Rain
Rain is a type of weather that occurs occasionally in Minecraft.
Behavior[edit | edit source]
Rain is a semi-common temporary, global occurrence[1] that can happen randomly at any time within the Overworld. In colder biomes, and at certain altitudes, it snows instead. No rain occurs in warmer biomes such as deserts and savannas, as well as in other dimensions.
The average rainfall lasts 0.5–1 Minecraft day, and there is a 0.5–7.5 day delay between rains. Rain has a small chance to worsen into a thunderstorm.
Rainy weather always clears at sunrise after sleeping in a bed. Otherwise, it stops after a random duration of time.
In Bedrock Edition, rain can fall tilted,[verify] and snow particles can fall twisting, bending, and moving around. In Java Edition rain and snow fall straight down.
Effects[edit | edit source]
Rainfalls darken the world, causing the light from the sun to decrease by 3, bringing it to light level 12 in full daylight. Moonlight, however, is not reduced, and remains at light level 4. The sky itself darkens, even in biomes where it does not rain, and in Java Edition, celestial bodies (the sun, moon, and stars) are no longer visible.[2] In Bedrock Edition, the sun and moon are still visible in biomes with no rain. While flying, rain also decreases visibility on land. Clouds darken from white to light gray, although clouds themselves do not precipitate. Although the sun is not visible during rain, the glow associated with sunrise and sunset is still visible.
Rain extinguishes fires (including flaming arrows[3]), although it does not extinguish lit campfires or fires on netherrack or magma blocks.[4] Rain does not solidify lava, and does not empty lava cauldrons. Mobs on fire are quenched on contact with rain, preventing skeletons, strays, zombies, zombie villagers, drowned, and phantoms from burning during the day. During rain, drowned can leave bodies of water when chasing a target, as if it were night time. Endermen and snow golems may die due to their weakness to water; they take damage at a rate of 1 per half second. Endermen teleport randomly until they find a dry place. Blazes and striders that are brought into the Overworld also take damage on contact with rain.
At a certain biome-dependent elevation, the rain becomes snowfall, resulting in huge natural mountains having snow on the peaks while it is raining on the ground. Each biome has a certain temperature, and temperatures below 0.15 turn rain into snow. The temperature drops by 0.0016 per meter above sea level, so at high elevations, it can be cold enough to snow despite there normally being rain instead.
Other effects caused by rain:
- While fishing, there is a shorter wait time on average to get a bite during rain.[5]
- Wolves shake themselves dry if they are not moving (certain versions only).
- Farmland becomes hydrated if it is not already.[6]
- Rain fills up cauldrons with water, albeit slowly.
- Tridents enchanted with Riptide can be used on land.
- Tridents with the Impaling enchantment deal more damage to entities in rain.[Bedrock Edition only]
- Villagers enter houses and stop their daily schedule.[Bedrock Edition only]
- Bees that are outside return to their hives.
- Players are granted the Conduit Power status effect when within a conduit's range without having to be in the same body of water.
- Axolotls and dolphins can survive outside of water.
Rain particles[edit | edit source]
Rain particles make noise when they hit a block, and this noise can be heard at any point within 16 blocks. These particles (along with the associated sound) can be disabled by setting particles to "Minimal" in the video settings menu.[Java Edition only] Although rain particles are visible just in the immediate vicinity, their effects occur within all loaded areas. Note that raindrops fall only in the two middle lines of a block, thus do not visibly fall directly onto the player. At y=1 and below, rain does not generate particles and the associated sound event.
List of blocks that can let rain go through[edit | edit source]
- ↑ Also works for snowfall.
- ↑ MC-203542 — Rain can pass through carpets
- ↑ MC-205442 — When it rains/snows on powder snow, it appears to fall through it
- ↑ MC-226976 — Rain and snow can pass through untilted big dripleaf
- ↑ a b MC-259109 — Rain/snow go through chorus flower and chorus plant
- ↑ MCPE-38138 — Rain goes through barrier blocks — resolved as "Won't Fix".
- ↑ MC-50555 — Rain doesn't fall through open trapdoors — resolved as "Works As Intended".
