Head

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All heads and skulls.

A head or skull is a block modeled after the head of a specific entity.

Variants[edit | edit source]

There are seven types of heads:

Obtaining[edit | edit source]

Mob loot[edit | edit source]

The following heads drops when the corresponding mob gets killed by a charged creeper's explosion:

If several mobs are killed by the explosion of a single charged creeper, only one head will drop from the oldest mob of those killed in said explosion.‌[Java Edition only]

A wither skeleton sometimes drops a ItemSprite wither-skeleton-skull.png: Sprite image for wither-skeleton-skull in Minecraft linking to Wither Skeleton SkullWither Skeleton Skull when killed.

Natural generation[edit | edit source]

Player head[edit | edit source]

The ItemSprite player-head.png: Sprite image for player-head in Minecraft linking to Player HeadPlayer Head is unobtainable in Survival.

Usage[edit | edit source]

Decoration[edit | edit source]

Heads can be oriented in 16 different directions on top of a block, and 4 directions on the sides of blocks, similar to signs. They can be placed on top of, or beside each other by shift clicking.

When placed and powered by redstone, the piglin and dragon heads play an animation. The piglin head flaps its ears (2 times per second for the right ear and 2.5 times per second for the left ear) while the dragon head opens and closes its mouth repeatedly (2 times per second). The same animation occurs when worn by a (horizontally) moving player, zombie, skeleton, or armor stand (note: the animation does not play if the NoGravity tag is set to 1)

Wearing[edit | edit source]

The player can wear heads, similarly to pumpkins or helmets. This overlays the second layer of the player's skin.

Wearing the corresponding head reduces the detection range for skeletons (but not wither skeletons), creepers, zombies, and piglins to 50% of the normal range. This is similar to (and stacks with) the reductions in detection range from sneaking and from the Invisibility status effect.

In Bedrock Edition, wearing any head makes the player invisible to other players on a locator map.

Dispensers[edit | edit source]

A dispenser can equip a head on a player, mob, or armor stand with an empty helmet slot, within the block the dispenser is facing.

Dispensers can summon a wither when placing wither skeleton skulls on soul sand.

Crafting ingredient[edit | edit source]

