This page lists structures (also known as generated structures or structure features) in Minecraft. A structure is defined as what is disabled when the "Generate structures" world creation option is turned off. Features, such as monster room and desert wells, do still generate with this option turned off; however, they are listed on this page in § Structure-like features due to them having the appearance of an artificial structure as opposed to a natural formation.
Overworld[]
The Overworld contains numerous structures, at a wide variety of scales.
Underground structures[]
These structures can only generate underground in vanilla default Overworlds.
Structure | Biome(s) | Description |
---|---|---|
Ancient City | Long corridors made of deepslate and wool, connecting to a central building with a portal like structure made of reinforced deepslate. The central structure resembles a warden. Small ruins can be found scattered around the ancient city containing loot chests inside. | |
Mineshaft | Any Overworld biomes except Deep Dark | A maze of corridors supported by wooden beams, with incomplete rail systems on which minecarts with chests can generate. Cave spider spawners may generate here heavily surrounded by cobwebs. In Badlands biomes, they use dark oak planks instead of oak planks, and may generate close to the surface. |
Stronghold | Any Overworld biomes | Maze-like stone bricks structures containing many rooms, including one with a usually unactivated end portal frame. In Java Edition, they have a specific, fixed way of generating, and a maximum of 128 can generate in a single world. |
Buried Treasure |
|
A single hidden chest containing valuable loot that spawn in beach/shore biomes. They are easily found using treasure maps located in shipwrecks and occasionally ocean ruins. |
Trail Ruins | A group of ruined buildings meant to resemble small, ancient settlements. The entire structure is buried underground except for the tip of the tower, which is exposed to the surface. The structure can contain suspicious sand and suspicious gravel. | |
Trial Chambers | Any Overworld biomes | A large structure with trial spawners, vaults and rooms that look like they are player-made with beds and chests. |
Aboveground structures[]
These structures only generate aboveground.
Structure | Biome(s) | Description |
---|---|---|
Desert Pyramid |
|
Large sandstone buildings containing four chests with loot in an underground room hidden beneath terracotta. The chests are trapped with TNT which detonate when a stone pressure plate in the center is stepped on, destroying the chests and their contents. |
Igloo | Snow buildings that may have a basement hidden under a carpet. The igloo itself contains nothing much of value, but the basement has a villager and a zombie villager held captive behind iron bars with a sign saying to cure the zombie villager. The splash potion of weakness on the brewing stand, together with the golden apple in the loot chest, can be used to cure the zombie villager, and turn it back into a regular villager. | |
Jungle Temple |
|
Overgrown cobblestone structures containing two loot chests, with one trapped with two dispensers firing arrows by redstone and the other hidden behind a lever puzzle. Setting the correct combination for the lever puzzle moves a block on the main floor, revealing a hidden cavity and the chest. |
Pillager Outpost |
|
An assortment of structures spawning pillagers. The main feature of interest is the watchtower: a tall structure built with wood and cobblestone that generates a loot chest on the top. Located around the watchtower are up to four small structures, including tents, target scarecrows, and wooden cages sometimes containing an iron golem or a couple of allays. |
Swamp Hut | Also known as witch huts, these are small wooden buildings on log stilts containing a cauldron and crafting table. It spawns witches and, upon generation, one black cat. The cat and the first witch do not despawn naturally. You can use these witch huts to create a witch farm, as the witches will spawn automatically. | |
Village |
|
A town full of houses and job sites inhabited by villagers with random professions and up to two iron golems defending the village. They are constructed with a wide variety of materials, depending on the biome that they generate in. Although village buildings do not have variants for jungle and swamp biomes, villagers wear different outfits when spawning in said biomes. |
Abandoned Village |
|
Also known as a Zombie Village. A variant of the regular village, however its run down. Houses no longer have torches, everything is in ruin and all the villagers are zombified. No iron golems spawn either. |
Woodland Mansion |
|
Massive, systematically-generated buildings constructed with dark oak wood and a cobblestone foundation. They contain many rooms (some hidden) and loot chests in their three floors, and are inhabited by vindicators and evokers that do not naturally despawn. Allays can sometimes be found in prison cells. |
Aboveground and underground structures[]
These structures generate both aboveground and underground.
