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Conduit Power is an area-of-effect status effect given by conduits that grants bonuses comparable to a combination of Water Breathing, Night Vision (only underwater), and Haste (only underwater).

Effect[]

Players under the effect of Conduit Power receive all of the benefits of Water Breathing, Night Vision, and Haste. This means that their breath meter does not decrease, it gets filled up even underwater‌[Bedrock Edition only][1], they can sleep in a waterlogged bed[Bedrock Edition only], they are able to see underwater, and their underwater mining speed increases.

Despite Conduit Power being able to prevent drowning, it does not stack with Water Breathing, which means if the player has both effects, the Water Breathing still ticks down.

Conduit Power I grants a benefit identical to the Haste effect as Haste I. Conduit Power X has an identical effect to Haste X. The levels of Water Breathing and Night Vision are unchanged by the level of Conduit Power. Conduit Power and Haste do not stack; the higher level effect is applied.

While Conduit Power grants the benefit of Night Vision, it is a separate effect. Night Vision can be applied separately by other sources and expires as usual while the player is inside the Conduit Power effect volume.

Higher levels of Conduit Power can be obtained only by using commands.

In Bedrock Edition, because the conduit power effect lasts for 12 seconds above water, night vision is activated but does not show borders.

Causes[]

Cause Potency Length Notes
Activated Conduit I 0:13 (activates every second as long as the player is near) See Conduit § Conduit power for more details of exactly when and under what condition this effect occurs.

Data values[]

ID[]

This section is about the effect IDs. For the IDs on potions, see Potion § Item data. For for the IDs on tipped arrows, see Arrow § Metadata.

Java Edition:

NameIdentifierNumeric ID Translation key
Conduit Powerconduit_power29effect.minecraft.conduit_power

Bedrock Edition:

NameIdentifierNumeric ID Translation key
Conduit Powerconduit_power26potion.conduitPower

Advancements[]

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-fancy-rawHow Did We Get Here?
Have every effect applied at the same time A Furious CocktailHave all of these 33 status effects applied to the player at the same time: The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement.
This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed.
nether/all_effects

History[]

Java Edition
1.1318w15aConduit Power JE1 BE1 Added Conduit Power.
18w16aConduit Power now emits blue particles instead of orange particles.[more information needed]
18w19aConduit Power is now needed for the "How Did We Get Here?" advancement.
1.1418w43aConduit Power JE2 The effect icon is now a gray square.
18w43bConduit Power JE1 BE1 Fixed the texture.
Bedrock Edition
1.5.0beta 1.5.0.1Added Conduit Power.
?Conduit Power JE1 BE1 Conduit Power may or may not have an icon.
1.16.0beta 1.15.0.51Conduits can now give conduit power to nearby players in rain.
Legacy Console Edition
TU69 1.76 Patch 38Added Conduit Power.

Issues[]

Issues relating to "Conduit Power" are maintained on the bug tracker. Report issues there.

References[]

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