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This is a ranking page for the hero Arval - Cycle Keeper from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Arval.
List of Contents
Legendary Heroes - Shez: Dual Sword Master Featured Heroes | |||
---|---|---|---|
Emblem Ike [9.9/10] |
Fallen Lumera [9.5/10] |
Legendary Shez (M) [9.5/10] |
Nerþuz [9.0/10] |
Freyr [9.5/10] |
Ratatoskr [9.0/10] |
Legendary Robin (M) [9.5/10] |
Legendary Alear (F) [9.5/10] |
Fallen Nergal [9.5/10] |
Arval [9.0/10] |
Arlen [9.0/10] |
Yukimura [9.0/10] |
Overall Rating | 9.0/10 |
---|---|
Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
---|---|
Rarity | |
What Kind of Character Are They? | ・ Weapon skill inflicts 【Guard】 on foes, grants stat bonuses and true damage, and denies foe's follow-up attack. ・ Exclusive A skill grants bonus Atk/Res, color advantage against red/blue/green foes, and a guaranteed follow-up attack. |
Might: 14 Range: 2 Accelerates Special trigger (cooldown count-1). At start of turn, inflicts 【Guard】 on foes within 3 rows or 3 columns centered on unit with Res < unit's Res. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, deals damage = 20% of unit's Res (including when dealing damage with a Special triggered before combat), and foe cannot make a follow-up attack. |
Cooldown Count = 4 Boosts damage dealt by 80% of unit’s Res. |
Grants Atk/Res+9. Grants weapon-triangle advantage against and inflicts weapon-triangle disadvantage on red, blue, and green foes during combat. Neutralizes effects that boost values along with weapon-triangle advantage or reduce values along with weapon-triangle disadvantage (Triangle Adept) on unit and foe. At start of combat, if unit's HP ≥ 25%, unit makes a guaranteed follow-up attack during combat. |
Inflicts Atk/Res-3 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. |
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Res+6 and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." If unit is within 2 spaces of an ally, grants Atk/Res+3 to unit during combat. |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (18) | ★★★☆☆ | |
Atk (11) | ★★★★★ | |
Spd (5) | ★★☆☆☆ | |
Def (4) | ★★☆☆☆ | |
Res (13) | ★★★★★ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Arval are +Res and -Def. A Res superboon improves their performance as a magic wall, makes Rite of Souls' Res check more reliable, and also increases their damage output through the true damage effect.
Their Def is below average and is prone to being defeated by physical attackers. Thus, it is a safe bane to take.
We recommend +Res when merging Arval up to +10 for similar reasons above. Arval's performance relies on a Res check, and improving their Res makes him more reliable.
HOT | |
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:
Iceberg
:
-
|
:
Duality
:
-
|
Arval's base kit is already good to go; simply equip an Atk/Res Sacred Seal and a movement Assist skill and you're good to go.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
177 | ||
HP |
40 |
Rank: 472/1165 |
Atk |
44 |
Rank: 130/1165 |
Spd |
27 |
Rank: 850/1165 |
Def |
23 |
Rank: 796/1165 |
Res |
43 |
Rank: 37/1165 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 45 | 72 | 31 | 27 | 57 | 232 |
Lv.40 +10 | 45 | 49 | 31 | 27 | 48 | 200 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 47 | 48 | 31 | 27 | 47 | 200 |
+Atk Lv.40 +10 | 44 | 51 | 31 | 27 | 47 | 200 |
+Spd Lv.40 +10 | 44 | 48 | 34 | 27 | 47 | 200 |
+Def Lv.40 +10 | 44 | 48 | 31 | 31 | 47 | 201 |
+Res Lv.40 +10 | 44 | 48 | 31 | 27 | 51 | 201 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 40 | 67 | 27 | 23 | 52 | 209 |
5★ Lv.40 | 40 | 44 | 27 | 23 | 43 | 177 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 18 | 34 | 5 | 4 | 22 | 83 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
40 | 45 | 47 | 30 | 26 | 188 | |
41 | 42 | 45 | 38 | 17 | 183 | |
40 | 47 | 16 | 32 | 47 | 182 | |
39 | 46 | 30 | 24 | 43 | 182 | |
42 | 41 | 16 | 39 | 42 | 180 | |
38 | 45 | 18 | 35 | 41 | 177 | |
37 | 39 | 45 | 16 | 40 | 177 | |
40 | 42 | 16 | 42 | 37 | 177 | |
Arval
|
40 | 44 | 27 | 23 | 43 | 177 |
40 | 42 | 14 | 38 | 42 | 176 | |
37 | 46 | 27 | 18 | 46 | 174 | |
37 | 45 | 47 | 27 | 18 | 174 | |
39 | 41 | 43 | 26 | 24 | 173 | |
38 | 46 | 46 | 20 | 22 | 172 | |
40 | 43 | 42 | 21 | 25 | 171 | |
38 | 42 | 42 | 23 | 26 | 171 | |
36 | 42 | 34 | 16 | 43 | 171 | |
36 | 42 | 33 | 17 | 43 | 171 | |
38 | 42 | 31 | 19 | 41 | 171 | |
38 | 40 | 41 | 17 | 35 | 171 | |
41 | 35 | 35 | 28 | 28 | 167 | |
37 | 35 | 39 | 15 | 40 | 166 | |
47 | 30 | 34 | 25 | 30 | 166 | |
38 | 42 | 30 | 16 | 37 | 163 | |
39 | 40 | 27 | 21 | 35 | 162 | |
38 | 42 | 40 | 19 | 23 | 162 | |
39 | 39 | 20 | 19 | 38 | 155 |
Note: Stats bonuses from skills are not taken into account.
