Ocean
The ocean is an aquatic biome consisting of water. Oceans are the largest biome by area, covering anywhere around 28-29% of the surface area of the Overworld when factoring in all of its varieties and consist of a deep water source with the surface at an altitude of Y=62 by default, which is counted as the “sea level” layer of the world.
Description[edit | edit source]
Oceans are vast expanses of water, going from sea level all the way down to the ocean floor, which is at a depth of roughly Y=45 for normal oceans, or Y=30 for deep variants. The seafloor is fairly hilly, featuring multiple peaks and valleys, and is mostly covered by a one-block layer of gravel or sand, though some clay, dirt, gravel and sand patches may generate near the peaks. Canyons can occasionally generate on the ocean floor, forming underwater trenches. Some seafloor peaks may reach high enough to form islands on the surface of the ocean; these islands are typically small and may have very sparse vegetation with very little grass and oak trees. The seafloor is often covered with seagrass and kelp, with "forests" of kelp frequently reaching close to or even touching the water's surface. Fish, squid and dolphins frequently spawn within oceans. Shipwrecks and ocean ruins generate within all oceans, while deep ocean variants can occasionally generate ocean monuments. The regular ocean variant mainly generates when bordering on land, while deep variants generate when away from land.
Survival in ocean biomes themselves is impractical due to all the water. A player who camps on an island in the ocean faces a rather difficult situation. This means that whatever resources found on an island might be all the player has if the player is unwilling or unable to venture out. See the island survival article for more information.
Variants[edit | edit source]
Oceans come in nine different varieties in-game, including the base ocean and eight different variants. Bedrock Edition has two unused biomes, "deep warm ocean" and "legacy frozen ocean".
Ocean[edit | edit source]
Structures | |
---|---|
Blocks | |
Climate | |
Temperature |
0.5 |
Downfall |
0.5 |
Precipitation |
Yes |
Colors | |
Grass color |
|
Foliage color |
|
Water color | |
Underwater fog color |
{ "title": "Ocean", "rows": [ { "field": "(values exceeds 1000 characters...)", "label": "(link to Structures article, displayed as Structures)" }, { "field": "(values exceeds 1000 characters...)", "label": "Blocks" }, { "field": "", "label": "Climate" }, { "field": "0.5", "label": "(link to Biome#Temperature article, displayed as Temperature)" }, { "field": "0.5", "label": "(link to Biome#Downfall article, displayed as Downfall)" }, { "field": "Yes", "label": "(link to Biome#Precipitation article, displayed as Precipitation)" }, { "field": "", "label": "Colors" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #8EB971; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #8EB971</span>", "label": "Grass color" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #71A74D; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #71A74D</span>", "label": "Foliage color" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #3F76E4; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #3F76E4</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #1787D4; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #1787D4</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>", "label": "Water color" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #050533; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #050533</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #1165B0; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #1165B0</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>", "label": "Underwater fog color" } ], "invimages": [], "images": [ "Ocean.png" ] }
This is the standard ocean variant. The ground is mainly covered with gravel.
The following mobs are naturally spawned here:
Mob | Spawn weight | Group size |
---|---|---|
Monster category | ||
Creeper | 100⁄520 | 4 |
Skeleton | 100⁄520 | 4 |
Slime[note 1] | 100⁄520 | 4 |
Spider | 100⁄520 | 4 |
Zombie | 95⁄520 | 4 |
Enderman | 10⁄520 | 1–4 |
Drowned | 5⁄520 | 1 |
Witch | 5⁄520 | 1 |
Zombie Villager | 5⁄520 | 1 |
Water ambient category | ||
Cod | 1 | 3–6 |
Water creature category | ||
Dolphin | 1⁄2 | 1–2 |
Squid | 1⁄2 | 1–4 |
Ambient category | ||
Bat | 1 | 8 |
Underground water creature category | ||
Glow Squid | 1 | 4–6 |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "monster": { "mobs": [ { "size": "4", "mob": "Creeper", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "size": "4", "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100 }, { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1–4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Drowned", "weight": 5 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 } ], "totalWeight": 520 }, "waterambient": { "mobs": [ { "size": "3–6", "mob": "Cod", "weight": 10 } ], "totalWeight": 10 }, "watercreature": { "mobs": [ { "size": "1–2", "mob": "Dolphin", "weight": 1 }, { "size": "1–4", "mob": "Squid", "weight": 1 } ], "totalWeight": 2 }, "ambient": { "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "totalWeight": 10 }, "underground": { "mobs": [ { "size": "4–6", "mob": "Glow Squid", "weight": 10 } ], "totalWeight": 10 } }
Mob | Spawn weight | Group size |
---|---|---|
Monster category | ||
Creeper | 100⁄595 | 1 |
Drowned | 100⁄595 | 2–4 |
Slime[note 1] | 100⁄595 | 1 |
Spider | 100⁄595 | 1 |
Zombie | 95⁄595 | 2–4 |
Skeleton | 80⁄595 | 1–2 |
Enderman | 10⁄595 | 1–2 |
Witch | 5⁄595 | 1 |
Zombie Villager | 5⁄595 | 2–4 |
Creature category | ||
Glow Squid | 10⁄25 | 2–4 |
Squid | 8⁄25 | 2–4 |
Dolphin | 7⁄25 | 3–5 |
Water creature category | ||
Cod | 75⁄101 | 4–7 |
Salmon | 26⁄101 | 3–5 |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "monster": { "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "size": "2–4", "mob": "Drowned", "weight": 100 }, { "size": "1", "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100 }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2–4", "mob": "Zombie", "weight": 95 }, { "size": "1–2", "mob": "Skeleton", "weight": 80 }, { "size": "1–2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2–4", "mob": "Zombie Villager", "weight": 5 } ], "totalWeight": 595 }, "creature": { "mobs": [ { "size": "2–4", "mob": "Glow Squid", "weight": 10 }, { "size": "2–4", "mob": "Squid", "weight": 8 }, { "size": "3–5", "mob": "Dolphin", "weight": 7 } ], "totalWeight": 25 }, "watercreature": { "mobs": [ { "size": "4–7", "mob": "Cod", "weight": 75 }, { "size": "3–5", "mob": "Salmon", "weight": 26 } ], "totalWeight": 101 } }
Deep Ocean[edit | edit source]
Structures | |
---|---|
Blocks | |
Climate | |
Temperature |
0.5 |
Downfall |
0.5 |
Precipitation |
Yes |
Colors | |
Grass color |
|
Foliage color |
|
Water color | |
Underwater fog color |
{ "title": "Deep Ocean", "rows": [ { "field": "(values exceeds 1000 characters...)", "label": "(link to Structures article, displayed as Structures)" }, { "field": "(values exceeds 1000 characters...)", "label": "Blocks" }, { "field": "", "label": "Climate" }, { "field": "0.5", "label": "(link to Biome#Temperature article, displayed as Temperature)" }, { "field": "0.5", "label": "(link to Biome#Downfall article, displayed as Downfall)" }, { "field": "Yes", "label": "(link to Biome#Precipitation article, displayed as Precipitation)" }, { "field": "", "label": "Colors" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #8EB971; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #8EB971</span>", "label": "Grass color" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #71A74D; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #71A74D</span>", "label": "Foliage color" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #3F76E4; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #3F76E4</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #1787D4; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #1787D4</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>", "label": "Water color" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #050533; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #050533</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #1463A5; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #1463A5</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>", "label": "Underwater fog color" } ], "invimages": [], "images": [ "Deep Ocean.png" ] }
The deep ocean variant generates at deeper waters, with the depth usually being around 30 blocks which is twice as deep as shallower oceans. The ground is mainly covered with gravel. Ocean monuments generate in deep oceans, meaning guardians and elder guardians can spawn there. Dolphins, cod, salmon[Bedrock Edition only] and squid spawn in these oceans as well. Underwater caves and ravines often generate here, forming underwater trenches. Tall seagrass also generates more frequently in deep oceans compared to shallower oceans.