Name Ingredients Crafting recipe
Creeper Charge Banner Pattern Paper +
Creeper Head
Invicon Paper.png: Inventory sprite for Paper in Minecraft as shown in-game linking to Paper with description: PaperInvicon Creeper Head.png: Inventory sprite for Creeper Head in Minecraft as shown in-game linking to Creeper Head with description:
Invicon Creeper Charge Banner Pattern.png: Inventory sprite for Creeper Charge Banner Pattern in Minecraft as shown in-game linking to Creeper Charge Banner Pattern with description:
Skull Charge Banner Pattern Paper +
Wither Skeleton Skull
Invicon Paper.png: Inventory sprite for Paper in Minecraft as shown in-game linking to Paper with description: PaperInvicon Wither Skeleton Skull.png: Inventory sprite for Wither Skeleton Skull in Minecraft as shown in-game linking to Wither Skeleton Skull with description:
Invicon Skull Charge Banner Pattern.png: Inventory sprite for Skull Charge Banner Pattern in Minecraft as shown in-game linking to Skull Charge Banner Pattern with description:
Firework Star Any Head +
Gunpowder +
Any Dye
Invicon Gunpowder.png: Inventory sprite for Gunpowder in Minecraft as shown in-game linking to Gunpowder with description: GunpowderInvicon Wither Skeleton Skull.png: Inventory sprite for Wither Skeleton Skull in Minecraft as shown in-game linking to Wither Skeleton Skull with description:Invicon Skeleton Skull.png: Inventory sprite for Skeleton Skull in Minecraft as shown in-game linking to Skeleton Skull with description:Invicon Zombie Head.png: Inventory sprite for Zombie Head in Minecraft as shown in-game linking to Zombie Head with description:Invicon Head.png: Inventory sprite for Head in Minecraft as shown in-game with description: HeadInvicon Creeper Head.png: Inventory sprite for Creeper Head in Minecraft as shown in-game linking to Creeper Head with description:Invicon Dragon Head.png: Inventory sprite for Dragon Head in Minecraft as shown in-game linking to Dragon Head with description:Invicon Piglin Head.png: Inventory sprite for Piglin Head in Minecraft as shown in-game linking to Piglin Head with description:Invicon Player Head.png: Inventory sprite for Player Head in Minecraft as shown in-game linking to Player Head with description:Invicon White Dye.png: Inventory sprite for White Dye in Minecraft as shown in-game linking to White Dye with description: White DyeInvicon Light Gray Dye.png: Inventory sprite for Light Gray Dye in Minecraft as shown in-game linking to Light Gray Dye with description: Light Gray DyeInvicon Gray Dye.png: Inventory sprite for Gray Dye in Minecraft as shown in-game linking to Gray Dye with description: Gray DyeInvicon Black Dye.png: Inventory sprite for Black Dye in Minecraft as shown in-game linking to Black Dye with description: Black DyeInvicon Brown Dye.png: Inventory sprite for Brown Dye in Minecraft as shown in-game linking to Brown Dye with description: Brown DyeInvicon Red Dye.png: Inventory sprite for Red Dye in Minecraft as shown in-game linking to Red Dye with description: Red DyeInvicon Orange Dye.png: Inventory sprite for Orange Dye in Minecraft as shown in-game linking to Orange Dye with description: Orange DyeInvicon Yellow Dye.png: Inventory sprite for Yellow Dye in Minecraft as shown in-game linking to Yellow Dye with description: Yellow DyeInvicon Lime Dye.png: Inventory sprite for Lime Dye in Minecraft as shown in-game linking to Lime Dye with description: Lime DyeInvicon Green Dye.png: Inventory sprite for Green Dye in Minecraft as shown in-game linking to Green Dye with description: Green DyeInvicon Cyan Dye.png: Inventory sprite for Cyan Dye in Minecraft as shown in-game linking to Cyan Dye with description: Cyan DyeInvicon Light Blue Dye.png: Inventory sprite for Light Blue Dye in Minecraft as shown in-game linking to Light Blue Dye with description: Light Blue DyeInvicon Blue Dye.png: Inventory sprite for Blue Dye in Minecraft as shown in-game linking to Blue Dye with description: Blue DyeInvicon Purple Dye.png: Inventory sprite for Purple Dye in Minecraft as shown in-game linking to Purple Dye with description: Purple DyeInvicon Magenta Dye.png: Inventory sprite for Magenta Dye in Minecraft as shown in-game linking to Magenta Dye with description: Magenta DyeInvicon Pink Dye.png: Inventory sprite for Pink Dye in Minecraft as shown in-game linking to Pink Dye with description: Pink Dye
Invicon White Firework Star.png: Inventory sprite for White Firework Star in Minecraft as shown in-game linking to White Firework Star with description: Firework Star WhiteInvicon Light Gray Firework Star.png: Inventory sprite for Light Gray Firework Star in Minecraft as shown in-game linking to Light Gray Firework Star with description: Firework Star Light GrayInvicon Gray Firework Star.png: Inventory sprite for Gray Firework Star in Minecraft as shown in-game linking to Gray Firework Star with description: Firework Star GrayInvicon Black Firework Star.png: Inventory sprite for Black Firework Star in Minecraft as shown in-game linking to Black Firework Star with description: Firework Star BlackInvicon Brown Firework Star.png: Inventory sprite for Brown Firework Star in Minecraft as shown in-game linking to Brown Firework Star with description: Firework Star BrownInvicon Red Firework Star.png: Inventory sprite for Red Firework Star in Minecraft as shown in-game linking to Red Firework Star with description: Firework Star RedInvicon Orange Firework Star.png: Inventory sprite for Orange Firework Star in Minecraft as shown in-game linking to Orange Firework Star with description: Firework Star OrangeInvicon Yellow Firework Star.png: Inventory sprite for Yellow Firework Star in Minecraft as shown in-game linking to Yellow Firework Star with description: Firework Star YellowInvicon Lime Firework Star.png: Inventory sprite for Lime Firework Star in Minecraft as shown in-game linking to Lime Firework Star with description: Firework Star LimeInvicon Green Firework Star.png: Inventory sprite for Green Firework Star in Minecraft as shown in-game linking to Green Firework Star with description: Firework Star GreenInvicon Cyan Firework Star.png: Inventory sprite for Cyan Firework Star in Minecraft as shown in-game linking to Cyan Firework Star with description: Firework Star CyanInvicon Light Blue Firework Star.png: Inventory sprite for Light Blue Firework Star in Minecraft as shown in-game linking to Light Blue Firework Star with description: Firework Star Light BlueInvicon Blue Firework Star.png: Inventory sprite for Blue Firework Star in Minecraft as shown in-game linking to Blue Firework Star with description: Firework Star BlueInvicon Purple Firework Star.png: Inventory sprite for Purple Firework Star in Minecraft as shown in-game linking to Purple Firework Star with description: Firework Star PurpleInvicon Magenta Firework Star.png: Inventory sprite for Magenta Firework Star in Minecraft as shown in-game linking to Magenta Firework Star with description: Firework Star MagentaInvicon Pink Firework Star.png: Inventory sprite for Pink Firework Star in Minecraft as shown in-game linking to Pink Firework Star with description: Firework Star Pink

