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Nutty Noon - Stage 3

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Nutty Noon - Stage 3
KRtDLD Nutty Noon Stage 3 select screenshot.png
Nutty Noon - Stage 3 in the level hub.
Details
Level Nutty Noon
Super Ability No
Energy Sphere(s) 4
Mid-Boss(es) No
Theme music

Clip of the theme that primarily plays in Nutty Noon - Stage 3.

Stage order
Nutty Noon - Stage 2 Nutty Noon - Stage 4
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Nutty Noon - Stage 3 (simply called Stage 3 or 5-3 in-game) is the third stage of Nutty Noon in Kirby's Return to Dream Land and its remake—Kirby's Return to Dream Land Deluxe. There are four Energy Spheres in this stage.

Overview[edit]

As Kirby climbs higher and higher up the sky tower, he will need to mind the many floating foes that want to make a snack out of him.

The stage begins at the base of a stone passageway. Kirby will need to use the many ropes set within as he climbs the tower, battling the wind in places. Up ahead, a 1-Up cache can be opened with the help of the Beam ability. A number of more ropes and spike pits must be traversed above before finding the door to the exterior.

On the outer wall, Kirby will need to jump against a continuous breeze up the tower side while avoiding Shotzo fire from the nooks. Along the way, a Crackler can be used to aid Kirby on his ascent.

Back inside the tower, Kirby can race a Key Dee down the tower interior to reach the door at the bottom leading back outside.

Kirby next finds himself on the other side of the tower, as he must climb several ladders past Volttzo fire and hungry Paclouds.

Back inside the tower, Kirby finds the Hi-Jump ability, which he can use to ascend. Past a number of gates and enemies, the door can be found at the top.

From here, Kirby will need to pass through a number of chambers while continuing to ascend the tower. Many of these rooms involve pulling Pull Switches to break barriers and drop enemies on Kirby's head. At the top, Kirby can find his way out of the tower, and must continue along the clouds to find a cannon up top. This cannon will fire him to the last area.

Kirby then finds himself in the bright orange clouds. Past an Owgulf on guard, the stage exit can be found just to the right.

Energy Sphere guide[edit]

  • The first sphere can be obtained by beating the Key Dee to the bottom of the long tower descent.
  • On the second outer wall section, Kirby can break open a Bomb Block barrier in the wall to reveal a round-trip door. Through the door is a cloudy room with a path past many Paclouds to reach the second sphere.
  • In the Hi-Jump area, Kirby can find a switch and gate challenge. Kirby will need to be quick to unlock the way to the third sphere and get there in time.
  • In the last area, the last sphere can be found up above, partially obscured by a cloud.

Enemies, Mid-Bosses and abilities[edit]

Regular Enemies Mid-Boss

  • N/A

Abilities Super Ability

  • N/A

Gallery[edit]

Kirby's Return to Dream Land[edit]

Kirby's Return to Dream Land Deluxe[edit]

Video walkthroughs[edit]

100% walkthrough of Nutty Noon - Stage 3 in Kirby's Return to Dream Land.
100% walkthrough of Nutty Noon - Stage 3 in Extra Mode in Kirby's Return to Dream Land Deluxe.