Structure | Biome(s) | Description |
---|---|---|
Ruined Portal | Any Overworld and Nether biomes except Deep Dark | An incomplete nether portal constructed with various types of stone or blackstone materials when generating in the Overworld or the Nether respectively. They can generate in varying sizes and positions. A netherrack platform underneath, as well as a loot chest and a few gold blocks, often generates. |
Underwater structures[]
Note that ocean ruins and shipwrecks sometimes generate above water on shores, and icebergs are partially above and below water.
Structure | Biome(s) | Description |
---|---|---|
Ocean Ruins | A collection of small structures made of stone bricks or sandstone. Drowned may spawn naturally here. | |
Shipwreck | Wooden structures resembling sunken ships in varying states of deterioration, containing up to three loot chests. | |
Ocean Monument |
|
Massive prismarine temples inhabited by guardians, as well as three elder guardians in fixed positions. Wet sponges, along with eight blocks of gold as treasure, also generate naturally here. The interior structure is randomly generated, resembling a maze of sorts. |
The Nether[]
The Nether, though equally vast, contains far fewer structures than the Overworld.
Structure | Biome(s) | Description |
---|---|---|
Nether Fortress | Any Nether biomes | Towering castles made of nether bricks that contain blaze monster spawners and nether wart farms. They are divided into open-air ramparts and winding interior corridors, some of which contain loot chests. wither skeletons and blazes exclusively spawn here. |
Bastion Remnant | Enormous, castle-like blackstone structures housing piglins and piglin brutes. They can generate in various forms (bridges, housing units, hoglin stables, and treasure rooms) and chest loot vary from one form to the next. | |
Nether Fossil | Fossil variants that are more incomplete and purely composed of bone blocks. Note that in Bedrock Edition it's a feature rather than a structure feature. | |
Ruined Portal | Any Overworld and Nether biomes | An incomplete nether portal constructed with various types of stone or blackstone materials when generating in the Overworld or the Nether respectively. They can generate in varying sizes and positions. A netherrack platform underneath, as well as a loot chest and a few gold blocks, often generates. |
The End[]
The End is the final and most barren dimension, with no structures on its main island. After defeating the ender dragon, gateways to the outer islands are created.
Structure | Biome(s) | Description |
---|---|---|
End City |
|
Sprawling, well-connected towers built from purpur, end stone bricks and Purple Stained Glass. They are inhabited by shulkers that guard valuable loot chests, and the largest, most meandering cities may generate an end ship holding a pair of elytra. |
Structure-like features[]
These worldgen features have similarities to structures but they are not true structures. Instead, they are coded and generated the same way as trees or ores. This is why they generate even when the "Generate structures" world option is disabled, and also cannot be located with the /locate
command.
Features | Biome(s) | Description |
---|---|---|
Dungeon | All Overworld Biomes | A small cobblestone room containing a spawner, which spawns zombies, skeletons, or spiders, as well as up to two loot chests. They are typically connected to underground caves but may generate above ground or intersected with true structures such as Mineshafts or Strongholds. |
Desert Well | Small sandstone feature holding water in their center cavity. They do not generate gold or treasure as part of their generation but the water can be used as an infinite water source. | |
Bonus Chest | Anywhere, near the spawnpoint. | A chest with additional loot, that spawns near the player's spawnpoint if the feature was toggled on when creating the world. |
Pile |
|
A pile of blocks that can only generate in villages. There are 5 variants of pile: Hay, Ice, Melon, Pumpkin and Snow. |
Forest Rock | Small mossy cobblestone boulders randomly found throughout Old Growth Taiga, often partially buried. | |
Geode | All Overworld Biomes | Large, hollow spherical rocks composed of outer layers of smooth basalt and calcite with an inner layer of amethyst blocks. This is the only place where budding amethyst and amethyst blocks can be found. They come in many sizes, including open geodes and entirely encased geodes. |
Fossil | Usually buried feature made of bone blocks and some coal ore. | |
Ice Spike | Tall spires made of packed ice, which can only be found on the Ice Spikes biome. | |
Iceberg |
|
A feature varying in size, consisting of packed ice and snow blocks, with blue ice on the bottom. Note, not all iceberg-looking terrain in Frozen Ocean Biome are created by feature but as part of the biome itself through Surface Builders. |
Exit Portal | A feature, which has the look of a fountain. It becomes a portal and a Dragon Egg spawns on it after the player beats The Ender Dragon. | |
End Gateway |
|
A 1-block portal, which activates after the Ender Dragon is defeated. Using a Pearl, the player can teleport on the the outer regions of The End. |
Obsidian Pillar | Tall obsidian pillars that hold the Ender Crystals. Some of them also have iron bars. | |
Obsidian Platform | Obsidian platform on which the player spawns when they enter The End. | |
Void Start Platform[JE only] | A platform made of stone with a cobblestone block in the center. They can only spawn on Superflat worlds with The Void preset selected. Only available in Java Edition. |
Removed structures[]
These are structures that have been removed or exist only in older versions of Minecraft.
