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This is a ranking page for the hero Letizia - Curse Director from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Letizia.
List of Contents
Mythic Heroes - Arval: Cycle Keeper Featured Heroes | |||
---|---|---|---|
Líf [9.0/10] |
Mirabilis [9.0/10] |
Plumeria [9.0/10] |
Legendary Chrom [9.5/10] |
Sain [9.0/10] |
Valentian Est [9.0/10] |
Ótr [9.0/10] |
Eitri [9.0/10] |
Letizia [9.0/10] |
Elimine [9.5/10] |
Askr [9.5/10] |
Arval [9.0/10] |
Overall Rating | 9.0/10 |
---|---|
Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
---|---|
Rarity | |
What Kind of Character Are They? | ・ Weapon skill grants Atk buffs to unit, inflicts stat debuffs to foe, and grants unit a guaranteed follow-up attack. |
Might: 14 Range: 2 Grants Atk+3. At start of combat, if unit's HP ≥ 25%, grants Atk+6 to unit during combat, inflicts Atk-6 on foe during combat, unit makes a guaranteed follow-up attack, and inflicts penalty on foe's Atk/Spd/Def/Res during combat based on the number of the following conditions that apply x 3 (max: 9): - An Ally is within 3 spaces of unit. - Another foe is within 2 spaces of target. - A 【Bonus】 is active on unit. - A 【Penalty】 is active on foe. |
Cooldown Count = 3 Boosts Atk by 30%. |
At start of combat, if foe's HP=100% or if 【Penalty】 is active on foe, grants Atk/Res+7 to unit during combat. At start of combat, if foe's HP = 100% and 【Penalty】 is active on foe, grants an additional Atk/Res+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
Enables 【Canto (Rem.)】. Inflicts Atk/Res-3 on foe during combat. 【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement. |
At start of turn, if unit is not adjacent to an ally, grants Atk/Res+6 and 【Null Panic】 to unit for 1 turn. 【Null Panic】 if unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (16) | ★★☆☆☆ | |
Atk (10) | ★★★★★ | |
Spd (3) | ★☆☆☆☆ | |
Def (9) | ★★★★☆ | |
Res (8) | ★★★★☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
Letizia's best IVs are +Atk and -Spd. Her Atk is at a high base 40 and a superboon will boost it to base 44. Maximizing her Atk leads to the most damage and is vital in eliminating threats quickly.
Her Spd is at an abysmal base 16 and is unsalvageable. Thus, it is the safe bane to take.
We recommend +Atk when merging Letizia up to +10 for similar reasons above. Her Atk is her most important stat and should be maximized as much as possible.
HOT | |
---|---|
:
Körmt
:
-
|
:
-
|
This is Letizia's base kit with the exception of Atk/Res Menace. This C skill activates two conditions of Körmt on its own and is definitely worth using.
:
Körmt
:
-
|
:
-
|
Letizia's base kit also performs very well with minimal investment.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
163 | ||
HP |
38 |
Rank: 844/1165 |
Atk |
40 |
Rank: 368/1165 |
Spd |
16 |
Rank: 1104/1165 |
Def |
35 |
Rank: 227/1165 |
Res |
34 |
Rank: 224/1165 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 43 | 62 | 20 | 40 | 38 | 203 |
Lv.40 +10 | 43 | 45 | 20 | 40 | 38 | 186 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 45 | 44 | 20 | 39 | 38 | 186 |
+Atk Lv.40 +10 | 42 | 48 | 20 | 39 | 38 | 187 |
+Spd Lv.40 +10 | 42 | 44 | 23 | 39 | 38 | 186 |
+Def Lv.40 +10 | 42 | 44 | 20 | 42 | 38 | 186 |
+Res Lv.40 +10 | 42 | 44 | 20 | 39 | 41 | 186 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 38 | 57 | 16 | 35 | 34 | 180 |
5★ Lv.40 | 38 | 40 | 16 | 35 | 34 | 163 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 16 | 27 | 3 | 9 | 8 | 63 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
39 | 47 | 16 | 26 | 46 | 174 | |
41 | 43 | 46 | 23 | 20 | 173 | |
39 | 43 | 30 | 17 | 40 | 169 | |
40 | 42 | 46 | 18 | 22 | 168 | |
Letizia
|
38 | 40 | 16 | 35 | 34 | 163 |
38 | 41 | 40 | 23 | 20 | 162 | |
39 | 36 | 40 | 19 | 23 | 157 | |
42 | 32 | 35 | 27 | 16 | 152 | |
39 | 36 | 34 | 22 | 20 | 151 | |
36 | 37 | 37 | 17 | 23 | 150 | |
37 | 33 | 21 | 27 | 28 | 146 | |
34 | 30 | 35 | 19 | 27 | 145 | |
34 | 35 | 30 | 20 | 26 | 145 | |
37 | 31 | 33 | 19 | 25 | 145 | |
36 | 34 | 34 | 17 | 23 | 144 | |
36 | 32 | 25 | 22 | 29 | 144 |
Note: Stats bonuses from skills are not taken into account.
Letizia is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he/she deals will be equivalent to his/her Atk minus the foe's Res stat.
Letizia's unique Körmt grants multiple effects that improve Letizia's combat potential in different ways.
