Wrath is a recurring skill in the Fire Emblem franchise. It activates when the user's HP is at a very low magnitude, resulting in their critical rate being drastically increased.
Overview[]
The original implementation of Wrath is in Fire Emblem: Genealogy of the Holy War, where users will be able to perform Critical hits without fail, as long as their HP is less than half.
In Fire Emblem: Thracia 776, the effect of this skill is altered. Instead of being constantly active when the character is at less than half of their maximum HP, the skill will only trigger during defending battles. In order to activate Wrath, the character must be attacked in combat first, meaning when combined with Vantage, Wrath will only trigger on the follow-up. It is the Class Skill of the Enemy-Only Berserker class.
This skill is known as Life or Death in TearRing Saga: Utna Heroes Saga. It does not specifically require the character to be at low HP, instead constantly boosting character's Critical rate by percentage of their HP missing.
In Fire Emblem: Path of Radiance, the Wrath skill is returned to being purely HP-based. In this case, when the user's HP is less than half, their critical rates will be instantly increased by 50%. As this skill does not necessarily guarantee a critical attack, it is thus less useful than its predecessor counterparts in the earlier games.
In TearRing Saga: Berwick Saga, the skill is very different, as it does not require the user to be at low HP, nor does it boost Critical rate. Instead it has a chace to activate whenever a character takes damage, the more damage taken, the greater the chance, and if it activates, the character immediately counterattacks (if able) with double accuracy and a damage increase equal to damage taken from the blow that triggered the skill. In a way, this incarnation of Wrath is similar to Vengeance skill introduced later in the main series.
In Fire Emblem: Radiant Dawn, the Wrath skill has become more dangerous to utilize, as the user needs to have at least 30% or less of their maximum HP to activate it.
In Fire Emblem Awakening, Wrath is once again the class skill of Berserkers, and once again activates on 50% HP. It is also much less potent, only boosting Critical hit rate by 20%.
In Fire Emblem Heroes, Wrath affects the character's special moves - when the character is below 25/50/75% of their Max HP (depending on level of the skill), it will charge their special by 1 at the beginning of each turn, and it will also cause their special to deal 10 extra damage (which stacks with Wo Dao and similar effects). Only melee Infantry and Armored units are capable of using Wrath.
It can be used without inheritance by Astram, Byleth (Proven Professor), Karla, Nephenee, Osian, Owain, Rinkah, Shannan, and Sothis, amongst others.
In Fire Emblem: Three Houses, the Wrath skill returns to how it was in Path of Radiance, with one change that it only works on Enemy Phase. A variation called Battalion Wrath has the same effect, but activates when the character's Battalion's HP is 1/3 or below.
Wrath can be learned by mastering the Warrior class.
Fire Emblem Engage adjusts the way Wrath functions, with the user gaining Crit+1 for each point of HP the user has lost, up to a maximum of 30 Crit. In Engage, Wrath is a Sync Skill unique to Emblem Ike that can be inherited if a unit deepens their bond level with Ike, and spends SP to acquire it.
Stats[]
Fire Emblem: Genealogy of the Holy War[]
Name | Activation | Capacity |
---|---|---|
Wrath |
100% | - |
Effects | User will always be able to perform critical attacks when their HP is below [(Max HP/2) + 1]. | |
Users | Base skill of Tailtiu, Arthur, Tine, Linda, and Julius.
|
Fire Emblem: Thracia 776[]
Name | Activation | Capacity |
---|---|---|
Wrath |
100% | - |
Effects | User will always be able to perform critical attacks if the foe initiates combat. Negated by Vantage, unless the enemy also has Vantage. | |
Users | Base skill of Orsin, Brighton, Miranda, Sara and Xavier; Class skill of the Berserker class; Can be assigned with the Wrath Manual.
|
TearRing Saga: Utna Heroes Saga[]
Name | Activation | Capacity |
---|---|---|
Life or Death |
(100 x [1 - HP/Max HP])% | - |
Effects | As the user's HP decreases, their critical rate will rise. | |
Users | Base skill of Zeek, Norton, Billford, Lionel, Mintz, Loffaru and Sennet.
|
Fire Emblem Path of Radiance[]
Name | Activation | Capacity |
---|---|---|
Wrath |
100% | 10 |
Effects | When the user's HP is less than half, their critical rate will be increased by 50%. | |
Users | Base skill of Nephenee; Can be assigned with the Wrath Scroll.
|
Fire Emblem: Radiant Dawn[]
Name | Activation | Capacity |
---|---|---|
Wrath |
100% | 15 |
Effects | When the user's HP is less than 30% of the max HP, their critical rate will be increased by 50%. | |
Users | Base skill of Edward, Nealuchi, and Nephenee; Can be assigned with the Wrath Scroll.
|
Fire Emblem Awakening[]
Name | Activation | Capacity |
---|---|---|
Wrath |
100% | - |
Effects | When the user's HP is less than half, their critical rate will be increased by 20%. | |
Users | Class skill of Level 5 Berserkers.
|
Fire Emblem Heroes[]
Name | Activation | SP |
---|---|---|
Wrath 1 | Unit's HP ≤ 25% (Effect 1) Unit's Special skill triggers (Effect 2) |
60 |
Effects | (Effect 1) Special cooldown count-1 at start of turn if Special triggers by attacking. (Effect 2) +10 damage from Special. | |
Users | Nephenee, Karla, Owain, Byleth (Female), Sothis, Astram, Osian, Shannan, and Rinkah | |
Notes | Melee Infantry and Armor only |
Name | Activation | SP |
---|---|---|
Wrath 2 | Unit's HP ≤ 50% (Effect 1) Unit's Special skill triggers (Effect 2) |
120 |
Effects | (Effect 1) Special cooldown count-1 at start of turn if Special triggers by attacking. (Effect 2) +10 damage from Special. | |
Users | Nephenee, Karla, Owain, Byleth (Female), Sothis, Astram, Osian, Shannan, and Rinkah | |
Notes | Melee Infantry and Armor only |
Name | Activation | SP |
---|---|---|
Wrath 3 | Unit's HP ≤ 75% (Effect 1) Unit's Special skill triggers (Effect 2) |
240 |
Effects | (Effect 1) Special cooldown count-1 at start of turn if Special triggers by attacking. (Effect 2) +10 damage from Special. | |
Users | Nephenee, Karla, Owain, Byleth (Female), Sothis, Astram, Osian, Shannan, and Rinkah | |
Notes | Melee Infantry and Armor only |
Fire Emblem Three Houses[]
Name | Activation | Capacity |
---|---|---|
Wrath |
100% | - |
Effects | If foe initiates combat while unit's HP is ≤ 50%, grants Crit +50. | |
Users | Learned by mastering the Warrior class.
|
Fire Emblem Warriors: Three Hopes[]
Name | Activation | Capacity |
---|---|---|
Wrath |
100% | - |
Effects | When HP is at 50% or below: greatly increases damage dealt by critical rushes. | |
Users | Learned by all units except Dimitri, Caspar, Bernadetta, Annette, Hilda, Raphael (Warrior Mastery Rank 3) | |
Notes | - |
Fire Emblem Engage[]
Name | Activation | Capacity |
---|---|---|
Wrath |
Passive | - |
Effects | At start of combat, for each HP the unit has lost, grants Crit+1 during combat. (Max +30) | |
Users | Sync Skill of Emblem Ike | |
Notes | Can be inherited for 2,000 SP |
Trivia[]
- The skill assignment description in the US version of Radiant Dawn erroneously claims Wrath activates when the unit has 20% or less of its HP, which is only true for the Japanese version; this was corrected in the European releases.