- ↑ MC-258779 — Rain doesn't go through sculk veins
- ↑ a b MC-248299 — Rain/Snow go through coral but not go through dead coral
Sounds[edit | edit source]
Sounds | ||||||||
---|---|---|---|---|---|---|---|---|
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
Rain falls | Weather | When rain is falling on a block | weather | subtitles | 0.2 | 1.0 | 16 | |
Rain falls | Weather | When rain is falling on a block less than two blocks above the player's eye level, and rain is not falling on the player | weather | subtitles | 0.1 | 0.5 | 16 |
Sounds | |||||
---|---|---|---|---|---|
Sound | Source | Description | Resource location | Volume | Pitch |
Weather | When rain is falling on a block | ambient | 0.02 | 1.0 | |
Weather | When rain is falling on a block less than two blocks above the player's eye level, and rain is not falling on the player | ambient | 0.02 | ? |
History[edit | edit source]
Java Edition Classic | |||||||
---|---|---|---|---|---|---|---|
October 22, 2009 | Rain is showcased. | ||||||
October 22, 2009 | Rain is shown to be made thinner. | ||||||
0.26 SURVIVAL TEST | Rain is introduced purely for cosmetic purposes. The mechanics are simple, only testing if there is a block above to shelter the rain. It can now be toggled on and off with the F5 key. | ||||||
Java Edition Indev | |||||||
20100218 | F5 no longer toggles rain. | ||||||
Java Edition Infdev | |||||||
20100413 | F5 once again toggles rain. As it also toggles third person by this point, rain is visible only while in third person. | ||||||
The rain effects are broken, as only the splash particles appear, and they are always located at sea level. | |||||||
Java Edition Alpha | |||||||
v1.0.4 | Rain splash particles once again appear on top of the highest block, instead of always at sea level. | ||||||
v1.0.5 | F5 no longer toggles rain. | ||||||
Java Edition Beta | |||||||
1.5 | April 08, 2011 | Rain and falling snow are implemented after a teaser video was released. | |||||
Rain now has sounds. | |||||||
Java Edition | |||||||
1.3.1 | 12w22a | Rain now fills cauldrons with water. | |||||
1.7.2 | 13w36a | Rain now becomes snow in some biomes above certain altitudes. | |||||
1.9 | 16w04a | Rain sounds are updated (previously ). They now sound more ambient/quieter and 'realistic'. | |||||
1.18 | 21w44a | Sleeping now only resets the weather cycle during rain or a thunderstorm.[7] Therefore, sleeping frequently no longer prevents rain or a thunderstorm from happening. | |||||
Pocket Edition Alpha | |||||||
v0.12.1 | build 1 | Added rain. | |||||
build 9 | Rain is now visible from underwater. | ||||||
Rain now should cause less lag. | |||||||
Pocket Edition | |||||||
1.0.0 | ? | Rain can now be skipped by sleeping. | |||||
Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU1 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | Added rain. |
TU5 | Improved the rain edges when looking up in rain. | ||||||
TU14 | 1.04 | Rain now fills cauldrons with water. | |||||
TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Rain sounds are updated (previously ). They now sound more ambient/quieter and 'realistic'. |
Issues[edit | edit source]
Issues relating to "Rain" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia[edit | edit source]
- Rain falls one block into the void (layer -64). This can be seen in creative mode by floating in the void. Note that no particles are emitted from the rain, due to the absence of a block below it.
- Rain still falls above the clouds. Notch explains that the gray above the clouds during a storm is another layer of clouds and the origin of the rain.[8]
- Raindrop splash particles can be seen on top of blocks of layer 255 at most, even in biomes where it cannot rain.
Gallery[edit | edit source]
Screenshots[edit | edit source]
-
Rain in Classic
-
An early bug showed rain particles underwater. This was fixed in Alpha v1.0.4.
References[edit | edit source]
- ↑ "It's temporal and global" – @notch (Markus Persson) on X (formerly Twitter), April 7, 2011
- ↑ "You can't see sun/moon/stars while it's raining, and days are one level darker." - @notch on Twitter, April 7, 2011 (Archived)
- ↑ "I'm not making it solidify lava, as that would ruin all surface lava structures when the first rain hits. But it does put out fires." – @notch (Markus Persson) on X (formerly Twitter), April 7, 2011
- ↑ "it will not!" - @notch on Twitter, April 8, 2011 (Archived)
- ↑ "Higher odds of catching fish while raining.. Good one. :D I'll try making it fill small holes with water, but it might be annoying.. brb" – @notch (Markus Persson) on X (formerly Twitter), April 7, 2011
- ↑ "Wolves get wet in the rain. Crops will get watered. Anything else it should affect?" – @notch (Markus Persson) on X (formerly Twitter), April 7, 2011
- ↑ MC-63340 — Sleeping always resets time until rain — resolved as "Fixed".
- ↑ "there's another layer of clouds above the low one! That's why the sky turns gray." – @notch (Markus Persson) on X (formerly Twitter), October 29, 2011
[edit | edit source]
Geography | |||||
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Sky and fog | |||||
Dimensions | |||||
World types |
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Player constructions |
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Matter | |||||
Sound | |||||
Weather | |||||
Joke | |||||
Removed |
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