An arrow serves as ammunition for bows, crossbows, and dispensers. Arrows can be modified to give status effects to players and mobs.
Obtaining[]
Picking up arrows[]
Arrows shot by players can always be picked up in Creative mode.
An arrow cannot be picked up by a player in Survival or Adventure mode if:
- It is shot by a player in Creative mode.
- It is shot by any mob able to shoot arrows, such as skeletons, strays, pillagers, or piglins. This includes mobs that do not shoot arrows in normal gameplay, such as illusioners and bow-wielding wither skeletons.
- This is the case even in Creative mode.[1]
- It is shot with an Infinity-enchanted bow.
- It is one of the two extra arrows shot with a Multishot-enchanted crossbow.
Mob loot[]
Skeletons and strays drop 0-2 arrows upon death. The maximum drop is increased by 1 per level of Looting, for a maximum of 0–5 arrows with Looting III.
Strays have a 50% chance of dropping 1 arrow of Slowness when killed by a player. Each level of Looting increases the chance of this drop by 50% of the previous chance. This results in a maximum of 93.75% with Looting III.
In Bedrock Edition, pillagers also drop 0–2 arrows upon death. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 arrows with Looting III.
Trading[]
Novice-level fletcher villagers have a 50% chance in Bedrock Edition, or a 2⁄3 chance in Java Edition, to sell 16 arrows for one emerald as part of their trades.
In Bedrock Edition, master-level fletcher villagers have a 1⁄2 chance to sell 5 tipped arrows for 2 emeralds and 5 arrows. In Java Edition, they have a 2⁄3 chance to sell 5 tipped arrows for 2 emeralds and 5 arrows. Trades in Java Edition can be the base effect, level II, or extended; in Bedrock Edition, only the arrow of decay is level II.
- Arrow of Fire Resistance
- Arrow of Harming
- Arrow of Healing
- Arrow of Invisibility
- Arrow of Leaping
- Arrow of Night Vision
- Arrow of Poison
- Arrow of Regeneration
- Arrow of Slowness
- Arrow of Strength
- Arrow of Swiftness
- Arrow of the Turtle Master
- Arrow of Water Breathing
- Arrow of Weakness
- Arrow of Slow Falling[Java Edition only]
- Arrow of Decay[Bedrock Edition only]
These are all potion effects except Slow Falling in Bedrock Edition and Luck in Java Edition. Trading is the only legitimate way to obtain arrows of Decay in Survival mode.
Bartering[]
Spectral arrows[Java Edition only]/normal arrows[Bedrock Edition only] can be obtained through bartering with piglins, and have a ~8.71% chance to give the player 6-12 arrows.
Villager gifts[]
In Java Edition, any regular or tipped arrow (except for luck and Bad Luck arrows) can be obtained as a reward item from fletcher villagers when the player has the Hero of the Village status effect.
Crafting[]
Name | Ingredients | Crafting recipe | Description |
---|---|---|---|
Arrow | Flint + Stick + Feather |
||
Spectral Arrow | Glowstone Dust + Arrow |
[Java Edition only] | |
Tipped Arrow | Arrow + Matching Lingering Potion |
Arrows of Decay are exclusive to Bedrock Edition unless obtained via creative or commands. Arrows of luck are exclusive to Java Edition. A custom potion obtained via commands cannot craft arrows with the potion's custom name, lore, or the CustomPotionColor .
|
Chest loot[]
Item | Structure | Container | Quantity | Chance |
---|---|---|---|---|
Java Edition | ||||
Arrow | Bastion remnant | Bridge chest | 5–17 | 47.9% |
Generic chest | 5–17 | 44.1% | ||
Hoglin stable chest | 5–17 | 22.8% | ||
Jungle temple | Dispenser | 2–7 | 100% | |
Pillager Outpost | Chest | 2–7 | 39.1% | |
Village | Fletcher's chest | 1–3 | 23.3% | |
Bedrock Edition | ||||
Arrow | Bastion remnant | Bridge chest | 10–28 | 11.2% |
Generic chest | 5–17 | 44.1% | ||
Hoglin stable chest | 5–17 | 22.8% | ||
Generic chest | 10–22 | 11.2% | ||
Bridge chest | 5–17 | 47.9% | ||
Treasure chest | 12–25 | 33.7% | ||
Jungle temple | Dispenser | 2–7 | 100% | |
Pillager Outpost | Chest | 2–7 | 39.1% | |
Village | Fletcher's chest | 1–3 | 23.3% |
Item | Structure | Container | Quantity | Chance |
---|---|---|---|---|
Java Edition | ||||
Spectral Arrow | Bastion remnant | Bridge chest | 10–28 | 11.2% |
Generic chest | 10–22 | 11.2% | ||
Treasure chest | 12–25 | 33.7% |
Retrieving[]
Arrows stuck in a block that were originally shot by dispensers or by players in Survival without the Infinity enchantment may be collected. Arrows originally shot by skeletons, strays, illusioners, pillagers, piglins, players in Creative, players using the Infinity enchantment, or duplicate arrows created by Crossbows with the Multishot enchantment cannot be collected. Arrows cannot be retrieved when they are stuck in a player or mob, and players or mobs do not drop them when killed. Retrievable arrows have a despawn timer of 60 seconds.