Below is a summary of these effects:
Condition(s) | Effect |
---|---|
Always | Grants Atk+3. |
Letizia's HP ≥ 25% at start of combat | Grants Atk+6 to Letizia during combat |
Letizia's HP ≥ 25% at start of combat | Inflicts Atk-6 on Letizia's foe during combat. |
Letizia's HP ≥ 25% at start of combat | Letizia makes a guaranteed follow-up attack. |
Letizia's HP ≥ 25% at start of combat | Inflicts penalty on Letizia's foe's Atk/Spd/Def/Res during combat that scales based on multiple effects (max: 9). |
The conditions to trigger and/or enhance Körmts last effect above are:
Each condition met inflicts Atk/Spd/Def/Res-3 to Letizia's foe, scaling up until a maximum of Atk/Spd/Def/Res-9 from these conditions are obtained.
These debuffs stack with the initial Atk-6 debuff granted by Körmt as well.
Letizia has an above average base Def and Res of 35 and 34 respectively. While not as high as tank units, these stats combined with the debuffs granted by Körmt' allow Letizia to survive most engagements.
Letizia heavily relies on Körmt's HP ≥ 25% condition being met in order to remain a formidable unit.
Should Letizia fall below this threshold, her powerful tome becomes an improved Rexcalibur+ with no effects.
With Letizia's damaged HP and low Spd, if ever she finds herself not meeting this HP check, she will fall in combat.
Letizia takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon is sure to take him/her down. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
---|
Letizia - Curse Director only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Letizia - Curse Director if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
4 | 2 | No Effect | 5★ | |
6 | 2 | No Effect | 5★ | |
9 | 2 | No Effect | 5★ | |
14 | 2 | Grants Atk+3. At start of combat, if unit's HP ≥ 25%, grants Atk+6 to unit during combat, inflicts Atk-6 on foe during combat, unit makes a guaranteed follow-up attack, and inflicts penalty on foe's Atk/Spd/Def/Res during combat based on the number of the following conditions that apply x 3 (max: 9): - An Ally is within 3 spaces of unit. - Another foe is within 2 spaces of target. - A 【Bonus】 is active on unit. - A 【Penalty】 is active on foe. |
5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 4) Boosts Atk by 30%. | 5★ | |
(Cooldown Count = 3) Boosts Atk by 30%. | 5★ |
Skill Name | Effect | Learned At |
---|---|---|
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Res+3 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
5★ | |
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Res+4 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
5★ | |
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Res+5 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
5★ | |
At start of combat, if foe's HP=100% or if 【Penalty】 is active on foe, grants Atk/Res+7 to unit during combat. At start of combat, if foe's HP = 100% and 【Penalty】 is active on foe, grants an additional Atk/Res+2 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
5★ | |
Enables 【Canto (Rem.)】. Inflicts Atk/Res-1 on foe during combat. 【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement. |
5★ | |
Enables 【Canto (Rem.)】. Inflicts Atk/Res-2 on foe during combat. 【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement. |
5★ | |
Enables 【Canto (Rem.)】. Inflicts Atk/Res-3 on foe during combat. 【Canto (Rem.)】 After combat, unit can move spaces equal to the number of spaces they have not used yet in their previous action according to their movement type. For example, a flying unit who has moved 1 space to attack an opponent, can move 1 spaces after as fliers have 2 spaces of movement. |
5★ | |
At start of turn, if unit is not adjacent to an ally, grants Atk/Res +2 to unit for 1 turn. | 5★ | |
At start of turn, if unit is not adjacent to an ally, grants Atk/Res +4 to unit for 1 turn. | 5★ | |
At start of turn, if unit is not adjacent to an ally, grants Atk/Res +6 to unit for 1 turn. | 5★ | |
At start of turn, if unit is not adjacent to an ally, grants Atk/Res+6 and 【Null Panic】 to unit for 1 turn. 【Null Panic】 if unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) |
5★ |
Value of Skills | ★★★★★ |
---|
Letizia comes with Atk/Res Catch 4, A/R Far Trace 3, and Rouse Atk/Res 4 as great inheritable options.
Rouse Atk/Res 4 is unique to Letizia as of June 2022, and Atk/Res Catch 4 and A/R Far Trace 3 are very useful skills that perform well on units that utilize their Atk and Res stats.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Letizia is a Hero who can be pulled from any summon.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Kelly Baskin |
---|---|
Illustrator | Kozaki Yusuke |
Appears In |
Heroes from Mythic Heroes - Arval: Cycle Keeper | |||
---|---|---|---|
Líf [9.0/10] |
Mirabilis [9.0/10] |
Plumeria [9.0/10] |
Legendary Chrom [9.5/10] |
Sain [9.0/10] |
Valentian Est [9.0/10] |
Ótr [9.0/10] |
Eitri [9.0/10] |
Letizia [9.0/10] |
Elimine [9.5/10] |
Askr [9.5/10] |
Arval [9.0/10] |
▶︎Return to the Green Heroes Page
Close-Range | Ranged |
---|---|
Axe | Green Tome |
Green Breath | Green Dagger |
Green Beast | Green Bow |
Letizia Builds and Best IVs
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