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Forsaken Land is the second of the storyline quests released with the Destruction's Wake update of Diablo Immortal. It begins immediately after Fare You Well, once the player arrives at the island with Zatham. Forsaken Land is immediately followed by Thieves of the Shard.

Objectives[]

  • Explore Ancients' Cradle.
    (You and Zatham have made landfall on the Ancients' Cradle. Explore and find your way deeper into the island.)
  • Talk to Zatham.
    (Zatham's knowledge should help guide you through the cradle. Speak with him.)
  • Place the Pathstone (0/1).
    (The Pathstone will open the way to the Ancients' Cradle. Use it.)
  • Talk to Zatham.
    (The way is open. Speak with Zatham and prepare to proceed deeper into the cradle.)
  • Follow Zatham.
    (Make your way deeper into Ancients' Cradle, and look for opportunities to intercept the Cult of Terror.)

Transcript[]

Meet up with Zatham
  • Zatham: (as the player approaches) Here we are.
Forsaken Land

Talk to Zatham

  • Zatham: It has not changed since I left. A shame. (heads deeper into the island)
Follow Zatham. He stops at an altar
  • Zatham: Place the Pathstone on the altar. It should grant us entry.
Place the Pathstone on the altar
Path-Bridge

The Pathstone opens a way to the rest of the island

  • Class: What is this island to you?
  • Zatham: It was my home for quite some time. Now it is more of an obligation. But stopping evil demands my presence here. Our presence.
  • Class: Alright. Show me where the cult is likely to strike. We can prepare for an attack there.
  • Zatham: A good plan. There are many places of power where the source energy of the land burns freely. The Pathstone is connected to these places. We will use it in their defense.
  • Class: I'm ready when you are.
Start following Zatham across the bridge
  • Zatham: Watch your step. If you fall, the people here will not lift a hand to save you.
At the other end of the bridge
Forsaken Land1

The duo find corpses of terror cultists

  • Zatham: They are already here!

Locations[]

Cold Isles
The Relentless Tide (Tempest-only)
Wortham
Prologue
Ashwold Cemetery
The Risen Dead
The Exiled Apprentice
Consulting the Guards
The Handmaiden
The Tomb of the Queen
Into Ashwold Manor
Masters of Death
Battle for the Shard
City of the Light
Westmarch
Reach Cain
Fragments of the Past
Legends of Eld
Braving the Rift
Bounties Abroad
Diamond in the Rough
Tools of the Trade
To the Dark Wood
Shard Bearer
Rift of the Elders
A Walk Through Westmarch
Trading at the Market
The Hilts Trader
Answers in the East
A Captain's Need
To the Docks
Docks of Westmarch
Dark Wood
Blackstone Village
Lucian's Hope
Bloodsworn Den
The Horadric Bestiary
Gathering the Reagents
Between Two Evils
Tree of Inifuss
Blood Resurrection
Delivering the Shards
Shassar Sea
Sea of Fire
A Trail in the Sand
Amber Blades
Lacuni's Roar
Loyalty's Price
Wisdom's Fragment
Fahir's Legacy
Final Fragment
Revealing the Path
Library of Zoltun Kulle
Library Beneath the Sand
Unseen Guardian
Restoring Order
Lost Runes
At Its Core
Source of Knowledge
The Eternal Guardian
Reforging the Soul
Recalling the Past
The Dark Exile
Heart of the Unknown
Bilefen
Welcome to the Jungle
Overgrown Temple
Blazing Raid
Among the Bodies
Heart of the Jungle
Parlay with Peril
The Final Summoning
To the Arena
Back to Westmarch
Mount Zavain
Into the Mountains
Khazra Aggression
Free the Captives
Devious Magic
Into the Khazra's Den
The Stranger's Identity
Track Dravec
Suspicious Cave
Strange Wooden Hut
Monastery in Crisis
Evil Stronghold
Dravec's Conspiracy
Save the Temple
Take Back the Worldstone Shard
Showdown at the Peak
Frozen Tundra
To the Frozen Tundra
Cold Pursuit
Through the Ruins
The Iceburn Tear
Those Who Come Before
Blessing of the Slain
The Realm of the Dead
Realm of Damnation
Into the Woods
Light Imprisoned
The Pestilent Corpse
Carved in Blood
The Citadel's Shadow
The Dessicated Legion
Within Flames
The Last Lieutenant
Lord of Damnation
Bearer of Ill Omens
Forgotten Nightmares
News from the Mount
Emergency Reinforcement
Scouring the Mists
Seeker of Truth
Parting Mists
Terror's Tide
Starsign
Terror's Tide
Message in Blood
Voice in The Coffin
Find the Abducted
The Planks
What the Sea Owes
Breaking the Siege
Unexpected Reinforcement
Bound for Eternity
Stolen Lives
Terror Ascending
Age of Falling Towers
Trail of Terror
Destruction's Wake
Fare You Well
Forsaken Land
Thieves of the Shard
Fraying Bonds
Hidden Rot
An Elder's Hope
My Father's House
Hateful Blessings
Creation's Husk
Dark Rebirth
Tristram Cathedral
Splintered Souls
Lost Justice
The Broken Church
The Madness Below
Open Revolt
No Salvation
Precipice of Horror
Oblivion Awaits
Age of Unmaking
Abyssal Verges
Crucible of Justice
Crucible of Justice
Castle Cyrangar
Ruined Expedition
Join the Ranks
Exploring Cyrangar
The Ancestral Tableau
Secrets of Cyrangar
Purge the Depths
Cycle of Strife
The Cycle Begins
Overthrow
The Cycle Turns
Cycle's Spoils
Immortals
Immortal Trials
Shadows
Shadow Lottery
Eyes in the Dark
Accursed Towers
Legacy of Strife
Exalted Night
Ruptured Tides
Bloodstained Moon
Helliquary
Opening the Helliquary
Demonic Remains
A Volatile Mix
Power of the Helliquary
Lassal the Flame-spun
Frozen in Fear
Gorgothra the Claimer
Twin Terrors
Izilech the Misshapen
Resist the Wrathborne
The Chainbreakers
Hearthrot Helliquary
Elite Quests
Curse of the Scepter
Stranger in the Sands
The Astral Bloom
Vowed in Blood
Tempered Instinct
Other
Legacy of the Horadrim
The Fractured Plane
The Greatest Pastime
Legacy of Strife
Salvage Demonic Remains
Trial of the Hordes
Familiars
Chronicling the Past
Vanguard Raid
Removed
Dawn of Damnation
Go to Westmarch
Hostile Territory
The Demon's Lair
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