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This is a ranking page for the hero Hríd - Icy Blade from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Hríd.
Heroes With the Same Name | |
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Hríd
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List of Contents
Overall Rating | 8.5/10 |
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Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・A Wind-Type Legendary Hero ・Guaranteed follow-up attack on foes with penalties, and prevents their follow-up attack ・Exclusive weapon has an innate Seal-skill debuff |
Might: 16 Range: 1 Grants Atk +3. If a penalty inflicted by a skill like Panic or Threaten and/or negative status effect (preventing counterattacks or restricting movement) is active on foe, unit makes a guaranteed follow-up attack and foe cannot. |
Cooldown Count = 2 Treats foe's Def/Res as if reduced by 30% during combat. |
Enables unit to counterattack regardless of distance to attacker. |
At start of turn, inflicts Atk/Def-7 and 【Guard】 on foes with the lowest Res and any foes within 2 spaces of those foes through their next actions. |
At start of turn, inflicts Atk/Def-6 on nearest foes within 4 spaces through their next actions and grants Atk/Def+6 to unit for 1 turn. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (19) | ★★★☆☆ | |
Atk (26) | ★★★★★ | |
Spd (4) | ★★☆☆☆ | |
Def (12) | ★★☆☆☆ | |
Res (4) | ★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Hríd are +Atk and -Res. With his superboon, a +Atk IV Hríd would have +4 more Atk at Lv. 40, making him that much more powerful. His Spd is already low and it isn't really important for him as his weapon can guarantee follow-up attacks, so it is safe to take Spd as a bane.
We recommend a +Atk IV when merging Hríd to 10. With a +Atk IV, Hríd's Atk stat will reach 64 at 10 merges, allowing him to one-shot many units. If you prefer a tankier build, go for a +Res or a +Def as a base.
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Gjöll
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Moonbow
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-
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-
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A budget build for Hrid that balances debuffing ability with enemy phase tanking power! This makes him viable in both phases.
HOT | |
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Gjöll
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-
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-
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This build uses Hríd as a high Atk/Def unit for bulky offense. Distant D/R Solo improves bulk and allows ranged counterattacks while Alarm Atk/Def provides a Canto effect on the C slot.
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Aether
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-
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Gambit 4
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-
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This build uses Wyvern Katana+'s brave attacks on both phases to deal 15 true damage per attack using Gambit 4.
Exclusive Weapon Effect from Refining (Special Effect Type) | |
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SP: 400 | |
Might: 16 Range: 1 HP: 3 Grants Atk+3. If 【Penalty】 is active on foe, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack. At start of combat, if unit's HP ≥ 25% or if 【Penalty】 is active on foe, inflicts Atk/Def-5 on foe during combat. If unit initiates combat or is within 2 spaces of an ally, inflicts Atk/Def-5 on foe during combat and inflicts penalty on foe's Atk/Def during combat = current bonus stats on each of foe's stats x 2. Calculates each stat penalty independently. :500 :200 |
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Gjöll's special refine grants an additional Atk/Def-5 on foe during combat and inflicts a penalty on foe's Atk/Def during combat equal to the current bonus on each of the foe's stats x2. This basically turns the opponent's bonuses into penalties and applies an additional Atk/Def-5 on top of all that.
This refine easily outstrips the other refine options for Gjöll have.
