the Mountain King | 741 (49) |
CRIT Rate 11.0% (2.4%) |
Turquoise Hunt Gain 1 stack of Canopy's Favor after hitting an opponent with an Elemental Skill. This can be triggered once every 0.5s. After a nearby party member triggers a Burning or Burgeon reaction, the equipping character will gain 3 stacks. This effect can be triggered once every 2s and can be triggered even when the triggering party member is off-field. Canopy's Favor: Elemental Skill and Burst DMG is increased by 10~20% for 6s. Max 6 stacks. Each stack is counted independently. | ||
Redhorn Stonethresher | 542 (44) |
CRIT DMG 88.2% (19.2%) |
Gokadaiou Otogibanashi DEF is increased by 28~56%. Normal and Charged Attack DMG is increased by 40~80% of DEF. | ||
Skyward Pride | 674 (48) |
Energy Recharge 36.8% (8%) |
Sky-ripping Dragon Spine Increases all DMG by 8~16%. After using an Elemental Burst, a vacuum blade that does 80~160% of ATK as DMG to opponents along its path will be created when Normal or Charged Attacks hit. Lasts for 20s or 8 vacuum blades. | ||
Song of Broken Pines | 741 (49) |
Physical DMG Bonus 20.7% (4.5%) |
Rebel's Banner-Hymn A part of the "Millennial Movement" that wanders amidst the winds. Increases ATK by 16~32%, and when Normal or Charged Attacks hit opponents, the character gains a Sigil of Whispers. This effect can be triggered once every 0.3s. When you possess four Sigils of Whispers, all of them will be consumed and all nearby party members will obtain the "Millennial Movement: Banner-Hymn" effect for 12s. "Millennial Movement: Banner-Hymn" increases Normal ATK SPD by 12~24% and increases ATK by 20~40%. Once this effect is triggered, you will not gain Sigils of Whispers for 20s. Of the many effects of the "Millennial Movement", buffs of the same type will not stack. | ||
The Unforged | 608 (46) |
ATK 49.6% (10.8%) |
Golden Majesty Increases Shield Strength by 20~40%. Scoring hits on opponents increases ATK by 4~8% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%. | ||
Verdict | 674 (48) |
CRIT Rate 22.1% (4.8%) |
Many Oaths of Dawn and Dusk Increases ATK by 20~40%. When characters in your party obtain Elemental Shards from Crystallize reactions, the equipping character will gain 1 Seal, increasing Elemental Skill DMG by 18~36%. The Seal lasts for 15s, and the equipped may have up to 2 Seals at once. All of the equipper's Seals will disappear 0.2s after their Elemental Skill deals DMG. | ||
Wolf's Gravestone | 608 (46) |
ATK 49.6% (10.8%) |
Wolfish Tracker Increases ATK by 20~40%. On hit, attacks against opponents with less than 30% HP increase all party members' ATK by 40~80% for 12s. Can only occur once every 30s. | ||
"Ultimate Overlord's Mega Magic Sword" | 565 (44) |
Energy Recharge 30.6% (6.7%) |
Melussistance! ATK increased by 12~24%. That's not all! The support from all Melusines you've helped in Merusea Village fills you with strength! Based on the number of them you've helped, your ATK is increased by up to an additional 12~24%. | ||
Akuoumaru | 510 (42) |
ATK 41.3% (9%) |
Watatsumi Wavewalker For every point of the entire party's combined maximum Energy capacity, the Elemental Burst DMG of the character equipping this weapon is increased by 0.12~0.24%. A maximum of 40~80% increased Elemental Burst DMG can be achieved this way. | ||
Blackcliff Slasher | 510 (42) |
CRIT DMG 55.1% (12%) |
Press the Advantage After defeating an opponent, ATK is increased by 12~24% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others. | ||
Earth Shaker | 565 (44) |
ATK 27.6% (6%) |
Oath of Qhapaq Nan After a party member triggers a Pyro-related reaction, the equipping character's Elemental Skill DMG is increased by 16~32% for 8s. This effect can be triggered even when the triggering party member is not on the field. | ||
Favonius Greatsword | 454 (41) |
Energy Recharge 61.3% (13.3%) |
Windfall CRIT hits have a 60~100% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12~6s. | ||
Forest Regalia | 565 (44) |
Energy Recharge 30.6% (6.7%) |