Cauldrons[]
In Bedrock Edition, tipped arrows can also be obtained by using arrows on cauldrons that contain potions. The number of tipped arrows created depends on the potion inside the cauldron. When the cauldron is 1⁄3 full, 16 arrows can be tipped. When the cauldron is 2⁄3 full, up to 32 arrows can be tipped and when the cauldron is full, an entire stack of 64 arrows can be tipped. This is more efficient than using lingering potions as up to 21.33 arrows can be tipped per potion.
Usage[]
When fired, arrows fly in a ballistic trajectory affected by gravity and drag in air, water, and lava. The arrow's velocity is multiplied by 0.99 every game tick, and it also experiences 20 block/s2 of downward acceleration induced by gravity.
Arrows travel approximately 3 blocks when fired parallel to a flat plane with no charge, 15 blocks average with medium charge, and 24 blocks average with maximum charge. When fired from a fully charged bow, arrows can travel 120 blocks if fired from an optimal angle. The maximum height an arrow fired by a bow can reach is around 66 blocks.
An arrow fired in water experiences much more drag than in air: it moves less than 8 blocks before completely losing horizontal speed and falling straight down, although the knockback of the arrow remains unaffected. It also leaves a trail of bubbles in its wake.
There is a random variable to the trajectory of an arrow, given by this.rand.nextGaussian() * 0.0075 * (double)inaccuracy
for the x, y and z coordinate. The inaccuracy is relatively small, becoming noticeable over larger distances. The inaccuracy of different arrow delivery devices may differ. Dispensers fire with an inaccuracy of 6, while bows fire with an inaccuracy of 1.
An arrow's speed determine the damage it inflicts. The damage inflicted is calculated by multiplying the arrow's damage value with its velocity in blocks per game tick. When fired from a fully-charged unenchanted bow, arrows do 6 of damage, with a smaller chance to damage for up to 11 × 5.5 via critical hits. They inflict up to 5 damage from a medium-charged bow, and 1 from a bow with no charge. Arrows fired from dispensers always do 3 of damage unless their velocity is modified by an external source. Arrows fired from crossbows do 6 to 11 × 5.5 of damage.
Arrows trigger damage immunity on hit. However, unlike other methods of damage that may bypass invulnerability under certain conditions, arrows hitting the mob while it is invulnerable lose all speed and drop to the ground, dealing no damage unless they contact another mob.
Arrows also stick into objects they come in contact with and remain there for one minute before disappearing; the distance from the object and the angle determine how far into the target the arrow penetrates. Such arrows may be retrieved.
If the arrow has any custom potion effects (NBT tag CustomPotionEffects
), all potion effects, including vanilla potion effects (NBT tag Potion
) are removed 30 seconds after the arrow stops moving.
If an arrow is stuck in a block, and that block is broken or disappears (e.g., leaves upon decay), then the arrow falls straight down and damages entities below, but never deals a critical hit. The 1-minute despawn timer is then refreshed, meaning it will take another minute for the arrow to despawn.
Arrows bounce off players and mobs immune to damage, like a player in Creative mode, a wither under the "wither armor" effect, and a perching ender dragon.
Arrows shot through lava or (if there's at least a 2 block gap) fire catch on fire and show an appropriate animation until they pass through water. Like arrows shot from a bow with the Flame enchantment, they can set other entities they hit on fire for 5 seconds as well as ignite TNT and campfires.
An arrow shot at any kind of boat[JE only] or minecart causes the vehicle to break, dropping any components (including container contents).
Arrows can get visually stuck in players in Java Edition, although not any mobs. They appear as regular arrows regardless of type.[2]
Redstone circuits[]
An arrow can activate a wooden button, wooden pressure plate, a tripwire, or a target. An arrow will continue to power these blocks until it is removed, either due to despawning, or being picked up. Target blocks emit a redstone pulse for one second, as opposed to the static depressed state of the other switches. Non-wooden switches are not affected by arrows.
