Dialogue[]
- (Begin event)
- Paimon: There's so much going on at the Fontinalia Film Festival! Look, there's a stall over there that we haven't been to yet...
- Paimon: Traveler, come and see this! There are loads of props set out over here, they look like they're all based on common Fontainian themes...
- (The two of them take a closer look at the props, which are finely-crafted and extremely life-like...)
- Traveler: Hmm... I'd guess that the Film Association has put these here so more people can experience the joy of filmmaking. Look, there are Kameras here too.
- Paimon: Wow! So can we use these props to design some scenes of our own? We can use them to commemorate our travels through Fontaine, and even invite our friends to come admire them!
- Traveler: Sounds like Paimon can't wait to try it out! How about... Paimon decides the theme, and I take charge of the set design?
- Paimon: Yay! Paimon's head is bubbling with ideas! Ooohh, it's so hard to contain the overflowing inspiration. Let's get started already!
- (Set up Stage 01)
- Paimon: There's an Ousia Block in the scene. Why don't we see what happens if we put this Automaton next to it?
- (Place the Recon Log Mek)
- Paimon: Whoa, it seems like we can trigger a certain effect by placing the Performance Prop here!
- Paimon: You can decide where to put the other Performance Prop~
- (Place the Water Volume Detection Crystal)
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- (If the Water Volume Detection Crystal was not placed on the yellow tile)
- Paimon: Not bad... But maybe it would look even better somewhere else?
- Paimon: Continue setting up the scene however you want! It'll be exciting to see how it turns out~
Start Shooting[]
Three messages will be chosen based on the conditions met and displayed in a random order.
- Stage 01
- (If the Clockwork Meka triggers a performance effect)
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- Charlotte's taking some shots right now, and even said she'd help promote them in The Steambird!
- (If the Water Volume Detection Crystal triggers a performance effect)
-
- You invited Salsa to oversee the stage setup, but she stormed off as soon as she saw the props...
- (If no performance effects were triggered)
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- You pass some adventurers, who you hear reminiscing about their heroic feats.
- (When fewer than three other messages are shown)
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- Turn up the waterfall please! That's more of a trickle...
- Huh? Why's the tree prop dropping leaves... Quick, Paimon, get a new one!
- Stage 02
- (If the balloon prop triggers a performance effect)
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- As luck would have it, Lynette and her brother didn't have any performances scheduled today, so they drop by to do some technical consulting.
- (If the magician's hat triggers a performance effect)
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- Some children start to gather by the set, so Lyney puts on a magic show for them.
- (If no performance effects were triggered)
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- A crowd of onlookers miraculously materializes after hearing that Lyney is directing the magic scenes in the film.
- (When fewer than three other messages are shown)
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- The crowd's swelling, they've even messed up the curtain. Someone go fix it, quick!
- Oh no, that balloon's flown off! Quick, Paimon, go get it!
- Stage 03
- (If the Violetgold Angler Gull triggers a performance effect)
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- You invite Navia to join in with the filming, and she accepts with great enthusiasm.
- (If the Redcrown Finch triggers a performance effect)
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- Blanche brings a Bulle Fruit for Paimon to snack on, then starts bouncing around pretending to be a bird prop.
- (If no performance effects were triggered)
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- A fleet of outlanders arrives at the harbor, and the crew all rush over to the Court of Fontaine to watch the filming.
- (When fewer than three other messages are shown)
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- That boat prop doesn't seem to buoyant. How come it's sinking?
- The waves are too big! They've carried away all the props that were on the shore...
- Stage 04
- (If the fishing rod triggers a performance effect)
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- Before filming starts, while out on a field trip to Merusea Village, Iara stops you for a chat about the latest fishing techniques...
- (If the two Elynas portals trigger a performance effect)
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- You invite Neuvillette to come watch, and he asks if you need a spell of rain to create some atmosphere.
- (If no performance effects were triggered)
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- A group of Sumeru researchers who are currently on vacation in Fontaine are attracted by the seldom-seen Melusine theme.