Deep oceans use the same mob spawning chances as oceans.
Frozen Ocean[edit | edit source]
Structures | |
---|---|
Features | |
Blocks | |
Climate | |
Temperature |
0.0 (In Java Edition, 0.2 in some ocean areas) |
Downfall |
0.5 |
Precipitation |
Yes |
Colors | |
Grass color |
|
Foliage color |
|
Water color | |
Underwater fog color |
{ "title": "Frozen Ocean", "rows": [ { "field": "(values exceeds 1000 characters...)", "label": "(link to Structures article, displayed as Structures)" }, { "field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite iceberg.png article, displayed as 16x16px|link=Iceberg|alt=EnvSprite iceberg.png: Sprite image for iceberg in Minecraft linking to Iceberg|class=pixel-image|)</span>(link to Iceberg article, displayed as <span class=\"sprite-text\">Iceberg</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:BlockSprite blue-ice.png article, displayed as 16x16px|link=Blue Ice (feature)|alt=BlockSprite blue-ice.png: Sprite image for blue-ice in Minecraft linking to Blue Ice (feature)|class=pixel-image|)</span>(link to Blue Ice (feature) article, displayed as <span class=\"sprite-text\">Blue ice</span>)</span>", "label": "(link to Features article, displayed as Features)" }, { "field": "(values exceeds 1000 characters...)", "label": "Blocks" }, { "field": "", "label": "Climate" }, { "field": "0.0 (In (link to Java Edition article, displayed as ''Java Edition''), 0.2 in some ocean areas)", "label": "(link to Biome#Temperature article, displayed as Temperature)" }, { "field": "0.5", "label": "(link to Biome#Downfall article, displayed as Downfall)" }, { "field": "Yes", "label": "(link to Biome#Precipitation article, displayed as Precipitation)" }, { "field": "", "label": "Colors" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #80B497; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #80B497</span>", "label": "Grass color" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #60A17B; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #60A17B</span>", "label": "Foliage color" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #3938C9; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #3938C9</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #2570B5; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #2570B5</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>", "label": "Water color" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #050533; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #050533</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #174985; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #174985</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>", "label": "Underwater fog color" } ], "invimages": [], "images": [ "Frozen Ocean.png" ] }
The frozen ocean has low temperature and often borders snowy beaches. They generate next to snowy plains, ice spikes, and snowy taigas usually, but they can also generate next to regular taiga biomes, resulting in incorrect and weird generation. Like the standard and cold oceans, it has a gravel seabed, though the water's surface is mostly[JE only]/completely[BE only] frozen. Neither seagrass nor kelp generates on the seafloor, leaving it entirely barren and reminiscent of pre-Update Aquatic oceans. Large icebergs made of snow blocks, packed ice and a bit of blue ice frequently generate on the surface.
In Java Edition, frozen oceans have varying temperatures across their landscapes, and have a more noticeable effect in that colder patches have snowfall and ice sheets, while warmer patches have rainfall (up to a certain height) and unfrozen water. See also Biome#Temperature.
The following mobs are naturally spawned here:
Mob | Spawn weight | Group size |
---|---|---|
Monster category | ||
Creeper | 100⁄520 | 4 |
Skeleton | 100⁄520 | 4 |
Slime[note 1] | 100⁄520 | 4 |
Spider | 100⁄520 | 4 |
Zombie | 95⁄520 | 4 |
Enderman | 10⁄520 | 1–4 |
Drowned | 5⁄520 | 1 |
Witch | 5⁄520 | 1 |
Zombie Villager | 5⁄520 | 1 |
Creature category | ||
Polar Bear | 1 | 1–2 |
Underground water creature category | ||
Glow Squid | 1 | 4–6 |
Ambient category | ||
Bat | 1 | 8 |
Water ambient category | ||
Salmon | 1 | 1–5 |
Water creature category | ||
Squid | 1 | 1–4 |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "monster": { "mobs": [ { "size": "4", "mob": "Creeper", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "size": "4", "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100 }, { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1–4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Drowned", "weight": 5 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 } ], "totalWeight": 520 }, "creature": { "mobs": [ { "size": "1–2", "mob": "Polar Bear", "weight": 1 } ], "totalWeight": 1 }, "underground": { "mobs": [ { "size": "4–6", "mob": "Glow Squid", "weight": 10 } ], "totalWeight": 10 }, "ambient": { "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "totalWeight": 10 }, "waterambient": { "mobs": [ { "size": "1–5", "mob": "Salmon", "weight": 15 } ], "totalWeight": 15 }, "watercreature": { "mobs": [ { "size": "1–4", "mob": "Squid", "weight": 3 } ], "totalWeight": 3 } }
Mob | Spawn weight | Group size |
---|---|---|
Monster category | ||
Creeper | 100⁄635 | 1 |
Drowned | 100⁄635 | 2–4 |
Slime[note 1] | 100⁄635 | 1 |
Spider | 100⁄635 | 1 |
Stray | 96⁄635 | 1–2 |
Zombie | 95⁄635 | 2–4 |
Skeleton | 24⁄635 | 1–2 |
Enderman | 10⁄635 | 1–2 |
Witch | 5⁄635 | 1 |
Zombie Villager | 5⁄635 | 2–4 |
Creature category | ||
Glow Squid | 10⁄27 | 2–4 |
Squid | 8⁄27 | 2–4 |
Polar Bear | 5⁄27 | 1–2 |
Rabbit | 4⁄27 | 2–3 |
Water creature category | ||
Cod | 75⁄101 | 4–7 |
Salmon | 26⁄101 | 3–5 |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "monster": { "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "size": "2–4", "mob": "Drowned", "weight": 100 }, { "size": "1", "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100 }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "1–2", "mob": "Stray", "weight": 96 }, { "size": "2–4", "mob": "Zombie", "weight": 95 }, { "size": "1–2", "mob": "Skeleton", "weight": 24 }, { "size": "1–2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2–4", "mob": "Zombie Villager", "weight": 5 } ], "totalWeight": 635 }, "creature": { "mobs": [ { "size": "2–4", "mob": "Glow Squid", "weight": 10 }, { "size": "2–4", "mob": "Squid", "weight": 8 }, { "size": "1–2", "mob": "Polar Bear", "weight": 5 }, { "size": "2–3", "mob": "Rabbit", "weight": 4 } ], "totalWeight": 27 }, "watercreature": { "mobs": [ { "size": "4–7", "mob": "Cod", "weight": 75 }, { "size": "3–5", "mob": "Salmon", "weight": 26 } ], "totalWeight": 101 } }
Deep Frozen Ocean[edit | edit source]
Structures | |
---|---|
Features | |
Blocks |
Water |
Climate | |
Temperature |
0.0[BE only]/0.5[JE only] (In Java Edition, 0.2 in some ocean areas) |
Downfall |
0.5 |
Precipitation |
Yes |
Colors | |