When arrows are fired into the sides of blocks, they change their orientation to point more downward than their original flight path might indicate. This can cause them to intersect and thus trigger switches above them that they didn't actually hit, or block rails above them.
Explosions[]
Arrows are affected by explosions while they are in flight. Since explosions can increase the speed of an arrow, they can also increase the damage dealt by them. [Java Edition only]
Variants[]
Tipped arrows[]
Tipped arrows are arrows that imbue a potion effect when hitting a mob or player. The duration of the effect is 1⁄8 that of the corresponding potion, if applicable, and is not affected by the power of the arrow. The status effect is the same as the regular power effect for the potion. If a bow is enchanted with Infinity, tipped arrows are still consumed.
The types of arrows are:
- Arrow of Regeneration
- Arrow of Swiftness
- Arrow of Fire Resistance
- Arrow of Healing
- Arrow of Night Vision
- Arrow of Strength
- Arrow of Leaping
- Arrow of Invisibility
- Arrow of Poison
- Arrow of Weakness
- Arrow of Slowness
- Arrow of Harming
- Arrow of Water Breathing
- Arrow of Luck[JE only]
- Arrow of Decay[BE only]
- Arrow of the Turtle Master
- Arrow of Slow Falling
Arrows of Harming (and arrows of Healing when used against undead mobs) do not add a static amount of damage to the arrow.[3] Instead, the arrow's damage is first calculated, then checked to see if it is below 12 × 6. If the arrow's damage is less than 12, the Harming effect of the arrow makes up the difference, to ensure the arrow does exactly 12 × 6. Therefore, an unenchanted bow cannot deal more than 12 damage using Harming (or Healing) arrows, as it can deal a maximum of 11 × 5.5 damage on level ground. However, if the arrow would deal more than 12 damage, the harming effect is entirely neutralized. This means that bows enchanted with Power I through Power III has a chance to not utilize the arrow at full charge, and any Power level above III never utilizes Arrows of Harming effectively at full charge when against unarmored mobs/players.
No-effect tipped arrows[]
It is possible to craft tipped arrows using Lingering Water Bottles as well as Awkward, Thick, and Mundane Lingering potions. If crafted with a water bottle, the arrow is called an arrow of Splashing. If crafted with Mundane, Awkward, or Thick potions, it is called a tipped arrow.[4] Tipped arrows crafted from different potions do not stack, as resultant tipped arrows all have different potion tags.
In Bedrock Edition, all four kinds as well as the long mundane tipped arrow aren't obtainable either in creative, by cauldrons, by crafting, or by commands.
All four kinds generate blue particles in flight and upon landing, but otherwise behave like regular arrows. In particular, arrow of Splashing has no effect on fire and campfires and when shot from a bow with the Flame enchantment, can light campfires and TNT just like regular arrows on fire.
Icon | Name |
---|---|
Arrow of Splashing | |
Tipped Arrow |
Uncraftable tipped arrows[]
In Java Edition, the uncraftable tipped arrow is a tipped arrow with no effect that is unobtainable in regular gameplay. It is available in two variants that don't stack together:
/give @s minecraft:tipped_arrow{Potion:"minecraft:empty"}
- arrow assigned an effect placeholder "empty"/give @s minecraft:tipped_arrow
- arrow not assigned any effect.
The uncraftable arrow doesn't differ from regular arrows in behavior when used as a projectile.
Icon | Name |
---|---|
Uncraftable Tipped Arrow |
Spectral arrows[]
A spectral arrow confers the Glowing status effect for 10 seconds. The Glowing effect creates an outline of the target, which is visible through blocks, and colored based on the target's team (white by default). Even if a bow is enchanted with Infinity, spectral arrows are still consumed. Spectral arrows can be acquired through bartering or crafted by combining 4 glowstone dust with one arrow, yielding 2 spectral arrows.
Icon | Name |
---|---|
Spectral Arrow |
Sounds[]
Java Edition:
Arrows and spectral arrows use the Friendly Creatures sound category for entity-dependent sound events.