Forest Sanctuary After triggering Burning, Quicken, Aggravate, Spread, Bloom, Hyperbloom, or Burgeon, a Leaf of Consciousness will be created around the character for a maximum of 10s. When picked up, the Leaf will grant the character 60~120 Elemental Mastery for 12s. Only 1 Leaf can be generated this way every 20s. This effect can still be triggered if the character is not on the field. The Leaf of Consciousness' effect cannot stack. | ||
Fruitful Hook | 565 (44) |
ATK 27.6% (6%) |
The Weight of Falling Branches Increase Plunging Attack CRIT Rate by 16~32%; After a Plunging Attack hits an opponent, Normal, Charged, and Plunging Attack DMG increased by 16~32% for 10s. | ||
Katsuragikiri Nagamasa | 510 (42) |
Energy Recharge 45.9% (10.0%) |
Samurai Conduct Increases Elemental Skill DMG by 6~12%. After Elemental Skill hits an opponent, the character loses 3 Energy but regenerates 3~5 Energy every 2s for the next 6s. This effect can occur once every 10s. Can be triggered even when the character is not on the field. | ||
Lithic Blade | 510 (42) |
ATK 41.3% (9%) |
Lithic Axiom: Unity For every character in the party who hails from Liyue, the character who equips this weapon gains 7~11% ATK increase and 3~7% CRIT Rate increase. This effect stacks up to 4 times. | ||
Luxurious Sea-Lord | 454 (41) |
ATK 55.1% (12%) |
Oceanic Victory Increases Elemental Burst DMG by 12~24%. When Elemental Burst hits opponents, there is a 100% chance of summoning a huge onrush of tuna that deals 100~200% ATK as AoE DMG. This effect can occur once every 15s. | ||
Mailed Flower | 565 (44) |
Elemental Mastery 110 (24) |
Whispers of Wind and Flower Within 8s after the character's Elemental Skill hits an opponent or the character triggers an Elemental Reaction, their ATK and Elemental Mastery will be increased by 12~24% and 48~96 respectively. | ||
Makhaira Aquamarine | 510 (42) |
Elemental Mastery 165 (36) |
Desert Pavilion The following effect will trigger every 10s: The equipping character will gain 24~48% of their Elemental Mastery as bonus ATK for 12s, with nearby party members gaining 30% of this buff for the same duration. Multiple instances of this weapon can allow this buff to stack. This effect will still trigger even if the character is not on the field. | ||
Portable Power Saw | 454 (41) |
HP 55.1% (12%) |
Sea Shanty When the wielder is healed or heals others, they will gain a Stoic's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Roused effect will be granted for 10s. For each Symbol consumed, gain 40~80 Elemental Mastery, and 2s after the effect occurs, 2~4 Energy per Symbol consumed will be restored for said character. The Roused effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field. | ||
Prototype Archaic | 565 (44) |
ATK 27.6% (6%) |
Crush On hit, Normal or Charged Attacks have a 50% chance to deal an additional 240~480% ATK DMG to opponents within a small AoE. Can only occur once every 15s. | ||
Rainslasher | 510 (42) |
Elemental Mastery 165 (36) |
Bane of Storm and Tide Increases DMG against opponents affected by Hydro or Electro by 20~36%. | ||
Royal Greatsword | 565 (44) |
ATK 27.6% (6%) |
Focus Upon dealing damage to an opponent, increases CRIT Rate by 8~16%. Max 5 stacks. A CRIT hit removes all existing stacks. | ||
Sacrificial Greatsword | 565 (44) |
Energy Recharge 30.6% (6.7%) |
Composed After dealing damage to an opponent with an Elemental Skill, the skill has a 40~80% chance to end its own CD. Can only occur once every 30~16s. | ||
Serpent Spine | 510 (42) |
CRIT Rate 27.6% (6%) |
Wavesplitter Every 4s a character is on the field, they will deal 6~10% more DMG and take 3~2% more DMG. This effect has a maximum of 5 stacks and will not be reset if the character leaves the field, but will be reduced by 1 stack when the character takes DMG. | ||
Snow-Tombed Starsilver | 565 (44) |
Physical DMG Bonus 34.5% (7.5%) |
Frost Burial Hitting an opponent with Normal and Charged Attacks has a 60~100% chance of forming and dropping an Everfrost Icicle above them, dealing AoE DMG equal to 80~140% of ATK. Opponents affected by Cryo are instead dealt DMG equal to 200~360% of ATK. Can only occur once every 10s. | ||
Talking Stick | 565 (44) |
CRIT Rate 18.4% (4%) |
"The Silver Tongue" ATK will be increased by 16~32% for 15s after being affected by Pyro. This effect can be triggered once every 12s. All Elemental DMG Bonus will be increased by 12~24% for 15s after being affected by Hydro, Cryo, Electro, or Dendro. This effect can be triggered once every 12s. | ||
