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Reach Cain (formerly named Cain's Request) is the first Westmarch quest in Diablo Immortal. It triggers as soon as the player arrives in the zone in The King's Road.

Objectives[]

  • Reach Westmarch.
    (Lethes has been defeated and the shard is yours. Elder Cain gave you a portal scroll attuned to the city of Westmarch Now is the time to use it.)
  • Talk to Lieutenant Dunn.
    (Cain's scroll worked! You have arrived outside of Westmarch, but the guards are questioning travelers at the gate.)
  • Talk to Piri on the Bridge.
    (The city's gates are now open. Elder Cain arrived before you: there must be someone who can help locate him.)
  • Find Charsi in Rakkis Plaza.
    (The trail to Deckard leads to a blacksmith named Charsi. Seek her out at the smithy in Rakkis Square.)

Transcript[]

The outskirts of Westmarch
Find Cain

Talk to the lead guard

  • Lieutenant Dunn: Hold there a moment, stranger. We're speaking with all new arrivals seeking asylum. Hmm, you don't look like a refugee from Ashwold. What brings you to Westmarch?
  • Class: I'm supposed to meet someone in the city.
  • Lieutenant Dunn: Mm. Another tight-lipped adventurer. You're not the first to step through these gates on "business." All right, everything checks out. Move along and keep the peace. Understood?(allows the player to pass)
On the bridge beyond the gates
  • Leon: Wow, that ship is huge!
  • Piri: Haka! Get those wares to the storehouse quickly, all right?
    Adventurer, over here!
Find Cain1

Talk to Piri

  • Piri: Ha, I knew it had to be you! Been waiting a while for you to show. Charsi would have stayed, but, you know, she's got business to run.
  • Class
    • Standard: I'm sorry...Who is Charsi? Do I know you?
    • Blood Knight: Should I know Charsi? How do you know me?
  • Piri: Oh, forgive me! I got a little over-zealous. Let's say we have a mutual friend...a certain "scholar" who arrived before you did.
    Our "friend" asked us to greet you when you arrived. Listen, Charsi's the one you want to speak to. Find her at the blacksmith, and she'll guide your further. Welcome to Westmarch and good luck!
Start heading to the blacksmith
  • Kuna: Ah that's better. Can't beat this view.
  • Mattis: More and more travelers come to Westmarch every day.
Find Cain2

At the smithy

  • Class
    • Standard: Excuse me, are you Charsi? I was sent to find you. A man on the bridge implied you could help me find Deckard Cain.
    • Blood Knight: You must be Charsi. A man on the bridge implied you could help me find Deckard Cain.
  • Charsi: It's you! You're here! Cain is going to be so happy you arrived. Well, let me be among the first to welcome you to Westmarch! Isn't it as grand as the stories say?
  • Class:
    • Barbarian: It is certainly large, I will give it that. Where might I find Deckard Cain?
    • Blood Knight: Grand? Yes, well ... I'm sure all these walls help people feel safe. Can you show me to Cain?
    • Demon Hunter: I've never been one for cities... or stories, for that matter. Do you know where I'm supposed to find Elder Cain?
    • Monk: A city is but a reflection of those who dwell within its walls. One particular occupant interests me at the moment. Where might I find Deckard Cain?
    • Necromancer: Yes, Westmarch... a city that has never been a true friend to the Priests of Rathma. I would like to reach Elder Cain quickly, if possible.
    • Wizard: That depends on which stories you're referencing, Charsi. While I would love to have time to explore the city, reaching Cain is my first priority.
  • Charsi: Ah, right, of course! Cain has a workshop to the left of the Central Square. Just beyond the fountain. You know, once I've finished up here, I'll join you two! Give you a proper introduction to the city!