Neutral Stats at Lv. 40 (5★) | ||
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157 | ||
HP |
41 |
Rank: 331/1165 |
Atk |
37 |
Rank: 551/1165 |
Spd |
17 |
Rank: 1081/1165 |
Def |
36 |
Rank: 192/1165 |
Res |
26 |
Rank: 575/1165 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 46 | 61 | 21 | 41 | 30 | 199 |
Lv.40 +10 | 46 | 42 | 21 | 41 | 30 | 180 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 48 | 41 | 21 | 40 | 30 | 180 |
+Atk Lv.40 +10 | 45 | 45 | 21 | 40 | 30 | 181 |
+Spd Lv.40 +10 | 45 | 41 | 24 | 40 | 30 | 180 |
+Def Lv.40 +10 | 45 | 41 | 21 | 43 | 30 | 180 |
+Res Lv.40 +10 | 45 | 41 | 21 | 40 | 33 | 180 |
HP | Atk | Spd | Def | Res | Total | |
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5★- Adjusted for Skills | 41 | 56 | 17 | 36 | 26 | 176 |
5★ Lv.40 | 41 | 37 | 17 | 36 | 26 | 157 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 19 | 26 | 4 | 12 | 4 | 65 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
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Hríd
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41 | 37 | 17 | 36 | 26 | 157 |
38 | 31 | 39 | 27 | 21 | 156 | |
37 | 36 | 34 | 33 | 16 | 156 |
Note: Stats bonuses from skills are not taken into account.
Hríd is a close physical attacker (range = 1). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Def stat.
Eff. | Atk+2 | Spd+3 | Def+4 | Res+4 | Pair Up | ||
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Pair Up and Eff. | Atk+2 | Spd+3 | Def+4 | Res+4 |
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Legendary Hríd is a Wind-Type Legendary Hero, and when summoned, you will receive a Wind Blessing. During Wind Season, allies who appear in a team alongside Hríd will gain HP+3 and Def+4 when they have been given a Wind Blessing.
Gjöll grants Atk +3 and guarantees follow-up attacks if the foe has an active penalty. It is very easy to trigger as Hríd has a native debuff skill. Combined with his high Atk, it is easy for Hríd to take out many enemy units. Additionally, Gjöll prevents counterattacks on Hríd.
Freezing Seal inflicts Atk/Spd -6 on the foe with the lowest Res. Since Hríd is reliant on debuffs, if there are no other sources of debuffs on your team, only engage with the enemy affected by Freezing Seal. The power of this skill lies in the fact that it will be cast anywhere, regardless of distance.
Distant Counter allows Hríd to counterattack units regardless of range. This will work on any tome or bow users, provided that those units do not have skills that prevent countertattacks.
Gjöll relies on debuffs to be able to guarantee follow-up attacks. If you fail to debuff an enemy, it is most likely that L!Hríd will fail to take the enemy out. He is vulnerable to follow-up attacks so if he fails to take his enemy out and gets left in the danger zone, he will most likely be taken out.
L!Hríd takes 1.5x damage from cavalry-effective weapons like Ridersbane, and one blow from this type of weapon is sure to take him down. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Aversa | Exalt Chrom | Ylgr | Gunnthrá |
Yune | Eir | Veronica | Fallen Corrin (F) |
The effects of Gjöll depends on debuffs. It makes a guaranteed follow-up attack if Hríd's enemy is currently debuffed. Whilst Hríd does have a debuff in Freezing Seal, it is quite limited. It would be best to pair him up with heroes that can provide more reliable debuffs.
Freezing Seal is the key skill in Hríd's kit and triggering it requires 50% HP or above. Having units that can heal Hríd like Veronica on your team will guarantee that Freezing Seal is active most of the time.
Hoshidan Summer Micaiah | Clair | Brave Hector | Micaiah |
Ophelia | Reinhardt | Legendary Tiki (Young) | Duo Ephraim |
L!Hríd has low Res, and magic users, especially blue ones, can exploit it easily. Units to watch out for include Reinhardt and New Year Alfonse. Additionally, even red magic users will deal high damage to L!Hríd so watch out for high Atk red magic units like Kiria and Aversa. Always be mindful of L!Hríd's positioning in relation to the units that possess a threat to him. When L!Hríd is taken out, you lose access to the various buffs that he provides which is especially important in Arena.
Be careful of units that possess Ridersbane or any weapon that is cavalry-effective as they all deal 1.5x damage to L!Hríd. Pay extra attention to Micaiah who has Thani, a cavalry-effective blue tome that can one-shot L!Hríd.
