Perform black magic.
Description
Black Magic, also known as Black, is the primary ability of the Black Mage from Final Fantasy V. This class of magic is purely offensive, containing numerous spells that induce status effects or cause magical damage. It is disabled if the user is silenced. Black Magic is purchased at shops in different towns and is divided into six levels. The Red Mage's Red Magic ability can also use the Black Magic spells up to level 3.
Obtained[]
Black Magic is equipped on Black Mages by default. After leveling up the Black Mage job, a character can have the Black Magic ability equipped on any other job and use any Black Magic spell whose associated level has been attained by the Black Mage. Therefore, to be able to use all Black Magic spells as a non-Black Mage, a character must level their Black Mage job up to level 6. Black Magic is the primary ability for Black Mages, who can use all Black Magic spells without the need to attain a spell's associated level first.
The Black Magic ability requires 10 AP for level 1, 20 for level 2, 30 for level 3, 50 for level 4, 70 for level 5, and 100 for level 6.
Mechanics[]
Black Magic skillset is locked if the user has silence, or in the right side of Fork Tower where magic usage is forbidden. Multi-targeting spreads the damage around but deals less damage per target; spells that automatically target everyone do not suffer this penalty. The spells that inflict targets with status ailments have their hit rate reduced instead when multi-targeted.
If the target absorbs the attacking element, it is healed instead of damaged. If it has elemental immunity, the attack misses. If the target resists the attacking element, the spell does less damage and if it is weak against the element, the spell can do supreme damage as it even ignores the target's Magic Defense.
Flare has a unique damage formula that disregards most of the target's Magic Defense.
Any job equipped with Black Magic Level 1 will gain their character's base Freelancer Magic +16 if their default stat is lower. For each additional Black Magic level up to level 6, the Magic bonus is increased by 3 per level, for a maximum of +31 Magic at Black Magic Level 6. Upon mastery, Freelancers and Mimes gain the Black Mage's base Magic unless they already have a higher base from another mastered job.
List of spells[]
Name | Cost | Spell Level | MP Cost | Power | Effect | Location | Image |
---|---|---|---|---|---|---|---|
Fire | 150 | 1 | 4 | 15 | Minor fire-elemental damage to one or all enemies.(15) | Tule, Carwen, Karnak, Crescent | |
Deals fire damage. | |||||||
Blizzard (Ice) |
150 | 1 | 4 | 15 | Minor ice-elemental damage to one or all enemies.(15) | Tule, Carwen, Karnak, Crescent | |
Deals ice damage. | |||||||
Thunder (Bolt) |
150 | 1 | 4 | 15 | Minor lightning-elemental damage to one or all enemies.(15) | Tule, Carwen, Karnak, Crescent | |
Deals lightning damage. | |||||||
Poison (Venom) |
290 | 2 | 2 | Inflicts poison on one enemy.(Hit=99%) | Karnak, Crescent | ||
Causes poison. | |||||||
Sleep | 300 | 2 | 3 | Inflicts sleep on one or all enemies.(Hit=90%) | Carwen, Karnak, Crescent | ||
Causes sleep. | |||||||
Toad | 300 | 2 | 8 | Inflicts or cures the toad status on one or all enemies/allies.(Hit=80%) | Buy at Phantom Village. Find in Istory. | ||
Inflicts toad on target or restores state. | |||||||
Fira (Fire2) |
600 | 3 | 10 | 50 | Moderate fire-elemental damage to one or all enemies.(50) | Karnak, Crescent | |
Deals fire damage. | |||||||
Blizzara (Ice2) |
600 | 3 | 10 | 50 | Moderate ice-elemental damage to one or all enemies.(50) | Karnak, Crescent | |
Deals ice damage. | |||||||
Thundara (Bolt2) |
600 | 3 | 10 | 50 | Moderate lightning-elemental damage to one or all enemies.(50) | Karnak, Crescent | |
Deals lightning damage. | |||||||
Drain | 3000 | 4 | 13 | 45 | Steals HP from an enemy and uses it to restore own HP. Heals target and damages caster if target is Undead.(45) (Hit=75%) | Regole, Castle of Bal, Quelb, Surgate Castle | |
Absorbs HP. | |||||||
Break | 3000 | 4 | 15 | Inflicts petrify on one enemy. (Hit=75%) | Regole, Castle of Bal, Quelb, Surgate Castle | ||
Causes petrification. | |||||||
Bio | 3000 | 4 | 16 | 105 | Moderate poison elemental damage as well as sap to one or all enemies.(105) | Regole, Castle of Bal, Quelb, Surgate Castle | |
Releases a virus that deals damage. | |||||||
Firaga (Fire3) |
6000 | 5 | 25 | 185 | Major fire-elemental damage to one or all enemies.(185) | Moore | |
Deals fire damage. | |||||||
Blizzaga (Ice3) |
6000 | 5 | 25 | 185 | Major ice-elemental damage to one or all enemies.(185) | Moore | |
Deals ice damage. | |||||||
Thundaga (Bolt3) |
6000 | 5 | 25 | 185 | Major lightning-elemental damage to one or all enemies.(185) | Moore | |
Deals lightning damage. | |||||||
Flare | 0 | 6 | 39 | 254 | Massive Non-elemental damage to one enemy.(254) | Fork Tower | |
Deals damage by combustion. | |||||||
Death (Doom) |
10000 | 6 | 29 | Inflicts Death to one enemy. 80% hit rate. Does not bypass target's immunity to Death, but kills Heavy enemies if they lack immunity. Fully heals the undead. (Hit=80%) | Phantom Village | ||
Causes death. | |||||||
Osmose (Psych) (Asper) |
10000 | 6 | 1 | 8 | Steals MP from target and uses it to restore own MP. Heals target and damages caster if target is undead.(8) (Hit=99%) | Phantom Village | |
Absorbs MP. |
Gallery[]
- GBA
- Defunct mobile/Steam
Etymology[]
Black magic has traditionally referred to the use of supernatural powers or magic for evil and selfish purposes. With respect to the philosophy of left-hand path and right-hand path, black magic is the malicious counterpart of benevolent white magic.