Enchantments[edit | edit source]

Heads can receive the following enchantments, but only through an anvil.

Name Max level Method
Curse of Binding I BlockSprite anvil.png: Sprite image for anvil in Minecraft linking to AnvilAnvil
Curse of Vanishing I BlockSprite anvil.png: Sprite image for anvil in Minecraft linking to AnvilAnvil

Note blocks[edit | edit source]

Placing a head above a note block causes the note block to play the corresponding mob's ambient sound when activated. The only exception is the creeper head; as creepers don't make ambient sounds, the note block plays the primed (hissing) sound instead.

The block below the note block does not affect the mob sound it creates.

Sounds[edit | edit source]

Generic[edit | edit source]

Java Edition:

BlockSprite stone.png: Sprite image for stone in Minecraft stone sound type
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Block brokenBlocksOnce the block has brokenblock.stone.breaksubtitles.block.generic.break1.00.816
​Block placedBlocksWhen the block is placedblock.stone.placesubtitles.block.generic.place1.00.816
​Block breakingBlocksWhile the block is in the process of being brokenblock.stone.hitsubtitles.block.generic.hit0.250.516
​Something falls on a block[upcoming JE 1.21.4][sound 1]Entity-DependentFalling on the block with fall damageblock.stone.fallsubtitles.block.generic.fall​​​[upcoming JE 1.21.4]0.50.7516
​FootstepsEntity-DependentWalking on the blockblock.stone.stepsubtitles.block.generic.footsteps0.151.016
  1. MC-177082 — block.[block type].fall sounds have no subtitles — resolved as "Fixed".

Bedrock Edition:

BlockSprite stone.png: Sprite image for stone in Minecraft stone sound type
SoundSourceDescriptionResource locationVolumePitch
BlocksOnce the block has brokendig.stone1.00.8-1.0
BlocksWhen the block is placeddig.stone1.00.8-1.0
BlocksWhile the block is in the process of being brokenhit.stone0.370.5
PlayersFalling on the block with fall damagefall.stone0.41.0
PlayersWalking on the blockstep.stone0.31.0
BlocksJumping from the blockjump.stone0.121.0
BlocksFalling on the block without fall damageland.stone0.221.0

Unique[edit | edit source]

Java Edition

Sounds
SoundSubtitlesSourceDescriptionResource locationTranslation keyVolumePitchAttenuation
distance
​Gear equipsPlayersWhen a head is equippeditem.armor.equip_genericsubtitles.item.armor.equip1.01.016

Bedrock Edition:

Sounds
SoundSourceDescriptionResource locationVolumePitch
PlayersWhen a head is equippedarmor.equip_generic1.01.0

Data values[edit | edit source]

Block states[edit | edit source]

See also: Block states

Java Edition:
Floor

Name Default value Allowed values Description
poweredfalse trueThe block receives a redstone signal.
falseThe block receives no redstone signal.
rotation0 0The block is facing south.
1The block is facing south-southwest.
2The block is facing southwest.
3The block is facing west-southwest.
4The block is facing west.
5The block is facing west-northwest.
6The block is facing northwest.
7The block is facing north-northwest.
8The block is facing north.
9The block is facing north-northeast.
10The block is facing northeast.
11The block is facing east-northeast.
12The block is facing east.
13The block is facing east-southeast.
14The block is facing southeast.
15The block is facing south-southeast.

Wall

Name Default value Allowed values Description
poweredfalse trueThe block receives a redstone signal.
falseThe block receives no redstone signal.
facingnortheast
north
south
west
The direction the head is facing.
Opposite from the direction a player is facing when placing it.