Because of L!Hríd's reliance towards buffs, he is not so good in dealing with foes that have skills like Dull Close 3 and Lull Atk/Spd 3 which both debuff L!Hríd and his allies. Pay close attention to units like Aversa, Garon and Fallen Corrin (F) that have penalty skills like Panic Ploy 3 and Panic+ as they can turn the buffs on L!Hríd and turn them into penalties.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Hríd - Icy Blade only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Hríd - Icy Blade if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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6 | 1 | No Effect | 5★ | |
8 | 1 | No Effect | 5★ | |
11 | 1 | No Effect | 5★ | |
16 | 1 | Grants Atk +3. If a penalty inflicted by a skill like Panic or Threaten and/or negative status effect (preventing counterattacks or restricting movement) is active on foe, unit makes a guaranteed follow-up attack and foe cannot. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 5★ | |
(Cooldown Count = 2) Treats foe's Def/Res as if reduced by 30% during combat. | 5★ |
Skill Name | Effect | Learned At |
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Enables unit to counterattack regardless of distance to attacker. | 5★ | |
At start of turn, if unit’s HP ≥ 50%, inflicts Atk/Spd -6 on foe on the enemy team with the lowest Res through its next action. | 5★ | |
At start of turn, inflicts Atk/Def-7 and 【Guard】 on foes with the lowest Res and any foes within 2 spaces of those foes through their next actions. | 5★ | |
At start of turn, inflicts Def-3 on foes within 2 spaces through their next actions. | 5★ | |
At start of turn, inflicts Atk/Def-3 on foes within 2 spaces through their next actions. | 5★ | |
At start of turn, inflicts Atk/Def-4 on foes within 2 spaces through their next actions. | 5★ | |
At start of turn, if unit is within 2 spaces of a foe, grants Atk/Def +5 to unit for 1 turn and inflicts Atk/Def -5 on foes within 2 spaces through their next actions. | 5★ | |
At start of turn, inflicts Atk/Def-6 on nearest foes within 4 spaces through their next actions and grants Atk/Def+6 to unit for 1 turn. | 5★ | |
After combat, inflicts Atk -3 on foes within 2 spaces of target through their next actions. | 5★ | |
After combat, inflicts Atk -5 on foes within 2 spaces of target through their next actions. | 5★ | |
After combat, inflicts Atk -7 on foes within 2 spaces of target through their next actions. | 5★ |
Value of Skills | ★★★★★ |
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Hríd can be used to inherit the skill Distant Counter. However, Hríd is a wind-type legendary hero who can lead your allies in the Arena so we recommend building and training him instead.
Hríd is a limited time Hero who can be pulled from a Legendary Hero Summoning event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Mark P. Whitten |
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Illustrator | Maeshima Shigeki (前嶋重機) |
Appears In |
Special Triggered Quotes are voice lines that play upon activating a Special attack.
There’s no escape. Freeze, now. I’m putting it all into this one! Ice upon you! |
Lv 40 5★ Dialogue become available when a hero attains Lv. 40 at 5★ rarity.
My kingdom was as peaceful as any. Of others, we asked only for alliances, not conflict. Nifl was as pure as the freshly fallen snow, in other words. But once Múspell invaded, everything changed. A heart that desires only peace is precious, but its bearer is easy prey. I learned that the hard way. Even if I want peace—no, BECAUSE I want peace—I must become strong. I must be the blade that secures our realm. I can permit no further threat to Nifl’s sovereignty. |
Heroes from Remix - Legendary & Mythic Hero Remix: Hríd & Eir | |||
---|---|---|---|
Hríd [8.5/10] |
Múspell [9.0/10] |
Naga [8.5/10] |
Nifl [9.0/10] |
Legendary Hector [9.0/10] |
Yune [9.0/10] |
Eir [8.5/10] |
Fallen Edelgard [9.0/10] |
▶︎Return to the Red Heroes Page
Close-Range | Ranged |
---|---|
Sword | Red Tome |
Red Breath | Red Dagger |
Red Beast | Red Bow |
Hríd Builds and Best IVs
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