Dungeons:Enchanter
Health points |
100 |
---|---|
Behavior |
Hostile |
Classification | |
Attack strength |
75 |
Equipped models |
{ "title": "Enchanter", "rows": [ { "field": "100", "label": "Health points" }, { "field": "Hostile", "label": "Behavior" }, { "field": "(link to MCD:Illager article, displayed as Illager)", "label": "Classification" }, { "field": "75", "label": "Attack strength" }, { "field": "\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"height:24px;width:24px;--vertical-align:middle\">(link to File:DungeonsItemSprite enchanter's-tome.png article, displayed as 24x24px|link=MCD:Enchanter's Tome|alt=DungeonsItemSprite enchanter's-tome.png: Sprite image for enchanter's-tome in Minecraft linking to MCD:Enchanter's Tome|class=pixel-image|)</span>(link to MCD:Enchanter's Tome article, displayed as <span class=\"sprite-text\">Enchanter's Tome</span>)</span>", "label": "(link to MCD:Mob#Equipped models article, displayed as Equipped models)" } ], "invimages": [], "images": [ "Enchanter Idle.gif" ] }
“ |
|
„ |
— Guide to Minecraft Dungeons: A Handbook for Heroes |
An enchanter is a hostile illager that can be found within the various missions of Minecraft Dungeons.
Spawning[edit | edit source]
- Creeper Woods
- Creepy Crypt (outside)
- Woodland Mansion
- Woodland Prison
- Soggy Swamp
- Soggy Cave
- Pumpkin Pastures
- Arch Haven
- Cacti Canyon (in desert)
- Redstone Mines
- Fiery Forge
- Highblock Halls
- Underhalls
- Obsidian Pinnacle
- Frosted Fjord
- Lost Settlement
- Lone Fortress
- Windswept Peaks
- Gale Sanctum
- Gauntlet of Gales
- Colossal Rampart
- End Wilds
- Broken Citadel
- Daily Trial
- Ancient Hunt
- Tower
Relations[edit | edit source]
- Enchanter's Tome – Meant only to be wielded by enchanters, this artifact can summon powerful enchantments.
- Soul crossbow – Crafted by the mysterious evokers and enchanters of the woodland mansions.
Behavior[edit | edit source]
Enchanters are relatively weak, non-combative, and slow. Instead they mostly cast spells to make any allies stronger.
- Basic attack
- Enchanters hit and chase a target with their tome if they get too close (2.2 blocks), dealing light damage.
-
An enchanter chasing a hero in game.
- Enhance
- Enchanters enchant up to two nearby mobs individually, increasing their stats and applying the Double Damage or Fast Attack enchantments onto them. An enchanted beam links an enchanter with a targets. If a target strays too far or an enchanter is defeated, the enchantment ends on that target. Enchanters cannot enchant other enchanters. Enchanting geomancers and iceologers doubles the damage of their geomancer bombs and ice chunks.
- Novelty
An unused behavior in game. However this pose can be found within the Minecraft Dungeons loading screen as well as within an official image used for advertisement in the original game's start screen, prior to Minecraft Dungeon's release.
-
"Novelty" Enchanter in Minecraft Dungeons loading screen.png
-
An image of the Pumkin Pastures taken prior to Minecraft Dungeon's release. In this picture, a novelty enchanter can be seen in-game.
- Stun
Although enchanters can be stunned, they use the idle animation when they are stunned.
Sounds[edit | edit source]
The idle, hurt and death sounds of the enchanter include distorted villager sounds.[1]
Idle[edit | edit source]
Sounds | ||
---|---|---|
Sound | Description | Resource location |
Idle | sfx_mob_enchanterIdle_soundWave |
Hurt[edit | edit source]
Sounds | ||
---|---|---|
Sound | Description | Resource location |
Hurt | sfx_mob_enchanterHurt_soundWave |
Death[edit | edit source]
Sounds | ||
---|---|---|
Sound | Description | Resource location |
Death | sfx_mob_enchanterDeath_soundWave | |
Body fall | sfx_mob_bodyFall_soundWave |
Basic attack[edit | edit source]
Sounds | ||
---|---|---|
Sound | Description | Resource location |
Attack | sfx_mob_enchanterAttack_soundWave | |
Book close | sfx_ui_enchantBookClose_soundWave |
Pre attack[edit | edit source]
For unknown reasons, pre attack sound effect is unused.[2]
Sounds | ||
---|---|---|
Sound | Description | Resource location |
Pre-Attack | sfx_mob_enchanterPreAttack_soundWave |
Walk[edit | edit source]
In IllagerEnchanter_Walk
file, enchanter's walk uses sfx_mob_stepGravel.sfx_mob_stepGravel
sounds, which shares with sfx_player_stepGravel_soundWave
sounds.