- (When fewer than three other messages are shown)
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- The swing looks better when it's swinging... Quick Paimon, go give it a push!
- Dim the street lamps a bit more, the lighting's slightly off...
- Stage 05
- (If the Echoing Conch triggers a performance effect)
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- You invite Furina to help supervise the film's music, and in return she gives you some rather direct feedback about the plot.
- (If the Armored Crab triggers a performance effect)
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- Before filming starts, while out looking for inspiration, you meet Freminet hiding below the waves and decide to quietly accompany him for a while.
- (If the two Angelic Sea Hares trigger a performance effect)
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- While filming, you notice Iaune wandering around nearby, looking exhausted.
- (If no performance effects were triggered)
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- Yves comes to the Court of Fontaine to get his divesuit fixed, and stops by for a while to watch the filming.
- (If fewer than three other messages are shown)
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- There aren't enough bubbles! It doesn't look like it's really underwater...
- Why has that seagrass on the right got a knot in it? Someone undo it, quick!
Film Review Records[]
Gameplay Details[]
After unlocking a new stage, you can set up the scene from the gameplay page. Drag props and place them somewhere where there are enough empty tiles. Props cannot be placed on tiles that are already occupied.
After unlocking a new stage, you can set up the scene from the gameplay page. Drag props and place them somewhere where there are enough empty tiles. Props cannot be placed on tiles that are already occupied.
After unlocking a new stage, you can set up the scene from the gameplay page. Drag props and place them somewhere where there are enough empty tiles. Props cannot be placed on tiles that are already occupied.
While you're setting up the scene, you'll notice that the color of the floor tiles will change. When they turn red, it means that you can't place the prop in the current position.
While you're setting up the scene, you'll notice that the color of the floor tiles will change. When they turn red, it means that you can't place the prop in the current position.
While you're setting up the scene, you'll notice that the color of the floor tiles will change. When they turn red, it means that you can't place the prop in the current position.
You can select a prop that has already been placed, and use the buttons to flip or delete them from the scene (some props can't be flipped).
You can select a prop that has already been placed, and use the buttons to flip or delete them from the scene (some props can't be flipped).
You can select a prop that has already been placed, and use the buttons to flip or delete them from the scene (some props can't be flipped).
The props for each scene are divided into Performance Props and Decorative Props. All Performance Props must be placed in the scene, while you can choose whether you would like to place Decorative Props.
The props for each scene are divided into Performance Props and Decorative Props. All Performance Props must be placed in the scene, while you can choose whether you would like to place Decorative Props.
The props for each scene are divided into Performance Props and Decorative Props. All Performance Props must be placed in the scene, while you can choose whether you would like to place Decorative Props.
Performance Props will trigger special performance effects when placed in specific spots. You can find these spots by observing how the color of the tiles and the prop's state changes.
Performance Props will trigger special performance effects when placed in specific spots. You can find these spots by observing how the color of the tiles and the prop's state changes.
Performance Props will trigger special performance effects when placed in specific spots. You can find these spots by observing how the color of the tiles and the prop's state changes.
While setting up the scene, you can zoom in and out to find the best spots for placing props.
While setting up the scene, you can zoom in and out to find the best spots for placing props.
While setting up the scene, you can zoom in and out to find the best spots for placing props.
You can preview the scene at any time by clicking the View Results button. Performance effects triggered by Performance Props will play when previewing the scene.
You can preview the scene at any time by clicking the View Results button. Performance effects triggered by Performance Props will play when previewing the scene.
You can preview the scene at any time by clicking the View Results button. Performance effects triggered by Performance Props will play when previewing the scene.
After filming is complete, you can read reviews written by members of the audience by going to Film Review Records on the homepage. Audience reviews may vary based on how you've placed the Performance Props.
After filming is complete, you can read reviews written by members of the audience by going to Film Review Records on the homepage. Audience reviews may vary based on how you've placed the Performance Props.
After filming is complete, you can read reviews written by members of the audience by going to Film Review Records on the homepage. Audience reviews may vary based on how you've placed the Performance Props.