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Slow Falling is a status effect that causes the affected mob to fall slower and take no fall damage, but does not prevent ender pearl damage.

Mechanics[]

The affected entity falls at a much slower rate than normal, and is immune to fall damage. However, the entity still takes damage from using an ender pearl. In addition, the entity cannot turn farmland into dirt by jumping on it.

Higher levels do not decrease fall speed further.

Causes[]

Cause Potency Length Notes
Potion of Slow Falling I 1:30
Potion of Slow Falling (extended) I 4:00
Splash Potion of Slow Falling I 1:30‌[JE only]
1:07‌[BE only]
Splash Potion of Slow Falling (extended) I 4:00‌[JE only]
3:00‌[BE only]
Lingering Potion of Slow Falling I 0:22
Lingering Potion of Slow Falling (extended) I 1:00
Arrow of Slow Falling I 0:11
Arrow of Slow Falling (extended) I 0:30

Brewing[]

Potion Reagent, Base Extended Enhanced Effects

Potion of Slow Falling




Potion of Slow Falling (extended)
- Slow Falling
Decreases falling speed and prevents fall damage.

Unaffected mobs[]

Boss mobs are the only mobs that cannot have this status effect. However, when shulkers have the status effect, they are unaffected by it.

Notes[]

  • Sprinting with the Slow Falling effect allows the player to jump across a gap of 5 blocks (6 blocks with enough momentum), compared to 4 (5 blocks with enough momentum) blocks normally.
  • Unboosted elytra flight is twice as efficient, but four times slower. Boosts work at normal speed, but the momentum gained doesn't last as long.
  • The player cannot land a critical hit while having this effect.[1]

Data values[]

ID[]

This section is about the effect IDs. For the IDs on potions, see Potion § Item data. For for the IDs on tipped arrows, see Arrow § Metadata.

Java Edition:

NameIdentifierNumeric ID Translation key
Slow Fallingslow_falling28effect.minecraft.slow_falling

Bedrock Edition:

NameIdentifierNumeric ID Translation key
Slow Fallingslow_falling27potion.slowFalling

Advancements[]

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-fancy-rawA Furious Cocktail
Have every potion effect applied at the same time Local BreweryHave all of these 17 status effects applied to the player at the same time: The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.nether/all_potions
Advancement-fancy-rawHow Did We Get Here?
Have every effect applied at the same time A Furious CocktailHave all of these 33 status effects applied to the player at the same time: The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
nether/all_effects

History[]

Java Edition
1.1318w14aSlow Falling JE1 BE1 Added Slow Falling.
18w14bSlow Falling is now required for the "A Furious Cocktail" and "How Did We Get Here?" advancements.
1.1418w43aSlow Falling JE2 The sprite has been changed.
18w43bSlow Falling JE1 BE1 Reverted this erroneous texture change.
Bedrock Edition
1.6.0beta 1.6.0.1Slow Falling JE1 BE1 Added Slow Falling.
Legacy Console Edition
TU69 1.76 Patch 38Slow Falling JE1 BE1 Added Slow Falling.

Issues[]

Issues relating to "Slow Falling" are maintained on the bug tracker. Report issues there.

Gallery[]

References[]

  1. MC-190451 — resolved as "Works As Intended".
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