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Arrow hits | Friendly Creatures | When an arrow impacts something | entity | subtitles | 1.0 | 12⁄11 - 4⁄3 | 16 | |
Player hit | Players | When an arrow shot by a player hits another player | entity | subtitles | 1.0 | 1.0 | 16 | |
Arrow fired | Players | When an arrow is fired by a player | entity | subtitles | 1.0 | Around 1.2[sound 1] | 16 | |
Skeleton shoots | Hostile Creatures | When a skeleton shoots an arrow | entity | subtitles | 1.0 | 5⁄6 - 1.25 | 16 | |
Dispensed item | Blocks | When a dispenser shoots an arrow | block | subtitles | 1.0 | 1.2 | 16 | |
Crossbow fires | Players | When a crossbow shoots an arrow | item | subtitles | 0.8 / 0.9 | 0.9 / 1.0 | 16 |
- ↑ Depends on how long the bow is charged for, around 1.2 with a fully charged bow. The exact formula is
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Players | When an arrow impacts something | random | 1.0 | 1.09-1.3 | |
Players | When something shoots an arrow | random | 1.0 | 0.83-1.25 | |
Players | When a crossbow shoots an arrow | crossbow | 1.0 | 1.0 |
Data values[]
ID[]
Name | Identifier | Form | Item tags | Translation key |
---|---|---|---|---|
Arrow | arrow | Item | arrows | item.minecraft.arrow |
Spectral Arrow | spectral_arrow | Item | arrows | item.minecraft.spectral_arrow |
Tipped Arrow | tipped_arrow | Item | arrows | item.minecraft.tipped_arrow item.minecraft.tipped_arrow.effect.empty item.minecraft.tipped_arrow.effect.water item.minecraft.tipped_arrow.effect.mundane item.minecraft.tipped_arrow.effect.thick item.minecraft.tipped_arrow.effect.awkward item.minecraft.tipped_arrow.effect.night_vision item.minecraft.tipped_arrow.effect.invisibility item.minecraft.tipped_arrow.effect.leaping item.minecraft.tipped_arrow.effect.fire_resistance item.minecraft.tipped_arrow.effect.swiftness item.minecraft.tipped_arrow.effect.slowness item.minecraft.tipped_arrow.effect.water_breathing item.minecraft.tipped_arrow.effect.healing item.minecraft.tipped_arrow.effect.harming item.minecraft.tipped_arrow.effect.poison item.minecraft.tipped_arrow.effect.regeneration item.minecraft.tipped_arrow.effect.strength item.minecraft.tipped_arrow.effect.weakness item.minecraft.tipped_arrow.effect.levitation item.minecraft.tipped_arrow.effect.luck item.minecraft.tipped_arrow.effect.turtle_master item.minecraft.tipped_arrow.effect.slow_falling |
Name | Identifier | Entity tags | Translation key |
---|---|---|---|
Arrow | arrow | arrows impact_projectiles | entity.minecraft.arrow |
Spectral Arrow | spectral_arrow | arrows impact_projectiles | entity.minecraft.spectral_arrow |
Name | Identifier | Numeric ID | Form | Item tags (JE) | Translation key |
---|---|---|---|---|---|
Arrow | arrow | 301 | Item | minecraft:arrow | item.arrow.name item.tipped_arrow.name tipped_arrow.effect.water tipped_arrow.effect.mundane tipped_arrow.effect.thick tipped_arrow.effect.awkward tipped_arrow.effect.nightVision tipped_arrow.effect.invisibility tipped_arrow.effect.jump tipped_arrow.effect.fireResistance tipped_arrow.effect.moveSpeed tipped_arrow.effect.moveSlowdown tipped_arrow.effect.waterBreathing tipped_arrow.effect.heal tipped_arrow.effect.harm tipped_arrow.effect.poison tipped_arrow.effect.regeneration tipped_arrow.effect.damageBoost tipped_arrow.effect.weakness tipped_arrow.effect.wither tipped_arrow.effect.turtleMaster tipped_arrow.effect.slowFalling |
Name | Identifier | Numeric ID | Translation key |
---|---|---|---|
Arrow | arrow | 80 | entity.arrow.name |
Metadata[]
In Bedrock Edition, arrows use the following item data values:
Arrow | Regular | Extended | Enhanced (Level II) |
---|---|---|---|
Arrow | 0 | N/A | N/A |
Arrow of Splashing | 1 | N/A | N/A |
Tipped Arrow (Mundane) | 2 | 3 | N/A |
Tipped Arrow (Thick) | 4 | N/A | N/A |
Tipped Arrow (Awkward) | 5 | N/A | N/A |
Arrow of Night Vision | 6 | 7 | N/A |
Arrow of Invisibility | 8 | 9 | N/A |
Arrow of Leaping | 10 | 11 | 12 |
Arrow of Fire Resistance | 13 | 14 | N/A |
Arrow of Swiftness | 15 | 16 | 17 |
Arrow of Slowness | 18 | 19 | 43 |
Arrow of Water Breathing | 20 | 21 | N/A |
Arrow of Healing | 22 | N/A | 23 |
Arrow of Harming | 24 | N/A | 25 |
Arrow of Poison | 26 | 27 | 28 |
Arrow of Regeneration | 29 | 30 | 31 |
Arrow of Strength | 32 | 33 | 34 |
Arrow of Weakness | 35 | 36 | N/A |
Arrow of Decay | 37 | N/A | N/A |
Arrow of the Turtle Master | 38 | 39 | 40 |
Arrow of Slow Falling | 41 | 42 | N/A |
Entity data[]
Normal and tipped arrows[]
Arrows have entity data that define various properties of the entity.