Arval is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage they deal will be equivalent to their Atk minus the foe's Res stat.
Arval's Rite of Souls accelerates their Special trigger, inflicts 【Guard】 on all enemies within 3 columns or 3 rows centered on Arval at the start of turn, grants Atk/Spd/Def/Res+5 to Arval during combat, deals true damage equal to 20% of Arval's Res, and denies their foe's follow-up attacks.
While none of these effects are gamebreaking, they are all impactful in their own way. All of these effects bundled up into one weapon make Arval a formidable unit for your team.
Arval's exclusive A skill Duality has a unique effect which grants Arval weapon-triangle advantage against red, blue, and green foes, and disables skills that affect weapon-triangle calculations like Triangle Adept 3 and Cancel Affinity 3..
On top of the weapon-triangle effects, Duality also grants Arval a flat Atk/Res+9 with no drawbacks and grants Arval a guaranteed follow-up attack during combat.
This skill makes matching up against Arval quite difficult, especially if there are no colorless units to face them directly in combat.
Rite of Souls has two different conditions that can affect Arval's performance in battle.
The 【Guard】status infliction relies on both Arval winning a Res check and being in its range, while the other effects require Arval to either initiate combat or be within 2 spaces of an ally.
Careful planning will be required when positioning Arval to ensure their weapon triggers all of its effects.
Arval's Def stat is only at a base 23, which leaves them vulnerable to physical damage attackers.
Keep them out of range of these units to ensure they remain alive.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
---|
Arval - Cycle Keeper only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Arval - Cycle Keeper if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
4 | 2 | No Effect | 5★ | |
6 | 2 | No Effect | 5★ | |
9 | 2 | No Effect | 5★ | |
14 | 2 | Accelerates Special trigger (cooldown count-1). At start of turn, inflicts 【Guard】 on foes within 3 rows or 3 columns centered on unit with Res < unit's Res. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit during combat, deals damage = 20% of unit's Res (including when dealing damage with a Special triggered before combat), and foe cannot make a follow-up attack. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 4) Boosts damage dealt by 50% of unit’s Res. | 5★ | |
(Cooldown Count = 4) Boosts damage dealt by 80% of unit’s Res. | 5★ |
Skill Name | Effect | Learned At |
---|---|---|
Grants Atk/Res+9. Grants weapon-triangle advantage against and inflicts weapon-triangle disadvantage on red, blue, and green foes during combat. Neutralizes effects that boost values along with weapon-triangle advantage or reduce values along with weapon-triangle disadvantage (Triangle Adept) on unit and foe. At start of combat, if unit's HP ≥ 25%, unit makes a guaranteed follow-up attack during combat. | 5★ | |
Inflicts Atk/Res-1 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. | 5★ | |
Inflicts Atk/Res-2 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. | 5★ | |
Inflicts Atk/Res-3 on foe and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. | 5★ | |
At start of turn, if unit is adjacent to an ally, grants Atk/Res+3 for 1 turn. | 5★ | |
At start of turn, if unit is adjacent to an ally, grants Atk/Res+4 for 1 turn. | 5★ | |
At start of turn, if unit is adjacent to an ally, grants Atk/Res+5 to unit for 1 turn. | 5★ | |
At start of turn, if unit is within 2 spaces of an ally, grants Atk/Res+6 and the following status to unit for 1 turn: "Unit can move to a space adjacent to any ally within 2 spaces." If unit is within 2 spaces of an ally, grants Atk/Res+3 to unit during combat. | 5★ |
Value of Skills | ★★★★☆ |
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Arval comes with Atk/Res Tempo 3 and Atk/Res Oath 4 as inheritance options.
Through pre-inheritance, it is possible to acquire both of these with one copy of Arval by inheriting Atk/Res Oath 3 first.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Arval is a limited time Hero who can be pulled from a Mythic Hero Summoning event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Voice Actor (English) |
Melissa Hutchison |
---|---|
Illustrator | nijimaare |
Appears In |
Heroes from Legendary Heroes - Shez: Dual Sword Master | |||
---|---|---|---|
Emblem Ike [9.9/10] |
Fallen Lumera [9.5/10] |
Legendary Shez (M) [9.5/10] |
Nerþuz [9.0/10] |
Freyr [9.5/10] |
Ratatoskr [9.0/10] |
Legendary Robin (M) [9.5/10] |
Legendary Alear (F) [9.5/10] |
Fallen Nergal [9.5/10] |
Arval [9.0/10] |
Arlen [9.0/10] |
Yukimura [9.0/10] |
▶︎Return to the Colorless Heroes Page
Close-Range | Ranged |
---|---|
Colorless Breath | Colorless Dagger |
Colorless Beast | Colorless Bow |
Colorless Tome | Staff |
Arval Builds and Best IVs
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