Grass color | |
Foliage color | |
Water color | |
Underwater fog color |
{ "title": "Deep Frozen Ocean", "rows": [ { "field": "(values exceeds 1000 characters...)", "label": "(link to Structures article, displayed as Structures)" }, { "field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite iceberg.png article, displayed as 16x16px|link=Iceberg|alt=EnvSprite iceberg.png: Sprite image for iceberg in Minecraft linking to Iceberg|class=pixel-image|)</span>(link to Iceberg article, displayed as <span class=\"sprite-text\">Iceberg</span>)</span><br><span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:BlockSprite blue-ice.png article, displayed as 16x16px|link=Blue Ice (feature)|alt=BlockSprite blue-ice.png: Sprite image for blue-ice in Minecraft linking to Blue Ice (feature)|class=pixel-image|)</span>(link to Blue Ice (feature) article, displayed as <span class=\"sprite-text\">Blue ice</span>)</span>", "label": "(link to Features article, displayed as Features)" }, { "field": "(values exceeds 1000 characters...)", "label": "Blocks" }, { "field": "", "label": "Climate" }, { "field": "0.0<sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>/0.5<sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup> (In (link to Java Edition article, displayed as ''Java Edition''), 0.2 in some ocean areas)", "label": "(link to Biome#Temperature article, displayed as Temperature)" }, { "field": "0.5", "label": "(link to Biome#Downfall article, displayed as Downfall)" }, { "field": "Yes", "label": "(link to Biome#Precipitation article, displayed as Precipitation)" }, { "field": "", "label": "Colors" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #8EB971; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #8EB971</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #80B497; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #80B497</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>", "label": "Grass color" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #71A74D; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #71A74D</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #60A17B; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #60A17B</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>", "label": "Foliage color" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #3938C9; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #3938C9</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #2570B5; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #2570B5</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>", "label": "Water color" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #050533; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #050533</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #1A4879; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #1A4879</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>", "label": "Underwater fog color" } ], "invimages": [], "images": [ "Deep_Frozen_Ocean.png" ] }
The deep frozen ocean generate at deeper waters and also contain ocean monuments. Icebergs may still generate, but unlike normal frozen ocean, the water's surface is not frozen in Java Edition[1]. In Bedrock Edition, the water's surface is entirely frozen.
Deep frozen oceans use the same mob spawning chances as frozen oceans.
Cold Ocean[edit | edit source]
Structures | |
---|---|
Blocks | |
Climate | |
Temperature |
0.5 |
Downfall |
0.5 |
Precipitation |
Yes |
Colors | |
Grass color |
|
Foliage color |
|
Water color | |
Underwater fog color |
{ "title": "Cold Ocean", "rows": [ { "field": "(values exceeds 1000 characters...)", "label": "(link to Structures article, displayed as Structures)" }, { "field": "(values exceeds 1000 characters...)", "label": "Blocks" }, { "field": "", "label": "Climate" }, { "field": "0.5", "label": "(link to Biome#Temperature article, displayed as Temperature)" }, { "field": "0.5", "label": "(link to Biome#Downfall article, displayed as Downfall)" }, { "field": "Yes", "label": "(link to Biome#Precipitation article, displayed as Precipitation)" }, { "field": "", "label": "Colors" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #8EB971; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #8EB971</span>", "label": "Grass color" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #71A74D; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #71A74D</span>", "label": "Foliage color" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #3D57D6; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #3D57D6</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #2080C9; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #2080C9</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>", "label": "Water color" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #050533; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #050533</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #14559B; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #14559B</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>", "label": "Underwater fog color" } ], "invimages": [], "images": [ "Cold_Ocean.png" ] }
The cold ocean uses a dark indigo water color at the surface and often generates next to cold biomes like taigas and old growth taigas. Like regular oceans and frozen oceans, its floor is made up mainly of gravel. The vegetation in cold oceans also has less seagrass compared to other ocean variants.
Mob | Spawn weight | Group size |
---|---|---|
Monster category | ||
Creeper | 100⁄520 | 4 |
Skeleton | 100⁄520 | 4 |
Slime[note 1] | 100⁄520 | 4 |
Spider | 100⁄520 | 4 |
Zombie | 95⁄520 | 4 |
Enderman | 10⁄520 | 1–4 |
Drowned | 5⁄520 | 1 |
Witch | 5⁄520 | 1 |
Zombie Villager | 5⁄520 | 1 |
Water ambient category | ||
Cod | 15⁄30 | 3–6 |
Salmon | 15⁄30 | 1–5 |
Water creature category | ||
Squid | 1 | 1–4 |
Ambient category | ||
Bat | 1 | 8 |
Underground water creature category | ||
Glow Squid | 1 | 4–6 |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "monster": { "mobs": [ { "size": "4", "mob": "Creeper", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "size": "4", "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100 }, { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1–4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Drowned", "weight": 5 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 } ], "totalWeight": 520 }, "waterambient": { "mobs": [ { "size": "3–6", "mob": "Cod", "weight": 15 }, { "size": "1–5", "mob": "Salmon", "weight": 15 } ], "totalWeight": 30 }, "watercreature": { "mobs": [ { "size": "1–4", "mob": "Squid", "weight": 3 } ], "totalWeight": 3 }, "ambient": { "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "totalWeight": 10 }, "underground": { "mobs": [ { "size": "4–6", "mob": "Glow Squid", "weight": 10 } ], "totalWeight": 10 } }
In Bedrock Edition, cold oceans use the same mob spawning chances as oceans.