Bedrock Edition:

NameMetadata Bits Default value Allowed valuesValues for
Metadata Bits
Description
facing_direction0x1
0x2
0x4
0 11On the floor (rotation is stored in the tile entity)
22On a wall, facing north
33On a wall, facing south
44On a wall, facing east
55On a wall, facing west
00Unused


Block data[edit | edit source]

A head has a block entity associated with it that holds additional data about the block.

Java Edition:

  • Block entity data
    • Tags common to all block entities
    •  custom_name: Optional. The custom name of the skull.
    •  note_block_sound: Optional. The sound event this skull plays when played with a note block.
    •  profile: Information about the owner of this player head. If defined as a string, corresponds to  name.
      •  name: The name of a player profile, i.e. its username. If this is the only tag provided, it resolves into the other ones below. Optional.
      •  id: The UUID of the owner. Used to update the other tags when the chunk loads or the holder logs in, in case the owner's name has changed. Optional.
      •  properties: A list of properties. Optional.
        • : A single property.
          •  name: The name of the property. Can be textures.
          •  value: The texture data, encoded in base64.
          •  signature: The signature. Optional.

Bedrock Edition:

See Bedrock Edition level format/Block entity format.

Achievements[edit | edit source]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS)
PS4 Other
AchievementSprite the-beginning?.png: Sprite image for the-beginning? in Minecraft linking to Achievement#The Beginning?NewAchievementSprite the-beginning?.png: Sprite image for the-beginning? in Minecraft linking to Achievement#The Beginning?The Beginning?Spawn the WitherBe within a 100.9×100.9×103.5 cuboid centered on the Wither when it is spawned.20GBronze
AchievementSprite camouflage.png: Sprite image for camouflage in Minecraft linking to Achievement#CamouflageNewAchievementSprite camouflage.png: Sprite image for camouflage in Minecraft linking to Achievement#CamouflageCamouflageKill a mob while wearing the same type of mob head.30GBronze

Advancements[edit | edit source]

IconAdvancementIn-game descriptionActual requirements (if different)
Spooky Scary SkeletonObtain a Wither Skeleton's skullHave a wither skeleton skull in the inventory.
Withering HeightsSummon the WitherBe within a 100.9×100.9×103.5 cuboid centered on the wither when it is spawned.

History[edit | edit source]

For a more in-depth breakdown of changes to textures and models, including a set of renders for each state combination, see /Asset history