Structure | Biome(s) | Description |
---|---|---|
Brick Pyramid | Anywhere, since biomes didn't exist back then. | A giant pyramid that had no interior and was made solely out of bricks. The official name for this structure is unknown. Was removed in Java Edition Infdev 20100327. |
Glass Pillar | Any Overworld biome. | It's a tall, one-by-one glass pillar which stretched from the end portal room in the stronghold all the way to the build limit. According to Jeb, it was a debug feature that he forgot to remove. It was removed in the version Java Edition Beta 1.9 Prerelease 4. |
Starting House | Anywhere on the Java Edition Indev world. | It used to serve as the spawn location for the player during the Indev phase. The first edition of this house was made of mossy cobblestone, but later it was changed to wooden planks. It also included two chests with various items, which was later removed. |
Monolith | Anywhere during Infdev. | These were chunk-sized patches of terrain that would generate up to the height limit. They were never intended to be in the game as they were just a glitch. Monoliths were patched in the version Alpha v1.2.0 Preview. |
Nether Reactor[BE only] | Anywhere, as it's built by the player. | It's a player-built structure that would turn into the Nether Spire, and would give the player access to unobtainable items. The reason for it's addition is because The Nether didn't exist in Pocket Edition back then. Was removed after the addition of The Nether. |
Nether Spire[BE only] | Anywhere where the Nether Reactor was built. | It was a tall and round structure that spawned over the Nether Reactor. It was made out of obsidian, which was later changed to netherrack. It would spawn various Zombie Pigmen and items from The Nether. It's purpose was to enable the players on Pocket Edition to obtain certain items, since The Nether wasn't implemented yet. |
Obsidian Wall | Anywhere, since it stretched towards every direction. | It was a 2 block tall obsidian wall which was only present during some versions of the Infdev phase. It started in the middle of the world, and stretched towards North, South, West and East. This structure doesn't have an official name. |
Technical details[]
Structures are generated for a given chunk after the terrain has been formed. The chunk format includes a tag called TerrainPopulated
that indicates whether structures whose point of origin is in that chunk have been generated. If it is false or missing, it generates again. Structure generation is based on what is already in the chunk, so (for example) flagging a chunk that has already been populated for repopulation approximately doubles the amount of ore in it. When structures are generated, they can spill over into neighboring chunks that have been previously generated.
Data values[]
ID[]
The following table lists configured structure features' IDs in Java Edition and structure features' IDs in Bedrock Edition. These IDs can be used in /locate
command.
