Void

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This article is about the empty space below the Minecraft world. For other uses, see Void (disambiguation).
The void as shown beneath the Overworld.

The void is the name given to the empty space external to the world in any dimension, most commonly below it. In vanilla Minecraft, it can be entered by using a command or Map Editor, in Creative or Spectator mode, using glitches, or by reaching the End. No blocks can generate or be placed in the void.

Effects[edit | edit source]

Java Edition[edit | edit source]

Falling at least 64 blocks (i.e: under Y=-128 in the Overworld, or Y=-64 in the Nether and End) into the void causes the health of any mob (except the ender dragon) to be depleted by about 4♥♥ every 10 game ticks (0.5 seconds). This kills a player in 2 12 seconds. Armor, totems of undying, the Resistance effect and the Protection enchantment do not protect the player from dying in the void, and death occurs depending on the player's velocity, usually being around 250 blocks into the void. Other status effects can alter the death level slightly. It is possible to survive in the void if the player constantly eats enchanted golden apples. However, the only way to have a supply of them is to have a command block constantly giving them to the player. The player can also survive in the void by having Regeneration or Instant Health of a sufficient level (achievable only by commands). If commands are used to make the player invincible or bestow infinite health, the player falls until Minecraft crashes. A player who falls into the void on a server with anti-flying measures is kicked out regardless of having a flying mod. Riding a vehicle into the void results in the player being stuck in the vehicle until death. The void extends for 21024 blocks (1.8×10308) on the Y-axis.

Liquids, such as water, cannot flow into the void.

The void is black in the Overworld and Nether, and purple in the End. In the Overworld, the void also appears as having daylight if the player views from above sea level (Y=63; feet level Y=61.38). In the Nether, similarly, the void appears as the same color with the biome fog, if the player views above lava sea level (Y=31; feet level Y=29.38).

Other entities may also fall through the void and receive the same damage as the player, with the exception of the wither, which takes 4♥♥ every 1 game tick (0.05 seconds). The ender dragon is completely immune to the void damage. Some entities disappear at 64 blocks into the void. ​[more information needed] Any entity between 64 and 319 blocks into the void appears as black. In the Overworld and the Nether, the layer of bedrock at the bottom of the world prevents the player from accessing the void. In the End, however, the void is easily accessible due to the large gaps between the islands.

Bedrock and Education editions[edit | edit source]

In Bedrock Edition and Minecraft Education, the player's health is depleted by 4♥♥ every half second at Y=-82 and below. At Y=-104 an invisible barrier is created using invisible bedrock, preventing the player from falling further. This barrier can be bypassed by using commands such as /tp, after which the player falls indefinitely until they crash the game or fly back up. In Creative mode, one does not die, giving free access to flying under the void. However, if the player goes to any coordinates beyond negative or positive X or Z of 8,388,608 blocks, the invisible barrier effectively disappears due to blocks of any kind no longer being solid to the player (see Bedrock Edition distance effects for more details). A similar phenomenon can also occur at certain lower coordinates in some instances.[1]

There is daylight according to the current time in the void of Bedrock Edition.

Elytra also can't be boosted here using fireworks, making it fatal if the player does not have enough speed to return to a positive height.

All entities except cameras, ender dragons, NPCs, and shulkers (as they cannot be placed in the void) are damaged by the void. Withers summoned in the void are unable to shoot wither skulls since the game instantly deletes them, and they gradually lose health like other mobs.

History[edit | edit source]