Java Edition
August 28, 2012Jeb released images of the skeleton head, hinting of more types to come.
PAX 2012At PAX, Dinnerbone revealed that there would be rare drops of these mobs.[1]
1.4.212w36a Added skeleton, wither skeleton, zombie, player, and creeper heads.
Wither skeleton skulls are rarely dropped by the wither skeleton upon death (2.5% chance), while the other four are obtainable only from the creative inventory.
12w37a Changed item textures.
Added as a hidden and disabled feature, player heads can now have the skin of a specific player. A line in the language file implies that there either used to be, or in a future update, the possibility of obtaining a specific player's head.[2]
Player heads do not drop in vanilla, but mapmakers/modders/etc. can make them by adding an NBT string tag {"SkullOwner":"player_name"} on the skull items.[3]
November 7, 2012Jeb states that the official opinion is that "[dropping] player heads [on player kills] are a bit too gory for Minecraft, so it's better suited for a plugin or mod."
1.4.612w49aAny kind of mob head can now be used to craft a firework star with creeper-face effect.
1.7.213w36aCustom heads can now be obtained without third party programs via /give.
1.814w03aPlayer heads now show the skin's hat layer (this also works when a mob/player wears the head).
14w29aHeads now display a cracking animation.
14w30a Heads in inventories and held by mobs/players now display as blocks.
Skulls worn by mobs and players are now displayed on the armor layer. Previously, the skull replaced the mob/player's head texture; the hat layer appeared over the skull.
Skeleton, zombie, and creeper heads are now available in Survival. The player can obtain them by killing the appropriate mob with a charged creeper.
Creeper heads and wither skeleton skulls are now used in crafting specific banner patterns.
14w30bA single charged creeper explosion no longer yields more than one head. The head that drops is chosen randomly.
1.8.4releaseFor security reasons, custom heads can now have textures only from mojang.com and minecraft.net.
1.915w31a Added dragon heads.
Dragon heads are currently available only in creative mode.
Mob heads now appear larger in the inventory.
15w32aCreeper, zombie, and skeleton heads can now be worn to reduce detection by the corresponding mobs by 50%.
15w32cDragon heads now generate on end ships, meaning they are now obtainable in Survival.
15w33cThe disguise that is given by heads now reduces detection range to 37.5% of normal.
15w36aThe disguise that is given by heads now reduces detection range to 50% of normal again.
15w39aDispensers can now equip heads onto players, mobs and armor stands.
15w49aWorn heads no longer turn red when the player or mob takes damage.[4]
1.11pre1Heads in the inventory now face backwards.[5]
1.11.116w50aHeads in the inventory now face the right way again.
1.1317w47aThe ID of heads have been split into 12; one of each available standard head, as well as a wall counterpart of each.
skeleton_skull, wither_skeleton_skull, player_head, zombie_head, creeper_head and dragon_head are now available as items and placed blocks with a rotation block state of 0-15.
skeleton_wall_skull, wither_skeleton_wall_skull, player_wall_head, zombie_wall_head, creeper_wall_head and dragon_wall_head are available only as placed blocks with a facing block state of north, south, east or west.
Prior to The Flattening, this block's numeral ID was 144, and the item's 397.
Dragon heads are now held differently from other heads.
Heads now play a sound when placed.
Heads can no longer be placed inside entities.[6]
1.19Deep Dark Experimental Snapshot 1Skeleton skulls now generate as part of ancient cities.
November 14, 2022Piglin heads are announced to be added in Java Edition 1.20 on the Minecraft website.
1.19.322w45a The texture of the player head has been changed.
1.19.3
Experiment
Update 1.20
22w46a Added piglin heads behind the "Update 1.20" experimental data pack.
1.19.4
Experiment
Update 1.20
23w03aHeads can now be placed on top of note blocks without sneaking.
1.19.423w05aHeads can now be swapped with other pieces of headgear in the head inventory slot by using them.[7]
1.2023w12aPiglin heads are now available without using the "Update 1.20" experimental datapack.
1.20.223w35aAdded powered block state.
No longer check for redstone signals every game tick.
Pocket Edition Alpha
v0.12.1build 1 Added skeleton, wither skeleton, zombie, player, and creeper heads.
The skeleton, wither skeleton, zombie, player and creeper heads use the Java textures prior to 14w30a.
v0.14.0build 1Heads can now be worn as armor.
v0.16.0build 4Wither skeleton skulls can now be used to spawn the wither.
Pocket Edition
1.0.0alpha 0.17.0.1 Added dragon heads.
Dragon heads use a two-dimensional sprite, unlike Java does.
Bedrock Edition
1.2.0beta 1.2.0.2Heads can now be used to craft firework stars.
Creeper heads and wither skeleton skulls are now used to craft specific patterns on banners.
beta 1.2.0.11 Player and mob heads in inventories and when held by mobs/players now display as blocks.
1.10.0beta 1.10.0.3Wither skeleton skulls and creeper heads can now be used to craft banner patterns.
November 14, 2022Piglin heads are announced to be added in Bedrock Edition 1.20.0 on the Minecraft website.
1.19.60
Experiment
Next Major Update
Preview 1.19.60.20 Added piglin heads behind the "Next Major Update" experimental toggle.
Preview 1.19.60.25Heads can now be placed on top of note blocks without sneaking.
1.20.0Preview 1.20.0.21Piglin heads are now available without using the "Next Major Update" experimental toggle.
1.20.40Preview 1.20.40.20Wither skeleton skulls now make their respective step sounds when played by a note block.
1.21.40Preview 1.21.40.20The separate and direct item forms of the skull block ID have been merged and its data values have been split up into their own IDs.
Legacy Console Edition
Xbox 360Xbox OnePS3PS4PS VitaWii USwitch
TU12CU11.001.001.00Patch 11.0.1 Added skeleton, wither skeleton, zombie, player, and creeper heads to the creative inventory.
Wither skeleton skulls currently do not have a use.
TU19CU71.121.121.12Wither skeleton skulls can now be obtained by killing wither skeletons.
Wither skeleton skulls can now be used to build the wither.
Any kind of mob head can now be used to craft a firework star with creeper-face effect.
TU24CU121.161.161.16Skulls worn by mobs and players are now displayed on the armor layer. Previously, the skull replaced the mob/player's head texture; the hat layer appeared over the skull.
TU31CU191.221.221.22Patch 3 Heads in inventories and held by mobs/players now display as blocks.
Skeleton, zombie, and creeper heads are now available in Survival. The player can obtain them by killing the appropriate mob with a charged creeper.
TU32CU201.231.231.23Heads now display a cracking animation.
TU34CU221.251.251.25Patch 4Heads can now be swapped with other pieces of headgear in the head inventory slot by using them.
TU43CU331.361.361.36Patch 13Creeper heads and wither skeleton skulls are now used in crafting specific banner patterns.
TU46CU361.381.381.38Patch 15 Added dragon heads.
TU49CU391.421.421.42Patch 18Heads are now held the same way as on Java Edition in first person.
New Nintendo 3DS Edition
0.1.0 Added skeleton, wither skeleton, zombie, player, and creeper heads.
1.7.10 Added dragon heads.