Structure name | Java Edition | Bedrock Edition | Dimension |
---|---|---|---|
Ancient city | ancient_city |
ancientcity ancient_city |
Overworld |
Bastion remnant | bastion_remnant |
bastionremnant bastion_remnant |
The Nether |
Buried treasure | buried_treasure |
buriedtreasure buried_treasure |
Overworld |
End city | end_city |
endcity end_city |
The End |
Fortress | fortress |
fortress |
The Nether |
Woodland mansion | mansion |
mansion |
Overworld |
Mineshaft | mineshaft mineshaft_mesa |
mineshaft |
Overworld |
Monument | monument |
monument |
Overworld |
Nether fossil | nether_fossil |
Not a Structure | The Nether |
Ocean ruins | ocean_ruin_cold ocean_ruin_warm |
ruins |
Overworld |
Pillager outpost | pillager_outpost |
pillageroutpost pillager_outpost |
Overworld |
Ruined portal | ruined_portal ruined_portal_desert ruined_portal_jungle ruined_portal_mountain ruined_portal_nether ruined_portal_ocean ruined_portal_swamp |
ruinedportal ruined_portal |
Overworld, The Nether |
Shipwreck | shipwreck shipwreck_beached |
shipwreck |
Overworld |
Stronghold | stronghold |
stronghold |
Overworld |
Desert pyramid | desert_pyramid |
temple |
Overworld |
Igloo | igloo
| ||
Jungle pyramid | jungle_pyramid
| ||
Swamp hut | swamp_hut
| ||
Trail ruins | trail_ruins |
trail_ruins |
Overworld |
Village | village_desert village_plains village_savanna village_snowy village_taiga |
village |
Overworld |
Tags[]
In Java Edition, there are some structure tags in vanilla game.
Tag | Structure(s) |
---|---|
#cats_spawn_as_black #cats_spawn_in
|
Swamp hut |
#dolphin_located
|
Shipwreck Underwater ruins |
#eye_of_ender_located
|
Stronghold |
#mineshaft
|
Mineshaft |
#ocean_ruin
|
Underwater ruins |
#on_ocean_explorer_maps
|
Ocean monument |
|
Buried treasure |
#on_woodland_explorer_maps
|
Woodland mansion |
#ruined_portal
|
Ruined portal |
#shipwreck
|
Shipwreck |
#village
|
Village |
Achievements[]
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS4) | |
---|---|---|---|---|---|---|
PS4 | Other | |||||
Ahoy! | Find a shipwreck | — | 20G | Silver | ||
Me Gold! | Dig up a buried treasure | Open a buried treasure chest | 30G | Silver |
Advancements[]
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
---|---|---|---|---|---|
Eye Spy | Follow an Eye of Ender | We Need to Go Deeper | Enter a stronghold. | story/follow_ender_eye
| |
Those Were the Days | Enter a Bastion Remnant | Nether | — | nether/find_bastion
| |
A Terrible Fortress | Break your way into a Nether Fortress | Nether | Enter a nether fortress. | nether/find_fortress
| |
The City at the End of the Game | Go on in, what could happen? | Remote Getaway | Enter an end city. | end/find_end_city
|
History[]
Java Edition Infdev | |||||
---|---|---|---|---|---|
20100625-2 | Added dungeons. | ||||
Java Edition Beta | |||||
1.8 | Pre-release | Added mineshafts. | |||
Added villages. | |||||
Added strongholds. | |||||
Java Edition | |||||
1.0.0 | Beta 1.9 Prerelease | Added nether fortresses. | |||
1.2.1 | 12w04a | Added desert wells. | |||
1.3.1 | 12w21a | Added desert pyramids. | |||
12w22a | Added jungle pyramids. | ||||
1.4.2 | 12w40a | Added swamp huts. | |||
1.8 | 14w25a | Added ocean monuments. | |||
1.8.1 | pre1 | Swamp huts can now spawn witches at levels 64 to 71, enabling three spawning floors for witches. | |||
1.9 | 15w31a | Added end cities. | |||
15w43a | Added igloos. | ||||
1.10 | 16w20a | Added fossils. | |||
16w21a | Blacksmith job sites in villages now generate with cobblestone in all biomes, rather than acacia logs in savannas and sandstone in deserts. | ||||