Java Edition pre-Classic
rd-132211When players walk off the world, they find themselves in a "Sky-Void."
Java Edition Classic
0.0.12aSince bedrock was added into the game, players no longer fall into the void normally.
When falling into the void in this version (done using map editors), the player doesn't take damage and gets stuck in the void.
0.24_SURVIVAL_TESTAdded the infinite lava sea.
Java Edition Indev
0.3120100110Removed the infinite lava sea.
0.3120100130Re-added the infinite lava sea. The void acts and provides damage as an invisible lava sea, and making the lava visible only when entering the void.
Java Edition Infdev
20100616-1The infinite lava sea has been replaced by bedrock.
20100618The player is now killed when falling off of the bottom of the map.
20100629The player is no longer killed when falling off of the bottom of the map and instead glitches in place.
20100630The player is now killed when falling off of the bottom of the map.
Java Edition Beta
1.6Test Build 3Prior to this update, things that fall into the void would become black because there is no lighting there.
1.8Pre-releaseAdded void fog. If the player is within 16 blocks of the void, the particle effect is visible, along with limited visibility, as if the player were on render distance tiny.
The Void's color above Y=0 was changed from the skybox's default color to a deeper blue. This can be seen breaking the bedrock in Creative or using an X-Ray mod. Descending below Y=0, the color changes from blue to black. This can also be seen by a player in an ocean biome. Just before the player's head goes under the water, the horizon is seen to turn black, and as the player rises it changes back to blue.
Entities are now lit in the void.
The player can now reach the void through Creative mode.
Previously, it was possible to find holes in the bedrock that lead into the void. This was fixed.
Java Edition
1.0.0Beta 1.9 Prerelease 4Added the End dimension, where the void is legitimately accessible.
1.111w48aBefore this update, the void fog was in all game modes. Now, it is present only in Survival and Adventure modes. Also, mobs that fall into the void now receive the same damage as the player (2 hearts per second) and items that fall into the void now disappear when they reach Y=-64.
1.2.11.2In maps generated prior to 1.2, it was still possible to find holes in the bedrock leading to the void under low-level lava pools. This was fixed, and holes in bedrock no longer exist.
1.814w34cRemoved void fog and particles. Bottom of bedrock is also not black anymore.
1.915w37a"The Void" is now also the name of a biome, used to generate a new superflat preset also called "The Void". The void biome still contains a proper void beneath it.
1.1318w01aNew death messages are added for void damage and /kill.
The Void's color above Y=0 is no longer blue and behaves similarly to what it was before Beta 1.8, taking on the skybox's default color.
1.1418w43aThere is no light under bedrock once again.
1.1720w49aThe void now starts 64 blocks below the value set as min_y in custom worlds instead of have a set starting Y-value of -64.
21w06aThe Overworld void is changed from Y=-64 to Y=-128 in normal world generation.
21w15aThe Overworld void depth is reverted back to Y=-64 as the update was split into two.
1.1821w37aThe Overworld void now starts back at Y=-128 in normal world generation.
Pocket Edition Alpha
v0.1.0When falling into the void, players did not take damage and would be stuck in the void without the use of NBT Editors.
v0.2.0Players in Survival mode now take damage upon entering the void.
v0.4.0Players in Creative mode are now able to break bedrock, allowing for access to the void without the use of external editing.
v0.7.4Players are now instantly killed when entering the void.[2]
v0.11.0build 11Players are no longer instantly killed when entering the void.
Added an invisible barrier at Y=-40.
v0.12.1build 1The void barrier has been shifted down to Y=-272.
v0.14.0build 1The void barrier has been moved back to Y=-40.
Bedrock Edition
1.16.220beta 1.16.220.52The area from Y=0 to Y=-64 in old chunks have been replaced with bedrock with the addition of the new height limit. Prior to this beta, it was just the void.
Players in Survival Mode now take damage below Y=-64 instead of at any negative height.
releaseThe previous height changes have been reverted in the full release.
Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU1CU11.001.001.00Patch 11.0.1The void is present in the first release of the Console Edition.
TU5It is no longer possible to legitimately enter the void as the bottom/top layer of bedrock is now unbreakable in Creative mode.
TU6Void fog can be toggled on and off. Fog is disabled by default. Void fog is dependent on the game host's settings.
TU9The End dimension has been added, making the void legitimately accessible again.
TU31CU191.221.221.22Patch 3Void fog and its particle were completely removed.

Void fog[edit | edit source]

Main article: Fog § Void fog

In Beta 1.8, black void fog and the depthsuspend particle effect were introduced. As the player descended below Y=17 in the Overworld, the void fog and particles would start to appear. As the player traveled deeper, the fog at the edge of the render distance would become closer until the player reached bedrock, where visibility was reduced to just a few blocks, beyond which was complete darkness. The gray void particles appeared below Y=17, as well as in the void.

The void fog was removed in snapshot 14w34c, the main reason being to improve performance.[3] The depthsuspend particle effect was also removed from the void, but stayed in the game until snapshot 17w47a when it was removed as part of The Flattening.

Issues[edit | edit source]

Issues relating to "Void" are maintained on the bug tracker. Issues should be reported and viewed there.

Trivia[edit | edit source]

  • Shulkers cannot take void damage, because the damaging layer of the void is below the minimum build limit, meaning no blocks can be placed there, and Shulkers instantly teleport to the nearest block when not already connected to any blocks, so any Shulkers summoned in the void immediately teleport out without taking any damage.
  • When viewed on a map, the void is seen as the pattern used for an unexplored area in versions 1.10 and below. This is because there are no blocks recorded in the void's area, just the same as if the player has not explored or recorded normal areas. In versions above 1.10, the void is seen as the color ID 11 (Gray, i.e. Stone).
  • When falling below the void, the second to last line of the debug screen disappears entirely, and is replaced by "Outside of world..." This also occurs when a player reaches above the height limit.
  • In Bedrock Edition, the Void is the same color as the sky in the Overworld.
  • Because there is no light in the void, it can produce cave ambience.
  • If a player with night vision goes into the void, blocks above render as black.
  • Even though the New Nintendo 3DS Edition is based on Pocket Edition Alpha v0.15.4, which had invisible barriers at Y=-40, it was completely absent from this version of the game, meaning that it is possible to fall indefinitely.

Gallery[edit | edit source]

Screenshots[edit | edit source]

References[edit | edit source]

  1. MCPE-39299
  2. MCPE-3863 — you can still live in the void!!! — resolved as "Fixed".
  3. "Removed void fog today. Now we don't need to tick air blocks (seriously, WTH?), and honestly, who actually *liked* the void fog?"@TheMogMiner (Ryan Holtz) on X (formerly Twitter), August 19, 2014

External links[edit | edit source]

Navigation[edit | edit source]