Skull "item"[edit | edit source]

The following content is transcluded from Technical blocks/Skull.
Java Edition
1.4.212w36aHeads have an extra, unobtainable item form corresponding to its block ID. It can be obtained via the /give command or inventory editors with numeric item ID 144.
Unlike the proper head items at the time, it had a placement sound, and was capable of directly replacing replaceable blocks. (The proper head items could only replace them indirectly, i.e. they could be placed against the side of a block which would result in it replacing snow, however could not replace snow if the snow itself was targeted.)
The head item, if placed by a player facing north, east, south or west would result in the placement of a skull block with metadata 0, 1, 2 and 3, which were, in order, an east-facing skull visually wall attached but with a floor hitbox, a north-facing floor skull, a north-facing wall skull and a south-facing wall skull.
1.7.213w37aThe direct item form of heads has been removed from the game. It can no longer exist as an item in any way, only as a placed block.
Pocket Edition Alpha
v0.12.1build 1Skulls exist as an item.
When a mob head is mined using a tool enchanted with Silk Touch, it drops both its regular item form and the skull block item.
The block item places creeper heads that have no collision box and are attached to the side of the block where the head faces away from the player. When the player is facing north, the placed creeper head faces east-northeast instead of north, which is a normally unobtainable block state/NBT combination. Block placement only succeeds if there is a block below where the creeper head is being placed.
build 10The skull block item now places invisible mob heads instead of creeper heads. Both newly placed heads and previously placed creeper heads now have a collision box.
v0.13.0build 1Skull block items no longer drop from mob heads mined with a Silk Touch tool.

Appearances[edit | edit source]

Java Edition
1.4.212w36a The skull item uses this texture in inventories, when held in first or third person view, as a dropped item or when in an item frame.
1.513w02a Due to major texture storage changes in this version, the skull item no longer has a valid item texture, making it cause a game crash when held in first or third person view, as a dropped item or when in an item frame.
13w02b The skull item now uses this texture in inventories, when held in first or third person view, as a dropped item or when in an item frame.
Pocket Edition Alpha
v0.12.1build 1 The skull item uses this texture in inventories, when held in first or third person view, or as a dropped item.
Bedrock Edition
1.10.0beta 1.10.0.3 Skull items now use this model.

Names[edit | edit source]

Java Edition
  • 12w36a - 13w25b: [Has no defined name, rendering a minimum-length text box if highlighted]
  • 13w25c - 14w21b: tile.skull.name

When given using the /give command, it is announced as tile.skull.name.

Bedrock Edition
  • v0.12.1 alpha build 1 - v0.16.0 alpha build 3: skull
  • v0.16.0 alpha build 4 - ?: Skeleton Skull

Trivia[edit | edit source]

  • Heads do not have their own textures and take their textures from other objects.
  • When breaking any head, the particle effect of breaking it is the same as soul sand.
  • Despite there being a default Steve head, heads for the other protagonist skins cannot be obtained without using custom names.
  • In Bedrock Edition, the skull variant for the item is stored under the damage component, normally used for items with durability.

Gallery[edit | edit source]

Screenshots[edit | edit source]

Development images[edit | edit source]

In other media[edit | edit source]

References[edit | edit source]

Navigation[edit | edit source]