pre1 | Zombie villagers generated in zombie villages no longer despawn. | ||||
Wooden fences are now substituted with the biome’s corresponding wood type. | |||||
Paths no longer replace most blocks, preventing them from generating in treetops or bridging ravines. | |||||
1.11 | 16w39a | Added woodland mansions. | |||
Added the /locate command that shows the coordinates of the nearest structures. | |||||
16w42a | Witches that spawn upon the generation of witch huts no longer despawn. | ||||
1.13 | 17w43a | Structures using structure files can now be modified, with the addition of data packs. | |||
17w47a | Flower pots in swamp huts now contain mushrooms; they were previously empty. | ||||
18w09a | Added ocean ruins. | ||||
18w10a | Added buried treasure chests. | ||||
18w11a | Added shipwrecks. | ||||
1.14 | 18w47a | Added pillager outposts. | |||
18w48a | Overhauled villages. | ||||
1.16 | 20w06a | Added nether fossils. | |||
20w16a | Added bastion remnants and ruined portals. | ||||
1.17 | 20w45a | Added amethyst geodes. | |||
1.19 | Deep Dark Experimental Snapshot 1 | Added ancient cities. | |||
22w11a | Removed ancient cities. | ||||
22w13a | Re-added ancient cities. | ||||
1.20 | 23w12a | Added trail ruins. | |||
Pocket Edition Alpha | |||||
v0.9.0 | build 1 | Added villages, abandoned mineshafts, strongholds, dungeons and desert wells. | |||
v0.10.0 | build 1 | Abandoned mineshafts now generate on ground level in badlands biomes. | |||
v0.11.0 | build 1 | Added desert wells. | |||
v0.12.1 | build 1 | Added the Nether along with nether fortresses. | |||
v0.13.0 | build 1 | Added desert pyramids. | |||
v0.14.0 | build 1 | Added swamp huts. | |||
Cauldrons in swamp huts are filled with a random potion. | |||||
v0.15.0 | build 1 | Added jungle temples. | |||
Added savanna and taiga village variants. | |||||
Villages can now generate in cold taiga and ice plains biomes, where village buildings are constructed with spruce wood like in taiga villages. | |||||
Villages have a slim chance to generate as abandoned villages, which spawn zombie villagers. Cobwebs and moss stone replace some blocks in the buildings of such villages. | |||||
v0.16.0 | build 1 | Added ocean monuments. | |||
Pocket Edition | |||||
1.0.0 | alpha 0.17.0.1 | Added the End and along with end cities. | |||
Added igloos. | |||||
1.1.0 | alpha 1.1.0.0 | Added woodland mansions. | |||
1.1.3 | alpha 1.1.3.0 | Added fossils. | |||
Bedrock Edition | |||||
1.4.0 | beta 1.2.14.2 | Added shipwrecks. | |||
Added buried treasure chests. | |||||
beta 1.2.20.1 | Added ocean ruins. | ||||
1.10.0 | beta 1.10.0.3 | Added pillager outposts. | |||
Overhauled villages. | |||||
1.16.0 | beta 1.16.0.57 | Added nether fossils, bastion remnants and ruined portals. | |||
1.17.0 | beta 1.17.0.50 | Added amethyst geodes. | |||
1.18.30 | beta 1.18.30.32 | Added ancient city. | |||
Legacy Console Edition | |||||
TU1 | CU1 | 1.0 | Patch 1 | 1.0.1 | Added dungeons. |
TU5 | Added villages, abandoned mineshafts, and strongholds. | ||||
TU12 | Added desert wells. | ||||
TU14 | 1.04 | Added jungle and desert pyramids. | |||
TU19 | CU7 | 1.12 | Added swamp huts. | ||
TU31 | CU19 | 1.22 | Patch 3 | Added ocean monuments. | |
TU43 | CU33 | 1.36 | Patch 13 | Added fossils and igloos. | |
TU54 | CU44 | 1.52 | Patch 24 | 1.0.4 | Added woodland mansions. |
TU69 | 1.76 | Patch 38 | Added shipwrecks, ocean ruins, icebergs, and buried treasure chests. | ||
1.91 | Added pillager outposts, and plains, desert, savanna, taiga, snowy tundra, and snowy taiga villages. |