Deep Cold Ocean[edit | edit source]
Structures | |
---|---|
Blocks | |
Climate | |
Temperature |
0.5 |
Downfall |
0.5 |
Precipitation |
Yes |
Colors | |
Grass color |
|
Foliage color |
|
Water color | |
Underwater fog color |
{ "title": "Deep Cold Ocean", "rows": [ { "field": "(values exceeds 1000 characters...)", "label": "(link to Structures article, displayed as Structures)" }, { "field": "(values exceeds 1000 characters...)", "label": "Blocks" }, { "field": "", "label": "Climate" }, { "field": "0.5", "label": "(link to Biome#Temperature article, displayed as Temperature)" }, { "field": "0.5", "label": "(link to Biome#Downfall article, displayed as Downfall)" }, { "field": "Yes", "label": "(link to Biome#Precipitation article, displayed as Precipitation)" }, { "field": "", "label": "Colors" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #8EB971; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #8EB971</span>", "label": "Grass color" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #71A74D; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #71A74D</span>", "label": "Foliage color" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #3D57D6; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #3D57D6</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #2080C9; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #2080C9</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>", "label": "Water color" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #050533; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #050533</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #185390; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #185390</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>", "label": "Underwater fog color" } ], "invimages": [], "images": [ "Deep_Cold_Ocean.png" ] }
The deep cold ocean generates at deeper waters being twice as deep, can generate ocean monuments and has higher amounts of tall seagrass.
Deep cold oceans use the same mob spawning chances as cold oceans.
Lukewarm Ocean[edit | edit source]
Structures | |
---|---|
Blocks | |
Climate | |
Temperature |
0.5 |
Downfall |
0.5 |
Precipitation |
Yes |
Colors | |
Grass color |
|
Foliage color |
|
Water color | |
Underwater fog color |
{ "title": "Lukewarm Ocean", "rows": [ { "field": "(values exceeds 1000 characters...)", "label": "(link to Structures article, displayed as Structures)" }, { "field": "(values exceeds 1000 characters...)", "label": "Blocks" }, { "field": "", "label": "Climate" }, { "field": "0.5", "label": "(link to Biome#Temperature article, displayed as Temperature)" }, { "field": "0.5", "label": "(link to Biome#Downfall article, displayed as Downfall)" }, { "field": "Yes", "label": "(link to Biome#Precipitation article, displayed as Precipitation)" }, { "field": "", "label": "Colors" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #8EB971; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #8EB971</span>", "label": "Grass color" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #71A74D; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #71A74D</span>", "label": "Foliage color" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #45ADF2; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #45ADF2</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #0D96DB; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #0D96DB</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>", "label": "Water color" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #041633; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #041633</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #0A74C4; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #0A74C4</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>", "label": "Underwater fog color" } ], "invimages": [], "images": [ "Lukewarm_Ocean.png" ] }
The lukewarm ocean has light blue water at the surface and generates in regions with slightly warm biomes like jungles and savannas. Its floor is made of sand, with occasional patches of dirt, gravel and clay in shallower areas. Ocean ruins that generate in lukewarm and warm oceans are made of sandy materials, as opposed to the stony materials that make up ruins in colder oceans. This biome also has more seagrass and less kelp compared to colder ocean variants.
Mob | Spawn weight | Group size |
---|---|---|
Monster category | ||
Creeper | 100⁄520 | 4 |
Skeleton | 100⁄520 | 4 |
Slime[note 1] | 100⁄520 | 4 |
Spider | 100⁄520 | 4 |
Zombie | 95⁄520 | 4 |
Enderman | 10⁄520 | 1–4 |
Drowned | 5⁄520 | 1 |
Witch | 5⁄520 | 1 |
Zombie Villager | 5⁄520 | 1 |
Water ambient category | ||
Tropical Fish | 25⁄45 | 8 |
Cod | 15⁄45 | 3–6 |
Pufferfish | 5⁄45 | 1–3 |
Water creature category | ||
Squid | 10⁄12 | 1–2 |
Dolphin | 2⁄12 | 1–2 |
Ambient category | ||
Bat | 1 | 8 |
Underground water creature category | ||
Glow Squid | 1 | 4–6 |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "monster": { "mobs": [ { "size": "4", "mob": "Creeper", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "size": "4", "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100 }, { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1–4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Drowned", "weight": 5 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 } ], "totalWeight": 520 }, "waterambient": { "mobs": [ { "size": "8", "mob": "Tropical Fish", "weight": 25 }, { "size": "3–6", "mob": "Cod", "weight": 15 }, { "size": "1–3", "mob": "Pufferfish", "weight": 5 } ], "totalWeight": 45 }, "watercreature": { "mobs": [ { "size": "1–2", "mob": "Squid", "weight": 10 }, { "size": "1–2", "mob": "Dolphin", "weight": 2 } ], "totalWeight": 12 }, "ambient": { "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "totalWeight": 10 }, "underground": { "mobs": [ { "size": "4–6", "mob": "Glow Squid", "weight": 10 } ], "totalWeight": 10 } }
Mob | Spawn weight | Group size |
---|---|---|
Monster category | ||
Creeper | 100⁄595 | 1 |
Drowned | 100⁄595 | 2–4 |
Slime[note 1] | 100⁄595 | 1 |
Spider | 100⁄595 | 1 |
Zombie | 95⁄595 | 2–4 |
Skeleton | 80⁄595 | 1–2 |
Enderman | 10⁄595 | 1–2 |
Witch | 5⁄595 | 1 |
Zombie Villager | 5⁄595 | 2–4 |
Creature category | ||
Glow Squid | 10⁄25 | 2–4 |
Squid | 8⁄25 | 2–4 |
Dolphin | 7⁄25 | 3–5 |
Water creature category | ||
Cod | 75⁄201 | 4–7 |
Tropical Fish[note 2] | 75⁄201 | 3–5 |
Salmon | 26⁄201 | 3–5 |
Tropical Fish[note 2] | 25⁄201 | 1–3 |
{ "monster": { "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "size": "2–4", "mob": "Drowned", "weight": 100 }, { "size": "1", "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100 }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2–4", "mob": "Zombie", "weight": 95 }, { "size": "1–2", "mob": "Skeleton", "weight": 80 }, { "size": "1–2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2–4", "mob": "Zombie Villager", "weight": 5 } ], "totalWeight": 595 }, "creature": { "mobs": [ { "size": "2–4", "mob": "Glow Squid", "weight": 10 }, { "size": "2–4", "mob": "Squid", "weight": 8 }, { "size": "3–5", "mob": "Dolphin", "weight": 7 } ], "totalWeight": 25 }, "watercreature": { "mobs": [ { "size": "4–7", "mob": "Cod", "weight": 75 }, { "size": "3–5", "note": "Tropical fish are spawned twice.", "mob": "Tropical Fish", "weight": 75 }, { "size": "3–5", "mob": "Salmon", "weight": 26 }, { "size": "1–3", "notename": "tropical fish", "mob": "Tropical Fish", "weight": 25 } ], "totalWeight": 201 } }
Deep Lukewarm Ocean[edit | edit source]
Structures | |
---|---|
Blocks | |
Climate | |
Temperature |
0.5 |
Downfall |
0.5 |
Precipitation |
Yes |
Colors | |
Grass color |
|
Foliage color |
|
Water color | |
Underwater fog color |
{ "title": "Deep Lukewarm Ocean", "rows": [ { "field": "(values exceeds 1000 characters...)", "label": "(link to Structures article, displayed as Structures)" }, { "field": "(values exceeds 1000 characters...)", "label": "Blocks" }, { "field": "", "label": "Climate" }, { "field": "0.5", "label": "(link to Biome#Temperature article, displayed as Temperature)" }, { "field": "0.5", "label": "(link to Biome#Downfall article, displayed as Downfall)" }, { "field": "Yes", "label": "(link to Biome#Precipitation article, displayed as Precipitation)" }, { "field": "", "label": "Colors" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #8EB971; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #8EB971</span>", "label": "Grass color" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #71A74D; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #71A74D</span>", "label": "Foliage color" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #45ADF2; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #45ADF2</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #0D96DB; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #0D96DB</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>", "label": "Water color" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #041633; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #041633</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #0E72B9; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #0E72B9</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>", "label": "Underwater fog color" } ], "invimages": [], "images": [ "Deep_Lukewarm_Ocean.png" ] }
The deep lukewarm ocean generates in deep waters. Since they are a deep ocean variant, they can generate ocean monuments and have more tall seagrass.