Locations[]

Cold Isles
The Relentless Tide (Tempest-only)
Wortham
Prologue
Ashwold Cemetery
The Risen Dead
The Exiled Apprentice
Consulting the Guards
The Handmaiden
The Tomb of the Queen
Into Ashwold Manor
Masters of Death
Battle for the Shard
City of the Light
Westmarch
Reach Cain
Fragments of the Past
Legends of Eld
Braving the Rift
Bounties Abroad
Diamond in the Rough
Tools of the Trade
To the Dark Wood
Shard Bearer
Rift of the Elders
A Walk Through Westmarch
Trading at the Market
The Hilts Trader
Answers in the East
A Captain's Need
To the Docks
Docks of Westmarch
Dark Wood
Blackstone Village
Lucian's Hope
Bloodsworn Den
The Horadric Bestiary
Gathering the Reagents
Between Two Evils
Tree of Inifuss
Blood Resurrection
Delivering the Shards
Shassar Sea
Sea of Fire
A Trail in the Sand
Amber Blades
Lacuni's Roar
Loyalty's Price
Wisdom's Fragment
Fahir's Legacy
Final Fragment
Revealing the Path
Library of Zoltun Kulle
Library Beneath the Sand
Unseen Guardian
Restoring Order
Lost Runes
At Its Core
Source of Knowledge
The Eternal Guardian
Reforging the Soul
Recalling the Past
The Dark Exile
Heart of the Unknown
Bilefen
Welcome to the Jungle
Overgrown Temple
Blazing Raid
Among the Bodies
Heart of the Jungle
Parlay with Peril
The Final Summoning
To the Arena
Back to Westmarch
Mount Zavain
Into the Mountains
Khazra Aggression
Free the Captives
Devious Magic
Into the Khazra's Den
The Stranger's Identity
Track Dravec
Suspicious Cave
Strange Wooden Hut
Monastery in Crisis
Evil Stronghold
Dravec's Conspiracy
Save the Temple
Take Back the Worldstone Shard
Showdown at the Peak
Frozen Tundra
To the Frozen Tundra
Cold Pursuit
Through the Ruins
The Iceburn Tear
Those Who Come Before
Blessing of the Slain
The Realm of the Dead
Realm of Damnation
Into the Woods
Light Imprisoned
The Pestilent Corpse
Carved in Blood
The Citadel's Shadow
The Dessicated Legion
Within Flames
The Last Lieutenant
Lord of Damnation
Bearer of Ill Omens
Forgotten Nightmares
News from the Mount
Emergency Reinforcement
Scouring the Mists
Seeker of Truth
Parting Mists
Terror's Tide
Starsign
Terror's Tide
Message in Blood
Voice in The Coffin
Find the Abducted
The Planks
What the Sea Owes
Breaking the Siege
Unexpected Reinforcement
Bound for Eternity
Stolen Lives
Terror Ascending
Age of Falling Towers
Trail of Terror
Destruction's Wake
Fare You Well
Forsaken Land
Thieves of the Shard
Fraying Bonds
Hidden Rot
An Elder's Hope
My Father's House
Hateful Blessings
Creation's Husk
Dark Rebirth
Tristram Cathedral
Splintered Souls
Lost Justice
The Broken Church
The Madness Below
Open Revolt
No Salvation
Precipice of Horror
Oblivion Awaits
Age of Unmaking
Abyssal Verges
Crucible of Justice
Crucible of Justice
Castle Cyrangar
Ruined Expedition
Join the Ranks
Exploring Cyrangar
The Ancestral Tableau
Secrets of Cyrangar
Purge the Depths
Cycle of Strife
The Cycle Begins
Overthrow
The Cycle Turns
Cycle's Spoils
Immortals
Immortal Trials
Shadows
Shadow Lottery
Eyes in the Dark
Accursed Towers
Legacy of Strife
Exalted Night
Ruptured Tides
Bloodstained Moon
Helliquary
Opening the Helliquary
Demonic Remains
A Volatile Mix
Power of the Helliquary
Lassal the Flame-spun
Frozen in Fear
Gorgothra the Claimer
Twin Terrors
Izilech the Misshapen
Resist the Wrathborne
The Chainbreakers
Hearthrot Helliquary
Elite Quests
Curse of the Scepter
Stranger in the Sands
The Astral Bloom
Vowed in Blood
Tempered Instinct
Optional (Tutorial) Quests
Legacy of the Horadrim (Legacy of the Horadrim)
The Fractured Plane (Fractured Plane)
Making a Masterwork (5-star Legendary Gem crafting)
The Greatest Pastime (Fishing)
Legacy of Strife (Accursed Towers)
Salvage Demonic Remains
Trial of the Hordes (Trial of the Hordes)
Familiars (Familiars)
Chronicling the Past (Adventurer's Chronicle)
Vanguard Raid (Vanguard)
Removed
Dawn of Damnation
Go to Westmarch
Hostile Territory
The Demon's Lair
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