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The Aranara are a race of plantlike[1][2] forest spirits who primarily reside in Vanarana in Sumeru. They are encountered in the World Quest Series Aranyaka.

They were led by Greater Lord Rukkhadevata — whom they called "Queen Aranyani" — up until her disappearance.[3]

After Lesser Lord Kusanali erased the memory of Greater Lord Rukkhadevata from the Irminsul during the Archon Quest Where the Boat of Consciousness Lies in Chapter III: Act V - Akasha Pulses, the Kalpa Flame Rises, like any Teyvatian creatures, the Aranara also forgot her as Queen Aranyani. With this revised history, they believe that they are the children of the current Dendro Archon, whom they refer to as The Lord of Verdure.

Overview[]

The Aranara have lived in Sumeru at Old Vanarana until the cataclysm occurred. Many Aranara fought fiercely against the invaders of the Abyss, but they were forced to abandon their old home and made a new home at Vanarana.

At some point prior to the events of the game, the Traveler's Sibling met with the Aranara, who referred to them as the "Nara Varuna." They helped them with the Varuna Contraption prior to their departure, after which they told them to expect another golden-haired human who would give them even better memories.

The Aranara do not normally trust most humans, especially adults, though they befriend children and are often referred to as a myth as no adult had ever seen them with their own eyes before. The Aranara relate this to a sense of mistrust in adults and thus deem them as "grown up", who try to say goodbye to their younger selves but rarely succeed. They see children as those who had not "grown up", though they have made a few exceptions to this should they deem them trustworthy, such as Rana and Yoimiya.

Powers and Abilities[]

All Aranara are capable of hiding themselves from the human eye, although they are only seen by children, most likely due to the fact that they dream, whereas adults do not.

Being attuned with nature, Aranara are also capable of communicating with plants and fungi (e.g. mushrooms like Rukkhashava Mushrooms, not the monsters called fungi).

Aranara love memories, although some of them are prone to forgetting quite easily, so some Aranara give flowers to their friends so they can remember them if they meet again. They can draw on the memories to gain power to use from the plants of the forest, known as Ararakalari. Every Aranara has their own Ararakalari, which can be used to fight enemies, restrain or suppress their strength, teleport across great distances in an instant and even block several areas off.

Every Aranara has their own tune, and every tune is different, so the Aranara know who's home.[4] Each tune can be played by the Traveler with the Vintage Lyre.

Members[]

Notable Members[]

Main characters of Aranyaka Quest Series[]

Involved in getting Vasoma Fruits[]

Involved in fixing Varuna Contraption[]

Involved in cleaning Mawtiyima[]

Involved in cleaning the forest in Devantaka Mountain[]

Involved in culinary training[]

Historical Figures[]

Mini-games[]

Each of these Aranara simultaneously appear in 3 different locations.

Others[]

Other Types of Aranara[]

These Aranara can be found in the wild. With the exception of Mischievous Aranara, all type of Aranara listed below require completing the World Quest The World of Aranara in Series Aranyaka: Part II - Dream Nursery to be found or interacted with. Once interacted with, they will provide a reward, then leave for Mahavanaranapna (the dream version of Vanarana), where they can be found. There are a total of 64 such Aranara spread throughout various areas of Dharma Forest, Sumeru.

Confused Aranara[]

Confused Aranara (14 total) appear in odd locations in a hunched position. They can be awakened by applying Dendro onto them. Afterward, if they are interacted with, they will reward 5,000 Mora and a few Sumeru Materials.

Material-Collecting Aranara[]

Material-Collecting Aranara (14 total) will ask for materials, which always include Viparyas and possibly other materials in addition to it. After interacting with them and submitting their requested items, they will reward either 10,000 Mora or two 2★ Sumeru Teachings.

Mischievous Aranara[]

Mischievous Aranara (8 total) can be spotted with Seed Mirrors which have been activated using Electro. If the hiding Aranara is found while the Seed Mirror is still affected by Electro, it will relocate nearby and can be interacted with. After being spoken to, they will not give any reward directly, but instead leave behind two one-time investigation points.

Music-Loving Aranara[]

Music-Loving Aranara (14 total) can be found singing, which Paimon will notify about if detected nearby. Upon interacting with them by playing the Rhythm of the Great Dream with the Vintage Lyre, they will reward two 2★ Sumeru Teachings.

Reckless Aranara[]

Reckless Aranara (14 total) are found near a group of enemies. They can only be interacted with after defeating the enemies. When interacted with, they will reward 5,000 Mora and some Sumeru Materials.

Language[]

Silapna Leaf

Example of the Aranara Language written on a Silapna Leaf

The Aranara Language (unofficial name) is the language spoken by the Aranara of Sumeru. The Aranara often include words from this language while speaking. It also appears that there may be a script for this language written in multiple Aranara inscriptions, such as the text found on the Silapna's leaf, or the text written on multiple walls.

The language's lexicon appears to be based on Sanskrit. For example, the Aranara term for human or person, "Nara," likely comes from नर nara, "human, person." Similarly, the Aranara word for Spinocrocodile, "Apshvaana," is Sanskrit for "water dog" and derives from अप् ap, "water" and श्वान śvāna, "dog."

Trivia[]

Etymology[]

  • Aranara is possibly derived from the Sanskrit words áraṇya (Sanskrit: अरण्य) meaning "forest" or "wilderness," and nára (Sanskrit: नर) meaning "man" or "person."
    • It may also be related to Aranyaka, meaning "produced, born, relating to a forest" or "belonging to the wilderness." The Aranyakas are a part of the Indian Vedas bearing the meaning of ritual sacrifice.[5]

Appearance[]

  • The Aranaras' faces resemble the letter ت in Arabic-based script, such as Arabic and Persian.[6]
  • The Aranara are a plant-like creature with varying shapes and colors. They can be seen wearing a hat-like mushroom or two leaves with an ornamental pattern. They have a leaf propeller on top of their head which they can use to fly. They can also wear accessories like bowtie, weapon, bag, or scarf.

Gallery[]

Appearances[]


Video Guides[]

Aranara (76 Total): All Locations & Unlock All Chest

Other Languages[]

LanguageOfficial Name
EnglishAranara
Chinese
(Simplified)
兰那罗
Lánnàluó
Chinese
(Traditional)
蘭那羅
Lánnàluó
Japaneseアランナラ
Arannara
Korean아란나라
Arannara
SpanishAranara
FrenchAranara
RussianАранара
Aranara
ThaiAranara
VietnameseAranara
GermanAranara
IndonesianAranara
PortugueseAranara
TurkishAranara
ItalianAranara

Change History[]

References[]

  1. Gadget: Aranyaka I: Woodland Encounter, "Vanagni"
  2. Interactable: Zandik's Legacy, Ragged Records
  3. NPC Dialogue: Arakarman
  4. World Quest, Aranyaka: Part II - Dream Nursery, Part 1: The World of Aranara
  5. Wisdom Library: Nara
  6. Wikipedia: ت

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