- Entity data
- Tags common to all arrows
- Tags common to all entities
- Tags common to all projectiles
- Note: An arrow entity is a tipped arrow if it has either the
Potion
orCustomPotionEffects
tag. - Tags common to all potion effects
- Color: Used by the arrow entity, for displaying the custom potion color of a fired arrow item that had a
CustomPotionColor
tag. The numeric color code are calculated from the Red, Green and Blue components using this formula: Red<<16 + Green<<8 + Blue. For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values remove the particles.
Spectral arrows[]
Spectral arrows also have entity data that define various properties of the entity.
- Entity data
- Tags common to all arrows
- Tags common to all entities
- Tags common to all projectiles
- Duration: The time in ticks that the Glowing effect persists.
Achievements[]
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS4) | |
---|---|---|---|---|---|---|
PS4 | Other | |||||
Sniper Duel | Kill a Skeleton with an arrow from more than 50 meters. | Use a launched arrow to kill a skeleton, spider jockey, wither skeleton, or a stray from 50 or more blocks away, horizontally. | 30G | Bronze | ||
Archer | Kill a creeper with arrows. | — | 10G | Bronze | ||
Bullseye | Hit the bullseye of a Target block | — | 15G | Bronze |
Advancements[]
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
---|---|---|---|---|---|
Not Today, Thank You | Deflect a projectile with a Shield | Suit Up | Block any projectile with a shield. | story/deflect_arrow
| |
How Did We Get Here? | Have every effect applied at the same time | A Furious Cocktail | Have all of these 33 status effects applied to the player at the same time:
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. | nether/all_effects
| |
Ol' Betsy | Shoot a Crossbow | Adventure | — | adventure/ol_betsy
| |
Take Aim | Shoot something with an Arrow | Monster Hunter | Using a bow or a crossbow, shoot an entity with an arrow, tipped arrow, or spectral arrow. | adventure/shoot_arrow
| |
Two Birds, One Arrow | Kill two Phantoms with a piercing Arrow | Ol' Betsy | Use a crossbow enchanted with Piercing to kill two phantoms with a single arrow shot. | adventure/two_birds_one_arrow
| |
Who's the Pillager Now? | Give a Pillager a taste of their own medicine | Ol' Betsy | Kill a pillager with a crossbow. | adventure/whos_the_pillager_now
| |
Arbalistic | Kill five unique mobs with one crossbow shot | Ol' Betsy | This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. | adventure/arbalistic
| |
Sniper Duel | Kill a Skeleton from at least 50 meters away | Take Aim | Be at least 50 blocks away horizontally when a skeleton is killed by an arrow after the player has attacked it once. | adventure/sniper_duel
| |
Bullseye | Hit the bullseye of a Target block from at least 30 meters away | Take Aim | Be at least 30 blocks away horizontally when the center of a target is shot with a projectile by the player. | adventure/bullseye
|
Video[]
History[]
Java Edition Classic | |||||
---|---|---|---|---|---|
0.24_SURVIVAL_TEST | Arrows have been added as an object and are fired by pressing Tab ↹. | ||||
0.25 SURVIVAL TEST | The texture of arrows has been changed. | ||||
Arrows now deal more damage, and can damage the player. | |||||
The player now spawns with 20 arrows; the remaining amount is shown above the hotbar labeled as "Arrows". | |||||
Skeletons now fire purple arrows, instead of hitting the player directly. These arrows can't be collected by the player. | |||||
When a skeleton is killed, it now drops 6-9 normal arrows for the player to gather. | |||||
0.29 | Arrows can no longer be shot by the player in Creative Mode. | ||||
Java Edition Indev | |||||
0.31 | 20100122 | Arrows have been added as items alongside with bows. | |||
The "Arrows" display above the hotbar has been removed. | |||||
20100124 | Arrows now have a sound effect. What this sound effect is is completely unknown; it could be for hitting a block, for being fired or for something else entirely. | ||||
20100128 | Arrows can now be crafted using apples. | ||||
20100129 | Arrows can no longer be crafted. | ||||
20100130 | Arrows are once again now craftable. Iron is used instead of steel. | ||||