The Bell | 510 (42) |
HP 41.3% (9%) |
Rebellious Guardian Taking DMG generates a shield which absorbs DMG up to 20~32% of max HP. This shield lasts for 10s or until broken, and can only be triggered once every 45s. While protected by a shield, the character gains 12~24% increased DMG. | ||
Tidal Shadow | 510 (42) |
ATK 41.3% (9%) |
White Cruising Wave After the wielder is healed, ATK will be increased by 24~48% for 8s. This can be triggered even when the character is not on the field. | ||
Whiteblind | 510 (42) |
DEF 51.7% (11.3%) |
Infusion Blade On hit, Normal or Charged Attacks increase ATK and DEF by 6~12% for 6s. Max 4 stacks (24~48% total). Can only occur once every 0.5s. | ||
Bloodtainted Greatsword | 354 (38) |
Elemental Mastery 187 (41) |
Bane of Fire and Thunder Increases DMG against opponents affected by Pyro or Electro by 12~24%. | ||
Debate Club | 401 (39) |
ATK 35.2% (7.7%) |
Blunt Conclusion After using an Elemental Skill, Normal or Charged Attacks, on hit, deal an additional 60~120% ATK DMG in a small area. Effect lasts 15s. DMG can only occur once every 3s. | ||
Ferrous Shadow | 401 (39) |
HP 35.2% (7.7%) |
Unbending When HP falls below 70~90%, increases Charged Attack DMG by 30~50%, and Charged Attacks become much harder to interrupt. | ||
Skyrider Greatsword | 401 (39) |
Physical DMG Bonus 43.9% (9.6%) |
Courage On hit, Normal or Charged Attacks increase ATK by 6~10% for 6s. Max 4 stacks. Can only occur once every 0.5s. | ||
White Iron Greatsword | 401 (39) |
DEF 43.9% (9.6%) |
Cull the Weak Defeating an opponent restores 8~16% HP. | ||
Old Merc's Pal | 243 (33) |
None | None | ||
Waster Greatsword | 185 (23) |
None | None |
Artifacts[]
1 Artifact Set matches the category selection:
Set | Rarity | Pieces | Bonuses |
---|---|---|---|
Gladiator's Finale | 4-5★ | 2 Piece: ATK +18%. 4 Piece: If the wielder of this artifact set uses a Sword, Claymore or Polearm, increases their Normal Attack DMG by 35%. |
Cost Reduction[]
Claymore Forging Talents[]
There are 1 Talents that match the category selection:
Talent | Description |
---|---|
Tradition of the Dawn Knight Tradition of the Dawn Knight Diluc | Refunds 15% of the ore used when crafting Claymore-type weapons. |
Trivia[]
- The word "claymore" derives from Scottish claidheamh "sword" and mòr "great," meaning "great sword."
- Only the Favonius Greatsword reasonably resembles a traditional Scottish claymore.
- In Genshin Impact, 'claymore' is used to classify any large, two-handed weapon, usually greatswords, but currently also includes clubs and two-handed axes.
Other Languages[]
Language | Official Name | Literal Meaning |
---|---|---|
English | Claymore | — |
Chinese (Simplified) | 双手剑 Shuāngshǒu-jiàn | Two-Handed Sword |
Chinese (Traditional) | 雙手劍 Shuāngshǒu-jiàn | |
Japanese | 両手剣 Ryoute-ken | Double-Handed Sword |
Korean | 양손검 Yangson'geom | Double-Handed Sword |
Spanish | Mandoble | Large Sword |
French | Épée à deux mains | Two-Handed Sword |
Russian | Двуручное оружие Dvuruchnoye oruzhiye | Two-Handed Weapon |
Thai | ดาบใหญ่ Dap Yai | Greatsword |
Vietnamese | Trọng Kiếm | Heavy Sword |
German | Zweihänder | Two-Handed Sword |
Indonesian | Claymore | — |
Portuguese | Espadão | Big Sword |
Turkish | Çift Elli Kılıç | Two-Handed Sword |
Italian | Claymore | — |
Change History[]
- Added 5 Star Claymores:
- Added 4 Star Claymores:
- Added 5 Star Claymores:
- Added 4 Star Claymores:
- Added 4 Star Claymores:
- Added 4 Star Claymores:
- Added 5 Star Claymores:
- Added 4 Star Claymores:
- "Charged Attack Spinning DMG" was renamed "Charged Attack Cyclic DMG" in the Skill Attributes menus of Claymore Normal Attack Talents.
- Added 4 Star Claymores:
- Added 4 Star Claymores:
- Added 5 Star Claymores:
- Added 4 Star Claymores:
- Added 4 Star Claymores:
- Added 4 Star Claymores:
- Added 5 Star Claymores:
- Added 4 Star Claymores:
- Added 4 Star Claymores:
- Added 5 Star Claymores:
- Claymores were released with:
- 5 Star Claymores:
- 4 Star Claymores:
- 3 Star Claymores:
- 2 Star Claymores:
- 1 Star Claymores:
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