Lingering potions are variants of splash potions that can be thrown to leave clouds with status effects that linger on the ground in an area.
Obtaining[]
Brewing[]
Ingredients | Brewing recipe |
---|---|
Dragon's Breath + Any Splash Potion |
Usage[]
Creating area effect clouds[]
Lingering potions are thrown, like splash potions, by using them. On impact they explode, creating a cloud. The cloud is made of the potion particles corresponding to the potion that was thrown.
The cloud starts with a radius of 3 blocks, decreasing to 0 over the course of 30 seconds. During the cloud's existence, any player or mob that walks into it after the first second gets the corresponding status effect; this decreases the radius by a 1⁄2 block immediately, reducing the cloud's lifespan by 5 seconds.
For effects with duration, the duration applied by the cloud is 1⁄4 that of the corresponding potion. For effects without duration such as healing or harming, the potency of the effect is 1⁄2 that of the corresponding potion.
The effect may be applied consecutively if the player or mob remains in the cloud. For example, a player throwing the Lingering Potion of Healing II straight down consumes the cloud within a few seconds while being healed 5 times for a total of 20 × 10 health. As far as healing is concerned, this makes the lingering potion much more powerful than the regular or splash potion, provided that the player is away from other mobs or players.
Lingering potions can also be thrown out of dispensers like splash potions.
Lingering water bottle[]
Like the splash water bottle, a lingering water bottle puts out fire and damages endermen and blazes by 1. It creates no effect cloud.
Mud[]
Lingering water bottles can be used on dirt, coarse dirt, or rooted dirt to turn it into mud.
Crafting ingredient[]
Name | Ingredients | Crafting recipe | Description |
---|---|---|---|
Tipped Arrow | Arrow + Matching Lingering Potion |
Arrows of Decay are exclusive to Bedrock Edition unless obtained via creative or commands. Arrows of luck are exclusive to Java Edition. A custom potion obtained via commands cannot craft arrows with the potion's custom name, lore, or the CustomPotionColor .
|
Filling cauldrons[]
In Bedrock Edition, using a lingering potion on a cauldron adds one level of that potion to the cauldron. Attempting to add a lingering potion to a cauldron with water, dyed water or a non-matching potion empties the cauldron and creates an explosion sound (but no actual explosion).
Uncraftable lingering potion[]
In Java Edition, the uncraftable potion is a splash potion with no effect that is unobtainable in regular gameplay. It is also available in potion and splash potion forms, as well as for tipped arrows.
It can be obtained using the following command: /give @s minecraft:lingering_potion{Potion:"minecraft:empty"}
. It is also obtained any time a potion has invalid or missing potion effect tags, and thus serves as a placeholder.
Icon | Name |
---|---|
Uncraftable Lingering Potion |
Custom effects[]
In Java Edition, lingering potions can be obtained with any status effect using /give
and the tag CustomPotionEffects
, which is an array of effects for the potion. See Item format#Potion Effects for more information, and status effect for a list of effects and IDs.
Sounds[]
Java Edition:
Lingering potions use the Friendly Creatures sound category for entity-dependent sound events.
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Bottle smashes | Friendly Creatures | When a lingering potion impacts something | entity | subtitles | 1.0 | 0.9-1.0 | 16 | |
Bottle thrown | Friendly Creatures | When a lingering potion is thrown by a player | entity | subtitles | 0.5 | 1⁄3-0.5 | 16 | |
Dispensed item | Blocks | When a lingering potion is dispensed by a dispenser | block | subtitles | 1.0 | 1.2 | 16 |
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | When a splash potion impacts something | random | 1.0 | 1.0 | |
Players | When a splash potion is thrown by a player | random | 0.5 | 0.33-0.5 | |
Players | When a splash potion is dispensed from a dispenser | random | 1.0 | 0.83-1.25 |
Data values[]
ID[]
Name | Identifier | Form | Translation key |
---|---|---|---|
Lingering Potion | lingering_potion | Item | item.minecraft.lingering_potion item.minecraft.lingering_potion.effect.empty item.minecraft.lingering_potion.effect.water item.minecraft.lingering_potion.effect.mundane item.minecraft.lingering_potion.effect.thick item.minecraft.lingering_potion.effect.awkward item.minecraft.lingering_potion.effect.night_vision item.minecraft.lingering_potion.effect.invisibility item.minecraft.lingering_potion.effect.leaping item.minecraft.lingering_potion.effect.fire_resistance item.minecraft.lingering_potion.effect.swiftness item.minecraft.lingering_potion.effect.slowness item.minecraft.lingering_potion.effect.water_breathing item.minecraft.lingering_potion.effect.healing item.minecraft.lingering_potion.effect.harming item.minecraft.lingering_potion.effect.poison item.minecraft.lingering_potion.effect.regeneration item.minecraft.lingering_potion.effect.strength item.minecraft.lingering_potion.effect.weakness item.minecraft.lingering_potion.effect.levitation item.minecraft.lingering_potion.effect.luck item.minecraft.lingering_potion.effect.turtle_master item.minecraft.lingering_potion.effect.slow_falling |
Name | Identifier | Numeric ID | Form | Translation key |
---|---|---|---|---|
Lingering Potion | lingering_potion | 562 | Item | potion.emptyPotion.linger.name potion.mundane.linger.name potion.mundane.extended.linger.name potion.thick.linger.name potion.awkward.linger.name potion.nightVision.linger.name potion.invisibility.linger.name potion.jump.linger.name potion.fireResistance.linger.name potion.moveSpeed.linger.name potion.moveSlowdown.linger.name potion.heal.linger.name potion.harm.linger.name potion.poison.linger.name potion.regeneration.linger.name potion.damageBoost.linger.name potion.weakness.linger.name potion.wither.linger.name potion.turtleMaster.linger.name potion.slowFalling.linger.name |
Item data[]
- tag: The item's tag tag.