The following mobs are naturally spawned here:
Mob | Spawn weight | Group size |
---|---|---|
Monster category | ||
Spider | 100⁄520 | 4 |
Zombie | 95⁄520 | 4 |
Zombie Villager | 5⁄520 | 1 |
Skeleton | 100⁄520 | 4 |
Creeper | 100⁄520 | 4 |
Slime[note 1] | 100⁄520 | 4 |
Enderman | 10⁄520 | 1–4 |
Witch | 5⁄520 | 1 |
Drowned | 5⁄520 | 1 |
Water ambient category | ||
Cod | 8⁄38 | 3–6 |
Pufferfish | 5⁄38 | 1–3 |
Tropical Fish | 25⁄38 | 8 |
Water creature category | ||
Squid | 8⁄10 | 1–4 |
Dolphin | 2⁄10 | 1–2 |
Ambient category | ||
Bat | 1 | 8 |
Underground water creature category | ||
Glow Squid | 1 | 4–6 |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "monster": { "mobs": [ { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "size": "4", "mob": "Creeper", "weight": 100 }, { "size": "4", "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100 }, { "size": "1–4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Drowned", "weight": 5 } ], "totalWeight": 520 }, "waterambient": { "mobs": [ { "size": "3–6", "mob": "Cod", "weight": 8 }, { "size": "1–3", "mob": "Pufferfish", "weight": 5 }, { "size": "8", "mob": "Tropical Fish", "weight": 25 } ], "totalWeight": 38 }, "watercreature": { "mobs": [ { "size": "1–4", "mob": "Squid", "weight": 8 }, { "size": "1–2", "mob": "Dolphin", "weight": 2 } ], "totalWeight": 10 }, "ambient": { "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "totalWeight": 10 }, "underground": { "mobs": [ { "size": "4–6", "mob": "Glow Squid", "weight": 10 } ], "totalWeight": 10 } }
In Bedrock Edition, deep lukewarm oceans use the same mob spawning chances as lukewarm oceans
Warm Ocean[edit | edit source]
Structures | |
---|---|
Features | |
Blocks | |
Climate | |
Temperature |
0.5 |
Downfall |
0.5 |
Precipitation |
Yes |
Colors | |
Grass color |
|
Foliage color |
|
Water color | |
Underwater fog color |
{ "title": "Warm Ocean", "rows": [ { "field": "(values exceeds 1000 characters...)", "label": "(link to Structures article, displayed as Structures)" }, { "field": "<span class=\"nowrap\"><span class=\"sprite-file\" style=\"\">(link to File:EnvSprite coral-reef.png article, displayed as 16x16px|link=Coral reef|alt=EnvSprite coral-reef.png: Sprite image for coral-reef in Minecraft linking to Coral reef|class=pixel-image|)</span>(link to Coral reef article, displayed as <span class=\"sprite-text\">Coral reef</span>)</span>", "label": "(link to Features article, displayed as Features)" }, { "field": "(values exceeds 1000 characters...)", "label": "Blocks" }, { "field": "", "label": "Climate" }, { "field": "0.5", "label": "(link to Biome#Temperature article, displayed as Temperature)" }, { "field": "0.5", "label": "(link to Biome#Downfall article, displayed as Downfall)" }, { "field": "Yes", "label": "(link to Biome#Precipitation article, displayed as Precipitation)" }, { "field": "", "label": "Colors" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #8EB971; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #8EB971</span>", "label": "Grass color" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #71A74D; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #71A74D</span>", "label": "Foliage color" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #43D5EE; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #43D5EE</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #02B0E5; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #02B0E5</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>", "label": "Water color" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #041F33; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #041F33</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Java Edition\">(link to Java Edition article, displayed as JE) only</span></i>]</sup><br><span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #0289D5; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #0289D5</span><sup class=\"noprint nowrap Inline-Template \" title=\"\">[<i><span title=\"This statement only applies to Bedrock Edition\">(link to Bedrock Edition article, displayed as BE) only</span></i>]</sup>", "label": "Underwater fog color" } ], "invimages": [], "images": [ "Warm_Ocean.png" ] }
The warm ocean has an aquamarine water tone at the surface and often generates next to deserts and badlands. Like the lukewarm ocean, it has a floor mainly made of sand, however no dirt, clay or gravel generate at shallower areas and if this biome generates above sea level, the surface is made of sand instead of grass blocks. Warm oceans feature coral reefs and numerous sea pickles, though kelp does not naturally generate here. Because of the height of the coral reef, warm oceans can appear more shallow than other oceans, though the actual ocean floor is no deeper. This is also the only ocean temperature variant that can generate at deeper waters without needing a deep variant, and because of that monuments can't be found in this biome.
