Ominous Event
An ominous event is an occurrence triggered by the Bad Omen status effect.
Behavior[edit | edit source]
When a player with the Bad Omen effect enters a village or approaches a trial spawner, the Bad Omen effect transforms into another Omen, which subsequently triggers an ominous event.
Variants[edit | edit source]
Raid[edit | edit source]
When a player walks into a village while having Bad Omen, the effect is immediately replaced with Raid Omen, with an effect duration of 30 seconds.
A raid event is triggered when the Raid Omen effect naturally expires. During a raid, the raiders (i.e. illagers, witches, and ravagers) seek out villagers, iron golems, and players to attack.
If a player with Raid Omen loses the effect via commands or a milk bucket, the Raid Omen does not trigger a raid. This means the player has 30 seconds to consume a remedy when they enter a village in order to prevent a raid from occurring.
Ominous Trial[edit | edit source]
When a player with Bad Omen moves within 15 blocks of a trial spawner, the Bad Omen is immediately replaced with Trial Omen, which immediately triggers an ominous trial event. The Trial Omen lasts for 15 minutes per level of Bad Omen that the player had.
An ominous trial event is triggered without delay, and varies in size and duration depending on how many trial spawners a player activates. When a player with Trial Omen enters within 15 blocks of a trial spawner, the spawner immediately activates and becomes ominous (i.e. it becomes an Ominous Trial Spawner). The player can activate multiple spawners this way, making the ominous trial last for longer.
A player can also prevent the ominous trial from being expanded to more trial spawners by consuming a remedy (i.e. milk or commands) and removing the Trial Omen effect. This does not pause or slow down any existing ominous trial spawners. The ominous trial event continues until all of the ominous trial spawners are defeated and become inactive.
Advancements[edit | edit source]
Icon | Advancement | In-game description | Actual requirements (if different) |
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How Did We Get Here? | Have every effect applied at the same time | Have all of these 33 status effects applied to the player at the same time:
The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. |
History[edit | edit source]
Java Edition | |||||||
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1.20.5 Experiment | 24w13a | Added ominous events. | |||||
1.21 | 24w18a | Ominous events are now available without using the "Update 1.21" experimental data pack. | |||||
Bedrock Edition | |||||||
1.21.0 Experiment | Preview 1.21.0.20 | Added ominous events. | |||||
1.21.0 | Preview 1.21.0.22 | Ominous events are now available without using the "Update 1.21" experimental toggle. |
Issues[edit | edit source]
Issues relating to "Ominous Event" are maintained on the bug tracker. Issues should be reported and viewed there.
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