- custom_potion_effects: The custom potion effects (status effects) this potion or tipped arrow has.
- One of these for each effect.
- id: The resource location of the effect.
- amplifier: The amplifier of the effect, with level I having value 0. Negative levels are discussed here. Optional, and defaults to level I.
- duration: The duration of the effect in ticks. Values 0 or lower are treated as 1. Optional, and defaults to 1 tick.
- ambient: 1 or 0 (true/false) - whether or not this is an effect provided by a beacon and therefore should be less intrusive on the screen. Optional, and defaults to false.
- show_particles: 1 or 0 (true/false) - whether or not this effect produces particles. Optional, and defaults to true.
- show_icon: 1 or 0 (true/false) - true if effect icon is shown. false if no icon is shown.
- One of these for each effect.
- Potion: The name of the default potion effect. This name differs from the status effect name. For example, the value for an "Instant Health II" potion is "minecraft:strong_healing". A potion or tipped arrow getting its effects from this tag is named with the proper effect. The default value is "minecraft:empty", which gives it the "Uncraftable" name.
- CustomPotionColor: The item uses this custom color, and area-of-effect clouds, arrows, and splash and lingering potions use it for their particle effects. This color does not extend, however, to the particles given off by entities who ultimately receive the effect. The numeric color codes are equal to the hex code of the color converted to a decimal number, or can alternatively be calculated from the Red, Green and Blue components using this formula: Red<<16 + Green<<8 + Blue. For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.
- custom_potion_effects: The custom potion effects (status effects) this potion or tipped arrow has.
Thrown potion[]
ID[]
Name | Identifier | Translation key |
---|---|---|
Lingering Potion | potion | entity.minecraft.potion |
Name | Identifier | Numeric ID | Translation key |
---|---|---|---|
Lingering Potion | lingering_potion | 101 | entity.lingering_potion.name |
Entity Data[]
Lingering potions when thrown have entity data that define various properties of the entity.
- Entity data
- Tags common to all entities
- Tags common to all projectiles
- Item: The item that was thrown. The entity renders as a lingering potion if the id is
lingering_potion
, otherwise it renders as a splash potion.- Tags common to all potion items
Area Effect Cloud[]
ID[]
Name | Identifier | Translation key |
---|---|---|
Area Effect Cloud | area_effect_cloud | entity.minecraft.area_effect_cloud |
Name | Identifier | Numeric ID | Translation key |
---|---|---|---|
Area Effect Cloud | area_effect_cloud | 95 | entity.area_effect_cloud.name |
Entity data[]
The cloud that is created when: lingering potions are thrown; creepers with potion effects explode; dragon fireballs hit the ground, is an entity, which has entity data that defines the properties of the entity.
- Entity data
- Tags common to all entities
- Age: Age of the field. Increases by 1 every tick. When this is bigger than
Duration
+WaitTime
the area effect cloud dissipates. - Color: The color of the displayed particle. Uses the same format as the color tag from Display Properties.
- Duration: The maximum age of the field after
WaitTime
. - DurationOnUse: The amount the duration of the field changes upon applying the effect.
- Effects: A list of the applied effects.
- An individual effect.
- Ambient: 1 or 0 (true/false) - whether or not this is an effect provided by a beacon and therefore should be less intrusive on the screen. Optional, and defaults to false. Due to a bug, it has no effect on splash potions.
- Amplifier: The amplifier of the effect, with level I having value 0. Negative levels are discussed here. Optional, and defaults to level I.
- Duration: The duration of the effect in ticks. Values 0 or lower are treated as 1. Optional, and defaults to 1 tick.
- Id: The numeric ID of the effect.
- ShowIcon: 1 or 0 (true/false) - true if effect icon is shown. false if no icon is shown.