Mob | Spawn weight | Group size |
---|---|---|
Monster category | ||
Creeper | 100⁄520 | 4 |
Skeleton | 100⁄520 | 4 |
Slime[note 1] | 100⁄520 | 4 |
Spider | 100⁄520 | 4 |
Zombie | 95⁄520 | 4 |
Enderman | 10⁄520 | 1–4 |
Drowned | 5⁄520 | 1 |
Witch | 5⁄520 | 1 |
Zombie Villager | 5⁄520 | 1 |
Water ambient category | ||
Pufferfish | 15⁄40 | 1–3 |
Tropical Fish | 25⁄40 | 8 |
Water creature category | ||
Squid | 10⁄12 | 4 |
Dolphin | 2⁄12 | 1–2 |
Ambient category | ||
Bat | 1 | 8 |
Underground water creature category | ||
Glow Squid | 1 | 4–6 |
- ↑ Spawn attempt succeeds only in slime chunks.
{ "monster": { "mobs": [ { "size": "4", "mob": "Creeper", "weight": 100 }, { "size": "4", "mob": "Skeleton", "weight": 100 }, { "size": "4", "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100 }, { "size": "4", "mob": "Spider", "weight": 100 }, { "size": "4", "mob": "Zombie", "weight": 95 }, { "size": "1–4", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Drowned", "weight": 5 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "1", "mob": "Zombie Villager", "weight": 5 } ], "totalWeight": 520 }, "waterambient": { "mobs": [ { "size": "1–3", "mob": "Pufferfish", "weight": 15 }, { "size": "8", "mob": "Tropical Fish", "weight": 25 } ], "totalWeight": 40 }, "watercreature": { "mobs": [ { "size": "4", "mob": "Squid", "weight": 10 }, { "size": "1–2", "mob": "Dolphin", "weight": 2 } ], "totalWeight": 12 }, "ambient": { "mobs": [ { "size": "8", "mob": "Bat", "weight": 10 } ], "totalWeight": 10 }, "underground": { "mobs": [ { "size": "4–6", "mob": "Glow Squid", "weight": 10 } ], "totalWeight": 10 } }
Mob | Spawn weight | Group size |
---|---|---|
Monster category | ||
Creeper | 100⁄595 | 1 |
Drowned | 100⁄595 | 2–4 |
Slime[note 1] | 100⁄595 | 1 |
Spider | 100⁄595 | 1 |
Zombie | 95⁄595 | 2–4 |
Skeleton | 80⁄595 | 1–2 |
Enderman | 10⁄595 | 1–2 |
Witch | 5⁄595 | 1 |
Zombie Villager | 5⁄595 | 2–4 |
Creature category | ||
Glow Squid | 10⁄25 | 2–4 |
Squid | 8⁄25 | 2–4 |
Dolphin | 7⁄25 | 3–5 |
Water creature category | ||
Tropical Fish[note 2] | 75⁄125 | 3–5 |
Pufferfish | 25⁄125 | 3–5 |
Tropical Fish[note 2] | 25⁄125 | 1–3 |
{ "monster": { "mobs": [ { "size": "1", "mob": "Creeper", "weight": 100 }, { "size": "2–4", "mob": "Drowned", "weight": 100 }, { "size": "1", "note": "Spawn attempt succeeds only in slime chunks.", "mob": "Slime", "weight": 100 }, { "size": "1", "mob": "Spider", "weight": 100 }, { "size": "2–4", "mob": "Zombie", "weight": 95 }, { "size": "1–2", "mob": "Skeleton", "weight": 80 }, { "size": "1–2", "mob": "Enderman", "weight": 10 }, { "size": "1", "mob": "Witch", "weight": 5 }, { "size": "2–4", "mob": "Zombie Villager", "weight": 5 } ], "totalWeight": 595 }, "creature": { "mobs": [ { "size": "2–4", "mob": "Glow Squid", "weight": 10 }, { "size": "2–4", "mob": "Squid", "weight": 8 }, { "size": "3–5", "mob": "Dolphin", "weight": 7 } ], "totalWeight": 25 }, "watercreature": { "mobs": [ { "size": "3–5", "note": "Tropical fish are spawned twice.", "mob": "Tropical Fish", "weight": 75 }, { "size": "3–5", "mob": "Pufferfish", "weight": 25 }, { "size": "1–3", "notename": "tropical fish", "mob": "Tropical Fish", "weight": 25 } ], "totalWeight": 125 } }
Unused variant[edit | edit source]
Deep Warm Ocean[edit | edit source]
Legacy Frozen Ocean[edit | edit source]
Structures | |
---|---|
Blocks | |
Climate | |
Temperature |
0.0 |
Colors | |
Grass color |
|
Foliage color |
|
Water color |
|
Underwater fog color |
|
{ "title": "Legacy Frozen Ocean", "rows": [ { "field": "(values exceeds 1000 characters...)", "label": "(link to Structures article, displayed as Structures)" }, { "field": "(values exceeds 1000 characters...)", "label": "Blocks" }, { "field": "", "label": "Climate" }, { "field": "0.0", "label": "(link to Biome#Temperature article, displayed as Temperature)" }, { "field": "", "label": "Colors" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #80B497; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #80B497</span>", "label": "Grass color" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #60A17B; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #60A17B</span>", "label": "Foliage color" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #44aff5; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #44aff5</span>", "label": "Water color" }, { "field": "<span style=\"display: inline-block; white-space: nowrap;\"><span style=\"display: inline-block; background-color: #44aff5; border: 1px solid #888; border-radius: 0.3em; width: 1em; height: 1em; vertical-align: -0.4em; margin-right: -0.1em\"><br></span> #44aff5</span>", "label": "Underwater fog color" } ], "invimages": [], "images": [ "Legacy Frozen Ocean.png" ] }
The legacy frozen ocean variant is similar to frozen ocean biomes, but without icebergs, making it look like flatlands of ice. Rabbits, polar bears and strays spawn here. Rabbits have their snowy texture. No monsters other than drowned, strays and skeletons can spawn here. This biome also generates kelp. Those biomes were much smaller and existed prior in Pocket Edition v0.9.0 alpha. This biome does not naturally generate, though it can be generated using a biome editor or add-ons.
Legacy frozen oceans use the same mob spawning chances as frozen oceans for water and passive categories. As for the others:
In Bedrock Edition:
Mob | Spawn weight | Group size |
---|---|---|
Monster category | ||
Drowned | 100⁄220 | 2–4 |
Stray | 96⁄220 | 1–2 |
Skeleton | 24⁄220 | 1–2 |
{ "hostile": { "mobs": [ { "size": "2–4", "mob": "Drowned", "weight": 100 }, { "size": "1–2", "mob": "Stray", "weight": 96 }, { "size": "1–2", "mob": "Skeleton", "weight": 24 } ], "totalWeight": 220 } }
Sounds[edit | edit source]
When in any ocean biome, unique ocean ambience play randomly. Normal overworld tracks also play, alongside "Axolotl", "Dragon Fish" and "Shuniji", as the requirements for those are merely to be underwater rather than biome-determined.