Sounds | ||
---|---|---|
Sound | Description | Resource location |
Step Gravel | sfx_player_stepGravel_soundWave |
Enhance[edit | edit source]
Sounds | ||
---|---|---|
Sound | Description | Resource location |
Enchant book | sfx_ui_enchantBook_soundWave | |
Spell | sfx_mob_enchanterSpell_soundWave | |
Book close | sfx_ui_enchantBookClose_soundWave | |
Enchant Book Bladder | sfx_ui_enchantBookBladder_soundWave | |
Book throw [3] | sfx_ui_enchantBook_soundWave |
Beam[edit | edit source]
Sounds | ||
---|---|---|
Sound | Description | Resource location |
Enchanter beam | sfx_mob_enchanterBeam_soundWave | |
Enchanter beam loop | sfx_mob_enchanterBeamLoop_soundWave |
Novelty[edit | edit source]
In sfx_mob_enchanterNovelty
file. These sounds are the "Novelty" sound effects of the enchanter.
Sounds | ||
---|---|---|
Sound | Description | Resource location |
Redstone golem Jump Scare | sfx_mob_redstoneGolemJumpScare_soundWave | |
Enchant Chime | sfx_ui_enchantChime_soundWave |
Novelty (Animation sounds)[edit | edit source]
In IllagerEnchanter_Novelty
file. These sounds are the sound effects of the enchanter "Novelty" animation.
Sounds | ||
---|---|---|
Sound | Description | Resource location |
Book throw | sfx_ui_enchantBook_soundWave | |
Enchant Book Bladder (1) | sfx_ui_enchantBookBladder_soundWave | |
Redstone golem Jump Scare (Novelty) | sfx_mob_redstoneGolemJumpScare_soundWave | |
Enchant Chime (Novelty) | sfx_ui_enchantChime_soundWave | |
Enchant Book Bladder (2) | sfx_ui_enchantBookBladder_soundWave | |
Enchant book | sfx_ui_enchantBook_soundWave | |
Enchant Book Bladder (3) | sfx_ui_enchantBookBladder_soundWave |
First Enchanter[edit | edit source]
Health points |
500 |
---|---|
Behavior |
Hostile |
Classification | |
Equipped models |
{ "title": "First Enchanter", "rows": [ { "field": "500", "label": "Health points" }, { "field": "Hostile", "label": "Behavior" }, { "field": "(link to MCD:Ancient article, displayed as Ancient) (link to MCD:Illager article, displayed as Illager)", "label": "Classification" }, { "field": "\n* <span class=\"nowrap\"><span class=\"sprite-file\" style=\"height:24px;width:24px;--vertical-align:middle\">(link to File:DungeonsItemSprite enchanter's-tome.png article, displayed as 24x24px|link=MCD:Enchanter's Tome|alt=DungeonsItemSprite enchanter's-tome.png: Sprite image for enchanter's-tome in Minecraft linking to MCD:Enchanter's Tome|class=pixel-image|)</span>(link to MCD:Enchanter's Tome article, displayed as <span class=\"sprite-text\">Enchanter's Tome</span>)</span>", "label": "(link to MCD:Mob#Equipped models article, displayed as Equipped models)" } ], "invimages": [], "images": [ "First Enchanter in game UUU.png" ] }
The first enchanter is an ancient enchanter that can be encountered during ancient hunts with the minimum offering of the following runes:
This ancient resides within First Enchanter Ancient Dungeon and possesses, at minimum, the following enchantments:
Ten enchanted husks act as the ancient's minions, each with the swirling enchantment.
Upon defeating the first enchanter, a gilded variant of the following items drops as a reward:
Data values[edit | edit source]
- In the game files, enchanters are referred to internally by the names
Enchanter
andIllagerEnchanter
. Its closed arms are scaled down and hidden inside model geometry. - In the game files, enchanted books are referred to internally by the name
EnchantedBook
. - In the game files, enchanted book beams are referred to internally by the name
EnchantedBeam
. - In the animation files, enchanters have an unused legs position while attacking and enchanting.
