Fire Emblem Wiki
Advertisement
Fire Emblem Wiki
Needs Japanese name!
Fir swordmaster sword This article is in need of an official name in Japanese. Remove this template when a name has been added. If you are unsure whether or not a name is appropriate, please discuss it on the Talk Page. If it's pertaining to Fire Emblem Heroes, it can most likely be found in its respective page on the FE Heroes wiki.

Attack/Resistance Ideal is a Type A passive skill introduced in Fire Emblem Heroes.

Attack/Resistance Ideal can be learned without skill inheritance by Ashera.

Stats[]

Fire Emblem Heroes[]

Name Activation SP
FEH Atk Res Ideal 1 Atk/Res Ideal Start of combat 60
Effects At start of combat, if unit's HP equals 100% or if【Bonus】is active on unit, grants Atk/Res+3 to unit during combat.


【Bonus】

All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance)

Users Rarity: -


Name Activation SP
FEH Atk Res Ideal 2 Atk/Res Ideal Start of combat 120
Effects At start of combat, if unit's HP equals 100% or if【Bonus】is active on unit, grants Atk/Res+4 to unit during combat.


【Bonus】

All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

Users Rarity: -


Name Activation SP
FEH Atk Res Ideal 3 Atk/Res Ideal Start of combat 240
Effects At start of combat, if unit's HP equals 100% or if【Bonus】is active on unit, grants Atk/Res+5 to unit during combat.


【Bonus】

All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

Users Rarity: -


Name Activation SP
FEH Atk Res Ideal 4 Atk/Res Ideal Start of combat 300
Effects At start of combat, if unit's HP equals 100% or [Bonus] is active on unit, grants Atk/Res +7 to unit during combat. At start of combat, if unit's HP equals 100% and [Bonus] is active on unit, grants an additional Atk/Res +2 to unit during combat.

[Bonus] All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

Users Rarity: ✯✯✯✯✯


Advertisement