Ambience[edit | edit source]
Name | Sound | Group |
---|---|---|
Underwater Ambience | Loop | |
Bubbles 1 | Loop Additions | |
Bubbles 2 | ||
Bubbles 3 | ||
Bubbles 4 | ||
Bubbles 5 | ||
Bubbles 6 | ||
Water 1 | ||
Water 2 | ||
Animal 1 | Rare Loop Additions | |
Bass Whale 1 | ||
Bass Whale 2 | ||
Crackles 1 | ||
Crackles 2 | ||
Driplets 1 | ||
Driplets 2 | ||
Earth Crack | ||
Animal 2 | Ultra Rare Loop Additions | |
Dark 1 | ||
Dark 2 | ||
Dark 3 | ||
Dark 4 |
Music[edit | edit source]
Filename in Minecraft |
Gameplay | Soundtrack Title | Soundtrack | Track preview |
---|---|---|---|---|
Axolotl | Underwater | "Axolotl" | — | |
Dragon Fish | Underwater | "Dragon Fish" | — | |
Shuniji | Underwater | "Shuniji" | — |
Data values[edit | edit source]
ID[edit | edit source]
Name | Identifier | Translation key |
---|---|---|
Ocean | ocean | biome.minecraft.ocean |
Deep Ocean | deep_ocean | biome.minecraft.deep_ocean |
Frozen Ocean | frozen_ocean | biome.minecraft.frozen_ocean |
Deep Frozen Ocean | deep_frozen_ocean | biome.minecraft.deep_frozen_ocean |
Cold Ocean | cold_ocean | biome.minecraft.cold_ocean |
Deep Cold Ocean | deep_cold_ocean | biome.minecraft.deep_cold_ocean |
Lukewarm Ocean | lukewarm_ocean | biome.minecraft.lukewarm_ocean |
Deep Lukewarm Ocean | deep_lukewarm_ocean | biome.minecraft.deep_lukewarm_ocean |
Warm Ocean | warm_ocean | biome.minecraft.warm_ocean |
Name | Identifier | Numeric ID |
---|---|---|
[No displayed name] | ocean | 42 |
[No displayed name] | deep_ocean | 24 |
[No displayed name] | frozen_ocean | 10 |
[No displayed name] | deep_frozen_ocean | 50 |
[No displayed name] | cold_ocean | 46 |
[No displayed name] | deep_cold_ocean | 49 |
[No displayed name] | lukewarm_ocean | 45 |
[No displayed name] | deep_lukewarm_ocean | 48 |
[No displayed name] | warm_ocean | 44 |
[No displayed name] | deep_warm_ocean | 47 |
[No displayed name] | legacy_frozen_ocean | 43 |
Achievements[edit | edit source]
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS) | ||
---|---|---|---|---|---|---|---|
PS4 | Other | ||||||
Sail the 7 Seas{ "anchor": "", "title": "Sail the 7 Seas", "icon": "", "title": "Sail the 7 Seas", "description": "Visit all [[ocean]] biomes ", "requirements": "Visit all ocean biomes except the deep warm ocean/legacy frozen ocean (as they are unused). ", "gamerscore": "40G ", "trophytype": "Gold ", "rewards": ""Nautical Tricorn" headwear " } | Visit all ocean biomes | Visit all ocean biomes except the deep warm ocean/legacy frozen ocean (as they are unused). | 40G | Gold |
Video[edit | edit source]
History[edit | edit source]
Java Edition Classic | |||||||
---|---|---|---|---|---|---|---|
0.0.12a | An infinite ocean now surrounds the map. | ||||||
Java Edition Infdev | |||||||
20100227-1 | Added infinite worlds. Oceans generate as random parts of the terrain, similarly to mountains. | ||||||
Java Edition Beta | |||||||
1.8 | Pre-release | As part of a terrain generation overhaul, oceans have been made into their own proper biome. Previously, oceans were not considered their own biome. | |||||
The ocean level has been decreased by one block (64 to 63). | |||||||
Oceans have been made much larger and take up most of the map and their floors were made of a mix of clay, dirt and sand. | |||||||
Java Edition | |||||||
1.0.0 | Beta 1.9 Prerelease | Frozen ocean biome added. At this time, it generates as an ocean with a solid layer of ice at the surface. It also generates in small patches alongside the shore of the new snowy biomes. | |||||
1.7.2 | 13w36a | Deep ocean variant added, along with multiple other biomes. | |||||
Oceans have been made much smaller. In addition, oceans now only have gravel as the ocean floor. In contrast, old oceans had their floors made out of dirt, sand and clay. | |||||||
Frozen oceans no longer generate naturally. | |||||||
1.8 | 14w25a | Added ocean monuments, which generate in oceans. | |||||
1.13 | 18w08a | Added ocean variants, including warm ocean, lukewarm ocean, cold ocean, warm deep ocean, lukewarm deep ocean, cold deep ocean and frozen deep ocean. | |||||
Frozen ocean biome now generates naturally again, though differently from before. | |||||||
18w08b | Warm and lukewarm oceans now generate with sand floors. | ||||||
Deep warm ocean biomes no longer generate naturally. | |||||||
18w09a | Added underwater ruin structures, which generate in all oceans. | ||||||
18w10d | Added coral reefs, which generate in warm oceans. | ||||||
18w11a | Added shipwrecks, which generate in all oceans. | ||||||
18w15a | Added icebergs, which generate in frozen oceans. | ||||||
Ocean variants now have their own water colors. | |||||||
18w16a | Renamed FrozenOcean to Frozen Ocean. | ||||||
18w19a | Renamed Warm Deep Ocean to Deep Warm Ocean. | ||||||
Renamed Lukewarm Deep Ocean to Deep Lukewarm Ocean. | |||||||
Renamed Cold Deep Ocean to Deep Cold Ocean. | |||||||
Renamed Frozen Deep Ocean to Deep Frozen Ocean. | |||||||
pre5 | Changed the ID warm_deep_ocean to deep_warm_ocean .
| ||||||
Changed the ID lukewarm_deep_ocean to deep_lukewarm_ocean .
| |||||||
Changed the ID cold_deep_ocean to deep_cold_ocean .