- ShowParticles: 1 or 0 (true/false) - whether or not this effect produces particles. Optional, and defaults to true. Due to a bug, it has no effect on splash potions.
- An individual effect.
- Owner: The UUID of the entity who created the cloud, stored as four ints.
- Particle: The particle displayed by the field. This is the exact same as used in the
/particle
command, including additional parameters used for particles, for exampledust 1 0 0 1
. - Potion: The name of the default potion effect. See potion data values for valid IDs.
- Radius: The field's radius.
- RadiusOnUse: The amount the radius changes upon applying the effect. Normally negative.
- RadiusPerTick: The amount the radius changes per tick. Normally negative.
- ReapplicationDelay: The number of ticks before reapplying the effect.
- WaitTime: The time before deploying the field. The
Radius
is ignored, meaning that any specified effects is not applied and specified particles appear only at the center of the field, untilAge
hits this number.
Advancements[]
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
---|---|---|---|---|---|
Zombie Doctor | Weaken and then cure a Zombie Villager | We Need to Go Deeper | Use a golden apple on a zombie villager under the Weakness effect; the advancement is granted when the zombie villager converts into a villager. In multiplayer, only the player that feeds the golden apple gets the advancement. | story/cure_zombie_villager
| |
A Furious Cocktail | Have every potion effect applied at the same time | Local Brewery | Have all of these 17 status effects applied to the player at the same time: The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. | nether/all_potions
| |
How Did We Get Here? | Have every effect applied at the same time | A Furious Cocktail | Have all of these 33 status effects applied to the player at the same time:
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. | nether/all_effects
| |
Bullseye | Hit the bullseye of a Target block from at least 30 meters away | Take Aim | Be at least 30 blocks away horizontally when the center of a target is shot with a projectile by the player. | adventure/bullseye
|
History[]
Java Edition | |||||
---|---|---|---|---|---|
1.9 | 15w33a | Added lingering potions. | |||
Added lingering water bottle, and Mundane, Thick, and Awkward lingering potions. | |||||
15w33c | The bug where the player could not place splash potions in the brewing stand has been fixed. This now allows for easier creation of lingering potions. | ||||
16w06a | Lingering potions can now be used to craft tipped arrows. | ||||
1.11 | 16w32a | The entity ID has been changed from AreaEffectCloud to area_effect_cloud . | |||
1.13 | 17w47a | Prior to The Flattening, this item's numeral ID was 441. | |||
18w07a | Added the lingering potions of the Turtle Master. | ||||
18w14a | Added lingering potions of Slow Falling. | ||||
1.14 | 18w43a | The textures of lingering potions have been changed. | |||
1.19 | 22w11a | Lingering water bottles can be used on dirt, coarse dirt, or rooted dirt to turn it into mud. | |||
1.19.3 | 22w43a | Lingering water bottles can now extinguish burning entities.[1] | |||
1.19.4 | Pre-release 1 | Lingering potions no longer have an enchantment glint. | |||
Pre-release 3 | Changed colors of the following lingering potions: Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Turtle Master, Water Breathing, Harming, Poison, Strength, Resistance. | ||||
1.20 | 23w12a | Wither effect particle colors have been adjusted to make them more distinguishable. | |||
The lingering potion of Slow Falling has had its color tweaked to make it more distinguishable from the lingering potion of Invisibility. | |||||
Pocket Edition | |||||
1.0.0 | alpha 0.17.0.1 | Added lingering potions. | |||
Lingering water bottles, mundane, long mundane, thick, and awkward lingering potions are all available in the Creative inventory. | |||||
Bedrock Edition | |||||
1.5.0 | beta 1.5.0.4 | Added lingering potions of the Turtle Master. | |||
1.6.0 | beta 1.6.0.5 | Added lingering potions of Slow Falling. | |||
1.10.0 | beta 1.10.0.3 | The textures of lingering potions have been changed. | |||
1.19.80 | beta 1.19.80.21 | Changed potion colors for the following lingering potions: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing. | |||
Removed enchantment glint from lingering potions. | |||||
Legacy Console Edition | |||||
TU46 | CU36 | 1.38 | Patch 15 | 1.0.1 | Added lingering potions. |
TU69 | 1.76 | Patch 38 | Added lingering potions of the Decay, Slow Falling, and Turtle Master. | ||
1.90 | The textures of lingering potions have been changed. | ||||
New Nintendo 3DS Edition | |||||
1.7.10 | Added lingering potions. | ||||
Lingering water bottles, mundane, long mundane, thick, and awkward lingering potions are all available in the Creative inventory. |
Issues[]
Issues relating to "Lingering Potion" are maintained on the bug tracker. Report issues there.
Trivia[]
- A thrown lingering potion faces toward the player in first-person view while it appears rotated horizontally in third-person view. This is the case for all throwable items (ender pearls, eggs, snowballs, and all throwable potions).