20100219 | Arrows are now dropped by skeletons. | ||||
Java Edition Infdev | |||||
20100316 | Arrows now have a high chance of spawning either a sheep, a pig, a skeleton, a creeper, a spider, or a zombie upon hitting a block. | ||||
The player now spawns with 999 arrows. | |||||
20100320 | The player now spawns with 64 arrows. | ||||
20100327 | The player no longer spawns with any arrows in new worlds. | ||||
20100413 | Arrows no longer spawn mobs. | ||||
Java Edition Alpha | |||||
v1.0.14 | The tip of an arrow in crafting is now made from flint rather than an iron ingot. | ||||
Java Edition Beta | |||||
1.2 | Arrows can now be fired by dispensers. | ||||
1.6 | Test Build 3 | Arrows could be used to stick in any block before this update, even some non-solid ones. For example, they could stick in torches, sugar cane and nether portals. | |||
1.8 | Pre-release | Arrows can no longer be rapid-fired from bows; they must be charged first. | |||
Arrows (with a bow at full strength) can now travel 120 blocks when fired from the optimal angle, and stick to mobs. | |||||
Sound Update | Arrow firing sounds have been changed - see sounds section | ||||
Java Edition | |||||
November 21, 2011 | Exploding arrows are mentioned. | ||||
1.0.0 | Beta 1.9 Prerelease | Arrows no longer stick to mobs. | |||
Arrows remain visible in players.[verify] | |||||
RC1 | Arrow landing sounds have been changed. | ||||
1.1 | release | Arrows on fire now set the entities they hit on fire. Before, arrows could be on fire (like other entities), but they did not set what they hit on fire, and there was no enchantment to fire flaming arrows. | |||
1.3.1 | 12w21a | Farmer villagers now sell 9–12 arrows for 1 emerald. | |||
12w22a | Arrows can now be found inside dispensers in the newly added jungle temples. | ||||
12w23a | Arrows can now activate tripwire switches and wooden pressure plates. | ||||
1.4.2 | 12w34a | Arrows can now activate wooden buttons. | |||
12w34b | Arrows on fire can now ignite TNT. | ||||
1.4.4 | 1.4.3 | Arrows now stick to players again, but not mobs. | |||
1.4.6 | pre | Arrows now make a "ding" sound when they hit a player. | |||
1.8 | 14w02a | Farmer villagers no longer sell arrows. | |||
Fletcher villagers now sell 8–12 arrows for 1 emerald. | |||||
14w25a | An underwater arrow now loses all velocity after a few blocks and slowly falls. | ||||
A flaming arrow underwater now gets extinguished. | |||||
14w26a | Fire arrows can now be used to detonate minecarts with TNT. | ||||
1.9 | 15w31a | Added 14 new tipped arrows. Due to a bug[5], all tipped arrows except arrow of Splashing are black. | |||
Added spectral arrows. They show mob and player outlines in their team color when hit. They have no texture when shot. | |||||
15w31b | Spectral arrows now use their intended texture.[6] | ||||
15w32a | 13 tipped arrows now have the correct textures. | ||||
15w33c | Added shields; though they fully block damage from arrows, arrows still visually stick into the player. | ||||
15w37a | Arrows now ricochet off of shields. | ||||
15w44b | Added the initial method for obtaining tipped arrows, which lasted until snapshot 16w06a – firing arrows into a lingering potion cloud. | ||||
Added the Arrow of Luck. | |||||
Add tipped arrows for uncraftable potions, mundane potions, thick potions, and awkward potions. These are all available in the creative inventory. | |||||
Add tipped arrows for all enhanced and extended potions | |||||
Arrow of Splashing has been added to the creative inventory. | |||||
15w47b | Arrows now ricochet off of creative mode players, whereas before they would pass straight through. | ||||
15w49a | Arrows now take the archer's motion into account. For example, if the player is falling, an arrow fired upward travels slower than if the player was standing still, and an arrow fired downward flies faster. | ||||
Tipped and spectral arrows are no longer affected by the Infinity enchantment. | |||||
16w06a | Tipped arrows have been given a crafting recipe, and are no longer obtained by shooting them into a lingering potion cloud. | ||||
1.10 | 16w20a | Arrows of slowness may now drop from strays when they are killed by a player. | |||
1.11 | 16w32a | The entity IDs have been changed from Arrow and SpectralArrow to arrow and spectral_arrow . | |||