BP_EnchanterCharacter_C[edit | edit source]
- Behavior Options Component
- "EnchantRange": 1300.0,
- "FleeDistance": 600.0,
- "EnchantTargetSelectionRange": 2000.0
- Capsule Component
- "CapsuleHalfHeight": 110.0,
- "CapsuleRadius": 50.0,
- "BodyInstance":
- "bLockXRotation": true,
- "bLockYRotation": true
- Grow Attack Component
- "enchantDelay": 1.7,
- "totalTime": 4.167,
- "BuffTakeDamageMultiplier": 0.25,
- "BuffDealDamageMultiplier": 2.0,
- "BuffSpeedMultiplier": 2.0,
- "distanceMax": 1800.0,
- "attackRateSeconds": 3.2
- Health Component
- "Health": 100.0
- "MaxHealth": 100.0
- Mass Component
- "pushMultiplier": 0.95
History[edit | edit source]
Minecraft Dungeons | |||||||
---|---|---|---|---|---|---|---|
Dungeons Beta | Added enchanters. | ||||||
1.6.0.0 | Fixed a bug in which death sounds 2 and 3 would not play in-game. | ||||||
1.8.0.0 | Added the first enchanter. | ||||||
1.12.0.0 | No longer able to enhance guardian vexes |
Trivia[edit | edit source]
- Three enchanters within the Pumpkin Pastures enchant a few vindicators and zombies to attack Hal, though they fail when Hal defeats the mobs before defeating them along with a spider.[4]
- A group of "enchanted scholars" gather within the Highblock Halls before a hero invades their gathering, causing them to enchant their nearby allies to defeat the hero.[5]
- In some official Minecraft Dungeons books, enchanters have their shoulders phase through their head.
Issues[edit | edit source]
Issues for Minecraft Dungeons relating to "Enchanter" are no longer maintained on the bug tracker since September 28, 2023. However, issues reported before then can still be viewed there.
Gallery[edit | edit source]
Renders[edit | edit source]
-
The enchanter's idle isometric render.
-
The enchanter's enchance isometric render.
-
The in-game enchanter's enchance isometric render.
-
The enchanter's enchance isometric render.
-
An enchanter's tome.
-
The raw model of an enchanter without an animation file.
Animations[edit | edit source]
-
The enchanter idle animation
-
The enchanter's basic attack animation (Original)
-
The in-game enchanter's basic attack animation
-
The enchanter's enchance animation (Original)
-
The in-game enchanter's enchance animation
-
The enchanter's walk animation
-
The enchanter's novelty animation
Textures[edit | edit source]
-
The texture file of an enchanter.
-
The shadow texture file of an enchanter.
-
The texture file of an enchanter’s enchanted book.
Screenshots[edit | edit source]
-
An enchanter raises its head while walking.
-
An enchanter from the Creeper Woods loading screen.
-
In the Lone Fortress, there are many arm-closed enchanter statues seen kneeling on one knee.
-
An enchanter enchanting vindicators.
-
An enchanter attacking a hero.
-
An iron golem was seen in a twitter post chasing and attacking an enchanter.[6]
-
A skeleton being enchanted by the first enchanter.
-
A first enchanter in game.
In other media[edit | edit source]
-
Two enchanters in the Minecraft Live: Announcement Trailer 2020. The one in the front is hitting a chicken jockey with its book, while the one in the back is casting an Enchanted Beam.
-
Two enchanters in the Minecraft Live 2020 intro.
-
An enchanter figure in the package.
-
An enchanter toy that comes with its tome.
-
An enchanter toy in a walking pose.
-
An arm-glitched enchanter in the Minecraft Dungeons sticker book.
-
Arm-glitch enchanter stickers in the Minecraft Dungeons sticker book.
-
An arm-glitched enchanter with a geomancer, evoker, and royal guard within the "Guide to Minecraft Dungeons" book page 36 and 37.
References[edit | edit source]
- ↑ Work As Intended
- ↑ Pre-Attack sounds is unused in game. - The bug solution is "Confirm" and Won't Fix
- ↑ Sound file id:
sfx_mob_bookThrow
- ↑ "If an Enchanter is casting a spell, take a hike. A worthy Hero waits until the spell breaks to strike!" – @dungeonsgame on X (formerly Twitter), February 21, 2022
- ↑ "No, this isn’t a convention for academic illagers, it’s just a very unfortunate gathering of ENCHANTED SCHOLARS. These bookworms don’t attack you directly, but love to buff their fellow fiends with magic!" – @dungeonsgame on X (formerly Twitter), September 15, 2019
- ↑ "Enchanters beware! Iron Golems may be gentle giants to heroes, but are unrivaled companions in battle!" – @dungeonsgame on X (formerly Twitter), November 15, 2021