| |||||||
Changed the ID frozen_deep_ocean to deep_frozen_ocean . | |||||||
1.16 | 20w06a | Underwater ruins and shipwrecks are now rarer. | |||||
1.16.2 | 20w28a | Deep frozen ocean now has a layer of ice on the surface.[2] | |||||
20w29a | Deep frozen oceans no longer have a layer of ice on the surface once again.[3] | ||||||
1.17 | 21w06a | All ocean biomes generate with a stone floor below Y=50 instead of a sand or gravel floor.[4] | |||||
21w15a | All oceans generate with a sand or gravel floor once again. | ||||||
1.18 | Experimental Snapshot 1 | Deep warm ocean biomes now naturally generate. | |||||
The temperature of ocean and land biomes are now interrelated, instead of completely independent. | |||||||
21w37a | Drowned are now able to spawn in warm oceans.[5] | ||||||
21w43a | The deep warm ocean biome has been removed. | ||||||
Pocket Edition Alpha | |||||||
v0.1.0 | Oceans generate as random parts of the terrain, similarly to mountains. In snowy biomes, ice generates on the surface. | ||||||
v0.9.0 | build 1 | Ported all the biomes from Java Edition 1.7.2 and overhauled the terrain generation. As part of this, oceans have been made into their own proper biome. | |||||
Added the deep ocean biome. | |||||||
Added the frozen ocean biome, although it remained unused like in Java Edition 1.7.2. | |||||||
v0.16.0 | build 1 | Added ocean monuments with guardians and elder guardians. | |||||
Bedrock Edition | |||||||
1.4.0 | beta 1.2.14.2 | Added warm ocean, lukewarm ocean, cold ocean and their deep variants. Also, there are new frozen oceans and deep frozen oceans. | |||||
Added shipwrecks, icebergs and coral reefs. | |||||||
Changed ID of old frozen ocean to legacy_frozen_ocean . | |||||||
beta 1.2.20.1 | Added underwater ruins. | ||||||
1.17.0 Experiment | beta 1.16.230.56 | All oceans generate with a stone floor below Y=51 instead of a sand or gravel floor behind the Caves & Cliffs experimental gameplay toggle.[6] This does not occur in the Old world type. | |||||
1.17.30 Experiment | beta 1.17.30.23 | All oceans generate with a sand or gravel floor once again. | |||||
Deep warm ocean biome now naturally generate. | |||||||
1.18.0 | beta 1.18.0.20 | Deep warm ocean biome now naturally generate by default without enabling experimental gameplay. Normal and deep frozen oceans now generate near snowy biomes. | |||||
beta 1.18.0.25 | The deep warm ocean biome no longer generate naturally. | ||||||
Legacy Console Edition | |||||||
Xbox 360 | Xbox One | PS3 | PS4 | PS Vita | Wii U | Switch | |
TU5 | CU1 | 1.00 | 1.00 | 1.00 | Patch 1 | 1.0.1 | As part of a terrain generation overhaul, oceans have been made into their own proper biome. |
TU7 | Frozen ocean biome added. At this time, it generates as an ocean with a solid layer of ice at the surface. It also generates in small patches alongside the shore of the new snowy biomes. | ||||||
TU31 | CU19 | 1.22 | 1.22 | 1.22 | Patch 3 | Added deep oceans. | |
Added ocean monuments. | |||||||
Frozen oceans no longer generate. | |||||||
TU69 | 1.76 | 1.76 | 1.76 | Patch 38 | Added ocean variants, including warm ocean, lukewarm ocean, cold ocean, warm deep ocean, lukewarm deep ocean, cold deep ocean and frozen deep ocean. | ||
Frozen ocean biome now generates naturally again, though differently from before. | |||||||
Added shipwrecks, underwater ruins, icebergs, and coral reefs. |
Issues[edit | edit source]
Issues relating to "Ocean" are maintained on the bug tracker. Issues should be reported and viewed there.
Trivia[edit | edit source]
- Before 1.18, the plains and forest biomes generated in patches within regular deep ocean biomes, similar to how "hills" biomes generated within their respective base biomes, creating islands.
- Although normal deep ocean biome could generate standalone, normal deep ocean biomes also generated in patches within normal ocean biomes.
- Before 1.18, regular and deep frozen oceans could generate near any kind of biome. It was somewhat common to see an iceberg bordering a desert, savanna or badlands in Bedrock Edition. Until 1.18, frozen oceans had a rough regular ocean border to minimize this effect in Java Edition.
Gallery[edit | edit source]
Screenshots[edit | edit source]
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An ocean biome before The Update that Changed the World.
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The view across an ocean with the maximum render distance.
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A shipwreck and ravine at the bottom of an ocean.
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A deep ocean, with an ocean monument in the background.
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View of an old pre-Java Edition 1.13 frozen ocean.
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Another view of a frozen ocean.
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A reef less area of a warm ocean, with some sea pickles.
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Another view of a deep lukewarm ocean.
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An example of the random temperature variation within frozen oceans. The darker areas are colder, and have snowfall and ice sheets; the lighter areas are warmer, have rainfall and unfrozen water.
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Same as the previous image, edited for better visibility.
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An example of an ocean before Aquatic Update.
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Sea pickles generating in an underground ravine.
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A wrecked ship in an iceberg at a frozen ocean.
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A small lukewarm ocean, looking like a bigger lake.
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A school of 6 cod swimming in an ocean.
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A ravine, shipwreck, ruin, and dolphins beneath the surface of an ocean.
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Looking down into a deep ocean.
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A ruined portal at the bottom of an ocean.
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A deep ocean.
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The removed deep warm ocean biome.
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A frozen ocean biome.
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A small warm ocean surrounded by savannas.
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A view of kelp-filled oceans from the shore.
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Ocean ruins and a small island visible at sunset.
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A small island in the ocean.
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A chunk border in the ocean.
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In older versions, chunk errors like this were common.
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A very small island.
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An ocean's edge messed up by world blending in development.
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A ring of small islands in the ocean.
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A frozen ocean near a forest.
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Extremely small ocean biome, being surrounded by plains and looking like a deep lake.
See also[edit | edit source]
References[edit | edit source]
- ↑ MC-131587 — resolved as "Works As Intended".
- ↑ MC-131587 — Deep frozen ocean biome does not generate with ice on the surface
- ↑ https://bugs.mojang.com/browse/MC-131587?focusedCommentId=795166&page=com.atlassian.jira.plugin.system.issuetabpanels%3Acomment-tabpanel#comment-795166
- ↑ MC-214783 — Oceans generate with stone floors — resolved as "Fixed".
- ↑ MC-159025 — Drowned do not spawn in warm ocean biomes — resolved as "Fixed".
- ↑ MCPE-125235 — Ocean floors are generated with stone floors
External links[edit | edit source]
- Around the Block: Deep Cold Ocean – Minecraft.net on September 3, 2020
- Around the Block: Warm Ocean – Minecraft.net on December 24, 2020
- Around the Block: Frozen Ocean – Minecraft.net on October 28, 2021
- Around the Block: Lukewarm Ocean – Minecraft.net on August 18, 2022
- Around the Block: Deep Lukewarm Ocean – Minecraft.net on September 22, 2023
- Around the Block: Cold Ocean - Minecraft.net on March 3, 2023
[edit | edit source]
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