Tipped arrows of instant healing and instant damage now function. Previously, the fact that tipped arrows have 1/8th the duration was reducing 1 game tick to zero game ticks. | |||||
16w42a | Arrows now have a crit tag that determines whether it deals critical damage. | ||||
16w39a | Tipped arrows without effects and the uncraftable tipped arrow have been removed from the creative inventory.[7] | ||||
1.11.1 | 16w50a | The arrow entity now has a Color integer tag, for displaying the custom potion color of a fired arrow item that has a CustomPotionColor tag. | |||
1.13 | 17w47a | Prior to The Flattening, these items' numeral IDs were 262, 439 and 440. | |||
18w07a | Added the Arrow of the Turtle Master. | ||||
18w14a | Added the Arrow of Slow Falling. | ||||
1.14 | 18w43a | Arrows are now used as ammo for crossbows. | |||
Arrows can now break chorus flowers. | |||||
The item sprite textures of tipped arrows has been changed. | |||||
The item sprite texture for spectral arrows has been changed. | |||||
18w47a | Arrows can now be generated inside of pillager outpost chests. | ||||
18w50a | Arrows can now be found in chests in fletcher houses. | ||||
19w11a | Fletcher villagers now sell tipped arrows. | ||||
19w13a | Any regular or tipped arrow can be obtained as a reward item from fletcher villagers when the player has the Hero of the Village status effect. | ||||
1.14.1 | Pre-Release 2 | Flaming arrows can now light campfires. | |||
1.16 | 20w16a | Arrows and spectral arrows now generate in bastion remnant chests. | |||
1.16.2 | 20w28a | Spectral arrows can now be obtained through bartering with piglins. | |||
20w30a | The average yield of spectral arrows from bastion remnant chests have been substantially increased. | ||||
1.17 | 21w11a | The texture of the spectral arrow is now have been changed. | |||
21w13a | The unused original texture of the arrow[8] have been removed. | ||||
1.19.3 | 22w43a | Tipped arrows for mundane, thick, and awkward potions, and the no-effect tipped arrow, are now available again in the Creative inventory. | |||
1.19.4 | Pre-release 3 | Changed colors of the following tipped arrows: Night Vision, Invisibility, Leaping, Fire Resistance, Swiftness, Slowness, Turtle Master, Water Breathing, Harming, Poison, Strength, Resistance. | |||
1.20 | 23w12a | Wither effect particle colors have been adjusted to make them more distinguishable. | |||
The arrow of Slow Falling has had its color tweaked to make it more distinguishable from the arrow of Invisibility. | |||||
Pocket Edition Alpha | |||||
v0.2.0 | Added arrows. They are currently unobtainable and serve no purpose. | ||||
v0.3.3 | Arrows now serve as ammunition for bows. | ||||
Added skeletons, which drop arrows when they die. | |||||
Arrows are now craftable. | |||||
v0.5.0 | Arrows can now be obtained after activating the nether reactor. | ||||
v0.12.1 | build 1 | Arrows on fire now set the entities they hit on fire. Before, arrows could be on fire (like other entities), but they would not set what they hit on fire, and there was no enchantment to fire flaming arrows. | |||
Arrows on fire can now ignite TNT. | |||||
An underwater arrow now loses all velocity after a few blocks and slowly falls. | |||||
Arrows are no longer available from the nether reactor. | |||||
v0.13.0 | build 1 | Arrows now update sand and gravel. | |||
v0.15.0 | build 1 | Added tipped arrows. | |||
Tipped arrows are made by using cauldrons filled with potions. | |||||
Arrows can now be found inside dispensers in jungle temples. | |||||
v0.16.0 | build 4 | Added the Arrow of Decay. | |||
Arrows of Decay currently have a white pixelated texture. | |||||
Pocket Edition | |||||
1.0.0 | alpha 0.17.0.1 | Tipped arrows are now craftable, but they can still be obtained by using cauldrons filled with potions. | |||
1.0.4 | alpha 1.0.4.0 | Arrows are now sold by fletcher villagers. | |||
1.1.0 | alpha 1.1.0.0 | The entity ID has been changed from arrow.skeleton to arrow . | |||
alpha 1.1.0.9 | The texture of arrows of Decay has been changed. | ||||
Bedrock Edition | |||||
1.5.0 | beta 1.5.0.4 | Added the Arrow of the Turtle Master. | |||
1.6.0 | beta 1.6.0.5 | Added the Arrow of Slow Falling. | |||
1.8.0 | beta 1.8.0.10 | Arrows can now be used as ammo for the new crossbows. | |||
1.9.0 | beta 1.9.0.0 | Added pillagers, which drop arrows upon death. | |||
beta 1.9.0.2 | Arrows and tipped arrows can now be used to craft fletching tables. | ||||
1.10.0 | beta 1.10.0.3 | The item sprite textures of tipped arrows have been changed. | |||
Arrows can now be found in pillager outpost chests. | |||||
Arrows can now break chorus flowers. | |||||
1.11.0 | beta 1.11.0.1 | Arrows can now be found in village fletcher chests. | |||
Flaming arrows can now light campfires. | |||||
beta 1.11.0.4 | Fletcher villagers now sell 5 arrows for one emerald. | ||||
Various regular tipped arrows can now be obtained via trading with fletcher villagers. | |||||
beta 1.11.0.7 | Arrow no longer can be used to craft fletching table. | ||||
1.12.0 | beta 1.12.0.3 | Novice-level fletcher villagers now sell 16 regular arrows instead of 5 arrows. | |||
1.16.0 | beta 1.16.0.51 | Added piglins, which drop arrows upon death. | |||
beta 1.16.0.57 | Arrows now generate in bastion remnants chests. | ||||
Master-level fletcher villager now always offer 1 of 15 tipped arrows. | |||||
Piglins no longer drop arrows upon death. | |||||
1.16.100 | beta 1.16.100.54 | Arrows can now be obtained through bartering. | |||
1.19.80 | beta 1.19.80.21 | Changed potion colors for the following tipped arrows: Fire Resistance, Harming, Invisibility, Leaping, Night Vision, Poison, Slowness, Strength, Swiftness, Turtle Master, and Water Breathing. | |||
Legacy Console Edition | |||||
TU1 | CU1 | 1.00 | Patch 1 | 1.0.1 | Added arrows. |
TU31 | CU19 | 1.22 | Patch 3 | An underwater arrow now loses all velocity after a few blocks and slowly falls. | |
A flaming arrow underwater now gets extinguished. | |||||
TU46 | CU36 | 1.38 | Patch 15 | Added tipped arrows. | |
Added spectral arrows. | |||||
Spectral arrows are currently unobtainable and do not any effects. | |||||
TU57 | CU49 | 1.56 | Patch 27 | 1.0.7 | Spectral arrows now have effects but are not craftable. They can be obtained only via inventory editing. |
TU69 | 1.76 | Patch 38 | Added the Arrow of the Decay, Turtle Master, and Slow Falling. | ||
1.90 | The item sprite textures of tipped arrows have been changed. | ||||
The item sprite texture for spectral arrow has been changed. | |||||
New Nintendo 3DS Edition | |||||
0.1.0 | Added arrows. | ||||
Added tipped arrows. | |||||
1.3.12 | Added arrows of Decay. |
Historical sounds:
Sound | From | to | Pitch |
---|---|---|---|
? | ? | ? |
Issues[]
Issues relating to "Arrow" are maintained on the bug tracker. Report issues there.
Trivia[]
- By default, arrows fly slightly offset to the right. If the player stands close to a wall and fires several arrows without moving the crosshair, the arrows cluster around a point slightly to the right of the crosshair. If the player switches their main hand to be the left hand in options, the arrows instead cluster to the left.
- Arrows fired at Nether Portals often skip through the portal block completely and fail to collide, thus continuing through to the opposite side of the block.
- Arrows stuck in blocks vibrate upon a world reload.[9]
- Although endermen teleport when hit by any tipped arrow, they are still given the said effects while avoiding arrow damage.
- In Bedrock Edition, even if a tipped arrow is blocked with a shield, while the direct damage from the arrows is negated, the player still gets the effect from the tipped arrow.[10]
Gallery[]
Renders[]
- Tipped Arrows
Other Media[]
Teaser image from Searge showing tipped arrows.
All the arrow types present in Minecraft.
Examples of custom arrow types using
/give
.Some arrows stick into sugar canes. This no longer works since Java Edition Beta 1.6.
An arrow caught on fire.
Many arrows stuck in the player, seen through the inventory screen.
Searge with a bunch of arrows summoned above him.
References[]
- ↑ MC-128845 — resolved as "Works As Intended".
- ↑ MC-83933 — resolved as "Works As Intended".
- ↑ MC-107856 — Arrows of harming/healing do not stack with bow damage
- ↑ MC-158539
- ↑ MC-84253
- ↑ MC-82809
- ↑ https://bugs.mojang.com/browse/MC-92139
- ↑
/asset/minecraft/textures/entity/arrow.png
- ↑ MC-93992 – "Arrow shakes when world loads" resolved as "Won't Fix"
- ↑ MCPE-52904